• Title/Summary/Keyword: 카페 공간

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피시방의 혼성적 도시경관과 인간 육체에 대한 사회-공간적 영향 (Hybrid Urbanscapes of PC Bangs and Their Socio-Spatial Effects on Human Bodies)

  • 이희상
    • 대한지리학회지
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    • 제42권5호
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    • pp.710-727
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    • 2007
  • 본 논문은 한국에서 피시방으로 불리는 인터넷 카페에 의해 생산된 도시경관의 성격과 함의, 그리고 피시방에서 실제와 가상공간 사이에 혹은 인간과 기계 공간 사이에 존재하는 사이보그로서 인간 육체의 활동과 경계에 대한 그들의 영향을 탐구한다. 두 부분으로 구성되어 있는 본 논문은 먼저 전자 건축 공간으로서 피시방의 거리경관을 조사하고 피시방의 도시 전자 공간을 하이퍼텍스트 공간의 의미에서 제시한다. 그런 다음, 피시방에서 인간-기계 혼성체 혹은 사이보그로서 존재하는 인간 육체에 대한 피시방의 영향을 조사한다. 실제와 가상 공간 사이의 혹은 인간과 기계 공간 사이의 제삼 공간, 경계 공간 혹은 혼성 공간으로서 피시방의 패러독스적 사회-공간적 특징은 다음과 같이 설명될 수 있다. 먼저, 피시방에서 사람들은 한편으로는 가상 공간에서는 이동하지만, 다른 한편으로는 실제 공간에서는 정적이라는 점에서 유목적이고 동시에 정착적인 경관이 나타난다. 둘째, 비록 피시방이 열린 공적인 전자공간으로서 역할을 하지만, 남성주의적인 젠더화된 공간을 형성하면서 보이지 않는 사회적 경계를 갖고 있다는 점에서 열린 공간이면서 닫힌 공간이다. 셋째, 피시방에서 인간 육체의 감각적 경계는 전자 네트워크를 통해 확장되지만, 동시에 그것의 사회적 경계는 자기중심적인 상상의 공간을 통해 수축된다. 그리하여 마지막으로, 피시방은 육화되고 젠더화된 경관을 갖고 있는 사회적 공간일 뿐만 아니라, 인간-기계의 결합의 사이보그 경관을 수반하는 비-장소로 특징지을 수 있다.

부산해안지역 워터프런트의 풍환경 분석 연구 -해운대, 수영만, 광안리 대상으로- (Analysis of Wind Environment at Waterfront in Busan - About Haeundae, Suyoungman and Gwanganli -)

  • 도근영
    • 한국항해항만학회지
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    • 제33권5호
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    • pp.369-374
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    • 2009
  • 최근 워터프런트의 개방성과 자연환경을 만끽하기 위한 중요한 공간으로서 오픈스페이스와 이에 연계된 노천카페 및 야외레스토랑의 계획이 많아지고 있다. 그러나 워터프런트는 낮은 기온, 강풍, 강한 일사 등 도심 및 내륙지역과는 다른 기후특성을 가지고 있기 때문에 노천카페, 야외레스토랑 등을 계획할 때에는 대상 워터프런트의 기후특성, 특히 풍환경에 대한 검토가 필요하다. 본 연구는 부산의 대표적 워터프론트인 해운대, 수영만, 광안리 지역을 대상으로 오픈스페이스와 노천카페 및 야외레스토랑 계획을 위한 워터프런트의 풍환경에 대해 검토하였다. 검토경과를 요약하면 아래와 같다. 1)해운대-광안리까지의 워터프런트는 야외레스토랑 등에 적합한 지역이다. 2)3월말에서 11월 까지가 야외레스토랑 등을 이용하기에 적합한 시기이다.

카페공간의 주시의도에 나타난 공간지각 특성에 관한 연구 (A Study on Features of Space Perception shown at Intention of Observing the Space of Cafeteria)

  • 최계영
    • 한국실내디자인학회논문집
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    • 제22권1호
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    • pp.3-10
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    • 2013
  • This study, with a space of cafeteria for the object, selected adjective and space for space evaluation based on existing dissertations and experts' survey so as to analyze the perception features by adjective into perception types. At space evaluation, the purpose of visiting the cafeteria was setup for test. Analysis of what perceptual information on the space was acquired enables to set up any features at a space and the direction of designing. The approach through the evaluation of space perception assigning this kind of observing intentionality can be applied to emotion technique which connects a designer to customers. From this study, the following conclusion has been reached. Frist, the difference at perception type by gender is formality, which is higher with women than men. When it is considered that other types are identical, it can be seen that the formality is the perception type to decide the selection of gender and has the highest average value among all the three types. On the whole, men have the tendency for regarding spaciality as the most important, while women have that for looking upon formality as such. Second, to the question what element they would see first when visiting for conversation, men and women answered respectively that they would see partition (35.6%) and chairs (38.0%). Men had a very strong propensity for the element of area section(partition) supporting the activity of purpose and women regarded the element of behavior support(chair) carrying out the activity of purpose as important. Third, the analysis of deviance shown at the formality of perception type showed that men had dispersive selection at the process of selecting all adjectives and their features at the process of space perception were higher than spaciality and fancine.

모바일 리뷰- 휴대폰으로 즐기는 보드게임 세상

  • 임영모
    • 디지털콘텐츠
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    • 12호통권139호
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    • pp.86-89
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    • 2004
  • 보드게임들이 테이블을 떠나서 휴대폰 안으로 속속 들어와 선을 보이고 있다. 판 위에서 주사위나 카드, 나뭇조각과 각종 말들을 가지고 즐기던 보드게임은 건전하고 신선한 엔터테인 문화로 자리 잡았으며, 보드게임 카페라는 새로운 문화공간을 만들기도 했다. 남녀노소가 한데 어울려 즐길 수 있고, 이기면 즐겁고 져도 불쾌하지 않은 놀이문화로써 많은 사람들로부터 사랑을 받고 있다고 할 수 있다. 일반 PC게임이나 온라인게임, 플레이스테이션이나 X박스 게임처럼 화려하고 빠르고 중독성이 강한 요소는 없지만, 보드게임 하나하나가 담고 있는 독창적인 게임 룰과 시스템, 그리고 각종 변수와 분위기, 게임 디자인 등은 새로운 매력을 느끼게 하기에 충분하다. 이러한 보드게임이 모바일게임 버전으로 하나 둘 발표되고 있다. 일전에도 국내 보드게임의 대표작인‘부루마불’이 네트워크 버전으로 발표된 바 있으며, 뱀주사위 놀이 역시 모바일게임으로 나와 이슈가 되기도 했고, 흔히 보드게임이라 불리는 것에 포함되지는 않지만 엄밀히 말하자면 보드게임 장르인 장기, 바둑, 오목, 각종 카드게임(고스톱, 맞고, 포커 등)은 일일이 나열할 수 없을 만큼 많이 쏟아져 나와 있다. 보드게임의 대명사 모노폴리가 타이쿤 형태를 띠고‘모노폴리 타이쿤’이라는 이름으로 발표되고, 보드게임 카페에 들르면 결코 빼놓지 않고 하게 되는 할리갈리 역시 모바일 환경에 맞추어‘할리갈리 모바일’로 출시됐다. 이와 함께 본격 추리게임인 보드게임 클루의 기본룰을 이용하면서 TV 방송프로그램의 형태를 접목한‘SBS X맨을 찾아라!’라는 게임도 출시를 앞두고 있다. 이번 글에서는 보드게임을 모바일로 즐기고자 하는 사용자와, 보드게임을 모바일 버전으로 기획하고자 하는 업체를 위해서 모바일 속으로 들어온 보드게임들은 어떤 식으로 적용됐는지 살펴보고자 한다

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가로변 개인 커피전문점의 입면 형태 구성요소 유형 분석에 관한 연구 - 부산 전포카페거리를 중심으로 - (The Study Of Anaysis About Fasade Of Private Cafes Which Are Located In Street - Focusing on Busan Jeonpo Cafe Street -)

  • 김미진;김동식
    • 한국실내디자인학회논문집
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    • 제24권5호
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    • pp.78-86
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    • 2015
  • Nowadays, there has been a trend about drinking coffee due to remarkable expansion of market, but the market is occupied by less franchise cafes having a lot of branches, and small private cafes are just few percentage. On other aspects, there will be a good effect of more active economy when private cafes are more active through this domestic situation of market which has the high rate of private business. Therefore, it is necessary to research design of fasade and especially fixed features on private cafes located in Busan Jeonpo cafe street by maketing of sensibility. firstly, there is the analysis about trends and features of fixed factors, and secondly, there is deep analysis about structural. and decorated factors. Furthermore, as a result of the analysis of similarities and differences, the variations in the design of private cafe will be understanded. whenever structural and decorated factors are balanced, for the design is more worthy, there will be formed basis of analysis in trends. In addition, the basic data research which includes anaysis and comparisons in structural and decorative factors will be used to improve appropriate design.

미래의 공공도서관을 위한 제언 (A Suggestion for Future Public Libraries)

  • 곽철완
    • 한국도서관정보학회지
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    • 제35권3호
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    • pp.65-78
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    • 2004
  • 본 연구는 지식정보화사회의 변화와 발맞추어 공공도서관의 역할에 대한 변화 방향에 대한 제언이다. 인터넷의 발달은 도서관의 정보서비스 방향의 변화를 요구하고 있고, 사회의 변화는 도서관이 문화공간 역할에 충실할 것을 요구하고 있다. 미래의 공공도서관은 첫째, 정보접근점이 되어 주민에게 인터넷 정보탐색이 가능하도록 기기와 장소를 제공해야 하며, 인터넷 정보탐색 방법에 대한 교육을 지원해야 한다. 둘째, 공공도서관은 문화를 창출하고 영위할 수 있는 공간이 되기 위해서 안락하고, 편안하며, 고품격의 실내 공간을 만들어야 한다. 지역주민에게 사회의 고품격 문화를 경험할 수 있는 공간이 되어, 지역주민의 생활 문화중심 공간으로 그 기능을 다 하여야 한다.

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카페공간에서 방문의도성과 대상체의 유무에 따른 관심영역 분석 (An Analyzed the Area of Interest based on the Visiting Intention and Existence of People in Cafe Space)

  • 김주연
    • 한국실내디자인학회논문집
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    • 제25권5호
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    • pp.130-139
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    • 2016
  • To determine "how humans move in space, what they want, and through which visual information they act and choose," this study aims to define in which sense space is preferred in gaze. The ultimate goal is to extract data of human visual awareness and preference in space. This study analyzed the observation characteristics perceived through observation frequency and time depending on the purpose cafe customers to understand what intension of visiting the space has on the observation characteristics which are the results obtained as information through visual perception. This research methods are as follows. First, the areas of preference in $caf{\acute{e}}$ space gazed by visual concentration are analyzed by divided into 12 by 12 grid A and B images separated depends on existence of people. Second, eye-tracking visual path in conscious gaze is analyzed to examine. Third, though the higher section frequency is likely to have more observation time, the interest area of I(3sec/180), II(6sec/360) and III(9sec/540) had higher frequency of Intention. The followings are the results of this study. First, the time range for searching or wandering and the observation characteristics could be estimated by the meaning of observation time by grade with the time-range out of the distribution of sections. Second, at the time distribution by section, when there was intention, the observation time was found to have higher occupation. In conclusion, this study is to determine the correlation of human concentration gazing at space images. It is an exploratory research on research methodologies, and aims to develop methodologies and provide basic data to plan attractive spaces in light of the subconscious of consumers in the future by interpreting gaze data related to concentration.

키즈카페의 유형별 공간특성과 이용자 만족도 분석 연구 (A Study on the Spatial Characteristics and the User's Satisfaction by Types of the Kids Cafes)

  • 문자영;신경주
    • 한국실내디자인학회논문집
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    • 제21권6호
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    • pp.23-34
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    • 2012
  • There is a demand for a complex cultural space of play, leisure and education, a kids cafe, which will replace a playground just for kids as awareness for the need of a space where parents can spend leisure time with their own children and can take a rest grows, Thus, this study aims to find features for user satisfying kids cafes by conducting observations of the kids cafes and user survey. This study selected 12 kids cafes, 3 kids cafes per type (play focused, cafe or restaurant focused, education focused, multipurpose focused), in Seoul which were built after 2007 and conducted surveys on space planning and spatial characteristics by users and types and the level of satisfaction. As a result, the play focused kids cafes are used the most and the multipurpose focused kids cafes are used the second most. So the reason for using kids cafes is for the play of children. Also the overall satisfaction level for kid cafes were above the average except for the price. The result of this study showed that there was differences of satisfaction based on the type of user satisfaction, size of children space, finishes, colors, furniture and accessories, sanitary conditions. For the overall satisfaction, users were satisfied with the interior space, however, users were unsatisfied with functional parts, such as toys, foods and educational program. The results of the analysis showed that based on the types of the kids cafes, users' satisfaction rate for space size for the children, finishes, colors, furniture and accessories, sanitary conditions were different and for the functional parts, the satisfaction rate was different in all aspects. Also, in overall, the educational focused type users showed higher satisfaction rate than other users. Finally, the level of satisfaction is different by type of kids cafes and we have to consider the level of satisfaction of the users in order to plan kids cafes which meet the demand of the users.

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카페형 자동차 전시장에서 고객만족도에 영향을 미치는 '제3의 공간' 특성 (The Characteristics of 'The Third Space' that has a Great effect on Customer Satisfaction in Cafe Type Automobile Exhibition Centers)

  • 오수민;한혜련
    • 한국실내디자인학회논문집
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    • 제26권6호
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    • pp.3-12
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    • 2017
  • As the quality of life has improved today, there is a growing desire among consumers for new space and interest in spending their valuable time in 'the third space' has tended to increase. Cafes have been integrated with sales and exhibition space as the representative third space. For example, it's cafe type automobile exhibition centers. The purpose of this study is to examine the characteristics of 'the third space' in cafe type automobile exhibition centers and suggest a plan for effective spatial characteristics. It checked the necessity of the third space' in automobile exhibition centers by analyzing automobile consumption trends of the 21st century according to industry change and restructures a checklist by grasping cafe type automobile exhibition centers and the concept and characteristics of 'the third space' based on the precedent studies. A questionnaire is made through the checklist drawn and a survey is conducted targeting users of the target areas of cases. The target areas of cases are 4 cafe type automobile exhibition centers opened in Korea since 2014. The analytical results of the target areas of cases that reflected the characteristics of 'the third space' are as follow: First, cafe type automobile exhibition centers must be built to make customers enter the space and at the same time, receive information on automobiles and space naturally. Second, in order to increase satisfaction with the space and brands, there is the necessity to arouse their interest through various experiences including test driving cars directly. Third, revisit intention can be found to be more influenced by spatial design than brand satisfaction. Fourth, partitions or interior for dividing the space need to be improved. In the next studies, specific research on plans about creating design to improve corporate image and brands and induce customers to revisit cafe type automobile exhibition centers by applying the characteristics of 'the third place' to them is required.

카페공간에 대한 수렴적 탐색상황에서의 주의집중 특성의 분석 방법에 관한 연구 - 선택적 주시데이터에 의한 뇌파 데이터 분석을 중심으로 - (A Study on the Attention Concentration Properties in Convergent Exploration Situations in Cafe Space - Focusing on Gaze and Brain wave Data Analysis -)

  • 김종하;김주연;김상희
    • 한국실내디자인학회논문집
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    • 제25권2호
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    • pp.30-40
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    • 2016
  • This study analyzed the attention concentration tendencies of one(1) subject who showed convergent exploratory acts actively through the gaze-brainwave measurement experiment of cafe space images and our research findings are as follows. First, the areas of interest (AOIs) that the subject gazed visually by paying attention to it and concentrating on it at a cafe space include counter&menu area, sign area, partition area, image wall area, stairs area, and movable furniture area, and built-in furniture area: seven areas in total. Second, conscious gaze frequency appeared the highest in counter&menu area, and conscious gaze appeared more later than in initial times. Third, conscious gaze pattern was divided into the zone that explored various areas dispersely (distributed exploratory zone) and the zone that explored between particular areas concentratedly (intensive exploratory zone). Fourth, as a result of analyzing the brainwave attention concentration, it was found that the attention concentration in prefrontal lobe (Fp1, Fp2) and frontal lobe (F3, F4) rose to a higher level in the zone of 15 to 16 seconds and this time zone was considered to be a zone where gazing at counter&menu area was very active. In addition, the attention concentration appeared higher in the initial zone than in the later zone, among the entire experimental time zones. Finally, as a result of analyzing the changes in activation by brain portion of the SMR wave expressed when maintaining the arousal and attention concentration, it was found that the right prefrontal lobe and the frontal lobe became activated in the time zone when the intensive exploration of "counter&menu area" and "movable furniture${\leftrightarrow}$built-in furniture area" had occurred and the time zone when the intensive exploration of "image wall${\leftrightarrow}$partition area" and "counter&menu${\leftrightarrow}$sign area" had occurred.