• Title/Summary/Keyword: 카타르

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A Study on the Ending Type of Movie Plot from the Viewpoint of Problem Based Storytelling : Focusing on 'StoryHelper' (문제 기반 스토리텔링의 관점에서 본 영화 플롯의 결말 유형 연구 : '스토리헬퍼'를 중심으로)

  • Yun, Hye-Young
    • Cartoon and Animation Studies
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    • s.50
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    • pp.187-214
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    • 2018
  • The problem-based storytelling of the three-act structure, which sees the plot of the story as a solution to the problem of the character, has been the guide of creation to the creator of popular stories since Aristotle. Also problem-based storytelling has served as a schema that provides dramatic catharsis to the audience of the story, and one of the dramatic catharsis It has been working as a schema. This problem - based storytelling has been used as a structure for story production programs that have been developed since the 1980s. However, this story authoring program is focused only on the external problem of the story, but it has the limitation of producing the story that can not solve the internal problem of the character and provide the catharsis. This paper analyze the plot structure of 'StoryHelper', which is a domestic story authoring program, and the ending of 900 films, both domestic and foreign, which are database in 'StoryHelper'. 'StoryHelper' presents a problem-based plot structure that can consider not only external problems but also internal problems by applying causality and mythical episodes. The structure of these plots is based on the parameters of external problem solving, unresolved internal problem solving, and unresolved variables maturity plot(542films), disillusion plot(111films), education plot(132films), tragedy plot(205films). The results of this analysis are expected to provide a meaningful structure for plot-based creative and creative program development.

A pathological observation on the experimental rabbit viral hepatitis (실험적 토끼 바이러스성 간염의 병리학적 관찰)

  • Jyeong, Jong-sik;Kwon, Young-ran;Lee, Cha-soo;Shin, Tae-kyun
    • Korean Journal of Veterinary Research
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    • v.32 no.4
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    • pp.605-608
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    • 1992
  • This paper dealt with the clinical and pathological observations on the experimental rabbit viral hepatitis. Rabbits with 2-14 months of ages were intramuscularly inoculated with virus suspension. The results were summarized as follows. Ninety percents of experimental rabbits inoculated with virus died within 96 hours postinoculation. Common clinical signs were inappetence, increase in body temperature, depression, mild diarrhea and in three cases, bloody foam from nostrils was recognized. At necropsy, in most of the experimental cases, there were hyperemia or haemorrhages in many organs and pale liver. Intestinal catarrh and retention of turbid urine in urinary bladder were seen in some cases. Histopathologically, liver necrosis was found in all the cases died of this disease. However, there was a difference in the severity of hepatic necrosis. Haemorrhages were Iecognized in lungs, heart, liver, spleen, kidneys and thymus, in order. Liver necrosis was marked even in the cases with no haemorrhage. Perivascular cuffing in brain and catarrhal enteritis in small intestine were seen in many cases. From these results, consistent and primary lesion in this viral disease is hepatitis in susceptible rabbits. It was concluded that rabbit hepatitis virus might have the properties of hepatotropism and consequently induce peripheral necrosis in the liver leading to acute viremia with haemorrhages.

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Application and Evaluation of the Bibliotherapy for University Students (대학생을 위한 독서치료의 적용과 평가)

  • Kim, Soo-Kyoung
    • Journal of Korean Library and Information Science Society
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    • v.39 no.3
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    • pp.213-245
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    • 2008
  • The aim of this study is to demonstrate the effectiveness of bibliotherapy program for university students. Bibliotherapy program was designed and apply to crash course of 'Library Science' at Graduate School of Library, Archive & Information Studies in Pusan National University for fall semester 2006. A evaluation way of bibliotherapy program was a self-evaluation method for 5 cases of 39 university students participated in bibliotherapy program with examining of self-identity. The results have two obtains. 1) This program has a effectiveness in change of inner world. 2) Bibliotherapy program has a effectiveness in establishing ego-identity of university students.

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A study of utilizing literature for healing human's brain and mind (뇌와 마음의 치유를 위한 문학의 활용에 대한 연구)

  • Ryu, Da-Young
    • Journal of Digital Convergence
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    • v.12 no.12
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    • pp.545-552
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    • 2014
  • Most people think that our brain and mind are separate, however, they are closely connected. With this idea, we can heal the sickness of our brain and mind. People understand their lives better through the process of 'Identification-Catharsis-Insight' by reading literatures. In addition, they can speak out from their suppressed heart and take comfort when they write. Therefore, they will enjoy the self-healing effects. In this regard, we can help the people who are suffering from their brain damages or people who have wounded heart using literatures, and heal their mind.

Analysis of Storytelling in On-line Personal Game Broadcasting (온라인 개인 게임 방송의 스토리텔링 분석)

  • Han, Hye-Won;Kim, Seo-Yeon
    • Journal of Korea Game Society
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    • v.14 no.2
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    • pp.85-96
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    • 2014
  • The purpose of this paper is to analyze storytelling in on-line personal game broadcasting in order to find out unique characteristics of on-line personal game broadcasting. This study selects Youtube channel and as classic cases of on-line personal game broadcasting, and analyzes the cases with Bakhtin's theory of carnival. The on-line personal game broadcasting modifies the broadcasting format of mass media externally. Also, the on-line personal game broadcasting internally moves between interior and exterior of the game text in order to create new narrative events. In this process, the polyphonic utterances of the broadcasting host appeared. The reversal of the tragedy and the comedy leads the audience to catharsis.

Emotion Coding of Sijo Crying Cuckoo at the Empty Mountain (시조 「공산에 우는 접동」의 감정 코딩)

  • Park, Inkwa
    • The Journal of the Convergence on Culture Technology
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    • v.5 no.1
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    • pp.13-20
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    • 2019
  • This study aims to study the codes that can code the Sijo's emotional codes into AI and use them in literature therapy. In this study, we conducted emotional coding of the Sijo Crying Cuckoo at the Empty Mountain. As a result, the Emotion Codon was able to indicate the state of sadness catharsis. This implanting of the Sijo's emotional codes into Emotion Codon is like implanting human emotions into AI. If the basic emotion codes are implanted in the Emotion Codon and induced of AI's self-learning, We think AI can combine various emotions that occur in the human body. AI can then replace human emotions, which can be useful in treating of human emotions. It is believed that continuing this study will induce human emotions to heal the mind and spirit.

Analysis of Promising Country for Seawater Desalination Plant Using Delphi Method (Delphi 기법을 이용한 해수담수화 플랜트 유망 국가 분석)

  • Yang, Jeong-Seok;Kim, Il-Hwan
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.33 no.6
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    • pp.2351-2357
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    • 2013
  • An index was developed for analyzing the promising countries for seawater desalination plant and related data sets were collected and analyzed. Each indicators was standardized by scale readjustment method and Delphi method was used to calculate the weights for indicators from questionnaire survey by experts in seawater desalination plant field. Twenty three indicators were selected and they were classified into three groups, economic, social, and environmental indicator groups. Eleven countries (Saudi Arabia, UAE, Kuwait, Iran, Qatar, China, Singapore, India, Algeria, Turkey, United States) were selected considering present data availability and index for each country was calculated. The results show United States and China took the first (0.537) and second (0.490) place for the most promising country for seawater desalination plant. However it will not be easy to play a significant role in the markets because of present seawater desalination technology level and national policy, etc. Saudi Arabia took the third (0.329) place and other countries which has more than 0.2 index value can be considered as a promising countries for seawater desalination plant. We can establish a strategy to export our seawater desalination technology and plant using the result of this study. The developed index can be applied to other countries, which were not included in this study, when their data is available.

The Influence of a Reading Therapy Program Using Picture Books on the Enhancement of Middle School Students' Self-Esteem (그림책을 활용한 독서치료 프로그램이 중학생의 자아존중감 향상에 미치는 영향)

  • Choi, Eun Sil;Byun, Ho Seung
    • Korean Educational Research Journal
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    • v.41 no.1
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    • pp.1-23
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    • 2020
  • The purpose of the study was to verify the effect of a picture-book therapy program on improving self-esteem among middle school students. The research was conducted with first-year students at a middle school. The participants in the experimental and control groups consisted of 20 students each. A pretest and posttest control group experimental design was used to confirm the effectiveness of the experimental study. The results of the test were analyzed using SPSS 21.0. The study found that the picture-book therapy program was effective in improving the self-esteem of middle school students in the experimental group. There was positive interaction between the participants in the course of the activity. Individual participants seemed to have equal catharsis and insights into their emotional response to the characters' actions and situations.

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The Effect of Bibliotherapy on the Happiness Index of University Students (독서치료를 통한 대학생의 행복지수 제고에 관한 연구)

  • Lee, Seung-Chae
    • Journal of Korean Library and Information Science Society
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    • v.44 no.3
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    • pp.287-308
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    • 2013
  • The purpose of this study is to investigate the effects of a bibliotherapy program on the happiness index of University students. To do this, this study collected its data through two questionnaires and the writings of 14 undergraduate students taking part in the bibliotherapy program. The bibliotherapy program was designed and applied to the course of 'Bibliotherapy' for the spring semester of 2013. The results were as follows: Firstly, we can raise the happiness index through the bibliotherapy program. More specifically, we can raise the level of satisfaction with life to a great extent, and increase positive emotions to some degree. However, reducing negative emotions is difficult. Secondly, we can heal with meditation, prayer, sticking to reality. etc., Thirdly, the bibliotherapist should consider the autonomy of the participant of the bibliotherapy program when he select books.

Digital Media Convergence and Interactivity in Film Narrative (디지털 미디어 융합과 영화 내러티브의 인터랙티비티)

  • Song, Minho
    • The Journal of the Korea Contents Association
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    • v.15 no.1
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    • pp.114-122
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    • 2015
  • This study has a main purpose on discussing the issue how the construction of film narrative will be changed by audience's desire to intervene into film narrative through the active participation, out of watching a film passively in movie theater. Compared with the collective theatergoing experience in big screen was defined as the past cinematic identity, the absolute value of movie theater fragmented increasingly in the era of media diversification facing with digital media convergence. As this situation can be compared with "the author's death" Roland Barthes predicted on the mono-media of the book, thus, we are to take the time to discuss the new emerging 'movies'. The most important thing in this discussion is the aspect of the transformation of narrative in the future screening. Especially, while 3 act structure and configuration evoking a catharsis in film narrative are elements defining aspect of the past narrative, then, the future narrative in film will change to the structure interacting with audience actively. This paper had a discussion how could be possible the aucience interaction in only movie valuing the passive experientiality uniquely in screening over the other media through investigating the attempts of interactive cinema so far and the possibility of future.