• Title/Summary/Keyword: 카메라 동작

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Kinematical Analysis of Lopez Motion in Horse Vault: Comparison between Successful and Failed Trials (도마 Lopez 동작의 운동학적 분석: YHS 선수의 성공과 실패 사례 비교)

  • Park, Cheol-Hee
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.2
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    • pp.167-174
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    • 2020
  • The purpose of this study was to investigate the kinematic comparison between successful and failed trials of Lopez vault techniques in male gymnastics. The subject, an Olympic gold medalist, was YHS (age: 27 years, height: 1.6 m, and mass: 53 kg) and fourteen high speed motion capturing cameras were used for data collection. The 26 reflective sensors were attached on major anatomical positions and 15 segment-body model was used to calculate the kinematic variables. According to results, the contact duration of the spring-board for successful trial(ST) was longer and that of failed trial(FT) and the range of motion of knee joint for ST was greater than that of FT. The movement times during pre-flight between ST and FT were same, but the movement time of horse contact period for ST was shorter than that of FT. The ST showed a longer movement time during post-flight and the longer horizontal distance than those of FT. Conclusively, YHS needs to approach the horse with a higher position of the body and higher incidence angle, as well as make faster twist angular velocity in an attempt to achieve ST.

Motion-Recognizing Game Controller with Tactile Feedback (동작인식 및 촉감제공 게임 컨트롤러)

  • Jeon, Seok-Hee;Kim, Sang-Ki;Park, Gun-Hyuk;Han, Gab-Jong;Lee, Sung-Kil;Choi, Seung-Moon;Choi, Seung-Jin;Eoh, Hong-Jun
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.1-6
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    • 2008
  • This paper proposes a game controller that provides user motion input and tactile feedback display, in addition to the traditional button-type input. The device utilizes both an accelerometer and an infrared camera in order to estimate 3D position and to recognize user motion. The information from the accelerometer and the camera are integrated for better performance. Various tactile sensations are presented using a voice-coil type vibrator. We apply the proposed controller to a motion-based game and validate its usability.

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Recognition-Based Gesture Spotting for Video Game Interface (비디오 게임 인터페이스를 위한 인식 기반 제스처 분할)

  • Han, Eun-Jung;Kang, Hyun;Jung, Kee-Chul
    • Journal of Korea Multimedia Society
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    • v.8 no.9
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    • pp.1177-1186
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    • 2005
  • In vision-based interfaces for video games, gestures are used as commands of the games instead of pressing down a keyboard or a mouse. In these Interfaces, unintentional movements and continuous gestures have to be permitted to give a user more natural interface. For this problem, this paper proposes a novel gesture spotting method that combines spotting with recognition. It recognizes the meaningful movements concurrently while separating unintentional movements from a given image sequence. We applied our method to the recognition of the upper-body gestures for interfacing between a video game (Quake II) and its user. Experimental results show that the proposed method is on average $93.36\%$ in spotting gestures from continuous gestures, confirming its potential for a gesture-based interface for computer games.

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MIRIS에서 적외선 관측용 이미지 센서의 제어를 위한 FPGA 개발

  • Bang, Seung-Cheol;Lee, Dae-Hui;Wi, Seok-O;Ga, Neung-Hyeon;Cha, Sang-Muk;Park, Yeong-Sik;Nam, Uk-Won;Jeong, Ung-Seop;Lee, Chang-Hui;Mun, Bong-Gon;Park, Seong-Jun;Lee, Deok-Haeng;Pyo, Jeong-Hyeon;Han, Won-Yong
    • Bulletin of the Korean Space Science Society
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    • 2010.04a
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    • pp.25.2-25.2
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    • 2010
  • MIRIS는 과학기술위성 3호의 주 탑제체로 우주 및 지구의 적외선 관측을 위한 두 개의 카메라 시스템을 가지고 있으며 이를 위한 적외선 검출용 이미지 센서가 각각 장착되어 있다. 이미지 센서를 통해 검출된 이미지 데이터를 읽기 위해 고속의 데이터 처리가 요구되어 FPGA 구성방식으로 전용 제어기를 구성하였다. 우주 및 지구의 적외선 관측용 이미지 센서는 구성 및 동작방법이 달라 요구기능을 만족하는 각각의 전용 이미지 센서 제어기를 개발했다. FPGA를 이용한 이미지 센서 제어기에는 검출된 이미지를 읽기위한 센서 제어 신호발생기, 아날로그 이미지 신호를 디지털 정보로 변환하는 ADC 제어용 신호 발생기, ADC의 출력 신호를 고속의 직렬 통신선로로 출력 하는 기능 외에 동작 모드 및 동작 상태 입력용 DSP 인터페이스, 고속의 직렬 통신 선로에 MIRIS 상태정보 삽입 기능, 제어기의 기능을 원격지에서 확인 할 수 있는 이미지 패턴 생성기능 등을 가지고 있다. 특히, 이미지를 읽기 위한 동작 시에만 클록 주파수를 인가하는 방법으로 FPGA 내부 회로를 구성하여 전류의 소모량을 최소화 하였다.

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A Robust Depth Map Upsampling Against Camera Calibration Errors (카메라 보정 오류에 강건한 깊이맵 업샘플링 기술)

  • Kim, Jae-Kwang;Lee, Jae-Ho;Kim, Chang-Ick
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.48 no.6
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    • pp.8-17
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    • 2011
  • Recently, fusion camera systems that consist of depth sensors and color cameras have been widely developed with the advent of a new type of sensor, time-of-flight (TOF) depth sensor. The physical limitation of depth sensors usually generates low resolution images compared to corresponding color images. Therefore, the pre-processing module, such as camera calibration, three dimensional warping, and hole filling, is necessary to generate the high resolution depth map that is placed in the image plane of the color image. However, the result of the pre-processing step is usually inaccurate due to errors from the camera calibration and the depth measurement. Therefore, in this paper, we present a depth map upsampling method robust these errors. First, the confidence of the measured depth value is estimated by the interrelation between the color image and the pre-upsampled depth map. Then, the detailed depth map can be generated by the modified kernel regression method which exclude depth values having low confidence. Our proposed algorithm guarantees the high quality result in the presence of the camera calibration errors. Experimental comparison with other data fusion techniques shows the superiority of our proposed method.

Visualization System for Dance Movement Feedback using MediaPipe (MediaPipe를 활용한 춤동작 피드백 시각화 시스템)

  • Hyeon-Seo Kim;Jae-Yeung Jeong;Bong-Jun Choi;Mi-Kyeong Moon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.19 no.1
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    • pp.217-224
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    • 2024
  • With the rapid growth of K-POP, the dance content industry is spreading. With the recent increase in the spread of SNS, they also shoot and share their dance videos. However, it is not easy for dance beginners who are new to dancing to learn dance moves because it is difficult to receive objective feedback when dancing alone while watching videos. This paper describes a system that uses MediaPipe to compare choreography videos and dance videos of users and detect whether they are following the movement correctly. This study proposes a method of giving feedback based on Color Map to users by calculating the similarity of dance movements between user images taken with webcam or camera and choreography images using cosine similarity and COCO OKS. Through this system, objective feedback on users' dance movements can be visually received, and beginners are expected to be able to learn accurate dance movements.

Analysis of sight deviation between the panelists and the camera of digital broadcasting (디지털 방송 카메라와 토론자 간의 시각 편차 해석)

  • Choi, Chul-Jae;Joo, Seok-Hum;Lee, Tae-Hee
    • The Journal of the Korea institute of electronic communication sciences
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    • v.9 no.7
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    • pp.835-840
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    • 2014
  • In this paper, we analyze the visual deviation for the sight mismatch between the digital broadcast camera during shooting and panelists due to sideways frequently the digital stopwatch for panelists who participated in the election broadcast to check the time limit. Match the sight of the on-air broadcast camera discussion and participants in the debate, such as the small studio is relatively stable. However, if a large number of participants in the discussion and broadcasting of the forum is a serious sight deviation occurring by sideways large LCD monitor stopwatch that is installed in the center. Therefore, in this paper, the number of panelists, the length of the desk, to discuss the analysis of fair value changes in accordance with the height and distance the distance between the digital stopwatch, and digital broadcast camera.

Detection of Entry/Exit Zones for Visual Surveillance System using Graph Theoretic Clustering (그래프 이론 기반의 클러스터링을 이용한 영상 감시 시스템 시야 내의 출입 영역 검출)

  • Woo, Ha-Yong;Kim, Gyeong-Hwan
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.46 no.6
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    • pp.1-8
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    • 2009
  • Detecting entry and exit zones in a view covered by multiple cameras is an essential step to determine the topology of the camera setup, which is critical for achieving and sustaining the accuracy and efficiency of multi-camera surveillance system. In this paper, a graph theoretic clustering method is proposed to detect zones using data points which correspond to entry and exit events of objects in the camera view. The minimum spanning tree (MST) is constructed by associating the data points. Then a set of well-formed clusters is sought by removing inconsistent edges of the MST, based on the concepts of the cluster balance and the cluster density defined in the paper. Experimental results suggest that the proposed method is effective, even for sparsely elongated clusters which could be problematic for expectation-maximization (EM). In addition, comparing to the EM-based approaches, the number of data required to obtain stable outcome is relatively small, hence shorter learning period.

The Flight Data Measurement System of Flying Golf Ball Using the High Speed CCD Camera (고속 카메라를 CCD 이용한 비행골프공의 데이터 측정 시스템)

  • Kim, Ki-Hyun;Jo, Jae-Ik;Yun, Chang-Ok;Park, Hyun-Woo;Joo, Woo-Suk;Lee, Dong-Hoon;Yun, Tae-Soo
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.168-172
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    • 2009
  • Recently, while 3D sports game increases, the research that it recognizes the operation of the real user actively progresses. Most of all, the research about the golf is active. In this paper, the image acquiring in a high-speed CCD camera measures the flight data of the golf ball through the image processing. While photographing, the high-speed camera, using this system, exposes an image at regular intervals. And line scan camera checks whether the golf ball passed or not. After the location information of the calculated golf ball calculates a speed and a direction by using the physical formula, it applies the golf simulation.

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Implementation of Real-Time Multi-Camera Video Surveillance System with Automatic Resolution Control Using Motion Detection (움직임 감지를 사용하여 영상 해상도를 자동 제어하는 실시간 다중 카메라 영상 감시 시스템의 구현)

  • Jung, Seulkee;Lee, Jong-Bae;Lee, Seongsoo
    • Journal of IKEEE
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    • v.18 no.4
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    • pp.612-619
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    • 2014
  • This paper proposes a real-time multi-camera video surveillance system with automatic resolution control using motion detection. In ordinary times, it acquires 4 channels of QVGA images, and it merges them into single VGA image and transmit it. When motion is detected, it automatically increases the resolution of motion-occurring channel to VGA and decreases those of 3 other channels to QQVGA, and then these images are overlaid and transmitted. Thus, it can magnifies and watches the motion-occurring channel while maintaining transmission bandwidth and monitoring all other channels. When it is synthesized with 0.18 um technology, the maximum operating frequency is 110 MHz, which can theoretically support 4 HD cameras.