• Title/Summary/Keyword: 최종 사용자

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Fabrication of Chemical Sensors for the Detection of Acidic Gas using 1,3-bisdicyanovinylindane (1,3-bisdicyanovinylindane을 이용한 산성가스 감지용 화학 센서 제작)

  • Song, Hwan-Moon;Park, Young-Min;Son, Young-A;Lee, Chang-Soo
    • Korean Chemical Engineering Research
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    • v.46 no.1
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    • pp.184-188
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    • 2008
  • This study presented simple and efficient fabrication of chemical sensors for the detection of acidic gas using 1,3-bisdicyanovinylindane as an indicator because it can be promising materials having property of the rapid color change according to the variation of pH. The dissociation of proton and dye in acidic condition as changing of ion pairs give rise to dramatically change the absorbance intensity of 1,3-bisdicyanovinylindane, which can be easily applied to the development of chemical sensors. In addition, indicator dyes having negatively charge in aqueous phase can be easily fabricated using layer-by-layer (LBL) methods by way of electrostatic interaction. For the proof of concept, we demonstrated the abrupt presentation of skeleton symbol on the chemical sensor, which could be resulted from the reaction of 1,3-bisdicyanovinylindane as background color with acidic gas. Thus, the rapid appearance of symbol will induce user's caution under the emergency condition. The presented chemical gas sensor using 1,3-bisdicyanovinylindane have strong advantages. First, the fabrication process of gas sensor was very simple and low-cost. Secondly, sensors reacted by acidic gas could be reused for several times. Finally, the chemical gas sensor would be environmentally friend, which can be a basic tool for the realization of eco-organic sensor device.

The Role of Motives, Flow, and Social Influence in Attitude and Purchase Intention to Emoticons (이모티콘 사용동기, 플로우, 사회적 영향력이 이모티콘 사용태도 및 구매의도에 미치는 영향)

  • Jung, Bo-Hee;Kim, Han-Ku
    • Management & Information Systems Review
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    • v.35 no.2
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    • pp.27-44
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    • 2016
  • In recent year, graphic emoticons in MIM(Mobile Instant Messenger) play an important role not as a valuable communication methods, but as main business model for MIM service providers. Although the graphic emoticons in MIM are regarded as a commercial product, there has been little systematic research reflecting consumers' perspectives. In order to fill this theoretical and practice gap, the study is designed to explore the structural relationships among emoticon use motives, attitude, and purchasing intention to emoticons in context of MIM. The results showed that emoticon use motives in MIM were composed of two main factors, perceived usefulness and perceived enjoyment. And we also verified that both perceived usefulness and perceived enjoyment positively impact flow in communication with using emoticons and social influence. Lastly, flow and social influence were positively related to attitude toward using emoticons and attitude also was related to purchase intention to emoticons in MIM, positively. However, flow and social influence did not have a positive influence on purchase intention to emoticons directly. The implications and limitations of this study are also discussed.

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Development of GIS based Marine Mineral Resource Information System for Managing Marine Exploration Data (GIS 기반의 해양탐사자료 관리를 위한 해양광물자원정보시스템 설계 및 구축)

  • Kim, Dong-Il;Kim, Kye-Hyun;Park, Yong-Hyun
    • Spatial Information Research
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    • v.19 no.6
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    • pp.19-28
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    • 2011
  • Recently, the interests of marine mineral resources has been increasing from the depletion of land resources around the world and many countries are involving in marine exploration work. South Korea is also currently performing exploration work to estimate the marine mineral resources around the Korean Peninsula. However, massive amounts of marine exploration data accumulated from the long-term exploration work have not been systematically managed. The data have been managed by the file based system instead of commercial database. The aim of this study is to construct GIS-based Marine Mineral Resource Information System using a spatial database for the core sediments of the marine exploration data. For constructing such DB system, GIS-based data items were classified, and a database was designed using relational database model. The database was constructed using commercial DBMS(Database Management System), Oracle. Also, necessary functions of the system were defined for the effective use of database based on users' requirement analysis. The GIS-based Marine Mineral Resource Information System has enabled to support the systematic management of the marine exploration data. Furthermore, it is expected that this spatial database will be useful in estimating the reserves of the mineral resources and provide valuable information for economic evaluation. In the future, the application of advanced techniques of spatial analysis and 3-dimensional display function will be required.

Adaptation of Neural Network based Intelligent Characters to Change of Game Environments (신경망 지능 캐릭터의 게임 환경 변화에 대한 적응 방법)

  • Cho Byeong-heon;Jung Sung-hoon;Sung Yeong-rak;Oh Ha-ryoung
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.42 no.3 s.303
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    • pp.17-28
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    • 2005
  • Recently intelligent characters in computer games have been an important element more and more because they continually stimulate gamers' interests. As a typical method for implementing such intelligent characters, neural networks have been used for training action patterns of opponent's characters and game rules. However, some of the game rules can be abruptly changed and action properties of garners in on-line game environments are quite different according to gamers. In this paper, we address how a neural network adapts to those environmental changes. Our adaptation solution includes two components: an individual adaptation mechanism and a group adaptation mechanism. With the individual adaptation algorithm, an intelligent character steadily checks its game score, assesses the environmental change with taking into consideration of the lastly earned scores, and initiates a new learning process when a change is detected. In multi-user games, including massively multiple on-line games, intelligent characters confront diverse opponents that have various action patterns and strategies depending on the gamers controlling the opponents. The group adaptation algorithm controls the birth of intelligent characters to conserve an equilibrium state of a game world by using a genetic algorithm. To show the performance of the proposed schemes, we implement a simple fighting action game and experiment on it with changing game rules and opponent characters' action patterns. The experimental results show that the proposed algorithms are able to make intelligent characters adapt themselves to the change.

Development of a Prototype for the Digitalized Nuclear Power Plant's Main Control Room (원자력발전소 디지털형 주제어실 모형 개발)

  • Jung, Yeon-Sub;Cho, Sung-Jae
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.9 no.4
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    • pp.145-152
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    • 2009
  • Domestic Kori-1 MCR was partially modified in 2007 and will be renovated entirely in 2013. Digital devices partially replacing original analog devices have been introduced and standard alone computer systems such as SPDS have been integrated into the plant computer. Upgrading KSNP's MCR based on the ditalization is planned for 2015. However, the site engineers and operators are reluctant to the advanced systems. Therefore, a prototype for the KSNP's advanced MCR has been developed to increase the acceptance level of the operators and field engineers and also, to evaluate user interfaces and I&C architecture. For enhancing support of the operators' work, a P&ID based display system composed of multi-layers, which are linked through a context sensitive menu each other, has been adopted. The $1^{st}$ layer displays a simplified P&ID, the $2^{nd}$ layer control related diagrams such as controllers and logic diagrams, the $3^{rd}$ layer trends, etc. The end point view of MCR for KSNP is also suggested considering reliability and operability of the digital systems. Additionally, modernization strategies over the overhaul periods, that do not have much impact on operation and configuration efforts are suggested.

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Spatial OLAP Implementation for GIS Decision-Making - With emphasis on Urban Planning - (GIS 의사결정을 지원하기 위한 Spatial OLAP 구현 - 도시계획을 중심으로 -)

  • Kyung, Min-Ju;Yom, Jae-Hong
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.27 no.6
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    • pp.689-698
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    • 2009
  • SOLAP system integrates and complements the functions of both OLAP and GIS systems. This enables users not only to easily access geospatial data but also to analyze and extract information for decision making. In this study a SOLAP system was designed and implemented to provide urban planners with GIS information when making urban planning decisions. Rapid urbanization in Korea has brought about ill-balanced urban structure as the result of development without detailed analysis of urban plans. Systematic urban planning procedures and automated systems are crucial for detail analysis of future development plans. Data regarding the development regulations and current status of land use need to be assessed precisely and instantly. Multi-dimensional aspects of a suggested plan must be formulated instantly and examined thoroughly using 'what if' scenarios to come up with a best possible plan. The SOLAP system presented in this study designed the dimension tables and the fact tables for supplying timely geospatial information to the planners when making decisions regarding urban planning. The database was implemented using open source DBMS and was populated with necessary attribute data which was freely available from the Statistics Korea bureau homepage. It is anticipated the SOLAP system presented in this study will contribute to better urban planning decisions in Korea through more timely and accurate provision of geospatial information.

Development of Evaluation Indicators of Greenhouse for Tomato Cultivation Using Delphi Survey Method (델파이 설문조사를 통한 토마토 재배시설 평가지표 개발)

  • Yu, In Ho;Cho, Myeong Whan;Lee, Eung Ho;Ryu, Hee Ryong;Kim, Young Chul
    • Journal of Bio-Environment Control
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    • v.21 no.4
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    • pp.466-477
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    • 2012
  • This study aimed to develop the comprehensive indicators which can be used for evaluating greenhouse for tomato cultivation. To achieve this aim, the study developed the evaluation indicators composed of evaluation items, grades and criteria by extracting preliminary evaluation items through analyzing the related papers and preceding studies, and conducting Delphi survey on an expert group. During the three surveys, the questions of closed-ended type were given to a panel of 100 experts - professors related to tomato cultivation and facilities, researchers and farmers (practical users). As a result, the finally established evaluation indicators consist of 4 categories and 39 specific evaluation items. The 4 categories are the structural factor of greenhouse, equipment factor of greenhouse, cultivation factor, and infrastructure factor. These factors consist of specific evaluation items of 9, 15, 7 and 8, respectively. In addition, on 39 specific evaluation items, weighted values were calculated and grades and criteria were established by collecting opinions of the experts. The newly developed evaluation indicators through this study will play an important role in developing new greenhouse models, considering things that should be complemented preferentially regarding in-use facilities, and improving the efficiency of projects supported by the government.

Design and Control of Hybrid a Powered Wheelchair for the Elderly (고령자를 위한 하이브리드형 전동 휠체어의 설계 및 제어)

  • Yoon, Tae-Su;Ann, Sung-Jo;Kim, Sang-Min;Han, Young-Bin;Kim, Jung-Yup
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.40 no.12
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    • pp.1067-1076
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    • 2016
  • This paper describes the development of a hybrid-powered wheelchair (HPW) for the elderly. The proposed HPW has novel mechanical and control features compared with conventional powered wheelchairs. An ergonomic back-braking mechanism was designed in order to stop the wheels easily. In terms of control features, the HPW remarkably reduces the muscle power required by combining various assistive functions, such as wheel torque assistance, friction/inertia compensation, gravity compensation, and the one-hand driving algorithm. For wheel torque assistance, strain gauges were attached to the hand-rim in order to measure the wheel torque applied by a human. Gyroscopes and an accelerometer were attached to the wheel and chair respectively for friction and inertia compensation. An inclinometer was attached for gravity compensation and the one-hand driving algorithm was included for patients who can only use one hand. The one-hand driving algorithm controls the angular velocity of the uncontrolled wheel by using a gyroscope and pressure sensors attached to the bottom of the seat. Finally, the performance of the proposed motion assisted algorithm was verified through various experiments.

Minimizing the Risk of an Open Computing Environment Using the MAD Portfolio Optimization (최적포트폴리오 기법을 이용한 개방형 전산 환경의 안정성 확보에 관한 연구)

  • Kim, Hak-Jin;Park, Ji-Hyoun
    • Journal of Intelligence and Information Systems
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    • v.15 no.2
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    • pp.15-31
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    • 2009
  • The next generation IT environment is expected to be an open computing environment based on Grid computing technologies, which allow users to access to any type of computing resources through networks. The open computing environment has benefits in aspects of resource utilization, collaboration, flexibility and cost reduction. Due to the variation in performance of open computing resources, however, resource allocation simply based on users' budget and time constraints often fails to meet the Service Level Agreement(SLA). This paper proposes the Mean-Absolute Deviation(MAD) portfolio optimization approach, in which service brokers consider the uncertainty of performance of resources, and compose resource portfolios that minimize the uncertainty. In order to investigate the effect of this approach, we simulate an open computing environment with varying uncertainty levels, users' constraints, and brokers' optimization strategies. The simulation result concludes threefolds. First, the MAD portfolio optimization improves the success ratio of delivering the required performance to users. Second, the success ratio depends on the accuracy in predicting the variability of performance. Thirdly, the measured variability can also help service brokers expand their service to cost-critical users by discounting the access cost of open computing resources.

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The Extraction of Face Regions based on Optimal Facial Color and Motion Information in Image Sequences (동영상에서 최적의 얼굴색 정보와 움직임 정보에 기반한 얼굴 영역 추출)

  • Park, Hyung-Chul;Jun, Byung-Hwan
    • Journal of KIISE:Software and Applications
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    • v.27 no.2
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    • pp.193-200
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    • 2000
  • The extraction of face regions is required for Head Gesture Interface which is a natural user interface. Recently, many researchers are interested in using color information to detect face regions in image sequences. Two most widely used color models, HSI color model and YIQ color model, were selected for this study. Actually H-component of HSI and I-component of YIQ are used in this research. Given the difference in the color component, this study was aimed to compare the performance of face region detection between the two models. First, we search the optimum range of facial color for each color component, examining the detection accuracy of facial color regions for variant threshold range about facial color. And then, we compare the accuracy of the face box for both color models by using optimal facial color and motion information. As a result, a range of $0^{\circ}{\sim}14^{\circ}$ in the H-component and a range of $-22^{\circ}{\sim}-2^{\circ}$ in the I-component appeared to be the most optimum range for extracting face regions. When the optimal facial color range is used, I-component is better than H-component by about 10% in accuracy to extract face regions. While optimal facial color and motion information are both used, I-component is also better by about 3% in accuracy to extract face regions.

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