• Title/Summary/Keyword: 초중학생

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Development and Application of Peer Instruction Materials for In-service Teachers' Training through Ray Drawing: Focus on Refraction of Light (광선작도 활동을 포함한 동료교수법 교사연수 프로그램의 개발 및 적용 : 빛의 굴절 개념을 중심으로)

  • Lee, Ji Won;Kim, Da Young;Kim, Jung Bog
    • Journal of Science Education
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    • v.38 no.1
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    • pp.182-195
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    • 2014
  • Ray drawing in geometrical optics is an effective method for visible imagery of light. In this study, we developed peer instruction materials for in-service teachers' training concepts on the refraction of light including drawing rays. And then we applied these programs to 29 pre-service teachers and 21 in-service primary teachers and evaluated the degree of conceptual change in correct points from the pretest and the post one. As a result of pretesting, in spite of experiences for learning this topic in elementary and secondary education courses, most participants in the study did not well understand the path of refracted light before instructions. However, the result of post testing after the application of peer instruction materials shows that they have practiced ray drawing, which is helping visible imagery. Accordingly, in learning geometrical optics, we suggest that peer instruction with ray drawing activity for teachers' training program would be effective. We also suggest that similar approaches would be applied to other context.

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A Comparative Study of Actuality of Elementary and Middle School Teachers' Perception on Cyber Home Learning System (사이버 가정학습체제에 대한 초중등 교사의 인식실태 비교연구)

  • Jung, Ju-Young;Kim, Hyang-Sook
    • Journal of The Korean Association of Information Education
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    • v.11 no.3
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    • pp.339-347
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    • 2007
  • Along with developments of information and communication technologies, internet has spread not only all over the society, but also our everyday life deeply. Recently, requirements for e-learning using internet in the educational aspect have a great influence on the changes of school educations. Cyber Home Learning System, in particular, has been implemented throughout the nation for the purpose of reducing private expenditure for education and promoting substantial improvements in quality of public education. However, there have been exposed many problems with respect to quality of operations and managements of the system comparing to its quantitative growth, and so, at this point in time, researcher conducted analysis of actuality of perceptions of both elementary and middle school teachers with a focus on the case of S System in K province. To test this, total 278 participants were sampled from the elementary schools (139 teachers) and the middle schools (139 teachers) located in K province and were asked to complete a survey and the results therefrom were analyzed accordingly. Results from the analyses revealed that elementary school teachers responded more positively than other respondents in the most areas, including supply of a variety of learning contents of S System, quality of contents, and providing for helps insomuch as to complement school works, etcetera. In addition, researcher has found out that, to make the system become all the more efficient, it shall be required to establish a strategy in order to induce students' interest in the system, as well as to construct infrastructure for facilitating the use of computer. And that there are also needs for continuous supports from both the school and the education authority concerned, and for method of flexible operation of curriculum.

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A Study on the Development of Science Textbooks for the Implementation of Flipped Learning (거꾸로 수업을 지원할 수 있는 과학교과서 모형 개발 연구)

  • Shin, Young-Joon;Ha, Ji-Hoon;Hong, Jun-Euy;Jhun, Young-Seok;Lee, Soo-Young;Park, Ji-Sun;Ji, Jae-Hwa;Lee, Soo-Ah;Moon, Hye-Sook;Lee, Sung-Hee
    • Journal of Science Education
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    • v.40 no.1
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    • pp.90-102
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    • 2016
  • Flipped learning is generally designed to allow students to learn on their own in advance with the help of scaffolding material such as videos and text, and in the classroom, it is operated with the help of a teacher while the class is being learner-centered. For flipped learning, each of the teachers has to design the class, collect information, and prepare for scaffolding material, so they get to face a lot of difficulties spending much time to reorganize the curriculum and produce a video and so on. Accordingly, this researcher has developed flipped learning textbook models applicable to science class by analyzing Korean and overseas textbooks, conducting an in-depth interview to six science teachers practicing flipped learning, and also developing and applying the science textbook sample model. The elementary, middle, and high school science textbook models developed include not only the textbook-based model with no videos presented in advance but also the lecture-type model, experiment-based model, and inquiry and research-based model to realize flipped learning. This study is expected to present crucial implications to develop textbooks and science class as a class to perform learner-centered inquiry activity.

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Multilevel Mediation Analysis: Statistical Methods, Analytic Procedure, and a Real Example (다층자료의 매개효과 분석: 통계방법, 분석절차 및 실례)

  • Park, Sun-Mi;Bak, Byung-Gee
    • Science of Emotion and Sensibility
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    • v.19 no.4
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    • pp.95-110
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    • 2016
  • The purpose of this study was to propose a proper method for the multilevel mediation analysis, for which the hierarchical method should be utilized, then MLM (multilevel modeling) approach as a hierarchical method has been popularly utilized until MSEM (multilevel structural equation modeling) approach was not proposed. This purpose was covered by three research questions about statistical methods, analytic procedure, and real example. First, MSEM statistical method was preferred to MLM method for its estimation accuracy and analytic flexibility. Second, the four-step procedures of model building, assumption examination, model comparison, and coefficient testing were proposed for the multilevel mediation analysis. Third, the real data of 2695 students of elementary and secondary schools and 89 teachers were analyzed in the multilevel directions of $2{\rightarrow}2{\rightarrow}1$ and $1{\rightarrow}1{\rightarrow}2$. Out of these directions of $2{\rightarrow}2{\rightarrow}1$, and $1{\rightarrow}1{\rightarrow}2$ model, only the coefficient of $2{\rightarrow}2{\rightarrow}1$ model was significant at the 95% CI. Mplus programs used for the real example are attached on the Appendix. Based on the results, significance and limitations of this study, were discussed in detail.

An Adjustment Method for the Group Difference in the National Enterance Examination (수능시험 집단간 실력차이 보정방법에 관한 연구)

  • 남보우
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2002.05a
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    • pp.1085-1092
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    • 2002
  • 수십만명의 대입응시자와 대학입학을 준비하는 수백만명의 초중고등학교 학생들에게 공정한 경쟁의 규칙과 측정방법을 마련하여 적응하는 것은 매우 중요하다. 현행 대학입학 수학능력 시험에서 각 영역별 표준점수는 응시계열인 인문계열, 자연계열, 예체능계열로 나누어 각 계열의 평균과 표준편차를 사용하여 계산한다. 따라서 동일한 점수도 어느 응시계열에 속하는가에 따라 표준점수가 달라지게 되며, 상이한 표준점수를 사용하여 대등한 경쟁을 하는 경우가 있어 불공정성이 제기된다. 비록 변환표준점수로 조정하여 계열간 불공정이 어느 정도 조정되지만, 자신의 점수에 비하여 집단의 평균점수가 낮을수록 변환표준점수가 증가하게 되므로 계열선택의 영향이 없다고 보기 어렵다. 이러한 결과로 유리한 계열로 대거 이동하는 현상이 나타나고 있다. 본 연구는 대학입학에 필수적인 대학입학 수학능력시험에서 계열간 실력차이를 보정하여 공정한 경쟁을 가능하게 하는 표준점수 계산방법을 제시하였다. 또한 모든 과목이 선택과목이 되는 2005학년도부터 시행될 수학능력시험에서 과목간 표준점수를 보정하는 방법을 제시하였다 본 연구는 결론을 도출하는데 있어 응시자들간 표준점수의 차이는 응시과목에 따라 달라지지 않는다는 과목의 동질성을 가정하였다. 응시과목의 동질성 가정하에서 집단간의 표준점수를 보정하는 방식은 동일한 시험문제로 각 집단이 시험을 보는 경우 집단간의 차이만큼을 표준점수에 합하여 보정하고, 각 집단이 고유하게 응시하는 시험과목은 공통과목의 차이만큼을 각 집단에 보정하여 주는 것이다. 과목간에 표준점수를 보정하는 방식은 해당과목에 응시한 응시자들이 다른 과목에서 획득한 표준점수의 평균치로보정하는 것이다.하기 위해서, 기업간 프로세스 협업(collaboration) 부분의 데이터 및 서식, 이를 취급하는 기능과 프로세스에 대란 분석을 통해 업무 프로세스 모델링 방법론과 관련한 모델링 지침 및 메타모델을 이용한 표준 업무 프로세스 모델을 개발하여 기업간 업무 프로세스 표준화에 대한 체계적인 관리에 대한 방안을 연구하고자 한다.의Bullwhip effect를 감소시킬 수 있는 장점이 있다. 동시에 이것은 향후 e-Business 시스템 구축을 위한 기본 인프라 역할을 수행할 수 있게 된다. 많았고 년도에 따른 변화는 보이지 않았다. 스키손상의 발생빈도는 초기에 비하여 점차 감소하는 경향을 보였으며, 손상의 특성도 부위별, 연령별로 다양한 변화를 나타내었다.해가능성을 가진 균이 상당수 검출되므로 원료의 수송, 김치의 제조 및 유통과정에서 병원균에 대한 오염방지에 유의하여야 할 것이다. 확인할 수 있었다. 이상의 결과에 의하면 고농도의 유기물이 함유된 음식물쓰레기는 Hybrid Anaerobic Reactor (HAR)를 이용하여 HRT 30일 정도에서 충분히 직접 혐기성처리가 가능하며, 이때 발생된 $CH_{4}$를 회수하여 이용하면 대체에너지원으로 활용 가치가 높은 것으로 판단된다./207), $99.2\%$(238/240), $98.5\%$(133/135) 및 $100\%$ (313)였다. 각각 두 개의 요골동맥과 우내흉동맥에서 부분협착이나 경쟁혈류가 관찰되었다. 결론: 동맥 도관만을 이용한 Off pump CABG를 시행하여 감염의 위험성을 증가시키지 않으면서 영구적인 신경학적 합병증을 일으

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A Study on the Usage Pattern Based on Genres and Socio-demographic Characteristics in Online Games (사회통계학적, 장르적 분류에 따른 온라인 게임의 이용 특성에 관한 연구)

  • Ryu, Sung-Il;Park, Sun-Ju
    • Journal of Korea Game Society
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    • v.10 no.3
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    • pp.61-71
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    • 2010
  • This study looks into the usage pattern in online games based on genres and socio-demographic characteristics. Compared to the prior studies that adopted survey as their main research method, this study has analyzed the actual data of game login records and adopted parametric modeling and mathematical approach. In terms of the socio-demographic characteristics, the following facts were confirmed: men > women by gender, students > white-collars > housewives > blue-collars > self-employed > jobless(etc.) by occupation, college graduates > K-12 students > high-school graduates > undergrads & grads by academic background, 3∼5 million > 1∼3 million > over 5 million > less than 1 million by income levels, and not married > married by marital status. In terms of genres, the population of the players is in the order of web board games, RPG, action/racing/shooting, and sports. The RPG game is confirmed to have a higher level of MCR (Max Concurrent User Ratio) than any other genres. On the other hand, the hypothesis on the difference in Repeated Use Ratio according to genres is rejected. This study has also confirmed that interactions exist between gender and age; genre and gender; genre and age among online game users, and conducted post-hoc analysis about those interactions.

YouTube Video Content Analysis: Focusing on Korean Dance Videos (유튜브(YouTube) 영상 콘텐츠 분석: 국내 무용 영상을 중심으로)

  • Suejung Chae;Jihae Suh
    • Journal of Intelligence and Information Systems
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    • v.29 no.4
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    • pp.1-13
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    • 2023
  • The widespread adoption of smartphones and advancements in internet technology have notably shifted content consumption habits toward video. This research aims to dissect the nature of videos posted on YouTube, the global video-sharing platform, to understand the characteristics of both produced and preferred content. For this study, dance was chosen as a specific subject from a variety of video categories. Data on YouTube videos associated with the term "dance" was compiled over three years, from 2019 to 2021. The investigation revealed a clear distinction between the types of dance videos frequently uploaded to YouTube and those that receive a high number of views. The empirical analysis of this study indicates a viewer preference for vlogs that provide insights into the daily lives of dance students, as well as for purpose-driven videos, such as those highlighting dance exam preparations or school dance events. Notably, the vlogs that attract the most attention are typically created by dance students at the college or secondary school level, rather than by professionals. Although the study was focused on dance, its methodologies can be applied to different subjects. These insights are expected to contribute to the development of a recommendation system that aids content creators in effectively targeting their productions.

Analysis of Finnish Education-related Research Trends in Korean Journals : A Network Text Analysis (핀란드 교육 관련 연구 동향분석 : 네트워크 텍스트 분석을 중심으로)

  • Kim YoungHwan;Kim YoungMin;Kim Hyunsoo;Noh Jihwa;Murphy Odo Dennis;Park Changun;Kim EunJi;Bae JinHee;Shon Mi;Chung JuHun;Lee ChaeYoung
    • Journal of the International Relations & Interdisciplinary Education
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    • v.4 no.1
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    • pp.85-111
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    • 2024
  • Since the release of the 2000 PISA results, Finland's education has consistently been regarded as a competitor or benchmark for South Korea's educational system. However, recent indicators of division, opposition, and discontent within our educational sphere suggest a considerable departure from Finland's ethos of happiness in education. Against this backdrop, this study aims to analyze the trends in Finnish education-related research appearing in Korean academic journals. Utilizing network text analysis, we examined 160 papers indexed in RISS with titles containing "Finland" and "education". Key findings are as follows. Firstly, research on Finnish education has been steadily increasing, albeit showing recent signs of decline. Secondly, the majority of research topics were micro-level, with literature review-based methodologies predominating. Thirdly, a minority of researchers accounted for one-third of the total research output. Fourthly, countries compared with Finland predominantly included neoliberal states such as Japan, the United States, the United Kingdom, Australia, and Singapore. Fifthly, research themes and subjects primarily focused on primary and secondary education, particularly in domains such as mathematics and science, influenced by PISA. Future research on Finnish education should transcend localized and fragmented areas of inquiry, undertaking comprehensive investigations into the processes and history of Finland's happiness-oriented education. Such endeavors are essential for deriving insights crucial for our learning. Particularly, consideration should be given to moving beyond literature-based methodologies, fostering international collaborative discussions facilitated online, and linking the Finnish education community with educators, parents, students, local councils, and governmental stakeholders to collectively discuss and research.

A meta-analysis of the effect for Creativity, Creative Problem Solving Abilities in STEAM (융합인재교육(STEAM)의 창의성과 문제해결력 효과에 관한 메타분석 -연구방법 및 연구자를 중심으로-)

  • Lee, Seokjin;Kim, Namsook;Lee, Yoonjin;Lee, Seungjin
    • Journal of The Korean Association For Science Education
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    • v.37 no.1
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    • pp.87-101
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    • 2017
  • The analysis was carried out with meta-analysis on master's and doctoral dissertations, and academic journals that analyzed the effects of STEAM education between 2012 and 2015. From the total number of 75 dissertations and articles analyzed, 183 different effect sizes were calculated. The analysis was done to find out the kinds of differences that would be created according to the effect size of creativity, problem-solving ability, and researcher, target area, student division research design type, and level of schools. The total effect size of creativity scored 0.776, and demonstrated satisfaction in symmetry of funnel plot, with no publication biases. The fail-safe N scored 780, and since the number is smaller than 8,945, the results of this research has credibility. Furthermore, problem-solving ability shows intermediate level of effect size with a score of 0.584. It also showed satisfaction in symmetry with funnel plot, with no publication bias. With the different research methods of the sub-factors of creativity, fluency scored the highest with 0.929, flexibility with 0.881, originality with 0.838, sophistication with 0.653, abstractness with title 0.705, and resistance to termination, 0.527. This study finds its significance in the demonstration of average effect size of STEAM education through meta-analysis. According to research results, the effects of inclusive education could be determined, yet the specific effect cause or learning principles were difficult to find. It was found that the effects of STEAM education do not rise or fall depending on school age, and demonstrated differences in creativity according to the research methods or the researchers.

The Development of 'Korea's Science Education Indicators' (한국의 과학교육 종합 지표 개발 연구)

  • Hong, Oksu;Kim, Dokyeong;Koh, Sooyung;Kang, Da Yeon
    • Journal of The Korean Association For Science Education
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    • v.41 no.6
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    • pp.471-481
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    • 2021
  • The importance of science education for cultivating the competencies required by an intelligent information society is gradually being strengthened. The government's roles and responsibilities for science education are stipulated by laws and policies in Korea. In order to systematically support science education, continuous monitoring of related policies is essential. This study aims to develop indicators that can be used to systematically and continuously monitor the national policies on science education in Korea. To achieve this goal, we first derive the framework for the indicators that has two dimensions (learner and science education context) and three categories (input, process, and outcome) from literature reviews. In order to derive the components and subcomponents of the indicators, the contents of science education-related indicators developed in Korea or abroad were reviewed. In order to verify the suitability and validity of the framework and components of the initial indicators, a two-round Delphi method was conducted with 25 expert participants with five different professions in science education. Finally, three components of the 'input' category (student characteristics, teacher characteristics, and educational infrastructure), three components of the 'process' category (science curriculum implementation, science educational contents and programs implementation, and teacher professional development program implementation), and five components of the 'outcome' category (science competency, participation and action, affective achievement, cognitive achievement, and satisfaction) were derived. An instrument to collect data from students, teachers, and institutions was developed based on the components and subcomponents, and content validity and internal consistency of the instrument were analyzed. Korea's Science Education Indicators developed in this study can comprehensively measure the current status of science education and is expected to contribute to a more efficient and effective science education policy planning and implementation.