• Title/Summary/Keyword: 초등학교 소프트웨어교육

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A Study on Development of Creativity Improvement Program for Information Communication Technology Education (정보통신 기술교육 수업을 위한 창의성 증진 프로그램 개발 연구)

  • Kim Jong-Hoon;Kim Jong-Jin;Kim Sung-Bin
    • The Journal of the Korea Contents Association
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    • v.6 no.6
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    • pp.88-99
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    • 2006
  • Because the creative thinking or idea is essential to survive at the age of competition, most of advanced nations focus their education on development of creative thinking. So many researches are being carried out in Korea, but it's not easy to improve students's creativity through teaching computer because many teaching materials and manuals are composed of the software application and simple skill. Therefore this study will present effective Creativity-Improvement Program which can develop students's creativity and be applicable to classwork through concentrating on content system.

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A study of the impact of Prezi on learning motives (프레지 학습이 학습동기에 미치는 영향에 관한 연구)

  • Nam, Choong Mo;Kim, Chong Woo
    • Journal of The Korean Association of Information Education
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    • v.17 no.1
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    • pp.93-100
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    • 2013
  • Currently the mose used software to make presentation is Powerpoint. But a few learners only can use that program to present. Lately free software called Prezi is available to many users. Prezi is free to general users. To evaluate the experiences of making presentaion by Powerpoint and Prezi effects on the learning motive is the purpose of study. In conclusion, my goal of this study is that by using convenient Prezi, I would like to prove that it will really analyze the learning motives(attention, relevance, confidence, satisfaction) when learners is being thaught through Prezi not unuseful Powerpoint.

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A Study of E-Book Production Lessons Using SNS Type on the Academic Achievement and Learning Attitudes of Elementary School Students (SNS형식의 전자책 제작 수업을 통한 초등학생의 학업 성취도 및 학습 태도 연구)

  • Kim, Daehui;Park, Phanwoo
    • Journal of The Korean Association of Information Education
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    • v.20 no.1
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    • pp.29-38
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    • 2016
  • This study selected and utilized the 'Naver post' as an e-book production tool to be used for learning. The production of such SNS format e-books aimed at founding out its effect on learning attitude and academic achievement by stimulating interest and confidence in the learning of the students. To accomplish such an aim, the study selected 50 students from two classes in the fourth grade of a public elementary school. One class of 25 students went through a social studies lesson that applied SNS type e-book production activities, and the other class of 25 students underwent a regular social studies lesson as the comparative group. The major results of the study's analysis is SNS type e-book production did not significantly improve academic achievement in social studies, but SNS type e-book production significantly improved the learning attitude during social studies.

Study on the Achievement Goals and Teaching-Learning Methods of 'Problem Solving' Topic of Informatics Subject (정보 교과의 '문제 해결' 주제의 성취 목표 및 교수-학습 방법에 관한 연구)

  • Jeong, InKee
    • Journal of The Korean Association of Information Education
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    • v.18 no.2
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    • pp.243-254
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    • 2014
  • We need problem solving abilities based on the information abilities in information-oriented society. New curriculum is demanded by new technology and circumstance to need the core competencies. Korea Association of Information Education has studied new curriculum and suggested new plans that contents of information education classified by 'Software', 'Computer System' and 'Convergence Activities.' Therefore, we studied on 'Problem Solving' topic of the 'Software' section of first grade to ninth grade. In this paper we firstly categorized 'Problem Solving' as 'Problem Comprehension and Analysis', 'Data Management', 'Strategy Establishment for Problem Solving', 'Problem Solving Method Seeking and Development' and 'Examination of Problem Solving Method.' We nextly suggested the achievement goals, teaching-learning methods and evaluation methods of 'Problem Solving' topic. We expect that the achievement goals and teaching-learning methods we suggested about 'Problem Solving' topic will contribute to training talented individuals.

A Study on the Robot Education Based on Scratch (스크래치에 기반한 로봇 교육에 대한 연구)

  • Lee, Young-Dae;Kim, Soon-Im;Seo, Young-Ho;Kang, Jeong-Jin
    • The Journal of the Convergence on Culture Technology
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    • v.2 no.2
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    • pp.29-35
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    • 2016
  • The conventional educational robots, which are commonly industrial robots or toy robots, use text-based programming to teach the students. Therefore, students have difficulty in studying robotics due to the difficulties of text based language. The developed robot in this study have a camera, which have the color tracking function, and it has various sensors and actuators. It supports the open hardware and uses graphic language based programming. The developed educational robot is programmed by Scratch, which uses graphic modular language. We also present a curriculum, which is based upon the developed robot and Scratch. We applied the robot and curriculum to the primary school students. We obtained satisfactory results comparing it with the conventional robot education. Furthermore, the imagination and execution ability of students showed enhancement in learning robotics. Thus, this fact means the validity and effectiveness of the proposed approach.

Teaching and Learning Design for AI Value Judgment (인공지능 가치판단에 대한 교수학습 설계)

  • Jeong, Minhee;Shin, Seungki
    • 한국정보교육학회:학술대회논문집
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    • 2021.08a
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    • pp.233-237
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    • 2021
  • With the advent of the 4th industrial revolution, interest in artificial intelligence education is increasing in elementary schools. In order to nurture future talents with artificial intelligence capabilities, AI education should be actively conducted at school sites. Although basic software education is provided in the 2015 revised curriculum, there is a tendency to view the programming process that creates artificial intelligence only as a problem-solving process. However, when creating an artificial intelligence, the value of the developer who creates artificial intelligence is projected. Therefore, it is necessary to deal with the contents of artificial intelligence value judgment during SW education. This study has limitations due to the fact that Delphi research was conducted with a group of experts. In the future, it is judged that quantitative research should be conducted to supplement these limitations.

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Needs of Improving the Curriculum of National University of Education for Strengthening SW Education (SW교육 강화를 위한 교육대학교의 교육과정 개선 요구 분석)

  • Kim, Chul
    • Journal of The Korean Association of Information Education
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    • v.23 no.1
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    • pp.1-8
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    • 2019
  • In order to provide basic data necessary for developing a curriculum to enhance SW education for elementary school teacher students, a questionnaire survey was conducted on 1,260 students at G National University of Education. The results are summarized as follows. First, it is necessary to improve class time of SW education for the college students and revise the SW curriculum to improve SW education capacity for teacher students. Second, in the liberal arts course, it is necessary to develop the teaching and learning materials and the textbooks using various software. Third, in the major course, the Subject Pedagogy programs should be expanded rather than the subject content programs. Fourth, in the specialization course, the programming language education focusing on the Entry and EPL should be strengthened so that it can be linked with the elementary school curriculum. In addition, it is necessary to expand the choice of subjects for the students by reducing the number of required courses and increasing the number of elective courses.

A Design and Implementation of the EasySoft for Ingenuity development (창의력 계발을 위한 EasySoft 설계 및 구현)

  • Lee, Eun-Ju;Kang, Ki-Jun;Seo, Young-Geon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2001.10b
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    • pp.1269-1272
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    • 2001
  • EasySoft(이하:ES)는 컴퓨터를 처음 배우는 초급자에서부터 프로그래밍 가능자에 이르기까지 다양한 범위의 학습자에게 통합 교과적인 지식을 토대로 알고리즘 교육을 제공하여, 창의성과 논리성 계발의 효과를 거둘 수 있도록 만들어진 학습기자재이다. ES는 EasyLab, EasyC, Visual Basic과 같이 ActiveX를 지원하는 툴과 연동하여 사용한 수 있는 ActiveX 제어도구(EasyOCX)로 구성되어 있다. 학습자는 ES를 통하여 자신의 생각을 구성, 알고리즘화 시켜 프로그래밍하고 코드를 로봇으로 전송하여, 로봇의 움직임과 자신의 의도를 비교, 연구, 반복하는 작업으로 학습하게 된다. ES는 학습기자재가 부족한 교실현장에서 직접 활용할 수 있도록 구성된 것으로, 흥미적 요소와 교육적 요소를 적절하게 조화 시킨 소프트웨어이다. EasyLab은 컴퓨터를 모르는 학습자도 알기쉬운 GUI식 흐름도 기반 S/W를 표방하므로 초등학교에서, EasyOCX나 EasyC의 경우는 EasyLab과 유사한 방식을 추구하되 직접 프로그래밍 하게 되어있어 한 단계 높은 중 고등학교의 교수장면에서 직접 활용이 가능하다.

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A Study on Contents of Information Science Curriculum (정보과학 교과 내용체계에 관한 연구)

  • Kim, Kapsu;Kim, Chul;Kim, Hyun-Bae;Jeong, InKee;Jeong, Young-sik;Ahn, Seonghun;Kim, Chong Woo
    • Journal of The Korean Association of Information Education
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    • v.18 no.1
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    • pp.161-171
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    • 2014
  • The Computer Education in Korea since 2000 mainly were 'how to use computer tools', Computer education from 2005 to emphasize problem-solving and programming, but did not perform well, and In 2010 it was not compulsory computer training. Thus, our country have training elementary and middle school students for computer education without creating a curriculum content of computer. U.S. and UK educate students computer training to foster future generations the essential core competencies to be recognized as a new educational curriculum. In this study, the basic course in computer studies of Korean is proposed as Information Science. Information science subject from middle school to first grade curriculum is consistently able to study was composed. The subarea of information science curriculum computer systems, software production, the fusion activity. The computer system is composed of 18 subdivisions, software production is composed of 11 subdivisions, and fusion activity was composed of 15 subdivisions. The results of the students' school life and social life in the future core competencies necessary to be available to train.

Development of Informatics Curriculum(Plan) for General Education Level in Prospective Elementary Teachers (초등 예비교원을 위한 교양수준의 정보교육과정(안) 개발)

  • An, YoungHee;Kim, JaMee;Woo, HoSung;Yang, HyeJi;Kim, MinJeong;Jung, DaYun;Lee, WonGyu
    • The Journal of Korean Association of Computer Education
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    • v.22 no.1
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    • pp.21-30
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    • 2019
  • In this research, there is a purpose to develop an informatics education curriculum of the general level that the preliminary teacher at elementary school prepares for information education. First of all, in order to achieve the purpose, we compare and analyze the standard CS 2013 of the educational curriculum of elementary school teacher training university, University-Level Program cooperation deepening course, higher education course, and prepared content and level. Secondly, subjects were structured in consideration of standard J07-GE analysis of higher education curriculum and cooperation with secondary education course. Third, subject names were determined by examination by experts, taking into consideration the scope of subjects, content system composition, etc. Computer Science II, Computer Science II, Data Management in the domain to understand the basic principles of Computer Science I, Computing System, in order to approach expert opinions, analysis results, problems arising in information society from the viewpoint of computer science We proposed data management and analysis to grasp the patterns and relationships involved. In this research, not only improving ability to solve problems based on the basic capacity strengthening of teachers but also presenting subjects of general level, considering continuity star of high school information subjects it makes sense.