• Title/Summary/Keyword: 초등학교 소프트웨어교육

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Analysis on Computer Education in Elementary Schools in North Korea and South Korea with Further Prospect (남한과 북한의 초등학교 컴퓨터교육 현황과 향후 전망)

  • Lee, Yong-Bae
    • Journal of the Korea Convergence Society
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    • v.5 no.4
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    • pp.49-60
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    • 2014
  • With the start of the present Korean Creative-Economy Government, more effort is put to prepare the Unification in many areas. But it is not easy to find studies on contemporary status of North Korea specifically in information technology or computer education due to the poor accessibility to the country. This study is on comparing computer education in elementary schools in North Korea and South Korea and diagnosing future direction of computer education as the beginning stage of Unification. The most study is performed from backtracking curriculum methodology based on computer textbooks from North Korea and South Korea. In both countries, the elementary school curriculum for computer subject is mostly dealing with the usage of softwares. In North Korea they don't teach internet applications and they uses different type of office programs. The further ideas for desirable future education are suggested with analysis on the computer education in other countries such as China and Vietnam which can be appropriate role models for North Korea and USA, UK and India for South Korea. It is expected in both countries that the computer education will be more focused on programming rather than on software usage in the future.

Development of Elementary learning materials for Data error detection and correction (데이터 에러 검출과 수정에 대한 초등교육자료 개발)

  • Ko, Hyeongcheol;Kim, Chongwoo
    • Journal of The Korean Association of Information Education
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    • v.22 no.1
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    • pp.169-176
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    • 2018
  • CS Unplugged education at the base of computer science is emphasized as an instrument for teaching the basic principles of elementary SW education, but these materials for elementary education are very lacking. So We'll present the data error detection and correction materials for elementary school classes. Based on previous studies related to this topic, we developed learning materials for elementary higher grade students using Hamming code. We introduces the card magic in the introduction part. 'error detection and correction' learning materials based on the principle of Hamming code, were composed as activity-based education. The results of the questionnaire survey showed that it had a positive effect on improving learners' understanding of computer science.

A Study on Computational Practices of Elementary School Students in Physical Computing Lessons (피지컬 컴퓨팅 수업에서 나타난 초등학생의 컴퓨팅 실천(Computational Practices)에 관한 연구)

  • Min, Sun Hee;Kim, Min Kyeong
    • The Journal of Korean Association of Computer Education
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    • v.22 no.3
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    • pp.1-13
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    • 2019
  • This purpose of this study is to develop and apply the physical computing lessons based on the software guidelines from the Ministry of Education (2015). In this study, I research how computational thinking occurs in class by applying the physical computing lessons to elementary students based on computational practices. The physical computing lessons and analytic methods for computational thinking in this study can be used as a sample and case-study to develop the lessons in the educational field.

Qualitative research of perception and experience of elementary pre-service teachers about SW education (초등예비교원의 SW교육에 대한 인식, 경험의 질적 탐구)

  • Lee, Jeongmin;Kim, Somang
    • Journal of The Korean Association of Information Education
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    • v.23 no.1
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    • pp.39-53
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    • 2019
  • In the era of the Fourth Industrial Revolution, improving computational thinking to solve problems by smoothly operating and utilizing software. Therefore, the ministry of education has introduced systematic SW education into public education as a revised 2015 curriculum with the aim of raising computational thinking. In order for SW education to be systematically stabilized at the school site, the teaching ability of the teacher must be supported above all. For this purpose, the government is promoting 'SWEET' for improvement of the elementary pre-service teachers' SW education program. However, even if the policy is pursued, there is a tendency to take measures to improve the teaching and learning methods in the field later, and since the subject of change in education is the teacher, it is necessary to grasp the reco-gnition, experience of teachers. This study analyzed qualitatively perception and experience of elementary pre-service teachers about SW education and suggested design guidelines for pre-service teacher training such as providing various learning examples.

Effects of Algorithm-based SW education using micro-bit on elementary school students' creativity (마이크로비트를 활용한 알고리즘 기반 SW교육이 초등학생 창의성에 미치는 효과)

  • Kang, Dongwan;Kim, Seunghyun;Kim, Yongmin;Hong, Hyunmi;Kim, Jonghoon
    • Journal of The Korean Association of Information Education
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    • v.22 no.2
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    • pp.285-295
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    • 2018
  • The purpose of this study is to develop a software education program using micro:bit based on the ADDIE development model and to analyze the effects of the development of creativity of elementary school students. The education program was developed based on the results of the pre-demand analysis conducted on 40 elementary school teachers in Jeju. In order to verify the effectiveness of the developed education program, 42 students who participated in the education donation program conducted by ${\bigcirc}{\bigcirc}$ University were enrolled in 24 hours for 7 days for 6 days. The results of the analysis show that the software education program developed in this study has positive effects on the creativity factors by improving the programming ability of elementary school students.

The Analysis of 'Software Education' Unit in the Practical Arts Textbooks According to 2015 Revised Curriculum (2015 개정 교육과정에 따른 실과 교과서 '소프트웨어 교육' 단원 분석)

  • Kim, Myeong-nam;Park, SunJu
    • Journal of The Korean Association of Information Education
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    • v.23 no.3
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    • pp.255-264
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    • 2019
  • Modern society has become a key factor in determining software competitiveness. Therefore, Korea has required more than 17 hours of software education per year in the actual course subject to the 2015 revised curriculum. In this paper, we analyzed the software related units in 6 kinds of textbooks of elementary school published based on '2015 revised curriculum' and tried to provide basic data for selection of textbooks related to software education in elementary school. As a result of the analysis, the 6 revised textbooks of 2015 appropriately reflected both 'understanding of software', 'procedural problem solving', 'contents of programming element and structure', and I was suggesting appropriate activities. Unit support materials use comics and illustrations to stimulate interest, supplement text, and deepen learning. Four kinds of textbooks provide additional information by presenting reading materials. However, in most textbooks, the proportion of learning using the appendix was low. Although it consists of units focused on knowledge understanding and practice, it can be a textbook that enhances students' interest and participation if they are made of software in daily life, problem solving by procedural thinking, and so on.

Analysis of the Effects of Reading Education Using S-PUMA Teaching Method on Elementary Students' Literary Imagination and Computational Thinking (S-PUMA 교수법을 활용한 글 읽기 교육이 초등학생의 문학적 상상력과 컴퓨팅사고력에 미치는 영향 분석)

  • Eol Sohn;Youngsik Jeong
    • Journal of The Korean Association of Information Education
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    • v.26 no.6
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    • pp.567-577
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    • 2022
  • Interest in AI and SW education is growing as digital literacy is emphasized in the revised elementary school curriculum for 2022. There are numerous restrictions on how pupils can enhance their digital literacy because there are only 34 class hours available for information education in elementary schools. Therefore, other subjects and information education must be blended in order to ensure class hours for AI and SW instruction. In this study, we investigated the impact of S-PUMA reading instruction on the literary imagination and computational thinking of elementary school pupils. To conduct this study, two classes of sixth graders in an elementary school were chosen and split into an experimental group and a control group. Over the course of five sessions, only the experimental group received reading instruction using the S-PUMA teaching approach. It was discovered that reading instruction with the S-PUMA teaching methodology enhanced literary imagination and computational thinking. Further study is required to identify whether the improvement in creative imagination, a component of literary imagination, is a result of the S-PUMA teaching approach or a natural result of the subject matter of the lesson.

Development of Python Instructional Model Using Robot for Elementary Students (초등학생을 위한 로봇 활용 파이썬 학습 모형 개발)

  • Park, DaeRyoon;Yoo, InHwan
    • Journal of The Korean Association of Information Education
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    • v.22 no.3
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    • pp.357-366
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    • 2018
  • The Code Block Based Educational Programming Language(EPL) is the mainstream tool for software education for elementary students. However, Code Block Based EPL has limitations in scalability, even though there are many advantages as an introductory tool for software education. In this study, we searched the approach of SW education using Python, which is a text-based programming language actively used in real industrial field. We developed a learning program and model using Python and applied it to the sixth grade elementary school students for 10 hours. As a result, we found that the robot-based Python learning model had a significant effect on improving students' thinking skills and confirmed the applicability of text-based programming language to elementary school students.

The evaluation of class design for the computing thinking Using EEG (뇌파분석을 이용한 컴퓨팅 사고력에 대한 수업설계 평가)

  • Mun, sung-yun;Lee, hyuk-soo
    • Proceedings of the Korea Contents Association Conference
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    • 2017.05a
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    • pp.393-394
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    • 2017
  • 2015 개정 교육과정을 통해 소프트웨어 교육의 일환으로 프로그래밍 교육이 초등학교 정규교과에 도입된다. 프로그래밍 교육이 문제해결력에 미치는 영향에 대한 분석을 통해 효과적인 교수 학습 방법이 제시될 수 있다. 본 연구에서는 엔트리와 엔트리용 센서보드를 활용한 5차시 분량의 학습 프로그램을 개발하고 그것을 적용한 수업을 실시하였다. 수업 전 후에 문제 해결 검사도구를 활용하여 학생들의 감마파와 뇌파집중 지표의 변화를 측정하고 분석하였다. 이를 통해 효과적인 프로그래밍 교육의 필요성을 제안하였다.

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The Effects of CS Unplugged Education on the Computational Thinking of Gifted and Talented Students (CS 언플러그드 교육이 영재학급 학생의 컴퓨팅 사고력에 미치는 영향)

  • Lee, Jaeho;Yoon, Eunhye
    • Journal of Creative Information Culture
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    • v.6 no.2
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    • pp.77-88
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    • 2020
  • The purpose of this study is to statistically analyze the correlation between CS Unplugged education and the computational thinking of gifted and talented students. In this study, qualitative research was conducted for 17 students in 5th grade gifted class at an elementary school in the city of Yongin. Students participated in 10 hours of CS unplugged classes. Student questionnaire, class journals, student activity sheets, and student interview records were collected and qualitatively analyzed. In order to supplement the qualitative data, computational thinking ability tests were also administered. The results of the study are as follows. First, CS unplugged education plays an effective role in improving CT of gifted and talented students. Second, it was not every sub-area of CT that CS unplugged education brought statistically significant improvements in. Third, CS unplugged education is suitable to be presented as the first step of the SW curriculum for gifted and talented students.