• Title/Summary/Keyword: 체험중심학습

Search Result 222, Processing Time 0.023 seconds

Implementation and Evaluation of Blended PBL Systems for Information Communication Ethics Education (정보통신윤리 교육을 위한 블랜디드 문제중심학습 시스템 구현 및 평가)

  • Lee, Jun-Hee
    • Journal of the Korea Society of Computer and Information
    • /
    • v.16 no.4
    • /
    • pp.83-91
    • /
    • 2011
  • The purpose of this thesis was to implement effective blended PBL(Problem-Based Learning) systems for information communication ethics education. Online learning and face-to-face classes were systematically combined for achieving the teaching-learning goals. And the main module for online learning run on Moodle, an open source learning management system. To examine educational effectiveness of the proposed systems, an experimental study was conducted through the method to the subject of two class in the second-grade of university located in ${\bigcirc}{\bigcirc}$ city. For experiment 60 students(treatment group=30, control group=30) are participated. And they were assigned to one of ten subgroups, comprising of six students, respectively. The results of this study are follows, First, the education using proposed blended PBL method is more effective in cultivating consciousness of information communication ethics than the education using face-to-face PBL learning method. Second, learners who participated in the proposed blended PBL more experienced various effects of PBL, such as (1) Improvement of problem solving ability, (2) Understanding of cooperative learning than the other learners who participated in the face-to-face PBL.

A Study on the Developing Teaching-Learning Method for Reading Guidance Librarians (독서교육자 자질 함양을 위한 독서관련 교과목 교수-학습법 개발 연구)

  • Hoang, Gum-Sook
    • Journal of Korean Library and Information Science Society
    • /
    • v.41 no.4
    • /
    • pp.355-381
    • /
    • 2010
  • The purpose of this study was to develop teaching-learning method for reading guidance librarians in Korean Library and Information Science. Even though it was an increase of needs for reading guidance librarians in libraries, reading education courses provided by LIS in Korea lacked. Also, most reading education courses of LIS stressed knowledge-oriented education than the practice of reading program design or reading experience. So this study developed the teaching-learning method of the self-directed learning for the activities of post-reading portfolio, management of reading program for motivation, and the team-projected learning for the design of reading program.

  • PDF

수학 퍼즐을 이용한 영재학습 자료의 개발 - 공간 감각을 중심으로 -

  • Nam, Seung-In
    • Communications of Mathematical Education
    • /
    • v.17
    • /
    • pp.97-114
    • /
    • 2003
  • 일선 교육 현장에서 영재를 지도함에 있어서 해결해야 할 당면 과제는 판별 도구와 학습 프로그램의 개발이다. 영재를 위한 수학 프로그램을 문제 해결형, 수학 탐구형, 과제 해결형의 3가지로 분류할 경우, 퍼즐은 문제 해결형과 수학 탐구형 프로그램의 특성을 공통적으로 갖고 있는 유형으로 수학적 지식의 통합과 연결성. 그리고 창의적 문제 해결력 신장 및 수학적 원리 ${\cdot}$ 법칙을 체험적으로 만들 수 있는 기회를 제공한다는 점에서 매우 가치있는 프로그램이다. 특히 조작퍼즐은 기존의 대수적 표현 체계로 학습하기가 힘든 관찰력이나 공간에 대한 인식과 표현력 친 공간 추론력을 기르는 데 유용하며, 게임적인 요소가 포함된 퍼즐은 지필에 의존해 왔던 수학학습에 대한 부정적인 인식을 해소하는 데 크게 기여할 것이다. 본 고에서는 수학 퍼즐의 종류 및 특성과 교육적 가치에 대해서 개괄적으로 살펴보고, 실제 프로그램 작성을 위한 정보를 제공과 영재들의 공감 감각을 기르기 위한 프로그램의 원을 이용한 수학 퍼즐의 개요를 제시한다.

  • PDF

동화와 놀이를 결합한 스토리텔링의 하천개발 적용방안

  • Park, Ki-Bum;Park, So-Yoon;Lee, Hyo-Jin
    • Proceedings of the Korea Water Resources Association Conference
    • /
    • 2012.05a
    • /
    • pp.761-764
    • /
    • 2012
  • 하천공간을 개발하는 것에 있어 공간계획의 구분은 자연보전 공간, 학습공간, 운동공간, 친수공간, 위락공간 등 다양한 공간을 창출할 수 있다. 이러한 공간을 개발하는 것에 있어 공간을 이용하는 사용자가 누구인가가 중요하다. 또한 하천과 같이 공공의 서비스 공간에서 투자한 사업비에 비교하여 보다 많은 사용자의 이용과 서비스의 제공이 이루어진다면 효율적이고 성공적인 사업이라 할 수 있다. 도심지 하천 혹은 관광지 주변의 하천의 경우 최근의 여가의 트랜드를 비추어 볼 때 가족중심의 여가문화와 유 아동을 동반한 부모, 성인의 문화가 발달하고 있다. 이러한 추세에 비추어 가족중심의 하천변 개발에 있어 유 아동들이 즐길만한 공간의 제공이 필요하다. 현재의 하천공간은 체육시설 그리고 잔디광장 중심의 공간개발이었다. 그러나 최근 스토리텔링의 하천개발에 접목에 따라서 다양한 하천공간이 개발되고 있다. 역사, 문화, 전통, 동화 등 다양한 소재의 개발과 하천의 접목으로 다양한 연령층과 즐길 거리를 제공할 것으로 기대된다. 본 연구에서는 일부 하천공간을 동화와 놀이를 접목시켜 유 아동들의 놀이와 나아가 교육을 체험할 수 있는 하천공간을 개발하는 것에 있다. 유 아동들이라면 누구나 아는 동화를 스토리텔링화 하여 하천공간을 뛰어다니면서 동화의 체험과 놀이 그리고 교육을 접목시킬 수 있는 방안을 제시하였다.

  • PDF

Development of Coding Education Subjects for University Students (대학생을 위한 코딩 교양교과목 개발 연구)

  • Choi, Dea-Hun;Byon, Kil-Hee;Cho, Woo-Hong;Jang, Young-Eun;Kim, Mee-Kyung
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2022.07a
    • /
    • pp.355-356
    • /
    • 2022
  • 본 연구는 IT 비전공 대학생을 위한 코딩교과목 개발을 목표로 한다. 이를 위해 선행연구 및 이론탐색을 통해 대학교양 교과목으로서 코딩교육을 탐색하고, 적용 가능한 수업모형 및 교육내용을 선정하여 기초내용을 구성한 후 3인의 교육공학 전문가와 3인의 코딩교과목 개발 유경험 대학교수를 대상으로 FGI 인터뷰 방법을 통하여 연구결과를 도출한다. 대학교양 교과목으로서 코딩교육의 필요성이 대두되고 있음에도 불구하고 현재 운영 중인 코딩교과목은 프로그래밍이 중심으로 구성되어 비전공 대학생들에게는 환영받지 못하고 있다. 이에 본 연구에서는 코딩교과목의 방향을 컴퓨팅사고 및 SW 기초교육을 목표로 메타버스 등의 플랫폼을 활용한 체험중심 수업설계를 통해, 실행 가능한 수업모형을 개발하고 대상자 인터뷰와 분석을 통해 이를 위한 교수학습방법을 설정할 것이다. 본 연구를 통해 제시될 메타버스 플랫폼을 활용한 체험중심 코딩교육은 이후 고등교육기관의 교딩교육 교과목 개발을 위한 기초자료로 활용될 것이다

  • PDF

Home Economics related Programs from the First Pilot Schools implementing the Free Learning Semester (자유학기제 1차 연구학교의 가정교과 관련 운영 실태)

  • Lee, Eun-Young;Son, Joo-Young;Kim, Yea-Seul;Cho, Jae-Soon
    • Journal of Korean Home Economics Education Association
    • /
    • v.26 no.3
    • /
    • pp.69-89
    • /
    • 2014
  • The purpose of this paper was to understand the outlines of 1) common and free curricula implemented by the first pilot schools and 2) Home Economics related programs from both curricula. This study analyzed the 42 reports from the first pilot schools which implemented the free learning semester in 2013. The results showed that more than half of schools set two or more emphasis models of the free learning semester. In 15 out of 28 schools, the lesson hours of Home Economics were reduced by one to three hours. Various common curricula were implemented in many aspects of teaching-learning methods, curriculum, evaluation, and subject related career lessons. Free curriculum was implemented in four areas such as career exploration, student optional program, club activity, and art sports activity. In common curriculum, Home Economics was carried out in 17 out of 39 schools. The Home Economics class included subject related career lessons and improvement of teaching- learning methods. Various interesting activities and programs as a free curriculum were implemented in career exploration, students' optional program, and club activities in 38 schools. The most frequently implemented was the activity program related to food and nutrition. Further research was proposed to develop students' optional programs related to Home Economics subject, responding to their needs.

  • PDF

Development of a New Design Course to Apply Problem Based Learning in Mechanical Engineering: Product Dissection and Design Reasoning (기계공학에서의 PBL적용 교과과정 개발: 제품해체 설계추론)

  • Hwang Sung-Ho;Kwon Oh-Chae;Kim Yong-Se
    • Journal of Engineering Education Research
    • /
    • v.8 no.1
    • /
    • pp.20-30
    • /
    • 2005
  • Recently, a new education paradigm 'Self-directed Learning' has attracted considerable attention. Problem-Based Learning (PBL) has been recognized as methodology to help students expand scientific thinking and knowledge. improve applicability, develope critical knowledge, and creatively solve problems. There have been significant efforts to develope PBL-based courses in mechanical engineering. A new PBL-based, multi-disciplinary course 'Product Dissection and Design Reasoning' has been developed in this paper. The course examines the way in which products and machines work and is intended to show freshman or sophomore level students how fundamental physical principles relate to engineering practice through hands-on dissection experience : thus, the course emphasizes the importance of knowledge of the fundamental physics for design reasoning. The primary role of this course is to develop creative design manpower. This paper describes the philosophy and content of this course and presents results from one year of development.

Investigation into the inclusion of life-longeducation for individuals with disabilities and the perspectives of their guardians on the needs related to the life-long program: A case study in Gongju City. (장애인 평생교육 이용실태 및 장애인 보호자가 인식한 지원요구 분석: 공주시를 중심으로)

  • Misuk Lee;Min Kyung Han
    • The Journal of the Convergence on Culture Technology
    • /
    • v.10 no.4
    • /
    • pp.527-536
    • /
    • 2024
  • This study seeks to develop efficient strategies for the implementation of lifelong education programs designed for individuals with disabilities in Gongju City. The primary focus is on creating a community-based lifelong learning environment. A comprehensive survey was conducted targeting 61 guardians with experience in lifelong education for individuals with disabilities in Gongju City. The findings of the study suggest a holistic strategy for the establishment of lifelong education programs for individuals with disabilities. This plan emphasizes the significance of tailored lifelong education programs that cater to the varying levels of disability, characteristics, and needs present within this demographic. Furthermore, it argues for the development of a functional system that considers the needs of both individuals with disabilities and their caregivers throughout the design and implementation stages of lifelong education initiatives.

Changes in Teachers' Beliefs of Science Teaching and Learning Through Inservice Program Experiences Focusing on Student-Centeredness (학생중심성에 초점을 맞춘 교사 연수프로그램을 통한 과학교사들의 과학수업과 학습에 대한 신념 변화 연구)

  • Shin, Myeong-Kyeong
    • Journal of the Korean earth science society
    • /
    • v.25 no.2
    • /
    • pp.53-62
    • /
    • 2004
  • For teachers to develop new beliefs regarding science teaching and learning, they must undergo a process similar to what they are trying to provide their students. Seventy-one Korean secondary school teachers including 20 earth science teachers have participated in such process. In the four-week long summer workshop hosted by University of Iowa, science teachers were exposed to several activities and lectures wherein they experienced student-centered lessons by playing the roles of both teachers and learners. This study examined the influence of such experience on the teachers’ beliefs about science teaching and learning. Changes in teachers’ beliefs were found in seven question items on the subjects of goals of science learning, the roles of science teachers and students, and classroom practices after workshop participation; it was found that teachers’ beliefs of science learning and teaching shifted from teacher-centered to student-centered. Although this shift does not denote a complete shift from one extreme to the other, it is meaningful to note that teachers’ beliefs after attending the workshop were interpreted to be either anti- or contrary to teacher-centered. One of the possible factors for making such positive changes may have been teamwork or the teachers’ cooperative learning experience.

The Effects of Device on Virtual Reality based Education: Focused on Immersion, Social Consciousness, and Learning Motivation (가상현실 교육에서 디바이스의 영향: 몰입, 사회적 자의식, 학습 동기를 중심으로)

  • Choi, Sung-Ho;Won, Jong-Seo
    • The Journal of the Korea Contents Association
    • /
    • v.18 no.1
    • /
    • pp.487-492
    • /
    • 2018
  • The purpose of the study is discovering the effects of different VR devices in learning. For this purpose, this study conducted experiments in HMD and Tablet PC learning environments to analyze differences in device characteristics according to technological evolution. In the experimentation, 37 test subject members were involved and Talklish program, English education service, were used as a learning content. The results showed that the learning method using HMD VR has a higher level of immersion, social consciousness, and learning motivation than Tablet PC methods.