• Title/Summary/Keyword: 청소년 문화

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Contents Analysis of Sex Education Materials for Working Youth (근로청소년 대상 성교육 자료분석)

  • 이시백;윤봉자
    • Korean Journal of Health Education and Promotion
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    • v.5 no.2
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    • pp.1-16
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    • 1988
  • 1960년 이래 우리나라는 급속한 경제성장을 이룩해 오면서 이와 더불어 사회문화등 각 분야에서도 많은 변화가 있었음을 여러 사회지표(경제기획원, 1986)를 통해 알 수 있다. 도시가구의 한달 여가활용비 지출을 보면 1967년의 3,000원에서 1980년에는 55,800원, 그리고 1985년에는 126,468원으로 크게 증가하였다. 이와같은 국민생활의 변형은 단순한 경제적인 측면에서만 설명될 수 있는 것이 아니고 정신문화활동 측면에서도 많은 변화를 보이는데, 텔레비죤 시청률이 1977년에는 54.4$\ulcorner$퍼센트$\lrcorner$에서 1983년에는 84.2$\ulcorner$퍼센트$\lrcorner$로 크게 신장하였다. 이것은 국민들의 사회 문화활동에 대한 참여율이 높다는 사실을 단적으로 나타내 주고 있다 하겠다.

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A Study on the Effective Alcohol Education Strategies for the Prevention of Alcohol Problems (음주문제 예방을 위한 효과적인 보건교육방안에 관한 연구)

  • Lee, Young-Sook
    • Korean Journal of Health Education and Promotion
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    • v.12 no.2
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    • pp.139-145
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    • 1995
  • 본 연구의 목적은 알코올 문제의 현황을 파악하고 효과적인 음주교육 방안을 모색하기 위한 것이다. 사회문화적 행위로서의 음주행동의 특징을 파악하고 음주로 인한 위해가 우리에게 미치는 영향을 파악하기 위한 것이다. 음주행동은 한 사람이 속한 사회의 문화와 관습이 허용하는 범위에 따라 그 사회가 공유하는 음주에 대한 태도나 가치의 영향을 받아 학습을 통해 습득하게 된다. 음주는 사망률, 이환율, 유산율, 범죄율 등에 막대한 영향을 끼치고 있으며 이로 인한 사회적 비용과 생명손실은 엄청난 것이다. 매스미디어를 통한 음주교육은 다른법적 제재와 병행될 때 효과적이다. 음주연령이나 세금부과 등을 통해 음주행위를 통제하는 것이 가능하다. 음주교육의 주기능은 법령과 처벌에 대한 두려움(perceived fear)를 높이는 것이다. 음주행위에 관용적인 사회 분위기를 변화시키는 것이 법령이나 처벌보다 더 효과적이다. 과도한 음주행위에 대한 비판적인 사회적 분위기와 같은 비공식적인 사회적인 제재가 음주문제의 예방에 더욱 중요하다. 청소년의 음주행위는 부모와 동료집단과의 관계에 의해 크게 영향을 받기 때문에 부모와 동료집단의 참여하에 객관적인 태도를 통해 자율적인 결정을 할 수 있도록 유도해야 한다. 음주교육에 대해 지식과 경험을 갖춘 교사가 교육을 실시하여야 하며 소그룹 활동을 통해 음주문제에 대한 이해와 바람직한 태도를 습득하게 하고 동료집단의 압력을 거부할 수 있는 능력을 키우는 것이 필요하다. 교사는 편견이 없는 객관적인 태도를 갖추어야 하고 최종적 결정은 지식에 근거하여 청소년이 하도록 하여야 한다. 음주는 가정불화, 좌절감, 실업, 이혼 둥의 부정적 감정과 연관되어 있으며 깊은 인간관계를 통한 상담이 효과적이다. 단주친목과 같은 자발적인 민간단체는 알코올 문제를 가진 사람들이 서로 모여 친목하는 가운데 도움과 치료를 받을 수 있다는 점에서 매우 효과적이다. 이러한 단체의 활용이 더욱 확대되어야 한다. 병원에서의 음주교육은 노조의 참여하에 전문적인 의료인들에 의해 이루어져야 한다. 이전에 알코올중독에서 회복된 사람을 동료교육가(peer educator)로 활용하는 것도 효율적인 교육방법중의 하나이다. 의과대학의 교과과정에 음주교육에 대한 내용을 더욱 확대하여야 한다. 음주교육은 음주라는 행위의 저변에 깔린 문화적 심리적 요인에 대한 깊은 이해를 토대로 계획되고 실시되어야 한다. 음주교육은 지역사회 전체의 참여를 통해 부모, 학생, 정부, 민간단체, 매스미디어의 공동참여를 통한 다각적인 접근이 요구된다.

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Online Gaming Regulations and Teenagers' Viewpoint : Examining reactance & Peer-Culture of the targeted group (온라인 게임 규제와 청소년의 시선 : 규제 대상자들의 반발심과 또래문화를 중심으로)

  • Yoon, Yeohong;Jo, Wooyong;Choi, Jeonghye;Chung, Yerim
    • The Journal of the Korea Contents Association
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    • v.16 no.11
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    • pp.223-239
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    • 2016
  • We study online gaming regulations and examine the reactance and attitude of the targeted group. To be specific, we focus on the 'Shutdown Law' due to its scope and magnitude of its influence. The Shutdown Law was enforced to prevent adolescence's immersion in or addiction to online gaming; however, its effectiveness has yet to reach a consensus. Our empirical findings show that the reactance to the regulation is stronger as game usage increases; surprisingly the effect of game usage on reactance weakens among the affected adolescence's group, compared to the adult counterpart. Furthermore, heavy users in the targeted group are more likely to play online gaming to mingle with their peers, and thus more likely to play other activities that friends participate in. These results suggest that online games play a role to cultivate peer-culture among adolescence and facilitate their communication.

A study on preference of Baekje culture relics and purchasing behaviors of fashion cultural products of adolescents (청소년의 백제문화 유물에 대한 선호도와 패션문화상품 구매행동 연구)

  • Lee, Mi-sook
    • Journal of the Korea Fashion and Costume Design Association
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    • v.20 no.4
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    • pp.41-56
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    • 2018
  • The purposes of this study were to investigate preference of Baekje culture relics and to examine purchasing behaviors of fashion cultural products of adolescents. The subjects were 421 adolescents and measuring instruments consisted of Baekje relics preference items, fashion cultural products purchasing behaviors items, and subject' demographic attributions. The data were analyzed by frequency analysis, $x^2$ test, factor analysis, t-test, ANOVA and Duncan's multiple range test using SPSS program. The results were as follows. First, adolescents were more likely to prefer crown ornaments of the King Muryong in Kongju region, and gilt-bronze incense burner and halo in Buyeo region. Second, as fashion cultural products, adolescents were more likely to prefer T-shirts and accessory items, and modern image. As product selection criteria, they considered aesthetics as the most important factor, followed by symbolism and practicality. Adolescents evaluated the resonable purchase price of fashion cultural products as less than 20,000 won for T-shirts, cap & bag, and less than 10,000 won for accessories. The adolescent's satisfaction of fashion cultural products was low, and the main dissatisfaction was high prices, and the lack of practicality and diversity. Third, the preference for Baekje cultural relics and purchasing behaviors of fashion cultural products differed according to age and sex of adolescents. This study showed that fashion culture products for adolescents need to be designed in a modern sense with a unique cultural symbolism, focusing on T-shirts and accessories items. In addition, fashion cultural products companies should established the product development plan considering the characteristics according to the age and sex of adolescents.

The Characteristics of Reality Dynamic Counseling in Real Counseling Process (상담사례 과정에 반영된 현실역동상담의 특성)

  • Sung-sook Chang
    • Korean Journal of Culture and Social Issue
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    • v.14 no.1_spc
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    • pp.349-365
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    • 2008
  • The Reality Dynamic Counseling which reflects Korean culture and Korean sensibilities has been introduced as a model of Korean counseling approach. This is a qualitative study to examine how the characteristics of Reality Dynamic Counseling appear upon the real counseling process for the clients who were physically attacked by their own son and were brought to this counseling export from juvenile counseling service center. The major properties of Reality Dynamic Counseling are grasping the problem with connecting whole context, dealing with an external world as well as an internal world, emphasizing a role in relation with others, serving as a fosterer or an educator for counselor, confronting a client to awake from a disillusion, restoring to the good relationship between a parent and a child, and pulling a client to the relation with people. These properties are well brought out in the real counseling process. The Manual written by a counselor which gives us detailed commentary on counseling process was selected and analyzed in this study because the protocol between a counselor and a client was too large quantity and it could not show on how to change like facial expression and voice.

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Educational achievement in Korea (I) : Realities, constraints, possibilities and prospects (한국 사회와 교육적 성취 (I): 교육의 현실, 한계와 가능성, 그리고 발전방향)

  • Uichol Kim;Youngshin Park
    • Korean Journal of Culture and Social Issue
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    • v.14 no.1_spc
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    • pp.1-31
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    • 2008
  • The special issue of Korean Journal of Psychological and Social Issues focuses on the educational achievement in Korea. This article reviews the following five themes: (1) Theoretical analysis of educational achievement; (2) Educational achievement of Korean adolescents; (3) Delinquency among Korean adolescents; (4) Cultural context and cross-national comparisons; and (5) Korean society and future prospects. This article analyzes the outcome of the 2006 International Conference on Asia's Educational Miracle. First, this article examines the strengths, weaknesses, opportunities and threats facing Korean society and education. Second, the purpose and significance of the international conference are examined. Third, background and focus of the publication of the special issue are reviewed. Finally, the limitations and potential of the International conference and the special issue are analyzed. Through this analysis, the need for indigenous psychological analysis of educational achievement and quality of life are outlined.

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Ecological support system for promoting youth culture in a new millenium age - Comparative Analysis on psychological environment of family between Adolescent and Parent- (새 밀레니엄에서의 청소년 문화창조를 위한 생태학적 지원체계(II) -청소년 자녀와 부모가 인지한 가족의 심리적 환경 비교 분석-)

  • 김명자;이정우;계선자;박미석;박수선
    • Journal of the Korean Home Economics Association
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    • v.38 no.9
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    • pp.41-56
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    • 2000
  • The purpose of this study is to compare the psychological environment of adolescent family between parents and their children through analysis each party's perception. A survey was conducted on 1235 high school students and their parents from 19 high schools. The main results are as follows: 1. Regarding family cohesion and family adjustment, both the parents and their children showed an average level, whereas parents had a tendency to show a higher level than their children. There is no significant difference between girls and boys and between fathers and mothers as for family cohesion, while the girls and their mothers showed significantly higher level of adjustment than boys and their fathers. 2. The adolescents and their parents showed relatively open communication style and parents have significantly more open communication style than their children. 3. The adolescents felt that they were viewed more negatively by their parents than what their parents actual views were.

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Online Games and Cyber Delinquency among Adolescents (청소년의 온라인 게임과 사이버 일탈에 관한 연구)

  • 성윤숙
    • Journal of Families and Better Life
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    • v.22 no.2
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    • pp.37-57
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    • 2004
  • Online games are very popular among adolescents in Korea. They sometimes lead to cyber delinquency. An ethnographic analysis was conducted in this study to address the social significance of online games. The results showed that the adolescents who were addicted to or indulged in the games were likely to commit delinquency online and/or offline. Delinquency in an information society is typically individualistic, whereas deviant behaviors in an industrial society are more social and collective, such as group violence. Parenting style, student-teacher relationship, peer pressure, game environment, and recreational facilities for the adolescents were intertwined with such adolescent delinquency. Finally, some implications of the online games from the perspective of social welfare practice were discussed to prevent online game indulgence and addiction and adolescent delinquency.

Enabled the research in mission of youth culture as a musical worship (뮤지컬 예배로서 청소년 문화선교 활성화 연구)

  • Lee, Jang-Weon
    • Journal of The Korean Digital Architecture Interior Association
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    • v.11 no.4
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    • pp.81-86
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    • 2011
  • Activation of Youth Culture Mission For Activation of Youth Culture Mission Is classified into four classes. The concept of youth and youth culture, Cultural tools, Feasibility and effectiveness of open worship, Practical effect of this practice, It Said method. One of those ways will have an interest in musical as a young missionary tool. Young people might like that have been pomp and popularity, and the diversity of characterized. Utilized as a musical worship need to know what will be it. Current musical worship will be of interest which the potential. Them will be able to achieve what you want in terms of open worship it solve the problem. Entirely worship for youth Is come up their gaze and posture. that In terms of you have it musical worship is called public and intimacy. Difficulties with religion think it come up with tools that musical.

Ecological Support System for Promoting Youth Culture in a New Millenium Age A Study on the Need for the Adolescent' Developmental Task Program -With particular attention to high school students and their parents- (새 밀레니엄에서의 청소년문화창조를 위한 생태학적 지원체계(I) 청소년의 발달과업 성취를 위한 프로그램 요구도 분석 - 고등학생과 그 부모를 대상으로 -)

  • 김명자;이정우;계선자;박미석;송말희
    • Journal of the Korean Home Economics Association
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    • v.38 no.8
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    • pp.125-140
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    • 2000
  • The purpose of this study is to find out the high school student's need for the program. The data was collected from 1125 high school students and their parents. The results of this study are like the following. 1 High school students and their parents all showed more than 3 points on the need for the program. 2. They revealed the highest need for programs on school as well as peer-related tasks and self-related tasks, respectively. On the other hand, parents were found to have the need for programs than student do. 3. Significant differences were found among students in their major, class type, and also among parents in gender of their children, class type, residential area, education status, and monthly average income. 4. Highschool-students and their parents all showed the highest points and displayed interest in selecting academic course suitable for their aptitude.

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