• Title/Summary/Keyword: 청각적 활용

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Development of Education Program for Early childhoods (유아용 교육프로그램의, 개발)

  • 김경화;박덕원
    • Journal of the Korea Computer Industry Society
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    • v.2 no.7
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    • pp.885-894
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    • 2001
  • The production and application of multimedia by domain in accordance with an infant level on the educational spot are some what insufficient to satisfy and difficult to be connected with class activities. Therefore, This essay proposes a way that it products educational program in accordance with a child level using ToolBook II and applies to class activities directly so that the infants can promote learning achievement. The embodied program is to be classified into six domains, a letter world, a figure world, a colorful world, a nursery rhyme world, a nursery tale world and internet site, on the basis of the play domain of infant education course. It is different from the existing CD ROM Title for young children by subject. The program is appropriately applied close multimedia factor for infants, such as images and sounds in order to stimulate their hearing and vision because it is programmed just for young children. And also, it is made up to be able to be applied without suing letters because they are unaccustomed to letter. After it have been applied to infants, A Rating-measure method is chosen in the course of an evaluation. Consequently, It shows that, a letter world, a figure world and a colorful world of each domain have an efficient learning effect and also at the ages of 5~7, 7 year-old infants have the best efficient learning effect.

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A Study on Technical Elements for Vision Therapy based on VR HMD (VR HMD에서의 비전 테라피 활용을 위한 기술 요소 연구)

  • Choi, Sangmi;Kim, Jungho;Kwon, Soonchul;Lee, Seunghyun
    • Journal of the Institute of Electronics and Information Engineers
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    • v.53 no.12
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    • pp.161-168
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    • 2016
  • Thanks to mass production and provision of smartphones and the HMD (head mounted display), VR (virtual reality) is now being applied to various areas. The VR HMD is the interface equipment which allows users to have realistic experiences through human sensory organs such as vision and auditory sense. Since the majority of VR equipment is operated by the display for both eyes, 360-degree video content and the depth information, the VR mechanism is closely related to human senses, especially vision. Previous studies have focused on how to minimize negative impact such as motion sickness or visual fatigue. Little attention has been paid on research about the visual treatment. Therefore, the focus of this study is to develop technical elements for utilization of vision therapy with the VR HMD and explore possible areas to apply it. To this end, we analyzed the past case studies and technical elements to identify 16 areas for vision therapy. We also developed the optical parameters for utilization of the VR HMD visual targets. The result of this study is expected to be utilized for development of visual targets for vision therapy based on the VR HMD.

The Effects of Interface Modality on Cognitive Load and Task Performance in Media Multitasking Environment (미디어 멀티태스킹 환경에서 인터페이스의 감각양식 차이가 인지부하와 과업수행에 미치는 영향에 관한 연구 다중 자원 이론과 스레드 인지 모델을 기반으로)

  • Lee, Dana;Han, Kwang-Hee
    • Journal of the HCI Society of Korea
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    • v.14 no.2
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    • pp.31-39
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    • 2019
  • This research examined the changes that fast-growing voice-based devices would bring in the media multitasking environment. Based on the theoretical background that information processing efficiency improves when performing multiple tasks requiring different resource structures at the same time, we conducted an experiment where participants searched for information with voice-based or screen-based devices while performing an additional visual task. Results showed that both task performance environment and interface modality had significant main effects on cognitive load. The overall cognitive load level was higher in the voice interface group, but the difference in cognitive load between the two groups decreased in a multitasking environment where the additional visual resources was required. The visual task performance was significantly higher when using the voice interface than the screen interface. Our findings suggest that voice interfaces offered advantages in the cognitive load and task performance by distributing two tasks to the auditory and visual channels. The results of this study imply that voice-based devices have the potential to facilitate efficient information processing in the screen-centric environment where visual resources collide. We provided theoretical evidence of resource distribution using multiple resource theory and tried to identify the advantages of the voice interface more specifically based on the threaded cognition model.

Relationship Between Effects of Pink Noise on Brain Wave Concentration Index by Individual Characteristics and Multiple Intelligence (Pink Noise가 개인별 특성에 따라 뇌파 집중지표에 미치는 영향과 다중지능과의 관계)

  • Shin, Seong-Kweon;Shim, Jun-Young
    • Science of Emotion and Sensibility
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    • v.16 no.4
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    • pp.481-492
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    • 2013
  • This study sorted scores of individual characteristics and multiple intelligence by sex, handle, blood type and age through previous questionnaire with 462 adult males and females. Then electrode was attached to prefrontal lobes Fp1 and Fp2 with EEG measuring system and changes of concentration between no stimulation state and pure pink noise stimulation and their relations to multiple intelligence were examined. As a result of analysis of covariance, the mean concentration of all subjects was significantly higher in the pink noise stimulation compared to no stimulation. According to individual characteristics, concentration was significantly higher in left-hander, type A blood, and group in their thirties except for gender. Concentration in pink noise state strengthened the relation to spatial intelligence and made negative correlations with musical intelligence compared to no stimulation state. These results suggested that individual characteristics should be reflected on using pink noise for improving concentration.

American Acoustician Alfred M. Mayer's Acoustical Research (미국 음향학자 앨프레드 메이어의 음향학 연구)

  • Ku, Ja-Hyon
    • The Journal of the Acoustical Society of Korea
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    • v.28 no.1
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    • pp.44-50
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    • 2009
  • While American acoustics had been lagged behind European one in the nineteenth century, Alfred Mayer greatly contributed to enhance American experimental acoustics. He inherited experimental skills in collaboration with Koenig in Paris, and got chances to obtain research ability from leading researchers such as Rayleigh during his visit to England. His accomplishments, which brought him fame in Europe, included the creation of the acoustic pyrometer which measured the high temperature by means of the thermal change of the sound velocity, the discovery of mosquito's hearing by selective resonance, the formalization of the duration of the residual sensation of sound, the invention of the topophone which searched for the direction of the sound source, the construction of the apparatus for visualizing the frequency of sound and so on. He not only added new research results to Europe's acoustics but applied acoustics to physical education to help produce the next generation of American acousticians.

Study on Forearm Muscles and Electrode Placements for CNN based Korean Finger Number Gesture Recognition using sEMG Signals (표면근전도 신호를 활용한 CNN 기반 한국 지화숫자 인식을 위한 아래팔 근육과 전극 위치에 관한 연구)

  • Park, Jong-Jun;Kwon, Chun-Ki
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.8
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    • pp.260-267
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    • 2018
  • Surface electromyography (sEMG) is mainly used as an on/off switch in the early stage of the study and was then expanded to navigational control of powered-wheelchairs and recognition of sign language or finger gestures. There are difficulties in communication between people who know and do not know sign language; therefore, many efforts have been made to recognize sign language or finger gestures. Recently, use of sEMG signals to recognize sign language signals have been investigated; however, most studies of this topic conducted to date have focused on Chinese finger number gestures. Since sign language and finger gestures vary among regions, Korean- and Chinese-finger number gestures differ from each other. Accordingly, the recognition performance of Korean finger number gestures based on sEMG signals can be severely degraded if the same muscles are specified as for Chinese finger number gestures. However, few studies of Korean finger number gestures based on sEMG signals have been conducted. Thus, this study was conducted to identify potential forearm muscles from which to collect sEMG signals for Korean finger number gestures. To accomplish this, six Korean finger number gestures from number zero to five were investigated to determine the usefulness of the proposed muscles and electrode placements by showing that CNN technique based on sEMG signal after sufficient learning recognizes six Korean finger number gestures in accuracy of 100%.

An Audio Comparison Technique for Verifying Flash Memories Mounted on MP3 Devices (MP3 장치용 플래시 메모리의 오류 검출을 위한 음원 비교 기법)

  • Kim, Kwang-Jung;Park, Chang-Hyeon
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.47 no.5
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    • pp.41-49
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    • 2010
  • Being popularized the use of portable entertainment/information devices, the demand on flash memory has been also increased radically. In general, flash memory reveals various error patterns by the devices it is mounted, and thus the memory makers are trying to minimize error ratio in the final process through not only the electric test but also the data integrity test under the same condition as real application devices. This process is called an application-level memory test. Though currently various flash memory testing devices have been used in the production lines, most of the works related to memory test depend on the sensual abilities of human testers. In case of testing the flash memory for MP3 devices, the human testers are checking if the memory has some errors by hearing the audio played on the memory testing device. The memory testing process like this has become a bottleneck in the flash memory production line. In this paper, we propose an audio comparison technique to support the efficient flash memory test for MP3 devices. The technique proposed in this paper compares the variance change rate between the source binary file and the decoded analog signal and checks automatically if the memory errors are occurred or not.

Occupational Therapists' Perception and Communication of the Elderly (작업치료사를 대상으로 한 노인 인식 및 의사소통 현황)

  • Park, Sung-Ji;Han, Hee-Won;Jung, Yu-Jin;Woo, Hee-Soon
    • The Journal of Korean society of community based occupational therapy
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    • v.10 no.3
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    • pp.15-26
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    • 2020
  • Objective : Due to the rapid aging of the country, the elderly population is increasing and the ratio of face-to-face meetings with the elderly in major areas of occupational therapy is high. The purpose of this study was to investigate the overall perception of the elderly and the status of communication with the elderly. Methods : This survey was conducted From April to June 2020. Occupational therapists who provide interventions for the elderly in hospitals and public health centers across the country were collected using online questionnaires. A total of 91 questionnaires were collected through a self-administered questionnaire, of which 82 were used for data analysis, excluding 9 with insufficient responses. Results : Occupational therapists generally had a lot of negative perceptions of the elderly. In addition, as factors that hindered communication with the elderly, they responded in order of hearing-related, language understanding related, and articulation related. Lastly, occupational therapists were found to induce smooth communication with the elderly in the order of conversation response management, emotional expression, understanding enhancement, and relationship control. Conclusions : Occupational therapists are health care professionals who play a major role in improving the subjects' social participation and quality of life. Therefore, it is necessary to provide professional therapeutic interventions and related education using improved communication skills along with an understanding of the elderly's communication skills and their level of communication.

A Study on the Decision Making Process of Social Venture: The case of Goyohan Taxi (소셜벤처의 의사결정 프로세스에 관한 연구: 고요한택시 사례)

  • Kim, Jinyoung;Sung, Changsoo;Cho, Hanjun;Moon, Kanghyun
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.15 no.4
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    • pp.83-96
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    • 2020
  • Traditionally social problems had been largely left to be handled by non-profit organizations, not because of lack of interests in social causes but mostly because of lack of innovative ideas to solve them in commercially viable ways. This market failure has recently been fixed by social enterprises, which manage to provide both solutions for social issues and commercially viable business models. As a result, we have been witnessing a sudden spike of public interests in these social enterprises as well as a call for empirical investigation on social enterprises by prior studies. However, empirically investigating a social enterprise has been a challenging endeavor mostly due to the insufficient number of successful social enterprises. Answering to the call in this study, we empirically investigate Goyohan Taxi, a successful social enterprise that partners with visually impaired cabdrivers and offers a taxi service, by both longitudinally interviewing the founder and adopting in vivo observation throughout the entrepreneurial journey of Goyohan Taxi. Based on the single case study method, we find that Goyohan Taxi adopts two distinctive decision-making mechanisms, the de-escalation of commitment and the orthogonality of commercial and social goals. Although generalizability of the our finding is minimal due to the limitation of single case study method, our finding contributes to the research of social entrepreneurship by offering new avenue of research in decision-making process of social entrepreneurs.

A Study on Application of Kinetic Typography on the Internet Banner Advertising (인터넷 배너광고에서의 키네틱 타이포그래피의 표현에 관한 연구)

  • Kim, Chang-Rea
    • Archives of design research
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    • v.17 no.4
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    • pp.269-278
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    • 2004
  • Modern high technology has developed from a printing type-oriented culture to sight and hearing-oriented one. Such changes helped raise users' interests and desires on being seen and heard, encouraging research for various usages and types. In particular, with the common use of high speed Internet and firmer standing of Internet as advertising media, Internet banner advertisement has been growing twice as much as the previous year, every year. With this accelerated development of multimedia Kinetic Typography has been used for a variety of forms. During this series of process, the most important one is the expression of the movement of Kinetic Typography. Information able to obtain from the existing way of reading became transferred to the process of multi-dimensional process of obtaining such as seeing and hearing. Accordingly, more effective expression with interesting factors considered together with more activeness for users' obtaining information through Internet, can expect more positive effects. Towards this goal, more various new tries should be made for Internet banner advertisement. In particular, with the larger role in Kinetic Typography to play the role of users' reading for information obtainment, the principles & factors of expression for Internet banner advertisement would be studied, and expression types and structure would be considered, and data from them would be collected and analyzed, to suggest the direction of development.

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