• Title/Summary/Keyword: 창조역

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A Study on role of Science Museum for STEAM Education (융합교육에 있어서 과학관의 역할 연구)

  • Yoon, Young-doo;Choi, Hun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.6
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    • pp.1353-1358
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    • 2015
  • The creative economy is the industrialization era, the information age, knowledge-based economy, linking the new economic paradigm. The core words of the creative economy are stand for creativity, innovation, consumer protection and utilization of intellectual property. Creative ideas are combined with software technology will make innovative ecosystem-based structured market such as Apple, Google, Facebook. Intangible assets attributable to creativity than ever before in human history that is important as the economic value. In addition, innovative ideas, creativity and economic growth beyond the knowledge and information society is required. Because the core has a fusion of science and technology, industry, culture and industry convergence, various genres of creative activity support, and cultural and high-tech fusion industries, such as content creation and job creation through economic traction is needed. In this study, we analyze the case of the US Smithsonian Institution proposes the direction of Science Museum in creative workforce.

현장탐방 - 수도권고속철도(수서~평택) 터널

  • 대한기계설비건설협회
    • 월간 기계설비
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    • s.311
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    • pp.40-51
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    • 2016
  • Rail로 세상을 연결하여 국민의 행복을 창조하기 위해 노력하는 한국철도시설공단(이사장 강영일)은 수서~평택 간 수도권 고속철도사업을 올해 안으로 완수하기 위해 노력하고 있다. 한국철도시설공단이 추진하는 수도권고속철도(수서~평택) 건설사업은 서울 강남의 수서역에서 출발하여 동탄역을 거쳐, 평택역에서 현재 운영 중인 경부고속철도와 접속하는 노선으로 총 3조7천억원이 투입됐다. 지난 2011년 착공하여 올해 말까지 완공할 계획으로, 대부분의 구간을 지하로 건설한다. 수도권고속철도가 건설되면 KTX 수서역 동탄역이 신설되어 서울 강남 강동권 및 경기 동남부 지역까지 KTX 수혜범위가 확대되고 수서에서 부산까지 2시간 2분, 목포까지 1시간 52분으로 운행시간이 크게 단축되어 이용객 증가는 물론 지역균형발전과 성장동력 확보에 기여할 것으로 예상된다. 본지는 수서역사와 율현터널 현장에서 한국철도시설공단 수도권고속철도건설단 건축설비부 신승섭 차장(기계설비 감독관)과 율현터널(제1공구) 기계설비를 시공 중인 (주)세화이엔지[대표 박현수] 윤한식 현장소장, 수서역사 기계설비를 시공 중인 (주)초록이노텍[대표 양기준] 홍승훈 현장소장, (주)서한종합건축사사무소 홍형창 기계부장(감리단)을 만나보았다.

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Inter-Intra Motion Estimation in Wavelet based Codec (웨이블릿 코덱에서의 Inter-Intra 움직임 예측 기법)

  • 이주경;김충길;강정구;정기동
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.04d
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    • pp.187-189
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    • 2003
  • 웨이블릿 변환에 기반한 동영상 코덱에서의 움직임 예측 기법은 OCT 기반 코덱과 유사하게 이전 프레임과의 움직임 예측을 통하여 수행된다. 그러나, 현재 프레임이 이전 프레임을 참조하므로 네트워크상의 전송시 이전 프레임에 발생한 오류가 전달되는 오류 전파의 문제도 발생하게 된다. 본 논문에서는 웨이블릿 변환된 프레임의 특성을 이용하여 최상위 레벨의 LL 부대역만 이전 프레임과의 움직임 예측을 수행하고, 나머지 부대역에 대하여 프레임 내의 상위레벨의 부대역이 하위 부대역을 창조하여 예측 및 보상을 수행하여 오류전파의 가능성을 최소화하는 Inter-Intra ME 동영상 코덱을 제안한다 제안된 움직임 예측을 사용하여 MAD(Mean-Absolute Differences)를 측정한 결과, 프레임간 변화가 심한 경우에는 제안된 기법과 이전 프레임의 부대역을 참조한 기법 사이의 압축율은 유사하게 나타났으며, 변화가 적은 경우에는 이전 프레임을 참조하는 것의 압축율이 높게 나타났다. 그러나, 네트워크 전송시 발생하는 오류전파에는 제안된 기법의 성능이 우수한 것으로 나타났다.

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The Variation of Current by the Building of Artificial Upwelling Structure ( I ) (인공용승구조물 설치에 의한 유동변화 ( I ))

  • Kim, Dong-Sun;Hwang, Suk-Bum
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.12 no.4 s.27
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    • pp.301-306
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    • 2006
  • In order to estimate the characteristics of water movements around artificial upwelling structure, current measurements were carried out along lines E-W and S-N on May 4th(neap tide} and May 30th(spring tide), 2006. In the study area, southeastward flow was dominant during the field observations, and the pattern of water movement in the upper layer above 30m depth was different from that in the lower layer below 30m depth Vertical flow(w-component} around the artificial structure area and western area was shown to be upward flow, but downward flow occurred in the southern, northern and eastern parts at the neap tide. At the spring tide, the ebb current along E-W line showed upwelling flow in the eastern part and western area and showed upwelling flow near the artificial structure area and downwelling flow far away that one. At the spring tide, upward flow was dominant along S-N line during the flood current Volume transport by upward flow was higher than that by downward flow. Volume transport by upward flow during ebb of neap tide was greater than during flood current of neap tide, but was reverse at the spring tide.

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The Holocene tidal sedimentary changes in Mosan Bay Estuary, Korea (홀로세 충남 모산만 하구역내 간석지의 퇴적과정)

  • Shin, Young Ho
    • Journal of The Geomorphological Association of Korea
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    • v.18 no.3
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    • pp.37-51
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    • 2011
  • Geomorphic changes and sedimentary changes are investigated by sediment analysis from estuarine tidal flat, Mosan Bay Estuary, which is a tide-dominated and rias estuary. Sediments separatedly deposited during the early Holocene and the late Holocene. There are unconformities between the early Holocene sediment unit and the late Holocene sediment unit. Developments of these unconformities were related with fluctuated sea level change during the mid Holocene. Three deposit zones are spatially classified, which are named "intermittent tide channel deposit zone"(A1, B1, D3), "flood-dominated deposit zone"(A3, B3, C1, C3), and "fluvial sediment deposit zone"(A2, B2). This classification is explained by three main effects; laterally restricted migration of a tidal channel, diffract flood effect and settling lag effect, and fluvial induced reworking. These effects are deserved as main factors which have formed estuarine geomorphology in tidedominated and rias estuary. This study suggests research directions in reconstructing estuarine geomorphic and sedimentary change in west coast of Korea. Furthermore, it gives useful data for making a "land-ocean interaction" model for west coast of Korea.

Observation Training Research of Stanislavski School for Creating the Role (역할 창조를 위한 스타니슬랍스키 학파의 관찰훈련 연구)

  • Ha, Byoung-Hun
    • The Journal of the Korea Contents Association
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    • v.17 no.1
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    • pp.585-593
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    • 2017
  • This study is about an observation, namely, the starting point of a role creation with playing a bridge role regarding the work of the role at the work with oneself in the actor training program of the stanislavsky school called the bible about the reenactment acting which is the most basic study of the performance, and in the circumstance of theatrical circles of Korea, which relatively have a lack of the research as mentioned earlier, it described the necessity, usefulness and types of the observation as well as methods of a stepwise observation. First of all, actors should capture observing targets suitable for a role in the play, and if the targets were captured, he needs to imitate and then learn it by using his own body In addition, it must go through the process of an extended application by an adjustment, an amplification, and the application depending on the circumstances of the role after understanding the principle of physical behavior. Also, in order to overcome the simple duplication of outward appearance, making it his own should be conducted through the process of learning it by body and identification by attempting empathy, and for become not the process of the observations which can be partially and fragmentarily finished but the whole acts handling the whole play, it requires the actors to continuously make efforts to create the role, designed to be appropriate for the role while comprehensively arranging each behavior of fragmented figures.

People's Creativity and User/Field-driven Innovation: Literature Review for the Paradigm of Creative Economy (국민의 창의성과 사용자/현장 중심 혁신: 창조경제 패러다임 정립을 위한 문헌 연구)

  • Lim, Hong-Tak
    • Journal of Technology Innovation
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    • v.22 no.3
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    • pp.135-166
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    • 2014
  • 'Creative Economy' has been announced as the new paradigm of socio-economic development strategy of newly elected President Geun-Hye Park's administration. By explicitly defining people as a major player in creative activity, it seems to depart from expert-driven or science & technology-focused development paradigms of previous administrations. Yet, its interpretation and operation in terms of government policy does not seem to show any differences. This study aims to explicate the nature of Creative Economy as a development paradigm by clarifying the differences between people's creativity and that of scientists and engineers through extensive literature review. People can contribute to the creative activity not just as users but also as living persons who make everyday yet independent choices based on their humanistic, philosophical, ethical and experiential capabilities which are clearly different from the sources of scientists' & engineers' creativity. People's creative activity does involve value judgement about life and can often accelerate the system innovation or transition by changing consumer behaviour and lifestyle, and hence destruct technological lock-in user lock-in of the existing system. People's creativity can thus present 'User/Field-driven Innovation Paradigm which clearly differs from existing expert- or science & technology-driven innovation paradigm. The Creative Economy with focus on people's creativity therefore faces new socio-economic development challenges of fulfilling the User/Field-driven Innovation Paradigm.

A Research on the Character Modification in Animation Storytelling : Comparative Analysis on (스토리텔링 내부의 캐릭터 변용에 관한 연구 : )

  • Kwon, Jae-Woong
    • Cartoon and Animation Studies
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    • s.25
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    • pp.1-39
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    • 2011
  • It is important to create animation storytelling because it is the most critical factor to make animation successful at the box-office. As such, lots of researchers have paid attention to Disney's animations because the Walt Disney company has produced the largest number of interesting animations. One of Disney's strategies to make story interesting is the application of original works that were already open to public. On this point, this article explores how Disney deals with characters in its animation that is based on an original work. Drawing a comparison between characters of and those of "Hua Mulan", which is its original work, this article focuses on how characters are created and used for the purpose of managing animation storytelling. Significant differences between two works exist. That is to say, actively makes the use of characters. First, it creates several new characters that are not seen in "Hua Mulan." Those characters can be divided into three groups by their roles; realistic characters, unrealistic characters, and realistic characters of unrealistic personalities. Second, Mulan in has both masculine initiative and feminine adaptability, and each one is used as necessary through the whole narrative. Last, it sets up a relationship between characters either in a blood-based family category or in a social category. Through these results, it is possible to confirm that this modification of characters is solely to manage the narrative with more flexibility.

설문조사를 통해본 친수 공간 조성계획에 관한 연구

  • Lee, Myeong-Gwon;Lee, Han-Seok;Yu, Gyun-Yeong
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2007.12a
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    • pp.145-147
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    • 2007
  • 본 논문의 대상지는 주변 환경이 불량하고 미활용 방치되고 있어, 이에 대한 환경 정비와 적절한 활용대책이 시급하다. 따라서 방문객들의 설문조사를 토대로 지 역의 특성을 활용한 친환경적인 수변공원을 조성하고 친수문화공원을 확보하여 지역민의 휴식공간창조와 지역 Amenity 향상을 도모하고자 하였다.

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현상설계경기 - 거제문화예술회관

  • Korea Institute of Registered Architects
    • Korean Architects
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    • no.8 s.328
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    • pp.108-111
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    • 1996
  • 지난 5월 21일 발표된 거제문화예술회관 설계경기에서 (주)아도무건축(장석웅)안이 당선작으로 선정되었다. 거제문화의 특색을 최대한 살린 문화예술 공간으로서 타지역과 비교해 보다 창조적이고 합리적인 조형미와 공간 구성으로 설계되어야 한다는 취지로 진행된 이번 현상설계에는 총 4개팀이 작품을 제출, 대건건축(곽은영), 라인건축(송이호)의 안이 각각 가작으로 선정되었다. 한편, 거제문화예술회관은 올 12월에 착공하여 98년 말 완공을 목표로 두고 있다. 본지에서는 당선작과 가작 중 대건건축의 안을 게재한다.

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