• Title/Summary/Keyword: 창의적 인지

Search Result 323, Processing Time 0.032 seconds

The Development of Inquiry Teaching Strategy for the Enhancement of Divergent and Convergent Thinking Skills and the Effects of Its Applications (발산하기와 수렴하기를 강화한 탐구 교수 전략의 개발 및 적용 효과)

  • Hong, Hyein;Kang, Soonhee
    • Journal of the Korean Chemical Society
    • /
    • v.59 no.1
    • /
    • pp.54-68
    • /
    • 2015
  • The purpose of this study was to develop teaching materials using pyramid model of divergent thinking, inverse pyramid model of convergent thinking and evaluate the effects of its applications. The teaching materials was implemented to 110 students (The experimental group is 57, The control group is 53) in middle school for about 8 months (from May to October). Results indicated that the experimental group presented statistically meaningful improvement in creative thinking skills, especially in fluency, flexibility and originality. There was no interaction effect about creative thinking skills between the teaching strategy and cognitive level, achievement, gender of those students. Also the teaching materials contributed to improve critical thinking skills, especially in making hypothesis, control of variables transformation and interpretation of data. There was no interaction effect about critical thinking skills between the teaching strategy and cognitive level, achievement, gender of those students.

An Empirical Study on the Relationship between Job Dissatisfaction and Creativity (직무 불만족과 창의성의 관계에 관한 연구)

  • Kim, Jung-Hoon;Lee, Shin-Ja;Baik, Ki-Bok;Shin, Jae-Goo
    • Management & Information Systems Review
    • /
    • v.30 no.1
    • /
    • pp.107-128
    • /
    • 2011
  • This study has two primary purposes, firstly to identify how job dissatisfaction and continuance commitment influence to creativity, secondly to explore how coworker helping and support, and perceived organizational support moderate between interaction of job dissatisfaction and continuance commitment, and creativity. The first part of the study, based on literature study on creativity, provides insight into what are antecedents and moderate variables in creativity. In the second part of the study, a comprehensive research model and hypothesis were empirically tested based on data from 322 employees in Korean organizations. The results of statistical analysis show the following. First, job dissatisfaction has positive effect on creativity. Second, interaction of job dissatisfaction and continuance commitment does not have positive effect on creativity. Third, there was not any moderating effects between interaction of job dissatisfaction and continuance commitment, and creativity in this study. The last part of this study, a theoretical and practical implication of the study, and the future research agenda are presented.

  • PDF

Types of Cognitive Strategies Related to Children's Creative Problem Solving Skills in Mathematics (아동의 수학 창의적 문제해결력과 관련이 있는 인지전략 유형 분석)

  • Lee, Hye Joo
    • Korean Journal of Child Studies
    • /
    • v.28 no.6
    • /
    • pp.169-182
    • /
    • 2007
  • Creative problem solving skills in mathematics were measured by fluency, flexibility, and originality; cognitive strategies were measured by rehearsal, elaboration, organization, planning, monitoring, and regulating. The Creative Problem Solving Test in Mathematics developed at the Korea Educational Development Institute(Kim et al., 1997) and the Motivated Strategies for Learning Questionnaire(Pintrich & DeGroot, 1990) were administered to 84 subjects in grade 5(45 girls, 39 boys). Data were analyzed by Pearson's correlation, multiple regression analysis, and canonical correlation analysis. Results indicated that positive regulating predicted total score and fluency, flexibility, and originality scores of creative problem solving skills. Elaboration, rehearsal, organization, regulating, monitoring, and planning positively contributed to the fluency and flexibility scores of creative problem solving skills.

  • PDF

Analysis of the Difference in Creative Product Achievement for Informatics Gifted Children by their Motive and Parental Support (초등정보영재의 동기와 부모지지에 따른 창의적 산출물 성취도 차이 분석)

  • Gwak, Soah;Kwon, Daiyoung;Lee, WonGyu
    • The Journal of Korean Association of Computer Education
    • /
    • v.17 no.3
    • /
    • pp.41-51
    • /
    • 2014
  • Informatics gifted education institutions have made multi-faceted efforts to encourage students to do creative activities which can be extended lasting. However, research about gifted student's creative activities is yet incomplete, and most of the research has only focused on their cognitive abilities. Therefore, there is a limit to providing creative activity curricula that reflect the characteristics of informatics gifted students. This study assessed the creative products achievement of 56 informatics gifted elementary school students' and comprehensively analyzed the results with affective and environmental variables. The result is that the achievement of creative products was higher when the intrinsic motivation was found to be higher. Parents' support or extrinsic motivation did not differ significantly.

  • PDF

Case Study on Robot Education for Children in Lower-Income Group (저소득층 아동을 위한 로봇교육 사례연구)

  • Lee, Sun-Woo;Park, Ill-Woo;Han, Jeong-Hye;Jo, Mi-Heon;Kim, Jin-Oh
    • 한국정보교육학회:학술대회논문집
    • /
    • 2010.08a
    • /
    • pp.9-13
    • /
    • 2010
  • Supported by the Ministry of Knowledge Economy, this research explored the potentiality of the use of hands-on robots in elementary school curriculum. On the basis of the analysis of prior research, we defined the meaning and the characteristics of hands-on robots. The priority was given to the development of lesson plans in attempting to activate the use of robots in elementary school curriculum. Also considering the difficulties faced in schools and the characteristics of robot-based instruction, we classified hands-on robots according to the shape and the goal of use.

  • PDF

An exploratory study on the factors of creative problem-solving ability (창의적 문제해결력의 요인에 관한 탐색적 연구)

  • Yoo, Sang-Mi;Kim, Hyoungbum
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.21 no.3
    • /
    • pp.193-200
    • /
    • 2021
  • This study was conducted to explore factors for evaluating creative problem-solving ability and to identify measurement items. After reviewing the previous study, a questionnaire was conducted, and from that, 7 factors and 26 preliminary questions were obtained. Regarding the creative problem-solving ability, problem-discovery ability, idea generation ability, idea evaluation ability, and idea execution ability were confirmed in the problem-solving process. In addition, the factors of interaction ability between problem solving practitioners and creative efficacy of problem solving practitioners were explored. Finally, in the above results, metaphors and figurative cognitive thinking ability and evaluation items for creative problem-solving ability of HTE creative education model were presented. Through subsequent studies, we hope to serve as the groundwork of the evaluation model of HTE creative education.

The Status and Direction of Creative Writing Education (창의적 글쓰기 교육의 현황과 방향)

  • Kim, Minhee
    • The Journal of the Korea Contents Association
    • /
    • v.20 no.12
    • /
    • pp.311-321
    • /
    • 2020
  • This paper presents the current status of creative writing education through examining studies which have been published since 2000 and discusses the future direction. Following the Korean government's educational slogan to nurture creative and competent talents, creative writing, as one of foundational skills across disciplines, had begun to be introduced into the curriculum of liberal arts colleges from early 2000s and has become a required course since 2015. Although many studies on creative writing education have been conducted during this period, whether creative writing, which enhances creativity dealt in cognitive sciences, can be recognized as an independent field of study calls for in-depth discussion. The ongoing issues concerning creative writing education involve a lack of professional instructors and absence of the operational and evaluative system. What's necessary is a clear definition of the extent of creative writing education; the educational efficiency of the proposed contents also need further verification. Therefore, as the basis for future constructive conversation, the current paper recapitulates the literature on creative writing education in Korean universities, classifying studies based on periods and cases of contents, and presents the direction regarding the operation of and research on creative writing education.

문제해결관점에서 신제품 개발 프로젝트 성과 모형 - R&D 프로젝트 팀을 중심으로-

  • 박경환
    • Proceedings of the Korea Technology Innovation Society Conference
    • /
    • 1999.11c
    • /
    • pp.379-398
    • /
    • 1999
  • 본 연구는 창의적 문제해결과정에 대한 개념을 신제품 개발 프로젝트에 적용하여 문제해결 관점에서의 신제품개발 성과 모델을 제시하고 있다. 연구개발 프로젝트 팀과 관련한 연구논문들이 그 동안 많이 있었으며, 각각의 이론들은 상호 이질적이고 다른 관점을 취해 연구자와 실무자들에게 다소의 혼란을 야기하여 왔다. 대표적으로 살펴보면 합리적 계획, 의사소통 망, 훈련된 문제해결의 세 개의 차원으로 나누어진다. 이러한 이유로 국내외 학자들은 통합모델을 제시하려고 노력하여 왔다. 그러나 그러한 접근은 신제품 개발의 본질적 성격을 반영하는 새로운 깊이 있는 차원으로서의 모델 통합이 아니라 단순히 영향 요인들의 나열 또는 종합하는 특징을 지니고 있다. 본 연구는 신제품 개발 R&D 팀이 본질적으로 문제해결 집단이라는 전제하에 창의적 문제해결을 위한 구성원들의 문제해결 몰입과 해결안의 질적 수준의 향상을 높이기 위하여 R&D 팀의 인지적 다양성과 R&D팀의 위상과 관련하여 R&D 환경 성숙도라는 새로운 변수를 추가하였다. 여기서 제시하는 창의적 문제해결과정으로서의 R&D팀 성과와 관련된 연구모델은 본질적인 것을 다루면서 단순화 된 모델로서 그 동안 여러 관점에서 다루어져 온 개념들을 통합할 뿐만 아니라, 새로운 차원에서 R&D 성과를 높이는데 개념으로 많은 도움을 줄 것이다.

  • PDF

A Study on a Geodesign Interface for Creative Spatial Design (창의적 공간설계를 위한 Geodesign Interface 연구)

  • Lee, Sol-Ji;Kim, Eun-Hyung
    • Journal of Cadastre & Land InformatiX
    • /
    • v.46 no.2
    • /
    • pp.325-340
    • /
    • 2016
  • Geodesign was suggested by Dangermond(2009) as a next paradigm of GIS to be a future basis for spatial planning and design. Ko(2015) also suggested a geodesign methodology that uses spatial information from a landscape designer's perspective. Spatial planning and design fundamentally require creativity and efficiency but Ko's methodology did not include the creativity aspect. To complement the deficiency, this paper expand the research scope to deal with a designer's cognitive limits and to provide better experiences for the landscape designers. An interface was designed to improve the designer's creativity based on interactions that were derived from a script of landscape design. The expanded methodology for both efficiency and creativity is suggested for the interface by analyzing preceding researches. ESRI's GeoPlanner for ArcGIS, as a first geodesign software, is compared to improve the interface in terms of creativity. One of the difficulties as a thesis is that it is not easy to measure the improvement of design creativity physically and quantitatively. This paper tried to eliminate any stumbling block in supporting creativity and to help designers find new orders in design subconsciousness and to reach a new concept. In addition, the interface to express instantaneous design ideas would be a guide to overcome the designer's cognitive limits.

자리바꾸기 문제를 활용한 수학적 창의성의 발현 과정 연구

  • Kim, Bu-Yun;Lee, Ji-Seong
    • Communications of Mathematical Education
    • /
    • v.19 no.2 s.22
    • /
    • pp.327-344
    • /
    • 2005
  • 솔리테르(solitaire) 중 간단한 게임인 자리바꾸기 문제에 대해 학습자로 하여금 다양한 해결방법을 산출 하도록 한 후, 그 과정에서 학생들의 수학적 창의성의 발현 과정을 추적해 본다. 제시한 문제 해결 과제에 대한 학습자들의 반응과 해답을 분석함으로써 수학적 창의성에서의 인지적 구성요소인 확산성, 유창성, 논리성, 유연성, 독창성과 정의적 구성요소에 해당하는 적극성, 독자성, 집중성, 정밀성 등이 어떻게 나타나고 있는가를 살펴본다. 또한 그렇게 함으로써 각 구성요소의 의미와 특성을 규명하고자 하며, 나아가 이들 구성요소를 판별할 수 있는 방안에 대한 기초 자료를 제공하고자 한다.

  • PDF