• 제목/요약/키워드: 창의적 역량

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Analysis of the Educational Effect of Creative Storytelling Textbooks Incorporating International Baccalaureate (국제 바칼로레아를 접목한 창의적 스토리텔링 교재 교육 효과 분석)

  • Choi, Eunsun;Park, Namje
    • Journal of the Korea Convergence Society
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    • v.12 no.1
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    • pp.143-151
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    • 2021
  • In the era of the Fourth Industrial Revolution, where the importance of cutting-edge technology and software is highlighted, there is a growing need for education to think deeply about humans and the future and foster creative human beings who can contribute to the whole of humanity. This paper proposes a plan to introduce core competencies and evaluations analyzed according to international Baccalaureate orientation so that it can be applied to education using creative storytelling applied to the 『Creative storytelling class that is easy even by yourself』 textbook developed by the Science and Technology in Society Research Center at Jeju University. Furthermore, the proposed core competencies, evaluation criteria, and their measures were applied flexibly to existing classes by incorporating IBs to expand utilization opportunities. I hope this paper will help open up positive possibilities for introducing domestic IBs, and further fostering internationally recognized creative convergence talent.

Effect of the Smartphone Usage by Elementary Schoolers on Their Creative Personality (초등학생의 스마트폰 사용실태가 창의적 인성에 미치는 영향)

  • Park, Sunju
    • Journal of The Korean Association of Information Education
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    • v.18 no.4
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    • pp.567-574
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    • 2014
  • This paper is about an analysis of the result of the survey which is how the use of smartphone affects the creative personality, focused on 4th and 6th grade in Elementary school, by smartphone addiction self-diagnosis and creative personality test. As a result of the analysis, 6th graders were influenced by their possession of smartphone and the degree of one's smartphone addiction on their creative personality. However, the usage period of smartphone did not turn out to affect their creative personality. In addition, none of the factors above, related to students' smartphone usage, influenced the creative personality of 4th graders. Particularly, there was a negative correlation between the level of students' smartphone addiction and the creative personality and it was found that whether the students own a smartphone or not played a crucial role in creative personality rather than the usage period of smartphone. Therefore, students should be properly educated how to use smartphone appropriately and to prevent them from smartphone addiction in order to improve creative personality which is one of the core competences in 21st century.

The Relationship Between Entrepreneurial Competency and Entrepreneurial Intention of SME Workers: Focusing on the Mediating Effect of Start-Up Efficacy and Start-Up Mentor (중소기업 종사자의 창업역량과 창업의도 간의 영향 관계: 창업효능감과 창업멘토링의 매개효과 중심으로)

  • Oun Ju Lee
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.18 no.6
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    • pp.201-214
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    • 2023
  • This study attempted to analyze the impact of individual entrepreneurial capabilities on entrepreneurial intention targeting small and medium-sized business employees, and sought to confirm the mediating effect of entrepreneurial efficacy and entrepreneurial mentoring between entrepreneurial capabilities and entrepreneurial intention. The sub-variables of entrepreneurship competency were analyzed separately into creativity, problem solving, communication, and marketing. 368 questionnaires collected from employees at small and medium-sized manufacturing companies located across the country were used for empirical analysis. A parallel dual mediation model with no causal relationship between parameters was used for empirical analysis using SPSS v26.0 and PROCESS macro v4.2. As a result of the analysis, first, among the start-up competencies, creativity, communication, and marketing were confirmed to have a significant positive (+) effect on start-up efficacy. Second, among the start-up competencies, creativity, communication, and marketing were tested to have a significant positive influence on start-up mentoring. Third, both startup efficacy and startup mentoring were found to have a significant positive influence on startup intention. Fourth, among start-up capabilities, creativity and marketing were confirmed to have a significant positive (+) effect on start-up intention. Fifth, startup efficacy and startup mentoring were found to have a mediating effect on startup intention except for problem solving among startup competencies. As a result, it was confirmed that in order to strengthen the intention to start a business among small and medium-sized business employees, start-up efficacy and start-up mentoring are important factors, and that marketing and creativity have an important influence among individual start-up capabilities, so education and prior preparation for these are necessary. As follow-up research, it will be necessary to apply multivariate models, analyze time series data, research considering external environmental factors, and test the difference between start-up capabilities and performance considering detailed population characteristics.

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The Effects of Early Childhood Teachers' Empowerment on Play Support Competency: Mediating Effects of Teaching Creativity (유아교사의 임파워먼트가 놀이지원역량에 미치는 영향: 교수창의성의 매개효과)

  • Min Kyoung Lee;Sang Lim Kim
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.5
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    • pp.53-60
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    • 2024
  • The purpose of the study was to examine the effects of early childhood teachers' empowerment on play support competency, mediated by teaching creativity. The subjects of this study were 173 early childhood teachers working in kindergartens and childcare centers in the metropolitan area, and the main variables were measured through questionnaires. To investigate the research questions, correlation analysis using Pearson's correlation coefficient, regression analysis, and mediation effect verification were conducted using SPSS 28.0 and PROCESS macro 4.2 programs. The results are as follows. First, higher levels of early childhood teachers' empowerment and teaching creativity were associated with higher level of play support competency. Second, it was revealed that early childhood teachers' empowerment influences play support competency through the mediation of teaching creativity. This suggests that when early childhood teachers perceive their level of empowerment to be high, it positively impacts their level of teaching creativity, thereby enhancing their play support competency. Based on the results, we suggest that empowerment and instructional creativity are crucial factors in strengthening early childhood teachers' play support competency, which is essential for implementing a play-based early childhood curriculum.

Research on applicability of Teaching-Learning Methods for Creative Problem Solving to a course in University (창의적 문제해결 교수학습법의 대학수업에의 적용가능성에 관한 연구)

  • Park, Choul-Soo;Park, Su-Hong;Jeong, Sun-Young
    • Journal of Engineering Education Research
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    • v.13 no.1
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    • pp.23-37
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    • 2010
  • The purpose of this study is to explore applicability of teaching-learning methods for creative problem solving which was designed to improve students' creative thinking and problem solving competencies. Methodology is literature review and focus group interview. The students who attended the elective course 'creative women and science' was participated during 15 weeks. Through this teaching-learning methods, students were fully aware of learning methods for creative problem solving, sought for problems, clarified problems, found solutions through discussions, and continuously examined ideas by receiving feedbacks. They could deduce creative new solutions to solve encountered problems regarding team dynamics and apply it in real situation. As the results of applying teaching-learning methods for creative problem solving to a course in University, it had the advantages of enhancing students' competencies in analyzing problems and applying derived solutions in actual field.

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Importance of School Art Education & Alterative (학교미술교육의 중요성 인식과 대안)

  • Jin, Jung-Sik
    • The Journal of the Korea Contents Association
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    • v.12 no.12
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    • pp.510-516
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    • 2012
  • Recently, along with mechanization, automation, modernization of industry, because of decrease in the conventional job that provide labor and receive wages, the industrial society that require production workers have become overcrowded. accordingly, the unemployeds are increasing. in the future, in preparation for IT, content industry that stand on the basis of knowledge industry, we have to develop competitive IT, content industry based on creativity. in the center of the progress, art education holds a special place. However, recent our education is so concentrated in college entrance examination that art education is losing its footing. this paper try to search the basis of creativity for future industry in the art education, emphasize the importance and invigoration of school art education. by the increase of artistic sensitivity that can be attained through art education, we can promote the whole man that can be creative, change one's way of thinking and develop the ability of carving one's way and leading future society. Therefore, we need future education that can promote the whole man that can be creative, change one's way of thinking through revitalized art education.

Development of Learner-centered Hybrid Project Learning Program (학생주도 창의융합 프로젝트 교육 모델 개발)

  • Shin, Sun-Kyung
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.4 no.2
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    • pp.53-59
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    • 2012
  • This article reviews the current issues of engineering education: engineering creativity, R&D 3.0 and Education 3.0 and comfirms need of refining quality of engineering education through learner-centered hybrid project learning. this article suggests the Global engineering project(GEP) program as an ideal hybrid project learning model that develop student's creativity and convergence capability. GEP program is learnner-centered interdisciplinary program that whole processes are managed by interdisciplinary students team aiming to global engineers who are globally competent and locally relevant so that they can function effectively in any country by local activity in developing country. The program consist of four main parts: 1)pre activity, 2)local activity from abroad, 3)design and producing prototype and 4)participating in the design contest or academic conference with the products. As a result, students' global competence, teamwork skill and capability of creative problem solving are remarkably improved.

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Triple Helix Model evolution perspective through human capital policies in the process of industrialization era (산업화과정 인력양성 정책을 통해 본 Triple Helix Model의 진화)

  • Junghee Han
    • Journal of Technology Innovation
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    • v.31 no.2
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    • pp.29-58
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    • 2023
  • The knowledge and technological competitiveness produced by universities determines a country's scientific technology and industrial competitiveness. The aim of this study is to find the evolution of Triple Helix Model (THM) by analyzing cases of technological catching-up and nurturing the human capital policies during Korea industrialization era, from 1960 to 2020. To fulfill the aims, this study utilized qualitative methodologies. In this study not only the process of acquiring technologies and core technologies but also the system for nurturing the human capital focused on scientific and engineers was analyzed. In addition characteristics of each ear of Triple Helix Model (THM) were examined. From the results, this study suggests Triple Helix Syncro-Scenario (THSS) which is the compelling innovation model, based on scenario, combined the personal experiences various critical thoughts and problems with enterprises and government for creating the incessment innovations.

An exploratory study on the factors of creative problem-solving ability (창의적 문제해결력의 요인에 관한 탐색적 연구)

  • Yoo, Sang-Mi;Kim, Hyoungbum
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.21 no.3
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    • pp.193-200
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    • 2021
  • This study was conducted to explore factors for evaluating creative problem-solving ability and to identify measurement items. After reviewing the previous study, a questionnaire was conducted, and from that, 7 factors and 26 preliminary questions were obtained. Regarding the creative problem-solving ability, problem-discovery ability, idea generation ability, idea evaluation ability, and idea execution ability were confirmed in the problem-solving process. In addition, the factors of interaction ability between problem solving practitioners and creative efficacy of problem solving practitioners were explored. Finally, in the above results, metaphors and figurative cognitive thinking ability and evaluation items for creative problem-solving ability of HTE creative education model were presented. Through subsequent studies, we hope to serve as the groundwork of the evaluation model of HTE creative education.

Basic Study for Developing Media Competency Model (미디어역량 모델개발을 위한 기초 연구)

  • Lee, Chan;Park, Yo-Song;Yi, Byung-Jun;Choi, Young-Jun
    • Korean Journal of Culture and Arts Education Studies
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    • v.6 no.3
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    • pp.21-37
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    • 2011
  • The purpose of this study was to discuss the cultural competency model which can be applied for all the fields in one's life and to develop the cultural competency of media part for school education, lifelong education, and corporate education. To achieve this purpose, the cultural competency model of media part was developed through literature review, panel workshop with high-performers of media part, and experts verification. In the result of this study, core performance of media part was identified. They were improvement of work efficiency, possibility of creative design, change of media context, increase of understanding and participation to social culture, improvement of relationship skill, increase of chance of self-examination, and self-satisfaction. It was 62 that The cultural competencies which were needed to achieve these core performance, then, finally the definition and standard of behaviors of each competencies were drawn and the cultural competency model was proposed.