• Title/Summary/Keyword: 창의성 태도

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Mediation effects of early childhood teachers' instructional creativity on the structural relationship between early childhood teachers' science teaching efficacy and children's scientific attitude (유아교사의 과학교수효능감과 유아의 과학적 태도의 구조적 관계에서 유아교사 창의성의 매개효과)

  • Lee, Yu Hee;Jeon, Hong-Ju
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.7
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    • pp.125-132
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    • 2018
  • The purpose of this study is to examined the relationship between child care teachers' science teaching efficacy and children's scientific attitude. Then, using the instructional creativity as a parameter to increase the quality of teacher-children interaction, we examined how the teacher-children relationship changed. In this study, 303 child care center teachers in Suwon, Gyeeonggi were surveyed. To analyze the data, structural equation modeling and Sobel-test were performed using SPSS 23.0 and AMOS 23.0. The analysis results showed that child care center teachers' science teaching efficacy had positive effects on the teachers' creativity and the children's scientific attitude. Furthermore, the creativity of child care center teachers had a positive effect on children's scientific attitude. The result of the Sobel-test revealed that child care center teachers's creativity played a mediating role between teachers' science teaching efficacy and children's scientific attitude and acted as a key variable in promoting children's scientific attitude. In conclusion, it has been identified that the creativity of the infant teacher's teaching is an important change that has a positive effect on the child's scientific attitude. Therefore, if education is provided to enhance the creativity of the professor when the infant teacher is working as a science professor at the same time, it can contribute to the quality of the child's scientific attitude.

A Study of mathematically gifted elementary students' creativity on dimension based geometry exploring program (차원을 주제로 한 기하탐구프로그램을 통한 초등수학영재학생들의 창의성)

  • Choi, Sung Taek;Lee, Kwang-Ho
    • Education of Primary School Mathematics
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    • v.18 no.1
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    • pp.17-30
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    • 2015
  • The purpose of this study is to identify how developed program influence students' creativity by analyzing creative thinking and creative attitude which is appeared when mathematically gifted students get the program expected to improve their creativity. For the study, the 'dimension based geometry exploring program' was developed that consist of twelve lessons. The main idea of it, is implication of the novel . Through a pre and post-test, students's creativity were measured and compared. The results show significant changes on the scores of creative thinking skills and creative attitudes. As the result, mathematically gifted students' creative thinking skills and creative attitudes were improved by applying the of dimension based geometry exploring program.

A Study on the Effect of playing Number Puzzle to Develop Mathematical Creativity and Creative Attitude in Mathematics for 6th Grader (숫자퍼즐 활동이 초등학교 6학년 학생들의 수학적 창의성과 수학에서의 창의적 태도에 미치는 영향)

  • Baek, Tae Jin;Lee, Kwangho
    • Education of Primary School Mathematics
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    • v.21 no.2
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    • pp.93-109
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    • 2018
  • The purpose of this study is to develop the number puzzle program and the mathematical creativity test and to analyze the effects of the mathematical creativity and the creative attitude in mathematics. To accomplish this aim, the six-grade students elementary school of thirty-six participated and this students participated Magic square, Sudoku, KenKen Puzzle activities in to the morning activity time for 30 minutes every morning and the pre-test of before activity and the post-test of after activity were collected. The number puzzle activity helps improve the mathematical creativity and the creative attitude in mathematics of the elementary school students and improve the mathematical creativity of for female students rather than for male students.

PBSL(Project based Self Learning) for Pre-production of Game·Animation·Visual Images (게임·애니메이션·영상 기획 프로젝트 수업을 위한 PBSL(Project based Self Learning))

  • Lee, Hyun-Seok
    • Journal of Digital Convergence
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    • v.17 no.11
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    • pp.467-474
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    • 2019
  • Key areas of digital contents, the games and animation industries are increasingly expanding. Therefore, training of a specialized workforce is required in accordance with these enterprises' growing demand. Education in the field of games and animation lies in cultivating talents with creative thinking, collaboration, and problem-solving skills. Thus, this paper aims to propose a PBSL teaching model for creative convergent talent through game and animation projects. The study will focus on the characteristics of creative convergence talents, project teaching, and related job competencies for game and animation education. Based on literature research, a 'Project Based Self Learning' instructional model is presented, in which creative thinking and collaboration competencies are explained in a way they can be performed by the learner. As a case study, D University's class was applied with PBSL. A survey showed that the autonomy aspects were higher than the creativity and convergence attitudes, indicating that the students improved their autonomy and motivation. However, the team composition needs further supplementation.

The Effect of STEAM Education Program using Movies on the Creative Personality, Creative Problem-solving Ability and Scientific Attitude of Elementary Scientific Gifted (영화를 활용한 융합인재교육 프로그램이 초등과학영재의 창의적 인성, 창의적 문제해결력 및 과학적 태도에 미치는 영향)

  • Kim, Ji-Hwan;Bang, Mi Sun;Bae, Sung Chur;Hong, Yeon Sook;Choi, Jong Gyung;Lee, Na Ri;Seo, Seung Gab;Bae, Jinho;Lee, Yong-Seob;Lee, Hyeong Cheol;So, Keum-Hyun
    • Journal of Science Education
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    • v.38 no.1
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    • pp.120-132
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    • 2014
  • This research aimed at developing STEAM Program with the medium of films for scientific talents in elementary schools and examining its influence on the problem solving ability, creative personality, and scientific attitude. The results were as follows: First, the STEAM program using movies was proved to be effective in forming creative personality, and a significant difference was found especially in the areas of patience/obsession, self conviction, sense of humor, curiosity, imagination, openness, adventurous spirit, and spirit of independence(p<.05). Second, the STEAM program using movies was found to be a successful way to improve their problem solving ability, and in particular, the difference was significant in the areas of planning an experiment and creative problem solving ability(p<.05). Third, the program was also found to be effective for the enhancement in their scientific attitude, and the difference, particularly in the areas of curiosity, openness, criticism, cooperation, spontaneity, patience, creativity and scientific attitude, was significant(p<.05). The study results above indicated that the STEAM program using movies was an efficacious way in forming creative personality, and enhancing creative problem solving ability and scientific attitude.

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The Effect of Climbing Learning Method on Mathematical Creativity and Attitude toward Mathematical Creativity (수학적 창의성과 태도 및 학업에 미치는 등산학습법의 적용과 효과)

  • Lee, Dong-Hee;Kim, Pan-Soo
    • Journal of Elementary Mathematics Education in Korea
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    • v.14 no.1
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    • pp.23-41
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    • 2010
  • This research applies the climbing learning method that, a Japanese professor, Saito Noboru established and practiced, to fourth and sixth graders in an elementary school in order to analyze its effect on mathematical creativity, attitude toward mathematical creativity, so called CAS(Creative Attitude Scale) and academic achievement of the subject. The goal is to explore methods that can enhance students' mathematical creativity. To address these tasks, the research developed a teaching-learning scheme and learning structure chart that applies the climbing learning method. Next, the research organized two homogeneous groups among 124 students in fourth and sixth grades in S elementary school, located in the city of Busan. The experiment group went through classes that applied climbing learning method, while the control group received regular teaching. The following describes the research findings. After the experiment, the research conducted t-test for the independent sample based on the test result in terms of mathematical creativity, CAS and academic achievement of the subject. For mathematical creativity, all four constructing factor showed statistically significant differences at significance level of 5%. For CAS, statistically significant difference was revealed at significance level of 0.1%. However, in regard to a test of academic achievement for fourth and sixth graders, statistically significant difference was not detected at significance level of 5% even though the average score of the students in the experiment group was higher by 6 points. The research drew the following conclusion. Firstly, classes that apply climbing learning method can be more effective than regular classes in enhancing mathematical creativity of elementary school students. Secondly, the climbing learning method has positive impact on inclination for mathematical creativity of elementary school students. The research suggests that the climbing learning method can be an effective teaching-learning tool to improve students' mathematical creativity and inclination for mathematical creativity.

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Relations Among Openness to Experience, Maternal Attitude, and Subjective Well-being of Children: Mediating Effect of Creativity (아동의 개방성, 양육태도 및 주관적 안녕감 간의 관계: 창의성의 매개효과)

  • Jung, So Yeun;Kim, Geunyoung
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.3
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    • pp.1375-1381
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    • 2014
  • The purpose of the present study was to test the mediating effect of children's creativity on the relationship among the openness to experience(OE) trait, maternal parenting behaviors, and their subjective well-being. 248 children attending elementary schools in the rural areas of Korea and their mothers were recruited. Results indicated that creativity partially mediated the relations between children's OE and their subjective well-being. However, creativity did not mediate the relations between maternal parenting behaviors and children's subjective well-being. Results of the present study suggest that the OE may influence children's adjustment through creativity. It is also implied that there may be no optimal parenting style which unconditionally promotes children's creativity.

A Study on the Factors of Mathematical Creativity and Teaching and Learning Models to Enhance Mathematical Creativity (수학적 창의성의 요소와 창의성 개발을 위한 수업 모델 탐색)

  • Lee, Dae-Hyun
    • Journal of Elementary Mathematics Education in Korea
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    • v.16 no.1
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    • pp.39-61
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    • 2012
  • Mathematical creativity is essential in school mathematics and mathematics curriculum and ensures the growth of mathematical ability. Therefore mathematics educators try to develop students' creativity via mathematics education for a long time. In special, 2011 revised mathematics curriculum emphasizes mathematical creativity. Yet, it may seem like a vague characterization of mathematical creativity. Furthermore, it is needed to develop the methods for developing the mathematical creativity. So, the goal of this paper is to search for teaching and learning models for developing the mathematical creativity. For this, I discuss about issues of mathematical creativity and extract the factors of mathematical creativity. The factors of mathematical creativity are divided into cognitive factors, affective factors and attitude factors that become the factors of development of mathematical creativity in the mathematical instruction. And I develop 8-teaching and learning models for development of mathematical creativity based on the characters of mathematics and the most recent theories of mathematics education. These models make it crucial for students to develop the mathematical creativity and create the new mathematics in the future.

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The Effects of 'Airplane' Science Program for the Gifted Elementary Students' Self-Directed Learning Attitude, Attitude toward Laboratory Work and Creative Personality ('비행기' 주제의 과학영재프로그램이 초등영재의 자기주도적 학습 태도, 실험활동에 대한 태도, 창의적 성향에 미치는 영향)

  • Kim, Geum-Hwa;Park, Gi-Su;Yoo, Mi-Hyun
    • Journal of Science Education
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    • v.38 no.2
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    • pp.415-429
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    • 2014
  • The purpose of this study was to develop the 'airplane' science program based on Renzulli's Enrichment Triad Model for the gifted elementary students and investigate the effects of the program on attitude toward self-directed learning attitude, attitude toward laboratory work, and creative personality. Participants were 37 gifted students of local elementary school gifted classrooms. The results of this study were as follows: First, self-directed learning attitude was improved significantly including all sub-areas. Second, the attitude toward laboratory work was improved significantly including all sub-areas. Third, creative personality was improved significantly including all sub-areas. Finally, students' satisfaction about program had an average of 4.52 out of 5 points. Boys showed higher satisfaction on 'program management' and 'teacher's activities' than girls.

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Development and Application of STEAM Education Program by Producing UCC - 2nd Graders in Elementary School - (UCC 제작을 통한 STEAM 교육 프로그램 개발 및 적용 - 초등학교 2학년을 대상으로 -)

  • Kim, Yeo-Jin;Yang, Young-Hoon;Kim, Jong-Hoon
    • Journal of The Korean Association of Information Education
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    • v.17 no.3
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    • pp.339-346
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    • 2013
  • For this study, we searched recent trend of STEAM education and developed 'STEAM education program by producing UCC'. We developed and applied this program which is designed for 'wise of life' of 2nd graders in elementary school for the real class. As a result, the creativity index of the students who went through the researched program increased with meaningful difference compared to that of sample population. And positive response increased in both of interest and attitude among affective region related to science. The result of this study shows that 'STEAM education program by producing UC' can bring positive change for the expansion of creativities and scientific attitude.