• Title/Summary/Keyword: 참여자 상호작용

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The causal relationship between exercise satisfaction and exercise continuity in the interaction of Pilates instructors and participants (필라테스 지도자와 참여자의 상호작용성이 운동만족 및 운동지속 간의 인과 관계)

  • Kim, Ji-Sun
    • Journal of the Korean Applied Science and Technology
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    • v.39 no.2
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    • pp.324-334
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    • 2022
  • In this study, to analyze the relationship between exercise satisfaction and exercise continuity that occurs in the interaction between leaders and participants, non-probability sampling was performed on 232 individuals from January 17 to March 9, 2022, and a structural model of 187 effective samples was used. applied and analyzed. First, the reliability and intimacy of Pilates leader-participants were found to have a significant effect on exercise satisfaction. Second, significant results were derived between Pilates exercise satisfaction and exercise continuity. Third, Pilates reliability was found to have a significant effect on exercise continuity, but intimacy was partially adopted as not having a significant effect on exercise continuity. However, the indirect effect between the mediating effects of exercise satisfaction can be seen to be statistically significant, and it can be predicted that Pilates causes positive behavior in exercise satisfaction and further reduces avoidance or indirectly affects other exercises. In addition, these performances are considered to have an impact on business performance as well as mutual relationships.

Entity-centered Concurrency Control Scheme for Collaborative Virtual Environments (분산 협동 환경을 위한 객체 중심 동시성 제어 기법)

  • 양정화;이동만
    • Proceedings of the Korean Information Science Society Conference
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    • 1999.10c
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    • pp.224-226
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    • 1999
  • 대규모 분산 협동 환경에서 다수의 참여자에게 상호 작용 성능을 지원해 주기 위한 확장성 있는 예측 기반 동시성 제어 방법을 제안한다. 예측 기반 동시성 제어는 낙관적 (optimistic) 방법과 같이 참여자들에게 실시간 상호 작용 성능을 제공하고, 비관적 pessimistic) 방법과 같이 잠금(lock)이 부인될 경우가 복구가 필요없다. 본 논문에서는 소유자 예측을 위하여 객체 기반 다중 전송 그룹을 개발했다. 관심있는 객체 주변에 있는 사용자들만 그 객체 다중전송 그룹에 할당된 주소에 참여함으로써 소유권 예측을 위한 소유권 요청을 할 수 있다. 이 방식에서는 소유자는 가상 영역내의 모든 사용자 대신 이 다중 전송 그룹에 참여하고 있는 사용자로부터만 메시지를 받으므로 소유자가 받는 메시지 수는 현저히 감소되어 소유자는 요청 처리 시간이 줄어들고 따라서 보다 더 정확한 예측을 할 수 있다. 분석을 통하여 제안된 동시성 제어 방식이 대규모 가상 환경에서 갖는 효율성과 확장성을 증명한다.

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An Interaction Model for Virtual Objects (가상객체 간의 상호작용 모델)

  • Ko, Myeong-Cheol;Kim, Taek-Soo;Oh, Tac-Cheol;Choy, Yoon-Chul;Koh, Kyun
    • Proceedings of the Korea Multimedia Society Conference
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    • 2000.11a
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    • pp.479-484
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    • 2000
  • 웹 기반 3차원 가상환경에서 내부 객체들간의 다양한 상호작용 기능은 가상환경이 제시하는 현실세계와의 유사성 및 참여자의 몰입감 정도를 판단하는 기준으로서 현재 좀 더 많은 연구가 필요한 분야이다. 특히 사용자를 대신하는 아바타의 다양한 행위표현과 관련하여 얼마나 이를 실세계의 개념에 가깝고 자연스럽게 지원하는지의 여부는 가상환경이 제공하는 사실감에 절대적인 영향을 데치게 된다. 본 논문에서는 아바타를 포함한 가상환경 내의 다양한 객체들을 그 특징에 따라 분류하고 이들간의 상호작용 및 행위의 유형물 정의한다. 또한 본 논문의 개념에 기반 한 가상환경시스템을 실제 구축하여 제안하는 상호작용모델에 대한 타당성을 검증한다.

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An Actor-Network Theory Approach to Korean Flower Auctions (화훼시장 경매에 대한 행위자-연결망 이론적 접근)

  • JIN, Bo-ra;KIM, Eun-sung
    • Journal of Science and Technology Studies
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    • v.19 no.2
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    • pp.1-40
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    • 2019
  • Built upon ethnographic method such as participant observation and in-depth interview, this study analyzes the material culture of electronic flower auctions at Yangjae Flower Market. From the viewpoint of Actor-Network Theory(ANT), this research examines how human actors like dealers and auctioneers interact with nonhuman actors such as market devices and these interactions form networks called "agencement." This research is focused on three main objectives: first, to study how the performance of auctions - i.e. the interactions between auctioneers and dealers - change in the wake of new market devices in the auctions; secondly, to look into what changes artifacts bring to the social relationships between auctioneers and dealers; lastly, to analyze the influence of new market devices on auction price in the market. The results of this research are as follows. First, the appearance of new market devices generates changes in the performance of auctions, which means the change of 'agencement' of flower auctions. Direct interactions between auctioneers and dealers turned into indirect interactions through new market devices. Moreover, the changes in the agencement brought changes to the identity of auctioneers and dealers. Secondly, the new agencement caused by the inflow of new market devices formed the trust between the devices and human actors, which gave rise to the trust in electronic auction and in counterpart actors as well. In addition, new market devices lowered direct interactions between auctioneers and dealers and thus made more equal relationships between the two than before. Lastly, market devices like trading screen reduced the leverage of auctioneers by providing dealers with bidding information previously possessed by auctioneers much openly and dealers were able to decide auction prices in more reasonable and dispassionate manner. Economic agency, power, trust, price, and information in the market is material and sensory.

Analysis on Learners' Satisfactions of Video Conferencing in Global Engineering Education (글로벌 공학교육의 원격화상강의에 대한 학습자 만족도 분석)

  • Lim, Cheol-Il;Kim, Hye-Kyung;Kim, Dong-Ho
    • Journal of Engineering Education Research
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    • v.15 no.4
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    • pp.66-75
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    • 2012
  • The purpose of this study is to analyze the learners' satisfactions of the video conferencing for global engineering education and provide the implications for effective video conferencing. This study analyzed the learners' satisfactions on their participation in the video conferencing. We conducted a questionnaire survey with 132 subjects who studied in the video conferencing universities, and performed interviews with 27 learners. The results include learners wanted to have more practical themes to satisfy their interests; faculty roles among domestic professors and abroad professors should be specified: distance learners should be guided to have diverse interactions among themselves. The implications are explored for the future study and video conferencing practices.

Distant Education for Improving of Learning′ Participation (상호작용과 수준별 학습을 지원하기 위한 원격교육 시스템)

  • 조혜숙;김숙연;장시웅
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2003.05a
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    • pp.477-480
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    • 2003
  • The development of distant education on the internet has undergone a great change. However, many of the educational ways force to students to acquire the technical skills by repeatedly practising the contents. These learning styles have certain advantages, for example, providing feedback without delay and constant learning, but they also have disadvantages. For instance, they reduce the motivation and interest level of the students. And if the students don't participate in class, they simply will not improve in their ability. This study provides a solution which will has an influence on the other classes. We can utilize self-learning, interactive and leveled studying with animation and teaching aids.

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A Study on the Application of Teaching Methods for Reinforcing SWP (SWP강화를 위한 교수법 적용에 관한 연구)

  • Cho, Woo-Hong;Choi, Dea-Hun;Byon, Kil-Hee;Yun, Kyoung-Mi
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.01a
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    • pp.123-124
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    • 2021
  • 본 연구의 목적은 SWP강화를 위한 교수법 개선 및 적용을 통해 교수자들 스스로 수업방식을 채택해보고 가지고 있는 경험과 노하우를 공유해 학습자 특성에 맞는 사회복지현장 실무형 수업방법을 적용하고 개선 방안을 모색하고자 하였다. 연구결과 첫째, 학습자 동기유발 적용 방안으로 복지현장의 유형별 사업 진행 모습 시청(유튜브 동영상), 사회복지현장의 실무자 초대 또는 인터뷰 영상, 복지현장에 진출한 선배와의 만남 등이 필요하다. 둘째, 학습자 참여 방안으로 복지현장에서 진행하는 행사 참여, 복지기관 홈페이지 또는 유튜브에 댓글(선플) 달기, 복지현장 탐방 또는 실무자와의 인터뷰 영상을 편집하여 제출하는 노력이 필요하다. 셋째, 상호작용 적용 방안으로 수업에 앞서 사회복지현장의 이야기를 다룬 기사, 에세이, 사진 등에 대한 소감으로 소통하는 방법과 SNS 토론(e-campus, 카카오톡 등)을 통해 복지현장에서 중요하게 다루어지는 이슈에 대한 토론 등 적용 방안이 필요하다.

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Implementation of Multi-user 3D Virtual Environment System on a local area network (다자참여형 3차원 가상환경 시스템 구현)

  • Kim, Lae-Hyun;Kim, Juh-Han;Ko, Heedong;Choe, ByungKyun
    • Journal of the Korea Computer Graphics Society
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    • v.3 no.1
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    • pp.29-36
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    • 1997
  • Most Virtual Reality Systems have been developed to support only a single user on a stand-alone system. With increasing availability of Internet, many people are taking strong interests in distributed Virtual Reality : the virtual environment is shared by many paticipants interacting over the network. To support sharing virtual environment and interactions on a network, we developed novel contributions to 3D world description and a network model. Interactive 3D world description is based on VRML, which is extended to support multi-user interactions. Then network model in our system consists of an architecture and a set of protocols for realizing a multi-user interactive shared 3D environment in IP multicast environment.

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The Influence of Urinary Incontinence and Depression in Elderly on the Quality of the Life (노인의 요실금과 우울증이 삶의 질에 미치는 영향)

  • Kim, Jihyun;Lee, Joongsuk;Nam, Beomwoo;Choi, Jin-Yong;Yang, Sang-Kuk;Yim, Hyeon Woo;Jo, Sun-jin;Jeong, Hyunsuk
    • Korean Journal of Psychosomatic Medicine
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    • v.25 no.2
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    • pp.129-135
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    • 2017
  • Objectives : Little is known about the influence of urinary incontinence and depression on individual's QOL(Quality of life). We aimed to clarify how the interaction between urinary incontinence and depression influences one's QOL. Methods : A total of 1262 patients were enrolled in this study from April, 2011 to July, 2011. We estimated the severity of depressive symptoms and QOL, using SGDS-K, EQ-5D. We also investigated the morbidity of urinary incontinence for each patient in person or by questionnaire. Comparisons of QOL between groups with or without depression, with or without urinary incontinence were established using t-test, ANOVA and Scheffe's post hoc analysis. The interaction between urinary incontinence and depression was analyzed by each domain of QOL, using multiple regression analysis. Results : Patients with depression and urinary incontinence showed significantly higher EQ-5D scores on every domain of QOL than other patients, which means significantly lower QOL. Patients with depression, no urinary incontinence reported lower QOL, especially in the domain of 'usual activity', 'anxiety' and 'visual analogue scale(VAS)', whereas those with urinary incontinence, no depression showed lower QOL in 'motility', 'usual activities' and 'pain' domain. Statistically significant interaction effects of two diseases were observed in the domain of 'VAS', 'self care' and 'anxiety'. Conclusions : Comorbidity of urinary incontinence and depression showed significantly lower QOL of patients, compared with urinary incontinence or depression respectively, which implies additive interaction effects of the two diseases. Optimal diagnosis and treatment of depression should be emphasized for patients with urinary incontinence.

A Study Evaluating a Program for the Interaction between Children in Institutional Care and their Original Families (시설아동과 원가족 상호작용 프로그램 평가 연구)

  • Kim, Sung-Chun;Chang, Hae-Lim
    • Journal of Digital Convergence
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    • v.15 no.7
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    • pp.91-96
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    • 2017
  • The purpose of this study is to evaluate the program for enhancing the interaction capacity between the child care institutions and the original family (associate) and propose a program suitable for the child care institutions. The program was conducted at two institution located in Seoul and Cheongju, and the process evaluation and outcome evaluation were conducted. First, the problems that appeared in the process evaluation were recruiting and maintaining participants. As a result of the satisfaction of each program, it was found that the satisfaction of the program sharing the various experiences or sharing the small daily life was high, and it was positive for the improvement of the relationship. Parents showed improvement in the post -test rather than the pre-test. Through qualitative assessment, positive evaluations were made in programs where the family participated in activities that could not be done together in the camp or everyday life, rather than just one-time activity programs.