• Title/Summary/Keyword: 참여여부

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The Policy of Industry-University Network Building and the Firm Networking: A Focus on the Daegu-Gyeongbuk Region (정부의 산.학.연 네트워크 형성 정책과 기업의 네트워킹 활동 - 대구.경북 지역을 중심으로 -)

  • Choi, Kyung-Hee
    • Journal of the Economic Geographical Society of Korea
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    • v.15 no.3
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    • pp.404-423
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    • 2012
  • This study is aimed at exploring the impact of the characteristics of the firms on firm's networking. We develop a framework theorizing firm's networking according to sales, size, research facility, the percentage of R&D staff to total employees, the percentage of R&D investment to total sales, the number of the certification, the intention of attending seminars, the experience of participating in the government subsidy program. The results of the analysis show that research capacity, openness to a variety of information source, the experience of participating in the government subsidy program are significant in determining the firm's networking. The government needs to encourage the firms to improve their research capacity, and to train the coordinators to help the firms get higher openness to a variety of information source, use the government subsidy program.

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The Effect of Puzzle System on Player's Level of Immersion and Engagement in Adventure Games (어드벤처 게임의 퍼즐 시스템이 플레이어의 게임 몰입과 참여도에 미치는 영향)

  • Lee, In-Sun
    • Journal of Korea Game Society
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    • v.8 no.4
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    • pp.17-27
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    • 2008
  • This study has made an in-depth analysis of the 'Puzzle System' which is a characteristic structural unit of the Adventure Game, and concentrates on the mechanism where the experience arouses in the player a 'desire (quasi-need) to finish' that leads to one's immersion and engagement in the game. In the course of conducting this study, documentary records were consulted and also this writer personally played video games to learn the component elements and fundamental characteristics of the Adventure Games and to experience how the player was immersed in the game. Thus, the Puzzle System in the Adventure Game was defined and an analysis was made of the structure and course of play where the puzzle part and the narrative part within the system organically interacted between them in the system. In order to confirm the formation and effects of 'desire to finish' shown in the hypothetic assumptions, two experiment-purpose game units were produced, one with dramatic cut scenes and the other without them, so that differences between them could be found. I also conducted an experiment to learn the generation and effect of the 'desire to finish' of the Puzzle elements by using different games with a varying degree of difficulty.

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Pricing an Outside Barrier Equity-Indexed Annuity with Flexible Monitoring Period (배리어 옵션이 내재된 지수연동형 보험상품의 가격결정)

  • Shin, Seung-Hee;Lee, Hang-Suck
    • Communications for Statistical Applications and Methods
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    • v.16 no.2
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    • pp.249-264
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    • 2009
  • Equity-indexed annuities(EIAs) provide their customers with the greater of either the return linked to the underlying index or the minimum guaranteed return. Insurance companies have developed EIAs to attract customers reluctant to buy traditional fixed annuities because of low returns and also reluctant to buy mutual funds for fear of the high volatility in the stock market. This paper proposes a new type of EIA embedded with an outside barrier option with flexible monitoring period in order to increase its participation rate. It also derives an explicit pricing formula for this proposed product, and discusses numerical examples to show relationships among participation rate, barrier level, index volatility and correlation.

The Effect of SNS Users' Use Motivations on Using SNS and Recognizing Characteristics of SNS Messages: Focused on the Comparison among 'Facebook', 'Twitter', 'Cyworld', and 'Me2day' (소셜네트워크서비스의 이용동기가 실제 이용과 메시지 특성 인식에 미치는 영향: '페이스북', '트위터', '싸이월드', '미투데이'의 비교를 중심으로)

  • Kim, Wi-Geun;Choi, Min-Jae
    • Korean journal of communication and information
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    • v.60
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    • pp.150-171
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    • 2012
  • According to the result of the online survey of SNS users, SNS users' use motivations consist of 'information', 'participation', and 'interaction'. SNS use motivations explain characteristics of an individual SNS very well. SNS users that aim to collect information use much more the SNS for communication like 'Twitter' and 'Me2day' than other SNS. SNS users that aim to participate in communication through SNS use much more 'Cyworld' that is joined by the most subscriber. And SNS users that aim to interact with other users use much more the SNS for network like 'Facebook' and 'Cyworld'. This tendency can also be seen in the use hours and access times of SNS by SNS use motivations. Meanwhile, the SNS Users that aim to collect information and interact with other users positively rate SNS messages. On the other hand, the SNS Users that aim to participate in communication through SNS negatively rate those. This confirms that SNS use motivations affect SNS users' recognition of SNS messages.

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Time Resource Transfers of Married Couples to Their Parents on Decision-Making Power (배우자간 의사결정력에 따른 노부모로의 시간자원 이전)

  • Yoon, Won-Ah
    • Journal of the Korean Home Economics Association
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    • v.48 no.4
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    • pp.83-102
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    • 2010
  • This paper investigates whether intra-household bargaining power affects couples' caregiving decisions during instances of competing parental demands for assistance. The primary focus is on examining how partners' bargaining power influences the relative allocation of time resources between parents and parents-in-law, assuming that children prefer to transfer caregiving resources toward their own parents over their parents-in-law. The findings in this study reject the bargaining theory that couple's parental care behavior results from a bargaining process between the husband and the wife. More specifically, the results did not clearly show that children prefer to transfer caregiving resources toward their own parents over their parents-in-law. Decision-making power, measured by final decision-making authority, also failed to affect the relative care transfers.

Performance Analysis of RSUs in Probability-Based Data Delivery Strategy for Energy-Constrained V2I Systems (제한된 에너지원을 갖는 V2I 시스템의 확률 기반의 데이터 전달 기법에서 RSU의 성능 분석)

  • Suh, Bongsue
    • The Journal of Korean Institute of Information Technology
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    • v.16 no.11
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    • pp.69-76
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    • 2018
  • As for V2I(Vehicle-to-Infrastructure) systems with energy-constrained RSUs(Road Side Units), the previous data delivery strategies have not considered the aspect of energy usage at RSUs. A new data delivery strategy has been proposed to determine the RSU's participation in data delivery based on the probability dependent on the RSU's remaining energy, and it showed the lower data delivery time than the previous approaches. In this paper, we propose methods to analyze the number of RSUs participating in data delivery and the variations of RSUs' energy value for the consecutive data deliveries. As a numerical result, compared with the previous strategy, the probability-based data delivery strategy shows the lower number of participating RSUs and the increased average energy value of all RSUs. In addition, from the analytical results, we propose considerations for the real implementations of the similar systems.

Improvement of Architectural Artworks System of Seoul Metropolitan Government and Gyeonggi Province: A Case Study (건축물 미술작품 제도 개선을 위한 서울시와 경기도 사례 연구)

  • Sohn, Youngok
    • Korean Association of Arts Management
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    • no.56
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    • pp.349-380
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    • 2020
  • The paper is to assess the recent changes in Architectural Artworks system in two regional districts, Seoul and Gyeonggi Province, and to propose policies for further improvement. We focused on four aspects: overall pass rate, top-ranked artists' pass rate, proportion of artists ever passed, genre proportion artworks. It is observed that quality of artworks has improved, market monopolization has been eased, and entry to the market has become more active. However, sculptures accounted for the majority. Public art is gradually changing from 'decorative art' to 'site-specific art', and seeking harmony between architecture and surrounding landscape. To keep pace with this new trend, more institutional efforts should be made: fund raising to induce artwork supplies; introducing life-span concept to secure removal and deformation of artwork; imposing artists' follow-up services; imposing penalties against poor management; and authorizing the committee to choose exhibition sites.

Analysis of Polarization in Software Private Education (소프트웨어 사교육의 양극화 현상 분석)

  • Lee, Jaeho;Shim, Jaekwoun
    • Journal of The Korean Association of Information Education
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    • v.25 no.6
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    • pp.871-878
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    • 2021
  • This study analyzed the polarization of software education by analyzing the relationship between the average monthly total private education expenditure, software education expenditure, and academic achievement. For this purpose, data were collected and analyzed by surveying 2,780 parents of elementary school children nationwide. The results of this study are as follows: First, there was a statistically significant difference in children's academic achievement depending on whether or not they participated in software education. Second, the higher the children's academic achievement, the higher the percentage of participation in software private education expenditure. Third, there was a significant positive correlation between total private education expenditure and software-related private education expenditure. Fourth, although not statistically significant, there was a positive correlation between software private education expenses and academic achievement. In this study, software education provided by public education is not sufficient. For this reason, participation in private education and the amount of expenditure are increasing, and there is a gap in improving the main competencies of students according to household income.

SCUBA Diving Buddy Selection Process by Instructors' Perception (지도자가 지각하는 스쿠버다이빙의 버디선택 결정과정)

  • Gwon, Heonsu;Lim, Bong-Woo
    • 한국체육학회지인문사회과학편
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    • v.55 no.6
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    • pp.551-560
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    • 2016
  • The purpose of this study was to explore how SCUBA diving instructors' perception on their divers affects the buddy selection process in SCUBA diving clubs. For the purpose of this study, 6 people who have more than 5 year experiences and have been working as instructor in scuba diving clubs were selected as research participants. The results are as follows. First, they perceived necessity of buddy selection through awareness of importance of buddy through education and through partner perception to overcome perceived danger. Second, when selecting a buddy, they established standards according to level whether they have a rescue diver license and secured standards through new sense of value. Third, buddy selection determinants were interaction between buddies, mutual trust and realization of buddy's role. As such, a SCUBA diver should select other buddy to perform pair diving and buddy is selected based on relationship such as mutual communication, mutual trust and belief. When they perform buddy's role comprehensively based on mutual relationship with buddy, continuous relationship as buddies can be built.

Analysis of Multi-level Effectiveness on Life Satisfaction in Old Age at KLIPS 2006 (2006년 고령화 패널조사에 나타난 노인의 삶의 만족도에 미치는 다차원적 영향 분석)

  • Hu, Sungho;Kim, Jongdae
    • 한국노년학
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    • v.31 no.2
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    • pp.407-418
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    • 2011
  • This study aim to examine effects of physical, psychological, social factors on elder's life satisfaction from KLIPS(Korea Labor & Institute Panel Study)'s data. Subjects were 4,032(men 1696, women 2336) aged 65 over. Physical factors include subjective physical health condition and ADL(Activities of daily living). Psychological factors include subjective emotional difficulty and depression(ces-d). Social factors include 7 meetings. Major findings in this study are follows. First, physical, psychological factors were a significant effects on elder's life satisfaction. But, in social factors, religious meeting, friendship meeting, leisure meeting, volunteer meeting were significant factors exclude reunion meeting, political meeting, etcetera meeting. Second, mediations of ADL, subjective emotional difficulties, and social participations were significant factors.