• Title/Summary/Keyword: 착용상황

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Building DB of 3D animation avatar for wearing of sensible inner-wear (감성 Inner-wear 착용을 위한 3D Avata Animation DB 구축)

  • Ahn ChanShik;Jung DongAm;Lee YoungSook;Kim SoonHyob
    • Proceedings of the Acoustical Society of Korea Conference
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    • autumn
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    • pp.67-70
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    • 2000
  • 본 연구는 현 Inner-Wear매장에서 판매되어지는 제품을 소비자가 선택할 수 있는 한계 즉, 시각적인 연에 국한된다는 것에 착안하여 현실이 아닌 가상공간에서의 구매. 즉 물리적 현실적 제약으로부터 현재 존재하지 않는 미래의 상황을 연출, 미리 볼 수 있도록 가상의 상황을 입체적으로 연출하여 Inner-Wear를 쉽게 착용하고 그 모습을 자유롭게 검색하여 볼 수 있도록 하고자 한다. 자신의 신체를 만들어 보고 자신이 구매하고자 하는 제품을 골라 가상공간에서 자신의 신체에 직접 입혀보며 자신의 신체에 얼마나 잘 맞는지 직접 확인해 보고 구매 할 수 있도록 하는데 있다. 이 시스템은 Web상에서 구동 할 수 있도록 구현되어 일반 소비자들이 어디서나 사이트에 접속하여 구매 할 수 있도록 할 것이다.

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초다시점(SMV) 3D 디스플레이의 소개

  • Kim, Seong-Gyu
    • Information and Communications Magazine
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    • v.31 no.2
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    • pp.37-43
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    • 2014
  • 현재 3D 디스플레이는 입체 영화의 흥행 성공으로 안경식 3DTV 및 3D 모니터 등으로 국내 디스플레이 대기업들이 세계적으로 선도하는 상황에 있다. 그러나 안경 착용의 불편함 그리고 눈의 피로현상 등의 문제로 진정한 3D 디스플레이의 대중적 상용화를 위한 기술 발전이 더 필요한 상황이다. 본 고에서는 이러한 핵심 문제점들을 최소화할 가능성을 갖는 초다시점 기술에 대하여 그 기술의 개념 및 발전과 현재 상황 그리고 핵심연구 주제 등에 대하여 기술한다.

Convergent Influence Effect on the High - Quality CPR of 119 Paramedics by Wearing Personal Protective Equipment by Level (구급대원의 수준별 개인용 보호구 착용에 따른 심폐소생술 품질에 미치는 융합적인 영향)

  • Shin, Dong-Min;Cho, Byung-Jun;Yang, Hyun-Mo;Jeon, Seong-Man;Han, Yong-Taek
    • Journal of the Korea Convergence Society
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    • v.11 no.4
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    • pp.71-78
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    • 2020
  • The purpose of this study is to investigate the effect of wearing clothes, Level B, and Level C PPE on normal CPR using mannequins. The paramedics who participated in this experiment were 20 paramedics with more than 5 years of experience in firefighting area C. It was found that chest compressions in the process that hand off time was 11.9 seconds in the uniform wearing group, 11.4 seconds in the level C PPE wearing group, and 13.1 seconds in the SCBA wearing group. In other words, wearing personal protective equipment prevents the movement of paramedics and uses compensatory movements, which may increase the difficulty of efficient first aid. If this situation persists, it may cause fatigue and damage to the body of paramedics. Rescue and paramedics should wear level personal protective equipment in case of emergencies and conduct rescue and CPR training.

The Desired Self-Images and the Fashion Product Unities of Male College Students according to Situation (남자대학생의 의복 착용상황별 추구이미지와 패션상품통일체)

  • Bae Hye-Jin;Chung Ihn-Hee
    • Journal of the Korean Society of Clothing and Textiles
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    • v.30 no.7 s.155
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    • pp.1135-1145
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    • 2006
  • The purpose of this study was to identify the desired seIf-images of male college students according to situations, and to construct fashion product unities bought by male college students for different situations. Empirical data were collected by self-administered questionnaires distributed to male students at 4 universities and 2 colleges in Daegu and Gyeongbuk area during June 2005, and 346 were analyzed, eliminating incomplete ones. Subjects were required to respond to 32 desired image words in 4 different situations respectively: school, meeting girlfriends, ceremonies, and exercises. As a result of factor analysis on desired self-image words, 5 factors were determined: refined image, sporty image, classic image, natural image and simple image. Based on the desired self-image factors, male college students were classified into 3 groups: selective image management group, passive image management group, and active Image management group. Fashion product unity of male college students for the school setting was consisted of round shirts, jeans, running shoes, bags and watches. Aloha shirts/knitted shirts/V-neck shirts, cotton pants/jeans/semi -formal pants, formal shoes/running shoes and watches were the fashion product unity for the setting of meeting girlfriends. For the setting of ceremonies, the fashion product unity included Y-shirts, formal dress, formal shoes, neckties and watches. And for the setting of exercises, the fashion product unity included cotton shirts, training suits, running shoes/jogging shoes/basketball shoes, armguard and caps.

A Study on AR-based Interface Technique for efficient UAV Operation using a See-through HMD (투시형 HMD를 이용한 효율적인 UAV 운용을 위한 증강현실 기반의 인터페이스 기법에 대한 연구)

  • Wan Joo Cho;Hyun Joon Chang;Yong Ho Moon
    • Journal of Aerospace System Engineering
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    • v.17 no.6
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    • pp.9-15
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    • 2023
  • In order to effectively prevent and respond to disasters, several techniques have been developed in which the pilot wearing a see-through Head Mounted Display (HMD) performs disaster-related rescue activities using images transmitted from an Unmanned Aerial Vehicle (UAV). However, these techniques have limitations in quickly determining and executing tasks appropriate to the on-site situation because the pilot cannot recognize the entire field in an integrated manner. In order to overcome these problems, we propose an AR based-interface technique that allows the rescuer wearing a see-through HMD to operate a UAV efficiently. Simulation results show that the proposed interface technique allows the rescuer wearing a see-through HMD to control the gimbal and flight of the UAV at a high speed based on finger gestures in a visibility situation.

Analysis of Adaptation for The first-time Progressive Lenses Glasses Wearers (누진렌즈 안경 처음 착용자의 적응도 분석)

  • Shim, Jun-Beom;Shim, Hyun-Seog
    • Journal of Korean Ophthalmic Optics Society
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    • v.16 no.2
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    • pp.117-122
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    • 2011
  • Purpose: This study analyzed the factors related to adaptation of people who wears progressive lenses glasses for the first time. Methods: 463 presbyopia (Aged 41~78) without any ocular diseases with the progressive lens glasses were prescribed from 2010 to 2011 at B clinic in the Gwangju city. Progressive lenses adaptation were analyzed according to gender, age, distance refractive state, presbyopic addition, progressive lens design, the old glasses, astigmatism type, and anisometropia etc. High, mid and low-adapted groups were categorized as the status of wearing progressive lenses glasses, re-wearing, occasionally wearing and failed to weraing, respectively. Results: Men showed significantly higher adaptation (p=0.02) than women. Presbyopic addition (p=0.05) and progressive lens design (p=0.02) were statistically significant. However, it was found that there was so statistical significance for the factors of age, distance refractive state, the old glasses, astigmatism type, and anisometropia. Conclusions: According to the results of this study, when progressive lenses were prescribed, we should consider for adaptation gender, presbyopic addition, and progressive lens design etc.

A Implementation of Face Recognition Algorithm for Automatic Teller Machine(ATM) Security System (현금인출기 보안 시스템을 위한 안면 인식 알고리즘 구현)

  • Kim, Se-Hoe;Oh, Hee-Kuck;Lee, Won-Joo
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2009.01a
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    • pp.429-432
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    • 2009
  • 최근 현금인출기의 설치가 증가하면서 그에 따른 범죄도 증가하는 추세이다. 현금인출기와 관련한 지능형 범죄가 증가하고 있지만 보안 시스템은 CCTV나 감시카메라를 이용하고 있어 취약한 면이 많다. 특히 감시 카메라는 실제 상황을 단순하게 녹화하는 가능만을 제공하기 때문에 모자나 마스크, 선글라스 등으로 안면을 가리고 현금인출기를 이용하면 범죄 사건 발생 후에 범인의 신원을 확인할 수 없는 문제점이 발생한다 따라서 본 논문에서는 효과적인 현금인출기 보안 시스템을 위한 안면 인식 알고리즘을 제안한다. 이 알고리즘은 현금인출기의 감시 카메라를 이용하여 사용자의 안면을 인식하고, 그 영상에서 장신구 착용 유무 판별함으로써 정상식인 얼굴과 비정상적인 얼굴을 구별한다. 성능평가에서는 정상적인 얼굴, 선글라스 착용 상태, 마스크 착용 상태, 선글라스와 마스크를 모두 작용한 상태에 대하여 안면 인식률을 비교 평가한다.

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Development of Wearable Assistance Suite for Interaction with Ubiquitous Environment (유비쿼터스 환경과 상호작용을 위한 착용형 도움 슈트 개발)

  • Seo, Yong-Ho;Han, Tae-Woo
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.9 no.5
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    • pp.93-99
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    • 2009
  • The wearable computer that can understand the context of human life and intelligently communicate with various electronic media in ubiquitous computing environment would be very useful as an assistant for humans. In this paper we introduce an intelligent wearable assistance suite. The proposed wearable suite can interact with both humans and electronic media in ubiquitous computing environment. The developed system can sense the interactive electronic media that a user wants to use and also communicate with it. By utilizing these interaction capabilities, it intermediates between each media and the user and offers a friendlier interface to the user who wears this system. We also show the usages of the proposed system by demonstrating its interaction with the interactive electronic media in ubiquitous computing environment.

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Embedded Mask Recognition System using YOLOv5 (YOLOv5를 이용한 임베디드 마스크 인식 시스템)

  • Ga-Won Yu;Eun-Sung Choi;Young-Jin Kang;Jeon, Young Jun;Jeong, Seok Chan
    • The Journal of Bigdata
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    • v.7 no.1
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    • pp.63-73
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    • 2022
  • COVID-19 has continued from 2020 to the present, and many social changes have occurred. Wearing a mask has become mandatory, and if you do not wear a mask, you cannot use public facilities or restaurants. For this reason, most public facility entrances are equipped with a mask recognition system to check whether a mask is worn. However, it is unclear whether people who cover their mouths with a scarf or who do not wear a mask properly can be identified. In this study, we proposed an embedded mask recognition system using YOLOv5. Unlike the existing mask recognition system, it was able to distinguish not only whether a mask was worn, but also whether a mask was worn in various exceptional situations, such as a person with a scarf or a person covering their mouth with their hands, and showed excellent performance when mounted on the Nvida Jetson Nano Board.

방독면 정화통의 방호원리

  • Kim, Byeong-Seop
    • Defense and Technology
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    • no.4 s.230
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    • pp.48-55
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    • 1998
  • 군용 활성탄은 모든 독성 작용제에 방호가 가능하도록 만들어져 있다. 따라서 각 개인은 어느 상황에서도 살수 있다는 확신을 가지고 규정에 따른 보호장비 착용을 숙달해야겠다. 그리고 지휘관은 충분한 보장력을 가진 보호장비에 대하여 지속적으로 교육시키고 만일의 사태에는 화학장교의 조언에 따라 그 교환시기 등을 적절히 판단하여 부대의 전투력을 보존해야 겠다

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