• Title/Summary/Keyword: 착시 효과

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The Visual Optical illusion effect study of Lip Make-up (입술 메이크업의 시각적 착시 효과 연구)

  • Ha, Sun-Ok;Cho, Koh-Mi
    • Journal of Fashion Business
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    • v.12 no.1
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    • pp.164-172
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    • 2008
  • A face is the place where individuals can first give their images visually. This chapter presents how 'Visual optical illusion' works in applying makeup and how to differentiate the direction, location and shape of Lip in the aspect of physiognomy. For this study, employed were five types of face shape produced by Photoshop program. The best-matched facial shape was examined through a questionnaire research after applying the optical illusion of Lip to the five types of face shape. The results were revealed to be identical to ones presented in make-up teaching materials. In conclusion, it was found that well-matched shape and size of Lip could make some changes in the facial impression, changing the face shape into oval shape. The facial line can be modified and supplemented by reshaping such facial parts as the Lip, producing well-balanced facial shape. Consequently, make-up was proved to be one of the methods which can be used to create social and psychological effect which can make a favorable facial impression and individuality, natural impression and image making depending on different purposes, taking advantage of optical illusion effect.

A Study on the Digital Motion-graphics for Facade Projection (Facade Projection의 디지털 영상 제작에 관한 연구)

  • Lim, Kyoung Hun
    • Proceedings of the Korea Contents Association Conference
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    • 2010.05a
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    • pp.508-510
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    • 2010
  • 디지털 기술의 발전은 디지털 미디어의 발달을 가져왔고 이는 곧 디지털 미디어의 다양한 영역 확장으로 이어졌다. 기존 미디어의 한계를 벗어난 다양한 시도들은 새로운 패러다임을 만들어 내며 하나의 미디어 영역을 구축해 나아가고 있다. 그런 영역 중에 하나인 Facade projection은 현실 공간이나 인위적 공간에 프로젝터로 이미지나 영상을 투영하여 공간의 디지털화, 가상현실, 착시와 같은 효과들을 만들어 내며 미디어 작품이나 상업적인 미디어로서의 가능성을 보여주고 있다. 본 연구는 Facade projection에 사용되어지는 디지털 이미지나 영상들이 어떤 방식으로 만들어지고 있는지 사례분석과 그 과정을 연구 분석하고자 한다.

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The properties and effects of the electrodeposited CdTe compound film on the porous silicon (다공질규소에 전착된 CdTe 화합물 박막의 특성과 효과)

  • 김영유;이춘우;류지욱;홍사용;박대규;육근철
    • Journal of the Korean Crystal Growth and Crystal Technology
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    • v.9 no.1
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    • pp.89-93
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    • 1999
  • The properties and effects of the electrodeposited CdTe compound film on the porous silicon. To find ways to achieve good mechanical contact on the nanostructure porous silicon layer while keeping the interface transparent, we tried to electrodeposit a CdTe compound film on the porous silicon surface. The CdTe compound film was fabricated with -2.3V vs. Ag/AgCl potential difference in the electrolyte solution containing 1M of $CdSO_4$and 1 mM of $TeO_4$. X-ray diffraction results confirmed the existence of CdTe compound film on the porous silicon surface. Auger depth profile showed that Cd and Te were uniformly distributed up to a 80 nm distance from the surface. The photoluminescence of the sample with a CdTe compound film was weaker in intensity than that without the film and the maximum wavelength was shifted to the higher energy. These results indicate that the contacting CdTe compound film was infiltrated to the nanostructure of porous silicon.

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Study on the Scanimation Expression Using Color Scheme (색상 배색을 이용한 Scanimation 표현방법 연구)

  • Lee, Yu-Seop;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.14 no.12
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    • pp.451-456
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    • 2016
  • Scanimation is utilized in various fields due to its simple and easy basic principle, whereas mostly it is expressed in gray scale, and the cases of expressing with color is rare. This research classified scanimation into form change of the images with no connectivity, continuous motion of the images with connectivity, and optical illusion with continuity along with visualization effect based on the advanced research and utilization case, and conducted a comparative analysis of scanimation per type applied with color scheme by color difference based on PCCS(Practical Color Co-ordinate System) system. Based on this research, the researcher intended to suggest various direction and expressive method of scanimation using color, expecting the research result could be a valuable reference for the researches utilizing scanimation, henceforth.

A Study on the color Illusion Effect of Clothing Design Line in Goethe Value (의복디자인 구성선에 따른 색채의 착시효과-괴테의 명도값을 중심으로-)

  • 박혜령;이춘계
    • Journal of the Korean Society of Costume
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    • v.24
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    • pp.205-216
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    • 1995
  • In this study, an experiment was made using the function of comfuter simulation as to whether the phenomenon of color optical il-lusion takes place also in clothing on the humanbody, three-dimensional space, through the case study of the color illusing of Goethe Value. One fat woman was slected as the exper-imental subject. She was made to wear the ex-perimental clothing, and then frontal picture was projected of in the experimental clothing, which was sacanned into the computer. For the sake of color illusion effect, construct 5 clothing design line and Yellow(9), Black(0), Red(6), Green(6). The basic design and the experimental de-sign were made one pair, and the pictures totalled 20 pictures. The extimating panel con-sist of 25 panellers and extimate factors of 9-point Scale. All the date from the experiment were analyzed by ANOVA and DUNCAN'S MUL-TIPLE RANGE. As a result, the experimental design all showed a significant optical illusion without C group in comparision with the basic design.

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A Study on Tuck Design in Modern Fashion (현대의상에 표현된 Tuck Design 연구)

  • 조진숙
    • The Research Journal of the Costume Culture
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    • v.12 no.1
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    • pp.12-27
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    • 2004
  • The Tuck, an important component of modem clothing design, was analyzed through various sources of literature comprised chiefly of domestic and imported fashion magazines from 2000 to 2003. The results were as follows: 1) The Tuck was organized in horizontal, perpendicular, oblique and radial directions. Application methods included repetition, gradation, radial arrangement, sequence and alternation of individual lines. 2) The Tuck was found in a variety of forms and uses. But due to structural characteristics, its function is more psychological and aesthetic than functional. The aesthetic properties of the Tuck included rhythm, optical illusion, abstraction, and material. The structural property of the Tuck occasionally substituted bust or waist darts. 3) The individuality and originality of the Tuck was used in unpredictable ways to give spatial ornamentality and emphasis on material. This enabled aesthetically unique designs to arise. To summarize, the Tuck, a component of clothing design as a formative art, was used in a variety of methods towards developing creative clothing design.

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블라인드 장착에 따른 실내 공기 순환 연구

  • Nam, Do-U;Hwang, Jae-Min
    • Proceeding of EDISON Challenge
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    • 2016.03a
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    • pp.625-627
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    • 2016
  • 본 논문은 EDISON CFD의 전처리기, eMEGA를 이용하여 격자를 생성하고, 2차원 정렬 격자 기반 비압축성 해석자를 이용하여 유동해석을 진행한 뒤 후처리기, eDAVA를 통해 유동선을 그려 블라인드 장착에 따른 실내 공기 순환에 대한 연구 내용을 담고 있다. 본 연구는 시중에 판매중인 사생활 보호용 블라인드를 포함, 여러 블라인드의 장착 여부에 따라 실내 내부 공기 순환의 양상을 확인하고 실제로 블라인드 장착 시 실내환기에 어떤 영향을 주는지 유동 선을 통해 확인해 보았다. 블라인드 미장착시, 실내 전체적으로 공기가 고루 순환되는 모습을 보였으며, 블라인드 장착 시 대체로 블라인드 형태에 따라 유동이 이동하는 것을 볼 수 있었다. 본 연구는 사생활 보호와 환기 효율성의 관점에서의 소비자 선택권에 영향을 미치는 효과를 가져 올 것으로 보인다.

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Avatar Application for Fashion Cyber Education - Focused on Optical Illusion of Design Elements according to Body Shapes - (패션 사이버 교육(敎育)을 위한 아바타 제작(製作)및 활용(活用) - 체형(體型)에 따른 디자인요소(要素)의 착시효과(錯視效果)를 중심(中心)으로 -)

  • Lim, Hyun-Jung;Park, Hye-Won
    • Journal of Fashion Business
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    • v.9 no.4
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    • pp.1-15
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    • 2005
  • Interesting education which utilizes cyber visual and audio multimedia effects, we regard it as a very effective education but those programs are not prepared yet. So, the purpose of this research is to provide a new direction for cyber fashion education with the use of avatars as the multimedia factor to increase student's interest and understanding. First, we investigated the present situation of fashion cyber education and the present avatar usage situation online, and also we searched literature and the internet to investigate the general theory of design. Second, we used Adobe photoshop 7.0 to make avatars, then, we used Macromedia Flash MX to design the avatar on our web site, and to make it look more realistic. According to the research results, cyber fashion education is usually used as marketing in certain areas, and for middle school, and high school students it is mainly used as text and lecture videos. When searching for fashion sites that use avatars, we found that most fashion shopping malls use them. Because avatars can give visual effects and also increase interest and fun, they can increase concentration and understanding and can be effective in fashion cyber education.

Visual Effect and 3D Clothing Air Volume in Manufactured Jacket Pattern for the Optical illusion of Obese Women in Middle Age (중년 비만 여성의 기존 재킷 패턴 특성에 따른 착시효과 및 공극량 분석)

  • Sohn, Boo-Hyun;Hong, Kyung-Hi
    • Journal of the Korean Society of Clothing and Textiles
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    • v.29 no.8 s.145
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    • pp.1114-1124
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    • 2005
  • The purpose of the paper is to find the elements of jacket pattern far the obese women who went to slenderize their shape by optical illusion. Representative four subjects participated in wear tests. Subjective evaluation of the visual appearance we collected and, at the same time, 3D clothing air volume was observed for the four types of experimental jackets. As results it was found that narrower shoulder width, back upper width, and front waist width resulted in slender look, however, back abdomen width and front shoulder length induced more slender appearance in waist area. The result of the distance between clothing and skin measured by 3D scanner clearly demonstrated the distribution of ease due to the elements of pattern, which is useful to find the pattern variables responsible for the slender appearance of the obese women.

Comparison of Slim Appearance for 2D Image and 3D Virtual Clothing Images Based on Stripe Arrangement (스트라이프 조건에 따른 2차원 이미지와 3차원 가상착의 이미지의 착용효과 비교)

  • Park, Soyoung;Lee, Yejin
    • Journal of the Korean Society of Clothing and Textiles
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    • v.46 no.2
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    • pp.321-330
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    • 2022
  • This study analyzed the difference between 2D image and 3D virtual clothing images based on stripe arrangement to obtain fundamental data for slim appearance. First, the slimming effect according to the three types of stripe ratio was examined. Subsequently, the slimming effects of seven types of one-piece dress designs according to the stripe location were analyzed. Subjective ranking was evaluated. The width items and radius of curvature were measured for the image's respective parts. Consequently, in 2D image and 3D virtual clothing images, the one with the narrowest stripe ratio was evaluated as the slimmest; however, the conditions for the slimming effect were different. In the seven one-piece dress designs, a difference was apparent in the ranking of the 2D image and 3D virtual clothing images. In the 3D virtual clothing image, arranging the stripes on the entire garment proved inefficient. The stripes were curved according to the curvature of the human body, creating an optical illusion that differed from that of the 2D image.