• Title/Summary/Keyword: 집단 로봇

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Usability Test of Serious Game Robot App for Hospitalized Children (입원 아동 환자를 위한 로봇용 기능성 게임 앱 사용성 평가)

  • Jin, Mei-Ling;Kim, Jeong-Eun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.2
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    • pp.228-234
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    • 2019
  • This study was conducted to evaluate the usability of serious-game apps for robots that are being developed for hospitals to add familiarity to hospital life for hospitalized patients. We conducted a usability test of 10 experts and 12 elementary school students with inpatient experience. The usability evaluation of the developed apps was based on the professional (MARS) evaluation tool and the user (uMARS) evaluation tool. The results of the usability test of the serious game robot app were $3.67{\pm}0.342$ for professionals and $3.68{\pm}0.592$ for children. The expert group obtained the highest score in the aesthetics category, and the user group obtained the highest score in the functionality category. In the subjective comments, the experts pointed out the game layout and the consistency of the style. According to the children, the methods were easy to learn, and the screen movement was mainly described. Both groups received low ratings in terms of engagement through participation. This study will provide useful reference material when the functional game app is actually installed in the robot and the usability test is conducted again after the results obtained in this study are considered.

A Study on Systematic Review of Learning with a Robot (로봇활용교육의 체계적 문헌고찰에 관한 연구)

  • Kim, Chul
    • Journal of The Korean Association of Information Education
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    • v.17 no.2
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    • pp.199-209
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    • 2013
  • The study is to review the effects of learning with a robot among regular courses of elementary and middle schools so that the research method of systematic review for papers from 2001 and 2013 was conducted. The database for review were KISS, DBpia, and E-article and it was searched with two options of 'robot & education' and 'learning with a robot'. Initially, 481 papers were searched; but finally 50 were selected after monitoring and extraction execution in line with protocol. Great volume of researches focused on academic skill such as a creativity, problem solving skills and as for research methods, Pretest-Posttest Control Group Design and t-test took the lion's share. As for educational effects, improvements of course interest, immersion, attitude, motivation, creativeness and problem solving skills were identified; but in some researches, insignificant research outcomes were reported. Based on analysis results, considerations for learning with a robot were suggested.

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The Effects of SW Education Using Robot on Computational thinking (로봇 활용 SW 교육이 초등학생의 컴퓨팅사고력에 미치는 효과)

  • Noh, Jiyae;Lee, Jeongmin
    • Journal of The Korean Association of Information Education
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    • v.21 no.3
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    • pp.285-296
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    • 2017
  • In this study, we conduct SW education using robot in elementary school, to examine the effects of SW education using robot on CT and gender differences. In order to achieve the purpose of this study, SW education using robot was conducted to 143 students in 5, 6 grade in GyeongGi. After collecting data, we examined mean difference using matched pair t-test and ANCOVA. The results of this study were as follows: The SW education using robot is associated with significant improvements in CT, however, computational concepts is not associated with significant improvement in high initial score sub sample. And CT is not associated with gender. This study was investigated effects of the SW education using robot and identify gender differences. And expanded the understanding of the SW education using robot.

The Design of a Mobile Robot Path Planning using a Clustering method (클러스터링 기법을 이용한 모바일 로봇 경로계획 알고리즘 설계)

  • Kang, Won-Seok;Kim, Jin-Wook;Kim, Young-Duk;An, Jin-Ung;Lee, Dong-Ha
    • Proceedings of the KIEE Conference
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    • 2008.10b
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    • pp.341-342
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    • 2008
  • GA(Genetic Algorithm)는 NP-Complete 도메인이나 NP-Hard 도메인 내의 문제들에 대해서 최적의 해를 찾기 위해서 많이 사용되어 지는 진화 컴퓨팅 방법 중 하나이다. 모바일 로봇 기술 중 경로계획은 NP-Complete 도메인 영역의 문제 중 하나로 이를 해결하기 위해서 Dijkstra 등의 그래프 이론을 이용한 연구가 많이 연구되었고 최근에는 GA등 진화 컴퓨팅 기법을 이용하여 최적의 경로를 찾는 연구가 많이 수행되고 있다. 그러나 모바일 로봇이 처리해야 될 공간 정보 크기가 증가함에 따라 기존 GA의 개체의 크기가 증가되어 게산 복잡도가 높아져 시간 지연등의 문제가 발생할 수 있다. 이는 모바일 로봇의 잠재적 오류로 발생될 수 있다. 공간 정보에는 동적이 장애물들이 예측 불허하게 나타 날 수 있는데 이것은 전역 경로 계획을 수립할 때 또한 반영되어야 된다. 본 논문에서는 k-means 클러스터링 기법을 이용하여 장애물 밀집도 및 거리 정보를 기반으로 공간정보를 k개의 군집 공간으로 재분류하여 이를 기반으로 N*M개의 그리드 개체 집단을 생성하여 최적 경로계획을 수립하는 GA를 제시한다.

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Design and Validation of Robot Curriculum in Education for the Gifted Elementary Students of Computer Science (초등정보과학영재를 위한 로봇교육과정의 설계 및 검증)

  • Lee, Jae-Ho;Nam, Gil-Hyun
    • Journal of Gifted/Talented Education
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    • v.19 no.3
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    • pp.669-695
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    • 2009
  • In the 21st century, there will be a robot revolution. Only several years ago, industrial robots were the mainstream in the robot market; however, diverse type of robots are currently entering into our daily lives for various purposes, and the robot that thinks and behaves very similarly to human will appear in the near future. However, there is a critical view about the robot period. This means that the robot revolution will change even the framework of our entire society and human life style, and it is necessary to have robot education. It is necessary to start robot education in the elementary school curriculum with a view to enhancing interest in basic science and scientific technology and cultivating creative talents who may adapt themselves to a robotic society. However, there is no systematic robot curriculum owing to insufficient perception of the need of robot education and the educational utilization of robots. Under these circumstances, robot education is largely dependent on education for students with special talents and aptitudes run by private organizations. This paper conducted the following research in order to develop a robot curriculum in education for the gifted elementary students of computer science. First, the paper identified problems by analyzing the robot curriculum from a micro perspective after selecting three organizations that are relatively well perceived out of private organizations that operate robot education for the gifted elementary students of computer science. Second, the paper developed a robot curriculum in education for the gifted elementary students of computer science based on the framework of a robot curriculum run by private sector. Third, the validity of the robot curriculum developed in this paper was verified by a professional group comprising mainly persons in charge of robot curriculum development at private sector and lecturers for robot education for the gifted elementary students of computer science.

The Prosodic Changes of Korean English Learners in Robot Assisted Learning (로봇보조언어교육을 통한 초등 영어 학습자의 운율 변화)

  • In, Jiyoung;Han, JeongHye
    • Journal of The Korean Association of Information Education
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    • v.20 no.4
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    • pp.323-332
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    • 2016
  • A robot's recognition and diagnosis of pronunciation and its speech are the most important interactions in RALL(Robot Assisted Language Learning). This study is to verify the effectiveness of robot TTS(Text to Sound) technology in assisting Korean English language learners to acquire a native-like accent by correcting the prosodic errors they commonly make. The child English language learners' F0 range and speaking rate in the 4th grade, a prosodic variable, will be measured and analyzed for any changes in accent. We compare whether robot with the currently available TTS technology appeared to be effective for the 4th graders and 1st graders who were not under the formal English learning with native speaker from the acoustic phonetic viewpoint. Two groups by repeating TTS of RALL responded to the speaking rate rather than F0 range.

A Study on Effectiveness of STEM Integration Education Using Educational Robot (교육용 로봇을 활용한 STEM 통합교육의 효과성 연구)

  • Song, Jeong-Beom;Shin, Soo-Bum;Lee, Tae-Wuk
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.6
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    • pp.81-89
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    • 2010
  • The purpose of this research is to verify the influence of STEM integrate education using educational robots on improvement of the level of attitude towards Mathematics. The following hypothesis was formulated in order to achieve this purpose: There will be a meaningful difference in the level of attitude towards Mathematics between elementary school students educated by STEM integrated education with robots and by the traditional method of teaching Mathematics. To prove this hypothesis, 56 of first grade students were tested under the nonequivalent control group in the pretest-posttest designs. As a result of the study, it is showed that STEM integrated education has a positive effect on promoting the level of elementary school students' attitude towards Mathematics. Therefore, we need the instructional activities which can combine the knowledge gained from a variety of curriculum with activities by using educational robots.

Analysis on ACO Algorithm for Searching Shortest Path (최단경로 탐색을 위한 ACO 알고리즘의 비교 분석)

  • Choi, Kyung-Mi;Park, Young-Ho
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.04a
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    • pp.1354-1356
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    • 2012
  • 최근 ITS(Intelligent Transportation Systems)의 개발과 함께 차량용 내비게이션의 사용이 급증하면서 경로탐색의 중요성이 더욱 가속화되고 있다. 현재 차량용 내비게이션은 멀티미디어 및 정보통신 기술의 결합과 함께 다양한 기능 및 정보를 사용자에게 제공하고 있으며 이러한 기능과 정보를 사용해서 목적지점까지의 최단경로를 탐색하는 것이 내비게이션 시스템의 핵심기능이다. 이러한 경로탐색 알고리즘은 교통시스템, 통신 네트워크, 운송 시스템은 물론 이동 로봇의 경로 설정 등 다양한 분야에 사용되고 있다. 개미 집단 최적화(Ant Colony Optimization, ACO) 알고리즘은 메타 휴리스틱 탐색 방법으로 그리디 탐색(Greedy Search)뿐만 아니라 긍정적 반응의 탐색을 사용한 모집단에 근거한 접근법으로 순환 판매원 문제(Traveling Salesman Problem, TSP)를 풀기 위해 처음으로 제안되었다. 본 논문에서는 개미 집단 최적화(ACO) 알고리즘이 기존의 경로 탐색 알고리즘으로 알려진 Dijkstra 보다 최단경로 탐색에 있어서 더 적합한 알고리즘이라는 것을 설명하고자 한다.

Visual SLAM using Local Bundle Optimization in Unstructured Seafloor Environment (국소 집단 최적화 기법을 적용한 비정형 해저면 환경에서의 비주얼 SLAM)

  • Hong, Seonghun;Kim, Jinwhan
    • The Journal of Korea Robotics Society
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    • v.9 no.4
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    • pp.197-205
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    • 2014
  • As computer vision algorithms are developed on a continuous basis, the visual information from vision sensors has been widely used in the context of simultaneous localization and mapping (SLAM), called visual SLAM, which utilizes relative motion information between images. This research addresses a visual SLAM framework for online localization and mapping in an unstructured seabed environment that can be applied to a low-cost unmanned underwater vehicle equipped with a single monocular camera as a major measurement sensor. Typically, an image motion model with a predefined dimensionality can be corrupted by errors due to the violation of the model assumptions, which may lead to performance degradation of the visual SLAM estimation. To deal with the erroneous image motion model, this study employs a local bundle optimization (LBO) scheme when a closed loop is detected. The results of comparison between visual SLAM estimation with LBO and the other case are presented to validate the effectiveness of the proposed methodology.

Schema Analysis on Co-Evolutionary Algorithm (공진화 알고리즘에 있어서 스키마 해석)

  • Kwee-Bo Sim;Hyo-Byung Jun
    • Journal of Institute of Control, Robotics and Systems
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    • v.4 no.5
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    • pp.616-623
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    • 1998
  • Holland가 제안한 단순 유전자 알고리즘은 다원의 자연선택설을 기본으로 한 군 기반의 최적화 방법으로서, 이론적 기반으로는 스키마 정리와 빌딩블록 가설이 있다. 단순 유전자 알고리즘(SGA)이 이러한 이론적 기반에도 불구하고 여전히 일부 문제에 있어서 최적해로의 수렴을 보장하지 못하고 있다. 따라서 최근에 두 개의 집단이 서로 상호작용을 하며 진화하는 공진화 방법에 의해 이러한 문제를 해결하려고 하는데 많은 관심이 모아지고 있다. 본 논문에서는 이러한 공진화 방법이 잘 동작하는지에 대한 이론적 기반으로 확장 스키마 정리를 제안하고, SGA에서는 해결하지 못하는 최적화 문제, 예를 들면 deceptive function,에서 SGA와 공진화에 의한 방법을 비교함으로써 확장된 스키마 정리의 유효성을 확인한다.

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