• Title/Summary/Keyword: 집단토의

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Role Formation by Interaction Function and Pattern for Group Discussion Activity using the case of Environmental Education Camp for Undergraduate Student (대학생 환경교육캠프 사례에서의 집단 토의 활동에 있어서 상호작용 기능과 양상에 따른 역할 형성 양상)

  • Jung, Won-Young;Lee, Go-Eun;Shin, Hyeon-Jeong;Cha, Hyun-Jung;Kim, Chan-Jong
    • Journal of The Korean Association For Science Education
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    • v.32 no.4
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    • pp.555-569
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    • 2012
  • Many science education research and practices are recently emphasizing the importance of collaborative learning. This study also understands learning in aspects of socio-cultural context, and regarded the creation of meaning in a same-age group as an important learning process. This is most especially true in the premise that the formation of roles in a collaborative learning is important for successful interactive learning. This study aims to find out how roles form in a group. For this purpose, university students participating in a group discussion activity about energy flow and circulation of material were selected as research participants. Discussions among the nine students in one group consisted of cognitive conversations on the topic and operational conversations for preparing a presentation. Video-clips of the discussions were made and transcribed. For the analysis, we developed a framework that includes four interaction functions (cognitive, organizational, meta-cognitive, operational), four action elements (question, simple answer, providing opinion, response to opinion), and two to four intention elements by each action elements. As a result, a total of nine roles were revealed through the interaction function and element; cognitive questioner, operational questioner, simple answerer, operational suggester, organizational commander, operational commander, cognitive explainer, terminator, reflective thinker. These roles are re-classified into seven utterance patterns by the utterance order and object, and they were categorized into three role groups (facilitating interaction, sustaining interaction, finishing interaction). The result means that role formation and function can have influence on learning and interaction. This study is meaningful to the suggestion to collaborative learning including project-based learning, investigation, club activity, and for the re-illumination of the role in an aspect of the interaction.

An Influence of Using Open-ended Problems in Ability-Level Activities on Academic Achievement of Mathematics (개방형 문제를 활용한 수준별 학습이 학업성취도에 미치는 영향)

  • Kim, Bo-Kyeong;Kwon, Sung-Yong
    • Journal of Elementary Mathematics Education in Korea
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    • v.14 no.3
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    • pp.907-935
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    • 2010
  • The purpose of this study was to investigate the effects of using open-ended problems in ability-level activities in mathematics instruction and to draw some informative conclusions in order to improve the practice of teaching and learning mathematics in the elementary school. To fulfill the purpose, the research questions were established as follows: 1. Is there any difference between the academic achievements of the experimental group(doing ability-level activities using open-ended problems) and the control group(doing general ability-level activities)? 2. Which sub-group(grouped by achievement score in pretest) get affected most by ability-level activities using open-ended problem in the experimental group? 3. What kinds of responses do students show in their ability-level activities using open-ended problems? By applying t-test and analysing the response, the conclusions were drawn as follows: First, using open-ended problems in ability-level activities has positive effects on the academic achievement of the experiment group. The mean of posttest scores of the experiment group was statistically meaningfully higher(p<.05). Second, using open-ended problems in ability-level activities affect most to the achievement of lower sub-group in the experiment group. The mean of posttest scores of lower sub-group in the experiment group was statistically meaningfully higher than that of control group(p<.05). Third, students showed various and creative response in their ability-level activities using open-ended problems.

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크라우드펀딩을 통한 자금유치 성공법: 자코토 교육법을 중심으로

  • Lee, Jeong-Hun;Sim, Gyu-Jin
    • 한국벤처창업학회:학술대회논문집
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    • 2018.11a
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    • pp.77-81
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    • 2018
  • 자본시장법 개정과 벤처 창업 활성화를 위해 크라우드펀딩(Crowdfunding)의 역할이 매우 중요해지고 있다. 크라우드펀딩은 자금 수요자가 자신의 사업이나 자금조달 목적을 홍보하여 불특정 대중(crowd)으로부터 자금공급 여부에 대한 집단지성(collectiveintelligence)을 이끌어내고, 온라인상의 전문중개기관(intermediation)을 통해 소액의 자금을 조달(funding)하는 행위이다(김세련, 2017). 본 연구는 2017년 4월부터 약 1년간의 질적연구로 주식 및 채권 발행을 통한 증권형 크라우드펀딩을 준비하여 성공한 기업 5곳의 면담 자료와 실제 현장에서 강사로 교육을 하면서 관찰한 참여관찰일지를 전사 및 코딩하였다. 이를 기반으로 첫째, 크라우드펀딩에 성공한 기업들의 특징을 밝혀내고 둘째, 크라우드펀딩에 관한 사전교육이 성공에 영향을 미치는지 확인하였다. 본 연구결과를 바탕으로 궁극적으로는 크라우드펀딩을 통해 성공적으로 자금 유치를 하기 위한 교육법을 밝혀내고자 하였다. 기존 교육방식에 자코토 교육철학을 접목시켜 자코토 교육법이 크라우드펀딩을 통한 자금유치 성공에 긍정적인 영향을 준다는 것을 밝혀낸다. 자코토의 교육법은 어떤 '설명'도 하지 않고 프랑스어를 완벽하게 배우도록 한 자코토의 실험이 누구나 알려는 의지를 갖는다면 새로운 것을 배울 수 있다는 지능의 동일성에 근거하여 학생들에게 알려는 의지를 불러일으키고 빠져나갈 수 없는 고리를 강제하여 스스로 앎을 얻도록 한 것을 말한다.

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Applications for Self-Regulating Learning Strategy to Quantitative Relationships in Chemical Reaction (탐구실험 수업에 자기조절학습 전략을 적용: 학업성취도 및 과학적 태도에 대한 효과)

  • Kim, Yeon Chul;Park, Jong Keun
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.1
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    • pp.487-495
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    • 2021
  • Using self-regulation learning strategies that can cultivate the creative and critical thinking required in the era of the Fourth Industrial Revolution, it was applied to the exploration experimental class of the section 'quantitative relationship in chemical reactions' in high school chemistry and the effects on academic performance and scientific attitudes were analyzed. In case of academic achievement, although there was no meaningful difference between the two groups in the pre-test, the average value of the experimental group was significantly higher in the post-test. In the case of scientific attitudes, the difference in average points between the two groups was the greatest in readiness and curiosity. In the post-test of the experimental group, academic achievement showed the highest correlation with meta-cognition and scientific attitude with behavioral regulation, respectively. Considering the effectiveness of metacognition and scientific attitudes, self-regulation learning strategies are the most suitable teaching-learning forms for creativity and personality education in this era.

The Effects of Student-Centered Instruction Using Analogy for Middle School Students' Learning of the Photosynthesis Concept (학생 중심 비유 활용 수업이 중학생의 광합성 개념 이해에 미치는 영향)

  • Byun, Chun-Su;Kim, Heui-Baik
    • Journal of The Korean Association For Science Education
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    • v.30 no.2
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    • pp.304-322
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    • 2010
  • The purpose of this study is to explore the effects of student-centered instruction using analogies for middle school students' learning of the photosynthesis concept. Participants in this study were 8th grade students at a middle school in Seoul (N=132). The students were divided into two groups for implementation. In the experimental group the teaching materials containing analogies were used while the contents of a science textbook were taught in the control group. The results of this study indicated that student-centered instruction using analogies was more effective than traditional methods of instruction for understanding photosynthesis concepts and the students' attitude toward the science class. Analogies were also found to contribute to developing an understanding of the photosynthesis concept through activating students' prior knowledge, focusing on structural features of the target concept and elaborating knowledge. In addition, analogies play an important role in activating small group discussions, improving students' meta-cognitive skills, and revealing and revising of misconceptions about photosynthesis. Moreover, analogies can help improve students' interests and self-efficiency in science classes.

The Influence of On-Off Line Blended Learning in Emphasizing the Interaction Between Teacher and Students on the Perception about Learning Environment and Science-Related Attitude (교사와 학생의 상호작용이 강조된 온-오프라인 혼합형 학습이 학습 환경에 대한 인식과 과학 관련 태도에 미치는 영향)

  • Hwang, Yohan;Kim, Jinsook;Lee, Mu Sang
    • Journal of The Korean Association For Science Education
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    • v.35 no.1
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    • pp.27-35
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    • 2015
  • General education is changed by accepting the change in education environment to digital generation, emphasis about student-centered education, and change of teacher's role. E-learning has taken center stage as an effective learning environment but the problems are drawn for the absence of interaction that is important in learning. In this study, on the basis of questionnaire results about learning using website, we operated blended-learning where students come and go in cyberspace and physical space to set up the lesson environment for emphasizing interaction. We selected a control group (N=40) and an experimental group (N=40) from second grade students in a middle school for this research. General instructor-led lessons were implemented in the control group and blended-learning lessons to emphasize interaction between teacher and students were implemented in the experimental group. The experiments were applied to eight class-hours in 'characteristics of matter' unit. We implemented Test of Science Related Attitude (TOSRA) to the students before and after the lessons and administered questionnaire for checking attitude changes and perception in students. The results of the test show that the experimental group students were more encouraged and became more confident and curious about scientific learning than the control group students. The analysis of the interview and results of TOSRA show that blended-learning provided guidance and feedback by the teacher to the experimental group students more than the control group students. Blended-learning is suggested as a learning-method that is helpful in improving scientific attitude in students because it enables them to express their experiences without limit of time-space and promote interaction between teacher and students.

Effects of Cognitive Heuristics on the Decisions of Actual Judges and Mock Jury Groups for Simulated Trial Issues (가상적인 재판 쟁점에서의 현역판사의 판단과 모의배심의 집단판단에 대한 인지적 방략의 효과)

  • Kwang B. Park;Sang Joon Kim;Mi Young Han
    • Korean Journal of Culture and Social Issue
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    • v.11 no.1
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    • pp.59-84
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    • 2005
  • Three studies were conducted to examine the degree to which three common heuristics, anchoring heuristic, framing effect and representative-ness heuristic, influence the decision-making precesses of actual judges and 5-persons mock juries. With scenarios regarding various issues that are commonly raised in actual criminal and civil trials, study 1 examined the 158 actual judges' decisions. In study 2, the decisions of 80 mock jury groups that consisted of college students were examined with similar scenarios. And individual decisions were examined in study 3 to compare with the group decisions in study 2. The decision processes of the actual judges and the mock jury groups alike were found to be influenced by "anchors". But the biases by the anchoring heuristic were more pronounced in the group decisions than in the decisions of the actual judges. With respect to framing effect, the actual judges were found to be resistant, while a small effect was found in the decisions of mock jury groups. Representative-ness biases weren't found in the decisions of both the actual judges and mock juries. The implications of the results for judicial systems were discussed.

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The scientific analysis of programming instructional process in elementary school (초등학교 프로그래밍 수업 과정의 과학적 분석)

  • Song, Jeong-Beom;Jeong, Bok-Mun;Lee, Tae-Wuk
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.10
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    • pp.217-226
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    • 2012
  • This study intends to analyse the programming class with visual-basic, scratch and pico-cricket in elementary school. The study analyses cognitive domain by creativity tests and instructional process by student task engagement and the required factor of student's activity-nowadays, a lot of encouragement of learning use-. According to the result, The creativity of groups who use three teaching aid improves, but it hasn't any meaning. according to the student task engagement analysis by instructional process, According to the student task engagement analysis by instructional process, The concentration of group that uses pico-cricket and scratch falls down a little, but The concentration of group that uses visual-basic falls down remarkably. At last, according to the result of the required factor of student's activity, scratch and pico-cricket spend time discussing and programming, but visual-basic spends time correcting coding error. But pico-cricket spends much time preparing teaching aid or checking instrument, so this fact has to reflect when teacher plans his class. Through this fact, scratch and pico-cricket are better than visual basic as effective teaching aid when teacher teaches programming.

The Effect of the Instructional Models for ICT on the Practical Ability in the Application of Information with Relation to the Levels of Self-Regulated Learning (자기조절 학습전략 수준에 따른 정보통신기술 활용수업 모형이 정보활용 실천력에 미치는 효과)

  • Kang Ohhan;Kim Kinam
    • Journal of KIISE:Software and Applications
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    • v.32 no.4
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    • pp.327-334
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    • 2005
  • Recently, ICT has emerged as an indispensable tool for teaching a variety of subjects in education systems. In this paper, we examine the effect of the instructional models for ICT on the practical ability in the application of information with relation to the levels of self-regulated learning strategies. Students were divided into 3 groups, according to the instructional model for ICT which were problem search learning, problem solution learning, and discussion learning. As an experimental tools, we did pretest using self-regulated learning strategies measurement questionnaire and did pretest and posttest using practical ability in the application of information measurement questionnaire. The results show that higher level of self-regulated teaming strategies group has high practical ability in the application of information than lower level group. Other interesting results are also provided.

The Effects on Earth Science Concepts about Seasonal Changes by Generative Learning Strategy (발생학습 전략의 적용이 계절변화 관련 지구과학개념 변화에 미친 효과)

  • Jeong, Jin-Woo;Yoon, Sang-Wha;Lee, Hang-Ro
    • Journal of the Korean earth science society
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    • v.24 no.3
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    • pp.160-171
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    • 2003
  • This study was designed to analyze the types of concepts about earth science related to seasonal changes, so as to develop a generative learning model focused on dissolving cognitive conflicts between the aforementioned concepts through debates and using said debates to find out how effectively the model works. There are 100 types of earth science concepts concering seasonal changes, 66 of which are unscientific in nature, including misconceptions. Through a second field trial and a research and development (R&D) process, a test on these concepts was developed, consisting of 14 items. For the experimental group, a four-phase generative learning strategy that reflects the types of earth science concepts and cognitive conflicts between such concepts was developed through pre-analysis and discussion, respectively. On the other hand, a traditional teaching and teaming strategy was used for the control group. A meaningful statistic gap found between the two groups through a covariance analysis, the significance level of which was 0.05. This result may be interpreted to mean that the generative teaming strategy is a possible alternative for correcting misconceptions about scientific concepts of seasonal changes.