• Title/Summary/Keyword: 직선이동

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Design of a Broadband Series-Fed Bow-tie Dipole Pair Antenna for Mobile Base Station (이동통신 기지국용 광대역 직렬 급전 보우타이 다이폴 쌍 안테나 설계)

  • Yeo, Junho;Lee, Jong-Ig
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.3
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    • pp.1445-1450
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    • 2013
  • In this paper, a broadband series-fed bow-tie dipole pair (SBDP) antenna operating in the band of 1.7-2.7 GHz for mobile communication base station applications is proposed. The proposed antenna uses bow-tie-shaped dipole elements instead of straight strip dipole ones used in a conventional series-fed dipole pair (SDP) antenna. The simulation results show that the lowest operating frequency is shifted toward lower frequency as the flare angle increases, and so the lengths of the bow-tie dipole elements can be reduced in proportion to the frequency shift toward lower frequency. An SBDP antenna with a flare angle of 10 degrees is fabricated on an FR4 substrate (dielectric constant = 4.4 and thickness = 1.6 mm) and total width of the fabricated antenna is reduced by 10% compared to that of the conventional SDP antenna. The measured impedance bandwidth for voltage standing wave ratio (VSWR) < 2 is 48.8% (1.69-2.78 GHz), gain is 5.8-6.3 dBi, and the front-to-back ratio (FBR) is 14-17 dB.

Estimation of Unsaturated Hydraulic Conductivity by Tension Infiltrometer (Tension Infiltrometer를 이용한 불포화수리전도도의 추정)

  • Hur, Seung-Oh;Jung, Kang-Ho;Ha, Sang-Keon;Kim, Jeong-Kyu
    • Proceedings of the Korea Water Resources Association Conference
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    • 2006.05a
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    • pp.180-188
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    • 2006
  • 수리 전도도는 hydraulic gradient에 대한 flux의 비율 또는, flux-hydraulic gradient 직선의 기울기를 나타내며, 포화된 토양에서의 물의 이동이 포화수리 전도도이고 불포화된 토양에서의 이동이 불포화수리전도도이다. 일반적인 밭 상태에서의 토양수분 조건은 불포화수리 전도도로 표시하는 것이 적절하나 그 상태를 표현하기가 쉽지 않다. 토양의 불포화 상태를 나타내는데 가장 많이 쓰이고 있는 VGM(van Genuchten Mualem) 모형은 토양수분 포텐셜과 수분함량의 함수로 구성된 모형이며 몇 가지 매개변수가 필요하다. VGM 모형의 매개변수를 얻기 위해 본 연구에서는 VGM 모형의 매개변수를 계산해주는 프로그램인 Rosetta를 사용하였다. Rosetta 모형은 신경그물 얼개(neural network)를 이용하여 토양의 물리적 자료들인 토성이나 모래, 미사, 점토 함량 또는 용적밀도나 33kPa, 1500kPa에서의 토양수분 함량 자료를 가지고 VGM의 매개변수인 Ko(effective saturated hydraulic conductivity), ${\theta}r$(residual soil water content), ${\theta}s$(saturated soil water content), L, n, m(=1-1/n)을 예측하는 모형으로 미국 농무성(USDA-ARS)에서 개발한 프로그램이다. Rosetta를 이용하여 10kPa에서의 불포화수리 전도도를 예측하였다. 또한 Gardner(1958)와 Wooding (1968)의 모형을 기반으로 하여 만들어진 tension infiltrometer의 포화수리 전도도 값을 Gardner 식에 적용하여 1, 3, 5, 7kPa에서의 불포화수리 전도도 값을 17개 토양통을 대상으로 하여 구했다. 토양수분 potential이 3kPa에서는 물의 이동이 거의 없는 토양들이 있었는데 반해 남계통을 비롯한 학곡통, 회곡통, 백산통, 상주통, 석천통, 예산통 등 7개의 토양은 3kPa에서도 약간의 물의 이동이 있었다. 이는 모암이 화강 편마암인 관계로 토양 내에 물의 이동에 영향을 미치는 자갈의 함량이 높았기 때문일 것으로 생각되고 추후의 연구에서는 이 부분에 대한 내용도 검토되어야 할 것이다. 또한, 1kPa에서 물의 이동은 삼각통에서 35.21 cm/day로 이동 속도가 가장 컸으며 그 뒤로 예산통, 화봉통, 학곡통, 백산통 등이 토양에서 빠른 속도로 이동하였다. 가천통이나 석천통 및 우곡통은 1kPa에서의 이동 속도가 아주 느린 토양으로 판단되었다. 또한, 포화되지 않은 상태인 1kPa에서 물의 이동 속도를 VGM 모형에 의해 예측된 값과 측정된 값으로 비교하였을 때 불포화 수리 전도도가 예측되지 않은 토양(석천통, 지곡통, 풍천통)이 존재하여 불포화 수리 전도도 특성평가에 대한 VGM 모형의 적용성에 문제를 보였다. 이는 결과적으로 논이라는 영농형태가 존재하는 우리나라에서 토양의 수리적 특성해석을 위한 VGM 모형의 적용성에 한계가 있을 것으로 판단되었다.

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Linearity Estimation of PET/CT Scanner in List Mode Acquisition (List Mode에서 PET/CT Scanner의 직선성 평가)

  • Choi, Hyun-Jun;Kim, Byung-Jin;Ito, Mikiko;Lee, Hong-Jae;Kim, Jin-Ui;Kim, Hyun-Joo;Lee, Jae-Sung;Lee, Dong-Soo
    • The Korean Journal of Nuclear Medicine Technology
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    • v.16 no.1
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    • pp.86-90
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    • 2012
  • Purpose: Quantification of myocardial blood flow (MBF) using dynamic PET imaging has the potential to assess coronary artery disease. Rb-82 plays a key role in the clinical assessment of myocardial perfusion using PET. However, MBF could be overestimated due to the underestimation of left ventricular input function in the beginning of the acquisition when the scanner has non-linearity between count rate and activity concentration due to the scanner dead-time. Therefore, in this study, we evaluated the count rate linearity as a function of the activity concentration in PET data acquired in list mode. Materials & methods: A cylindrical phantom (diameter, 12 cm length, 10.5 cm) filled with 296 MBq F-18 solution and 800 mL of water was used to estimate the linearity of the Biograph 40 True Point PET/CT scanner. PET data was acquired with 10 min per frame of 1 bed duration in list mode for different activity concentration levels in 7 half-lives. The images were reconstructed by OSEM and FBP algorithms. Prompt, net true and random counts of PET data according to the activity concentration were measured. Total and background counts were measured by drawing ROI on the phantom images and linearity was measured using background correction. Results: The prompt count rates in list mode were linearly increased proportionally to the activity concentration. At a low activity concentration (<30 kBq/mL), the prompt net true and random count rates were increased with the activity concentration. At a high activity concentration (>30 kBq/mL), the increasing rate of the prompt net true rates was slightly decreased while the increasing rate of random counts was increased. There was no difference in the image intensity linearity between OSEM and FBP algorithms. Conclusion: The Biograph 40 True Point PET/CT scanner showed good linearity of count rate even at a high activity concentration (~370 kBq/mL).The result indicates that the scanner is useful for the quantitative analysis of data in heart dynamic studies using Rb-82, N-13, O-15 and F-18.

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Analysis of the Kinematic Characteristics at Entrance to the Straight Course from the Curvilinear Course in the 200m-Track Game (육상 200m 경기의 곡선주로에서 직선주로 진입 시 운동학적 특성분석)

  • Oh, Sei-Jin
    • Korean Journal of Applied Biomechanics
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    • v.12 no.2
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    • pp.51-63
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    • 2002
  • This study sought to identify the kinematic characteristics at entrance to the straight course from the curvilinear course in the 200m-track game. For this purpose, this study was conducted for 4 sprinters by setting the 10m-section combined from the curvilenear track to the straight course and shooting them with the camcorder. It was set up to include all the sections of analysis by using the framework of the control point knowing the coordinate of the space and actual analysis was conducted on the motion showing the best records by conducting it for each subject five times. As a result, the following conclusion was drawn: It was found that the subjects showed the average stride of 4.5${\pm}$0.41 times at the 10-meter section and the required time of 1.42${\pm}$0.04sec. They showed the ratio average stride to height of 1.25${\pm}$0.20% and the average speed of 7.06${\pm}$0.19m/s. The displacement in the center of gravity of the human body at the section combined from the curvilinear course to the straight course was moving along the inward course of the curvilinear course, and the displacement of the leg located at the outward direction(right) was found to be larger than that of the leg located at the inward direction(left). In the speed of the left and right hand segments, it was found that the speed of the right hand located in the outward direction was faster than that of the left hand located at the inward, and it was found that the subjects progressed in the curvilinear course. The subjects showed the larger angle of the shoulder joint when the upper arm was located in the forward direction than when the it was located in the backward direction. In the curvilinear course, they showed the lower value of the lateral angle of the trunk when the right foot located at the outward direction left the ground than when the left foot located at the inward direction left the ground. And it was found that the lateral angle of the trunk became lower with approaching the straight course.

Efficient Path Finding in 3D Games by Using Visibility Tests (가시성 검사를 이용한 3차원 게임에서의 효율적인 경로 탐색)

  • Kim, Hyung-Il;Jung, Dong-Min;Um, Ky-Hyun;Cho, Hyung-Je;Kim, Jun-Tae
    • Journal of Korea Multimedia Society
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    • v.9 no.11
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    • pp.1483-1495
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    • 2006
  • The navigation mesh represents a terrain as a set of triangles on which characters may move around. The navigation mesh cab be generated automatically, and it is more flexible in representing 3D surface. The number of triangles to represent a terrain may vary according to the structure of the terrain. As characters are moving around on a navigation mesh, the path planning can be performed more easily by projecting the 3D surfaces into 2D space. However, when the terrain is represented with an elaborated mesh of large number of triangles to achieve more realistic movements, the path finding can be very inefficient because there are too many states(triangles) to be searched. In this paper, we propose an efficient method of path finding in 3D games where the terrain is represented by navigation meshes. Our method uses the visibility tests. When the graph-based search is applied to elaborated polygonal meshes for detailed terrain representation, the path finding can be very inefficient because there are too many states(polygons) to be searched. In our method, we reduce the search space by using visibility tests so that the search can be fast even on the detailed terrain with large number of polygons. First we find the visible vertices of the obstacles, and define the heuristic function as the distance to the goal through those vertices. By doing that, the number of states that the graph-based search visits can be substantially reduced compared to the plane search with straight-line distance heuristic.

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A Study on Movement Interface in Mobile Virtual Reality (모바일 가상현실에서의 이동 인터페이스에 관한 연구)

  • Hong, Seunghyun;Na, Giri;Cho, Yunsik;Kim, Jinmo
    • Journal of the Korea Computer Graphics Society
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    • v.27 no.3
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    • pp.55-63
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    • 2021
  • This study proposes an interface for providing mobile interaction suitable for mobile virtual reality (VR) and analyzes it through comparative experiments. The proposed interface is premised on not using additional equipment except for the mobile head-mounted display(HMD) in consideration of accessibility and usability. And the interface that controls the movement interaction using the user's gaze is designed in two phases. The key is to minimize the occurrence of negative factors such as VR sickness that can be caused by straight line movement in virtual reality. To this end, two phases are designed: an interface composed of forward/backward buttons to move the gaze toward the ground, and an interface composed of left and right buttons on the front in consideration of the gaze change in real walking motion. An application that can compare and analyze movement interactions through the proposed interface is produced, and a survey experiment is conducted to analyze the user's satisfaction with the interface experience and the negative impact on the movement process. It was confirmed that the proposed movement interaction reduced negative effects such as VR sickness along with a satisfactory interface experience for users.

Feature based Map Building by using Orientation Information in a Grid Map (그리드지도의 방향정보를 이용한 형상지도 작성)

  • Kang, Seung-Kyun;Lim, Jong-Hwan
    • Journal of the Korean Society for Precision Engineering
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    • v.22 no.12 s.177
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    • pp.61-69
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    • 2005
  • This paper presents an efficient method of extracting line segments from the occupancy grids in a grid map. The grid map is composed of 2-D grids that have both the occupancy and orientation probabilities using sonar sensors. We evaluate the orientation information of every grid when the occupancy probability of the grid is updated from sonar range data. To find the shape of an object in the map from orientation information, the orientations are clustered into several groups according to their values. The line segments are, then, extracted from the clusters based on Hough transform. Finally, a feature-based map is built with these line segments. The proposed method is illustrated with the results produced by sets of experiments in an indoor environment.

Improvement of the Short-Range Rainfall Forecasting Model using Wind Fields (바람장을 이용한 단시간 강우 예보모형 개선)

  • Kim, Gwang-Seob;Han, Kun-Yeun;Kim, Jong-Pil
    • Proceedings of the Korea Water Resources Association Conference
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    • 2006.05a
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    • pp.1470-1473
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    • 2006
  • 연속된 두 장의 레이더 반사도(합성 CAPPI)를 이용하여 설정된 두 윈도우 사이의 최대 상관계수를 찾아 냄으로써 강수의 움직임을 파악하는 기존의 TREC(Tracking Radar Echoes by Correlation) 기법은 단지 통계적인 상관법을 이용하여 산출된 TREC 벡터를 외삽하기 때문에 강우 시스템의 이동양상을 물리적으로 표현하는데 한계를 가질 뿐만 아니라 강수가 직선운동을 하는 것처럼 묘사될 수밖에 없는 기법의 한계성을지니고 있다. 본 연구에서는 도플러 레이더로부터 생산되는 시선속도를 이용하여 바람장을 산출하고 이를 TREC 벡터와 연계시켜 단시간 예보모형을 개선하고자 하였다. 시선속도는 레이더로부터 멀어지거나 다가오는 물체의 속도성분이며, 이를 이용하여 강수 영역 내의 바람장을 산출할 수 있다. 이러한 바람장 정보와 연계한 TREC 벡터의 개선은 단시간 강우 예보모형의 개선을 통하여 짧은 시간에 급격한 발달하는 집중호우 등에 대한 보다 정확한 예보를 가능하게 한다.

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Feature Map Construction using Orientation Information in a Grid Map (그리드지도의 방향정보 이용한 형상지도형성)

  • 송도성;강승균;임종환
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2004.10a
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    • pp.1496-1499
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    • 2004
  • The paper persents an efficient method of extracting line segment in a grid map. The grid map is composed of 2-D grids that have both the occupancy and orientation probabilities based on the simplified Bayesian updating model. The probabilities and orientations of cells in the grid map are continuously updated while the robot explorers to their values. The line segments are, then, extracted from the clusters using Hough transform methods. The eng points of a line segment are evaluated from the cells in each cluster, which is simple and efficient comparing to existing methods. The proposed methods are illustrated by sets of experiments in an indoor environment.

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A Micro Ultrasonic Linear Motor using Two Unimorph Vibrators (유니모프 진동자형 마이크로 초음파 리니어 모터)

  • Yun, C.H.;Lee, S.H.
    • Proceedings of the KIEE Conference
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    • 2007.10c
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    • pp.110-111
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    • 2007
  • 두개의 유니모프 진동자를 이용한 새로운 형상의 마이크로 초음파 리니어 모터를 제안하였다. 유니모프 진동자는 금속판에 판상의 압전소자가 접착되어 있으며, 두개의 유니모프 진동자가 삼각형상의 진동 커플러에 의해 연결되어 스테이터를 구성한다. 스테이터는 두 가지 진동모드(대칭모드와 비 대칭모드)를 가지고 있으며, 이 두 진동모드가 축퇴되도록 설계하였다. 스테이터의 대칭모드와 비 대칭모드를 위상차 $90^{\circ}$로 여진시킴으로써 이동체의 직선(또는 회전) 운동을 발생시킬 수 있다. 시작기 모터는 놀이 0.9 mm, 폭 1 mm, 길이 7.5 mm이며, 구동전압 $100V_{op}$, 구동주파수 300 kHz로 구동되어, 모터 최대속도 0.3 m/s, 최대 추력 6 mN을 달성하였다.

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