• Title/Summary/Keyword: 직물 모델링

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Cloth simulation using a particle system on triangular mesh (삼각 메쉬 파티클 시스템을 이용한 직물 시뮬레이션)

  • Noh, Jae-Hee;Jung, Moon-Ryul
    • Journal of the Korea Computer Graphics Society
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    • v.16 no.3
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    • pp.31-39
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    • 2010
  • The particle system based on quad mesh has been posed to model cloth. But we need to develop cloth models on triangular meshes because they are widely used. Cloth modeling on triangular mesh is often done in the style of finite element method, which assumes that material is continuous. To preserve the advantages of particle system, e.g. model simplicity and the ease of implementation, even on triangular mesh, this paper proposes a particle system on triangular mesh. The motion of cloth is modeled so that vertices interact with each other via the edges on the triangular mesh. The interactions of vertices are assumed to exist between every adjacent vertex and between every other vertex. The deformation energy due to interaction is constructed based on the theory of elasticity. The contribution of the paper is to implement the advantages of particle system on triangular mesh.

Realistic Cloth Simulation using Plastic Deformation (소성변형특성을 이용한 사실적인 직물 시뮬레이션)

  • Oh Dong-Hoon;Jung Moon-Ryul;Song Chang-Geun;Lee Jong-Wan
    • Journal of KIISE:Computing Practices and Letters
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    • v.12 no.3
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    • pp.208-217
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    • 2006
  • This paper presents a cloth simulation technique that implements plastic deformation. Plasticity is the property that material does not restore completely to the original state once deformed, in contrast to elasticity. We model cloth using a particle model, and posit two kinds of connections between particles, i.e. the sequential connections between immediate neighbors, and the interlaced connections between every other neighbors. The sequential connections represent the compression and tension of cloth, and the interlaced connections the bending in cloth. The sequential connections are modeled by elastic springs, and the interlaced connections by elastic or plastic spring depending on the amount of the current deformation of the connections. Our model is obtained by adding plastic springs to the existing elastic particle model of cloth. Using the new model, we have been able to simulate bending wrinkles, permanently deformed wrinkles, and small wrinkles widely distributed over cloth. When constructing elastic and plastic spring models for sequential and interlaced connections, we took pain to prevent the stiffness matrix of the whole cloth system from being indefinite, in order to help achieve physical stability of the cloth motion equation and to improve the effectiveness of the numerical method.

A Study on the Modeling for Boom Structural Behaviors of the Triaxial Woven Fabric Composite (3-방향 직물 복합재료 모델링 및 붐 구조물의 거동 연구)

  • Seon-Woo, Byun;Ji-Yoon, Yang;Soo-Yong, Lee;Jin-Ho, Roh
    • Journal of Aerospace System Engineering
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    • v.16 no.6
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    • pp.99-105
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    • 2022
  • This paper studied the mechanical characteristics of boom structures by verifying the modeling method of representing unit cells of triaxial woven fabric (TWF) composites. The modeling of the representative unit cell obtained the ABD matrix by analysing the behaviour of tensile, shear, bending, and torsion using the periodic boundary conditions for the beam element. This study aimed to validate the ABD matrix by comparing the tensile analysis output from a finite element program with the experimental results from an MTS 810 machine. Additionally, the mechanical characteristics of a TWF composite boom structure were determined through bending analysis and experiments. The findings of this research are expected to be beneficial for developing structures using TWF composites.

안정적 좌굴 모델을 통한 저감쇠 직물 시뮬레이션

  • Choe, Gwang-Jin;Go, Hyeong-Seok
    • Journal of the Korea Computer Graphics Society
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    • v.8 no.1
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    • pp.37-45
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    • 2002
  • We present a cloth simulation technique that is very stable yet also responsive. The stability of the technique allows the use of a large fixed time step when simulating various types of fabrics and character motions. The animations generated using this technique are strikingly realistic. Wrinkles form and disappear in a quite natural way, which is the feature that most distinguishes textile fabrics from other sheet materials. Significant improvements in both the stability and realism were made possible by overcoming the post-buckling instability as well as the numerical instability. The instability caused by buckling arises from a structural instability and therefore cannot be avoided by simply employing an implicit method. Addition of a damping force may help to avoid instabilities; however, it can significantly degrade the realism of the cloth motion. In this paper, a new buckling model based on immediate buckling assumption is proposed. A cloth element is assumed to reach a stable configuration immediately once it begins to buckle. This assumption makes it possible to simulate the fabric buckling stably without introducing any fictitious damping force. Consequently, it produces highly responsive cloth motion as well as improves the stability by modeling the fabric-specific buckling property adequately.

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Modeling and Applications for Contact Response of Figerpad (손끝 접촉반응의 모델링과 응용)

  • 권영하;한은경;강재식;이수민;박연규;강대임
    • Science of Emotion and Sensibility
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    • v.2 no.1
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    • pp.27-33
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    • 1999
  • 손끝으로 물건을 문지르거나 잡아 질감을 느끼는 경우 나타나는 현상을 Hertzian 접촉이론을 응용하여 수학적인 모델링을 하였다. 물체표면에 손끝이 접촉하여 눌러지게되면 변형이 일어나게 되고 변형된 모양과 정도에 따라 촉감을 느끼게 된다. 손끝은 비선형으로 변형되므로 누르는 변위에 따라 탄성계수 값이 변하는 현상을 실험을 통하여 확인하였으며 모델링한 식과 비교한 결과 유사한 경향을 보였다. 특히 손끝이 직물을 누르며 문지를 때 힘이 크기변화를 측정하여 질감표현과의 관계를 분석하였다.

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Realistic Rendering of Woven Surface using Procedural Bump Mapping (절차적 범프 매핑을 이용한 직물표면의 사실적 렌더링)

  • Kang, Young-Min
    • Journal of Korea Game Society
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    • v.10 no.3
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    • pp.103-111
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    • 2010
  • In this paper, an procedural approach to photorealistic rendering of woven fabric material is proposed. Previously proposed procedural approaches to fabric rendering have the disadvantage that the rendering result is not sufficiently realistic. In order to enhance the realism, researchers employed example-based approaches. However, those methods have serious disadvantage that they require huge amount of storage for the various reflectance properties of diverse materials. The proposed method can express the reflectance on weft and warp yarns by alternating the anisotropic reflectance on yarns. In addition, we propose the proposed method procedurally models the bumpy yarn structure of woven fabric to obtain plausible rendering results. The proposed method can efficiently reproduce realistic virtual fabric without any reflectance data sets.

Modeling of Cloth Material for Garment Animation (의상 애니메이션을 위한 직물 소재의 모델링)

  • 이상곤;남양희
    • Proceedings of the Korean Information Science Society Conference
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    • 2002.10d
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    • pp.418-420
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    • 2002
  • 980년대로부터 컴퓨터 그래픽스 분야에서 의상의 자연스러운 움직임을 생성하기 위한 연구가 계속되어 왔다. 유한요소 연속체 모델, 질량-스프링 모델과 같은 물리학적 모델이 등장하고, 수치적 적분법과 정확한 충돌 검사 및 반응처리를 접목하여 그럴듯한 옷감의 움직임을 얻을 수 있게 되었다. 그러나 이들 연구는 대개 표준적 모양 변형을 다루었기에, 두께, 질감, 빳빳한 정도 등 소재의 특성에 따른 차이를 묘사할 수 없었다. 본 논문에서는 의류학을 통해 연구되어온 직물들의 소재특성을 조사분석하고, 시뮬레이션 된 가상 옷감과 실제 옷감의 시각적 유사성 평가를 통한 직물들의 특성 파라미터 추출법을 제안하고 실험하였다. 그 결과 대표적인 옷감 종류에 따라 구별되는 애니메이션 패턴을 생성 할 수 있었다.

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Modeling and Applications for Contact Response of Fingerpad (손끝 접촉반응의 모델링과 응용)

  • 한은경;권영하;강재식;이수민;강대임;박연규
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 1998.11a
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    • pp.261-266
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    • 1998
  • 손끝으로 물건을 문지르거나 잡아 질감을 느끼는 경우 나타나는 현상을 Hertzian 접촉이론을 응용하여 수학적인 모델링을 하였다. 물체표면에 손끝이 접촉하여 눌려지게되면 변형이 일어나게 되고 변형된 모양과 정도에 따라 촉감을 느끼게 .된다. 손끝은 점탄성체로서 누르는 변위에 따라 탄성계수와 점성계수 값이 비선형으로 변하게 되는 현상을 이론과 실험을 통하여 연구하였다. 특히 손끝이 직물을 누를 때 나타나는 현상을 측정하여 질감표현과의 관계를 분석하였다.

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Optimized Structural and Colorimetrical Modeling of Yarn-Dyed Woven Fabrics Based on the Kubelka-Munk Theory (Kubelka-Munk이론에 기반한 사염직물의 최적화된 구조-색채모델링)

  • Chae, Youngjoo
    • Journal of the Korean Society of Clothing and Textiles
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    • v.42 no.3
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    • pp.503-515
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    • 2018
  • In this research, the three-dimensional structural and colorimetrical modeling of yarn-dyed woven fabrics was conducted based on the Kubelka-Munk theory (K-M theory) for their accurate color predictions. In the K-M theory for textile color formulation, the absorption and scattering coefficients, denoted K and S, respectively, of a colored fabric are represented using those of the individual colorants or color components used. One-hundred forty woven fabric samples were produced in a wide range of structures and colors using red, yellow, green, and blue yarns. Through the optimization of previous two-dimensional color prediction models by considering the key three-dimensional structural parameters of woven fabrics, three three-dimensional K/S-based color prediction models, that is, linear K/S, linear log K/S, and exponential K/S models, were developed. To evaluate the performance of the three-dimensional color prediction models, the color differences, ${\Delta}L^*$, ${\Delta}C^*$, ${\Delta}h^{\circ}$, and ${\Delta}E_{CMC(2:1)}$, between the predicted and the measured colors of the samples were calculated as error values and then compared with those of previous two-dimensional models. As a result, three-dimensional models have proved to be of substantially higher predictive accuracy than two-dimensional models in all lightness, chroma, and hue predictions with much lower ${\Delta}L^*$, ${\Delta}C^*$, ${\Delta}h^{\circ}$, and the resultant ${\Delta}E_{CMC(2:1)}$ values.

Realtime Fabric Rendering with Deformed Anisotropic Reflectance (이방성 반사의 변형을 통한 실시간 옷감 렌더링)

  • Kang, Young-Min
    • Journal of Korea Game Society
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    • v.10 no.4
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    • pp.81-90
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    • 2010
  • In this paper, an efficient method is proposed to produce photorealistic images of woven fabrics without empirical data such as the measured BRDFs(bidirectional reflectance distribution functions). The proposed method is applicable both to ray tracer based offline renderers and to realtime applications such as games. The proposed method models the reflectance properties of woven fabric with alternating anisotropy and deformed MDF(microfacet distribution function). The procedural modeling of the yarn structure effectively and efficiently reproduces plausible rendering of woven fabric. The experimental results show the proposed method can be successfully applied to photorealistic rendering of diverse woven fabric materials even in interactive applications.