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Realistic Cloth Simulation using Plastic Deformation  

Oh Dong-Hoon (서강대학교 미디어공학과)
Jung Moon-Ryul (서강대학교 미디어공학과)
Song Chang-Geun (한림대학교 정보통신공학부)
Lee Jong-Wan (한림대학교 물리학과)
Abstract
This paper presents a cloth simulation technique that implements plastic deformation. Plasticity is the property that material does not restore completely to the original state once deformed, in contrast to elasticity. We model cloth using a particle model, and posit two kinds of connections between particles, i.e. the sequential connections between immediate neighbors, and the interlaced connections between every other neighbors. The sequential connections represent the compression and tension of cloth, and the interlaced connections the bending in cloth. The sequential connections are modeled by elastic springs, and the interlaced connections by elastic or plastic spring depending on the amount of the current deformation of the connections. Our model is obtained by adding plastic springs to the existing elastic particle model of cloth. Using the new model, we have been able to simulate bending wrinkles, permanently deformed wrinkles, and small wrinkles widely distributed over cloth. When constructing elastic and plastic spring models for sequential and interlaced connections, we took pain to prevent the stiffness matrix of the whole cloth system from being indefinite, in order to help achieve physical stability of the cloth motion equation and to improve the effectiveness of the numerical method.
Keywords
cloth simulation; plastic deformation;
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