• Title/Summary/Keyword: 직관 요소

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Change in the Nursing Professionalism, Role Conflict and Job Satisfaction of the Nursing Students before and after their first Clinical Experience (첫 임상실습이 간호대학생의 전문직관, 역할갈등, 직무만족에 미치는 영향)

  • Park, Eun-Hee;Hang, Ran-Hee
    • Journal of Digital Convergence
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    • v.15 no.1
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    • pp.593-601
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    • 2017
  • This study was attempted to provide nurse students with basic materials to improve their clinical practices, and to investigate changes in their views on Nursing Professionalism, Job satisfaction, and role conflicts. After experiencing clinical practices, their nursing professionalism(t=-2.184, p=.031) and job satisfaction (t=-2.068, p>.001) increased but role conflict (t=-3.729, p>.001) increased as well. They were satisfied with their jobs, building up nursing professionalism through clinical practices. However, they had also acquired time on thinking about their future jobs more deeply than before practices and realizing their roles in real sense. In particular, they felt stress in some of subcategories, personal inner conflicts (t=-3.729, p>.001), role obscurity (t=-5.720, p>.001) so it is necessary to review standards on their job and task in nurse education and clinical practices.

Analysing and Producing Interactive Art Works based on Efficient Semantics Flow Framework (효율적 의미전달 체계에 기반한 인터랙티브 아트 분석)

  • Lim, Yang-Mi;Lee, Jae-Eung;Kim, Sung-Rae
    • The Journal of the Korea Contents Association
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    • v.9 no.12
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    • pp.212-221
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    • 2009
  • In this thesis, for analysis of efficient semantics flow frameworks with creative designing of interaction, we propose three elements: coincidence with intuition and common sense, self-leading activeness, and diversity of control parameters. Through analysis of my interactive art works, it is shown that the three proposed qualitative measures for interactive flow analysis are very useful evaluation measures for efficient semantics flows of interactive art works. In the experiments for this analysis, we measured the duration of each action-response feedback, the enjoyment duration of each entire art work, and the number of different types of interactions. The proposed qualitative measures can be used to design models for new interactive art works, as well as for the evaluating framework for existing art works.

A Study on Writing Process Components and Writing Strategies in Argumentative Writing (주장하는 글쓰기에서 나타나는 글쓰기 과정 요소 및 글쓰기 전략 연구)

  • Kang, Sukjin;Jo, Junmo;Noh, Taehee
    • Journal of The Korean Association For Science Education
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    • v.33 no.7
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    • pp.1418-1430
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    • 2013
  • In this study, we investigated the writing process components and the writing strategies that appeared in the process of argumentative writing through students' think-alouds and semi-structured interviews. The subjects were 18 eighth graders. During argumentative writing, students were asked to decide whether they agreed with the given argument or not on the basis of information provided in the writing task. We categorized the writing process components and the writing strategies by analyzing the protocols of students' think-alouds and interviews, and evaluated the level of their written compositions. The analyses of the results indicated that the writing process components of argumentative writing showed different characteristics from those of problem solving writing in several components such as setting goals, organizing an outline, and evaluating content. In addition, the writing process component 'coordinating information' was newly discovered in argumentative writing. The writing strategies were categorized into four groups by the types of decision making (reflective/intuitive) and the existence of outline organization: Reflective decision making and outline organization, reflective decision making and no outline organization, intuitive decision making and outline organization, and intuitive decision making and no outline organization. Students with the reflective decision making and outline organization strategy were found to get the highest scores in written composition in terms of the relationship between the argument and its grounds, the rebuttal of the opposing argument, and the structure of the writing. Educational implications are discussed.

3D Circuit Visualization for Large-Scale Quantum Computing (대규모 양자컴퓨팅 회로 3차원 시각화 기법)

  • Kim, Juhwan;Choi, Byungsoo;Jo, Dongsik
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.8
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    • pp.1060-1066
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    • 2021
  • Recently, researches for quantum computers have been carried out in various fields. Quantum computers performs calculations by utilizing various phenomena and characteristics of quantum mechanics such as quantum entanglement and quantum superposition, thus it is a very complex calculation process compared to classical computers used in the past. In order to simulate a quantum computer, many factors and parameters of a quantum computer need to be analyzed, for example, error verification, optimization, and reliability verification. Therefore, it is necessary to visualize circuits that can intuitively simulate the configuration of the quantum computer components. In this paper, we present a novel visualization method for designing complex quantum computer system, and attempt to create a 3D visualization toolkit to deploy large circuits, provide help a new way to design large-scale quantum computing systems that can be built into future computing systems.

3D Semi-elliptical Interfacial Crack Front Stress Fields in Welded Joints (용접부 3차원 반타원 계면균열선단에서의 응력장)

  • 최호승;이형일;송원근
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.15 no.4
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    • pp.649-659
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    • 2002
  • For a variety of elastic-plastic stress fields of plane strain specimens, many research works verified the validity of J-T approach. To generalize the validity of J-T method, however, further investigations are needed for more practical 3D structures than the idealized geometries as plane strain specimens. In this work, selecting two main types of structures such as plate and straight pipe, we perform 3D finite element(FE) modeling, and accompanying elastic, elastic-plastic FE analyses. We then study the validity of J-T application to 3D structures, and present some useful informations for the design or assessment of pipe welds by comparing the stress fields from the detailed 3D FE analyses to those predicted with J-T two parameters.

The Flight Trajectory of a Boomerang Simulated with Helicopter Theories (회전익 이론을 이용한 부메랑의 비행 궤적 연구)

  • Jang,Se-Myeong
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.31 no.1
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    • pp.49-57
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    • 2003
  • The flight trajectory of a boomerang is predicted with the momentum theory (actuating disk theory) and the blade element method generally used as tools to analyze in the rotary-wing aerodynamics. Boomerangs made by students are actually compared with the computational results, utilized to get the physical intuition. The transition from helicopter mode to autogyro mode with the gyroscopic precession is observed in numerical analysis and experiment like a 'flying rotor' after the boomerang taking off. The whole system is shown to be highly nonlinear and very sensitive to the initial conditions. Various flight loci may be obtained if we change the parameters.

A study on the Human Network Visualization on Mobile Phone for Characteristics of Relational Data (관계망 데이터 특성을 이용한 모바일 인맥 네트워크의 시각화에 관한 연구)

  • Jeong, Gye-Oun;Lee, Kyung-Won
    • 한국HCI학회:학술대회논문집
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    • 2007.02b
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    • pp.424-431
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    • 2007
  • 본 연구는 관계망 시각화에 이용되는 데이터의 특성을 분석하고 그에 맞는 시각화 요소를 추출하여 시각화하는 것에 관한 연구이다. 사회 관계망 시각화는 점과 선을 기초 요소로 하여 점은 사회적 요소(actor), 선은 관계(relation)를 의미한다, 점과 선은 시각화에 사용되는 데이터의 특성에 따라 다양한 형태를 갖게 된다. 이 논문에서는 관계망 시각화에 사용되는 데이터의 특성을 데이터의 형태, 관계, 상태에 따라 분류하고, 각각의 특성에 맞는 관계망 시각화의 형태를 추출하고, 그에 따른 시각화 요소를 추출하였다. 이를 바탕으로 모바일 커뮤니케이션을 통해 형성되는 인맥 네트워크를 시각화함으로써, 인맥 네트워크 구성원 간의 친밀도를 효과적으로 파악할 수 있는 방법에 대해 제시하였다. 또한, 시각화의 결과를 이용하여 휴대전화로 인맥 네트워크를 유지, 관리하기 위한 서비스를 제안하였다. 이러한 연구는 데이터의 특성에 맞는 시각화의 요소를 추출하고, 데이터의 형태, 관계, 상태를 직관적으로 제공함으로써 사용자로 하여금 자신의 인맥 네트워크 구성원들의 친밀도와 관계 형태, 상태를 파악하여 자신의 인맥을 유지, 관리하고 보수할 수 있도록 한다.

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A Study on the Effective Decision-Making Support Model for Construction Duration by the Hypothetical Weather Simulation (가상기후 시뮬레이션에 의한 공기산정 의사결정 지원모델에 관한 연구)

  • Jeong Suk-Nam;Lee Hak-Ki
    • Korean Journal of Construction Engineering and Management
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    • v.1 no.4 s.4
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    • pp.74-81
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    • 2000
  • The duration of construction in the construction works contains non-working days as well as working days. The duration is so relevant to climate that it should be calculated after fully considered about the regional climate in which construction processes. In most construction fields, however, there has been a frequent adjustment of duration because the field supervisor's experiences have decided non-working days indiscriminately without any accurate information about weather. Not only has that done great economic damages, but also caused many problems in interests among construction subject. So, in this study, we will analyse the elements of climate which has influences on the duration and implement the hypothetical weather simulation. By connecting the results of simulation with the duration of construction, we will propose the decision-making support model for the efficient calculation of duration when the field supervisor makes the projects schedule.

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관류형증기발생기의 열수력학적 설계 및 성능분석 프로그램, ONCESG의 개발

  • 윤주현;김긍구;이두정;장문희
    • Proceedings of the Korean Nuclear Society Conference
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    • 1995.10a
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    • pp.344-351
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    • 1995
  • 증기발생기가 원자로압력용기안에 위치한 일체형원자로의 개발을 위해서 가장먼저 개발되어야 할 요소기술은 관류형 증기발생기의 설계기술이다. 증기발생기는 기존의 상용로에서 사용되고 있는 재순환형 증기발생기와 관류형 증기발생기로 분류 할 수 있는데, U-튜브를 사용하는 재순환형 중기발생기의 경우 습분분리기와 증기건조기 등이 많은 공간을 요구하고 있고, 또한 중기발생기를 압력용기 안에 위치시킬 경우 일차측과 이차측의 냉각수 유로형태, 유동장의 안정성 등의 문제 때문에 일체형원자로에서는 관류형 증기발생기의 도입이 일반화 되어있기 때문이다. 본 연구에서는 관류형(직관 및 나선 전열관형) 증기발생기의 열수력학적 설계 및 성능분석을 위한 프로그램, ONCESG를 개발했다. 개발된 모델링 및 컴퓨터코드의 검증을 위해 외국의 관류형 중기발생기(직관형:미국/영국의 SIR, 나선형:일본의 MRX, SPWR)의 설계자료를 ONCESG프로그램을 사용해 모사한 결과와 이미 발표된 설계자료와의 비교분석을 수행했다. 모사결과 계산된 관류형 증기발생기의 열전달면적, 압력 및 온도분포가 외국의 발표된 설계자료와 잘 일치했으며, 개발된 ONCESG코드를 일체형 신형원자로의 개념설계시 다양한 목적으로 활용할 수 있음을 보였다.

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Management of Personal Experiences using a Tangible Tabletop Interface (탠저블 테이블탑 인터페이스를 이용한 개인 경험 관리)

  • Hwang, Tae-Doo;Lee, Jang-Ho;Kim, Jee-In
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.548-552
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    • 2007
  • 개인의 추억이 담겨 있는 물건을 보면서 이와 연관된 사진, 동영상, 음악, 등 멀티미디어 자료들을 통하여 지난날의 소중한 기억과 경험을 생생하게 되살릴 수 있는 방법을 제안하고자 한다. 사물에 대한 개인의 기억을 구성하는 중요한 요소는 그 물체를 획득한 시간과 공간 정보로, 이러한 시공간 정보를 바탕으로 개인의 기록과 추억을 재구성하고 멀티미디어 자료를 통하여 재생하는 방법을 제안하는 것이다. 제안된 시스템은 컴퓨터에 익숙하지 않은 사용자도 사물에 관한 정보를 직관적인 방식으로 관람 조작할 수 있어야 할 것이다. 본 논문에서는 탠저블 테이블탑 인터페이스를 활용한 상호 작용 방법을 제공함으로써 직관적이고 친숙한 정보 접근 방법을 만들어 내고자 한다.

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