• Title/Summary/Keyword: 직관적 사고

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Designing and Implementing High School Geometry Lessons Emphasizing the Connections between Euclidean and Analytic Geometries (GeoGebra를 활용한 논증기하와 연결된 해석기하 수업자료 개발 및 적용)

  • Kim, Eun Hye;Lee, Soo Jin
    • Journal of the Korean School Mathematics Society
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    • v.19 no.4
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    • pp.373-394
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    • 2016
  • The "Figure Equation" chapter of current high school curriculum prevents students from relating the concept with what they studied in middle school Euclidean geometry. Woo(1998) concerns that the curriculum introduces the concept merely in algebraic ways without providing students with opportunities to relate it with their prior understanding of geometry, which is based on Euclidean one. In the present study, a sequence of GeoGebra-embedded-geometry lessons was designed so that students could be introduced to and solve problems of the Analytic Geometry by triggering their prior understanding of the Euclidean Geometry which they had learnt in middle school. The study contributes to the field of mathematics education by suggesting a sequence of geometry lessons where students could introduce to the coordinate geometry meaningfully and conceptually in high school.

An Analysis on the Characteristics of Problem-Finding and the Aspects of Using Science and Technology of Undergraduate Students' Convergence Problem Solving Activity (대학생들의 융합형 문제 해결 활동에서 문제발견 및 과학기술 분야 활용 양상 분석)

  • Baek, Jongho
    • Journal of The Korean Association For Science Education
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    • v.36 no.6
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    • pp.867-876
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    • 2016
  • In accordance with the changing of society, remarkable increase in knowledge and information, the competencies to choose and use proper information in various domains are considered as an important skill. As one of the methods in developing these competencies, it is emphasized that a problem-based learning can make student understand and use knowledge by solving the contextualized problem. However, it is skeptical of learner's development of competencies to use knowledge by solving well-defined given problem. Therefore it is required that students be allowed to develop the competency to find problem through experiences to determine and evaluate the purpose of the problem and method. The purpose of this study is to understand how undergraduate students use science or technology in finding a problem. In this line, this study articulated four cases conducted by participants who engaged in convergence teaching-learning program. And this study investigated the participants' process of problem-finding, method and reason to apply science or technology. The results were drawn by analyzing interviews and written data, including their proposal, a poster, and final reports. Participants changed the form of problem from initial ill-structured one into a concrete one, where the participant could derive a detailed solution. Science or technology applied as the detailed example to convert problem into a concrete form, or as the analyzing tool or theoretical background of problem to make a link with other domain. Their reason of applying science or technology could be summarized in 'personal interest based on prior experience' and 'alternatives to resolve a dissatisfaction.' Based on the result, this study suggests holistic approach that is included in both intuitive thinking and logical thinking and metacognitive regulation to stimulate problem-finding in problem-based learning program.

Associative Interactive play Contents for Infant Imagination (유아 상상력을 위한 연상 인터렉티브 놀이 콘텐츠)

  • Jang, Eun-Jung;Lim, Chan
    • The Journal of the Convergence on Culture Technology
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    • v.5 no.1
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    • pp.371-376
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    • 2019
  • Creative thinking appears even before it is expressed in language, and its existence is revealed through emotion, intuition, image and body feeling before logic or linguistics rules work. In this study, Lego is intended to present experimental child interactive content that is applied with a computer vision based on image processing techniques. In the case of infants, the main purpose of this content is the development of hand muscles and the ability to implement imagination. The purpose of the analysis algorithm of the OpenCV library and the image processing using the 'VVVV' that is implemented as a 'Node' in the midst of perceptual changes in image processing technology that are representative of object recognition, and the objective is to use a webcam to film, recognize, derive results that match the analysis and produce interactive content that is completed by the user participating. Research shows what Lego children have made, and children can create things themselves and develop creativity. Furthermore, we expect to be able to infer a diverse and individualistic person's thinking based on more data.

A New Functional Synthesis Method for Macro Quantum Circuits Realized in Affine-Controlled NCV-Gates (의사-제어된 NCV 게이트로 실현된 매크로 양자회로의 새로운 함수 합성법)

  • Park, Dong-Young;Jeong, Yeon-Man
    • The Journal of the Korea institute of electronic communication sciences
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    • v.9 no.4
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    • pp.447-454
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    • 2014
  • Recently most of functional synthesis methods for quantum circuit realization have a tendency to adopt the declarative functional expression more suitable for computer algorithms, so it's difficult to analysis synthesized quantum functions. This paper presents a new functional representation of quantum circuits compatible with simple architecture and intuitive thinking. The proposal of this paper is a new functional synthesis development by using the control functions as the power of corresponding to affine-controlled quantum gates based on the mathematical substitution of serial-product matrix operation over the target line for the arithmetic and modulo-2 ones between power functions of unitary operators. The functional synthesis algorithm proposed in this paper is useful for the functional expressions and synthesis using both of reversible and irreversible affine-controlled NCV-quantum gates.

Elementary mathematically gifted students' understanding of Pi (초등수학 영재교육 대상자의 원주율 개념에 대한 이해)

  • Kang, Hyangim;Choi, Eunah
    • Communications of Mathematical Education
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    • v.29 no.1
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    • pp.91-110
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    • 2015
  • The purpose of this study is to investigate the understanding of pi of elementary gifted students and explore improvement direction of teaching pi. The results of this study are as follows. First, students understood insufficiently the property of approximation, constancy and infinity of pi from the fixation on 'pi = 3.14'. They mixed pi up with the approximation of pi as well. Second, they had a inclination to understand pi as algebraic formula, circumference by diameter. Third, few students understood the property of constancy and infinity of pi deeply. Lastly, the discussion activity provided the chance of finding the idea of the property of approximation of pi. In conclusion, we proposed several methods which improve the teaching of pi at elementary school.

A Study on the Contents for Operation of Tunnel Management Systems Using a View Synthesis Technology (영상정합 기술을 활용한 터널관리시스템의 운영 효율성 제고를 위한 콘텐츠 연구)

  • Roh, Chang-gyun;Park, Bum-Jin;Kim, Jisoo
    • The Journal of the Korea Contents Association
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    • v.16 no.6
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    • pp.507-515
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    • 2016
  • In South Korea, there are a large number of tunnels because of the mountainous terrain, and to overcome this characteristics, lengths of tunnels are more longer than existing tunnels. The need to improvement current tunnel management contents is giving rise for accidents in tunnel section is continuously increased although lots of efforts to reduce the accidents. Conventionally, disaster prevention have been focused on the Tunnel Management Systems, tunnel operators generally tend to depend on CCTV images for most contents of detailed traffic flow managing. In this paper, investigation about current Tunnel Management Systems contents using IPA survey was conducted, and Priority Improvement Contents(Accident Situation Management Support, 2nd Accident Management Support, Traffic Flow Monitoring), which importance are high, but satisfaction are low, are deducted. Also, CCTV images, lack intuitive understanding, are judged as a main cause of low satisfaction of those contents. To overcome those limitations of the existing Tunnel Management Systems, this study sought to develop a technology for the synthesis of road images to derive traffic information from synthesis images, and the contents improvement stragegy is established. Tunnel operators-oriented satisfaction survey on new contents was carried out, and scored 4.2 on a 5-point scale. This has confirmed that the availability of new contents and at this stage, with pushing ahead of long-tunnels and undersea tunnels construction, politic applications are expected.

Development of Physical Computing Curriculum in Elementary Schools for Computational Thinking (컴퓨팅 사고력 향상을 위한 초등 피지컬 컴퓨팅 교육과정 개발)

  • Kim, Jaehwi;Kim, Dongho
    • Journal of The Korean Association of Information Education
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    • v.20 no.1
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    • pp.69-82
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    • 2016
  • Block-based educational programming language(EPL) is commonly used due to its availability at low or no cost. It is also preferred tool of computing education due to its intuitive design, ease-of-use and its effectiveness in increasing algorithmic thinking abilities especially in elementary students. Physical computing is also necessary because it brings students closer to real-world problem solving by connecting the real world with the computing environment. However, due to high-cost and required knowledge in electrical engineering, many schools find the education difficult to access. The study shows significant increase in computational thinking abilities in both groups treated with EPL and additional physical computing education.

Vehicle Animation Making Tools based on Simulation and Trajectory Library (차량 시뮬레이션과 경로 라이브러리에 기반한 차량 애니메이션 저작도구)

  • Jeong, Jinuk;Kang, Daeun;Kwon, Taesoo
    • Journal of the Korea Computer Graphics Society
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    • v.23 no.5
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    • pp.57-66
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    • 2017
  • In this paper, we suggest a novel physics-based real-time animation technique for vehicles, and introduce an easy and intuitive animation authoring tool which uses our proposed technique. After a user specifies a trajectory of a virtual car as input, our system produces a more accurate simulation faster than a previous research result. This is achieved by a trajectory splitting method based on directional features and a trajectory library. As a result, the user can create not only a car animation including lane changing and passing, but also a crash animation which is a rarely researched topic. Also, we propose a virtual car structure that approximates a real car's structure for real-time simulation, the resulting animation shows high plausibility such as a small vibration which occurs when the virtual car breaks and a deformation of when a car accident happens.

Suggestion of Safety Vest Prototype according to Work Type for Construction Workers (건설 작업자의 공종별 안전조끼 프로토타입 제안)

  • Lee, Jeong-Hoon;Lee, Jae-Yong
    • Journal of the Korea Institute of Building Construction
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    • v.23 no.6
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    • pp.863-873
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    • 2023
  • This research explores the efficacy of safety vest colors at construction sites to enhance worker safety. Utilizing the Munsell color system and the Korean Standard Color Analysis program(KSCA), the study developed a prototype safety vest tailored to specific types of construction work. A safety vest with a color contrasting the site's environment significantly improves worker visibility and intuitiveness in identification, potentially reducing safety incidents. The study determined the optimal color specifications(hue, value, chroma) for safety vests in various construction roles, such as 10GY, 8, 8 for rebar placement, 8.75B, 7, 8 for Euroform, 3.75B, 2, 4 for Gangform, and 6.25BG, 5, 10 for steel erection. Feedback from construction experts on these prototypes, particularly regarding the safety vests for rebar placement and steel framework, was overwhelmingly positive(90% approval). Consequently, the proposed safety vest color scheme is deemed highly effective.

Study on the EDA based Statistics Attributes Discovery and Utilization for the Maritime Safety Statistics Items Diversification (해상안전 통계 항목 다양화를 위한 EDA 기반 통계 속성 도출 및 활용에 관한 연구)

  • Kang, Seong Kyung;Lee, Young Jai
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.26 no.7
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    • pp.798-809
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    • 2020
  • Evidence-based policymaking and assessments for scientific administration have increased the importance of statistics (data) utilization. Statistics can explain specific phenomena by providing numerical values and are a public resource for national decision making. Due to these inherent attributes, statistics are utilized as baseline and base data for government policy determinations and the analysis of various phenomena. However, compared to the importance, the role of statistics is limited, and statistics are often used as simple abstracts, produced mainly for suppliers, not for consumers' perspectives to create value. This study explores the statistical data and other attributes that can be utilized for policies or research to address the problems mentioned above. The baseline statistical data used in this study is from the Maritime Distress Accident Statistical Yearbook published by the South Korean Coast Guard, and other additional attributes are from text analyses of vessel casualty situation reports from the South Korean Maritime Police. Collecting 56 attributes drawn from the text analysis and executing an EDA resulted in 88 attribute unions: 18 attribute unions had a satisfactory significance probability (p-value < .05) and a strong correlation coefficient above 0.7, and 70 attribute unions had a middle correlation. (over 0.4 and under 0.7). Additionally, to utilize the extra attributes discovered from the EDA politically, a keyword analysis for each detailed strategy of the disaster Preparation basic plan was executed, the utilization availability of the attributes was obtained using a matching process of keywords, and the EDA deducted attributes were examined.