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http://dx.doi.org/10.15701/kcgs.2017.23.5.57

Vehicle Animation Making Tools based on Simulation and Trajectory Library  

Jeong, Jinuk (Computer Animation Lab, Hanyang University)
Kang, Daeun (Computer Animation Lab, Hanyang University)
Kwon, Taesoo (Computer Animation Lab, Hanyang University)
Abstract
In this paper, we suggest a novel physics-based real-time animation technique for vehicles, and introduce an easy and intuitive animation authoring tool which uses our proposed technique. After a user specifies a trajectory of a virtual car as input, our system produces a more accurate simulation faster than a previous research result. This is achieved by a trajectory splitting method based on directional features and a trajectory library. As a result, the user can create not only a car animation including lane changing and passing, but also a crash animation which is a rarely researched topic. Also, we propose a virtual car structure that approximates a real car's structure for real-time simulation, the resulting animation shows high plausibility such as a small vibration which occurs when the virtual car breaks and a deformation of when a car accident happens.
Keywords
vehicle simulation; vehicle modeling; vehicle control; vehicle collision; car crash; vehicle deformation;
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