• Title/Summary/Keyword: 지평의 융합

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Expansion of Sensibility Area and Industrial Application in the Convergence Era - With Special Reference to Analysis of the Internet Arts of Sommerer and Mignonneau - (컨버전스시대 감성영역의 확장과 산업활용 -Sommerer와 Mignonneau의 인터넷 아트 분석을 중심으로-)

  • Kim, Hee-Young;Lee, Yong-Jae
    • The Journal of the Korea Contents Association
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    • v.10 no.12
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    • pp.146-154
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    • 2010
  • Recently 'convergence' and 'communication' have been keywords in many areas. Artists and engineers have begun to communicate each other through collaboration based on new technologies. One of the exemplary technologies of this era of convergence is a technology of fusing five senses used by both Internet Art and industrial technologies such as car navigation systems and the iPhone. Sommerer and Mignonneau's Internet Art $\ll$Riding the Net$\gg$,$\ll$The Living Room$\gg$, and $\ll$The Living Web$\gg$ implement the Internet and the five-sense fusion technology to translate not only sound into visual images but also tactile senses into tempo-spatial representations. Likewise, industrial technologies such as car navigation systems and the iPhone employ the five-sense fusion technology of speech recognition, which leads to the expansion of the realm of senses in technology as seen in Internet Art. As examined in this study, the development of art and technology through their convergence will open up a new dimension of digital art and culture technology industry.

Design of an Application System for the RFID based Ubiquitous Healthcare (Ubiquitous Healthcare를 위한 RFID 기반 응용시스템 설계)

  • Park, Yong-Min;Park, Joo-Hee;Lee, Si-Woo
    • Proceedings of the Korea Contents Association Conference
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    • 2006.05a
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    • pp.483-485
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    • 2006
  • RFID 시스템은 물품 등의 관리할 사물에 태그를 부착하고 전파를 이용하여 사물의 정보(Identification) 및 주변 환경 정보를 인식하여 각 사물의 정보를 수집, 저장, 가공 및 추적함으로써 사물에 대한 측위, 원격처리 관리 및 개체 간에 정보교환 등 다양한 서비스를 제공하며, 칩, 태그, 리더, 미들웨어 및 응용서비스플랫폼으로 구성된다. 이러한 RFID 기술은 반도체 기술의 지속적인 발전에 의한 컴퓨팅 능력의 급성장과 통신망 인프라의 융합화를 기반으로 이제까지의 사람 중심 정보화에서 사물중심으로 정보화의 지평을 확대시킬 수 있는 핵심기수로서 부각되고 있다.[1][2][3] 본 연구는 실용화되어 운영되고 있는 RFID미들웨어의 형태를 조사하여 연구하고, RFID 기반 EPC 네트워크를 이용하여 병원 환경에서 RFID태그를 리더가 읽은 후 태그정보와 병원정보를 매칭하여 병원환경에서 통합적으로 운영할 수 있는 미들웨어(Middleware) 인터페이스 프로그램 개발에 관한 연구를 진행한다.

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The Strategic Collaborative Plans for Mobile Game : Focused on The Case of Collaboration (모바일 게임에서의 문화융합 사례 연구 - 콜라보레이션 활용 사례를 중심으로 -)

  • Baek, Jae-Yong;Kim, Young-Mann
    • Cartoon and Animation Studies
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    • s.39
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    • pp.365-391
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    • 2015
  • The purpose of this study is to comprehend the characteristics of collaborative examples in mobile games by analyzing the types of cultural fusion and their utilization in mobile game industry. The major examples of collaborations include the collaborative works utilizing artists, characters, and products by examining the practical collaborations within international mobile games between the years 2010 to 2014. The most typical kind of collaboration among them is the utilization of characters, composed of using characters between games, applying animation characters, borrowing cartoon or web-cartoon characters, hiring famous celebrities, or even including great men in their games. Therefore, the characteristics of mobile game's collaborative types are confirmed as below by studying the above examples. (1) There are many examples of collaborating between different types of businesses defined as 'conversion type fusion.' (2) The character utilization is the most sought after type of collaboration. (3) The applied content's target audience seems to share the same age groups of the game's audience. (4) The game industry always adopts the components that could be recognized instantly. (5) The status and influence of mobile game have risen greatly. Consequently, this research has important role in establishing the strategic collaborative plans for mobile game business by expanding the prospects of game related researches and industrial and academic theories.

Analysis of Research Trends related to Women: Focusing on Literature in Korean Journal of Social Welfare, 2009~2017 (여성 관련 연구 동향 분석: 한국사회복지학 게재 연구 (2009~2017)들을 중심으로)

  • Lee, Hyunjung
    • Journal of Convergence for Information Technology
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    • v.7 no.5
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    • pp.149-155
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    • 2017
  • The aim of this study is to provide a direction for future research by examining research trends on women in social welfare field in recent years. This study has theoretical significance in terms of expanding the horizon of social welfare knowledge by accumulating new research results based on previous research results on this topic. Using content analysis, we analyzed 37 studies on women published in Korean Journal of Social Welfare during 2009 ~ 2017 focusing on research subjects, research topics, and methods. The results of analyzing the research subjects indicated that women were described as client, family, and worker. In terms of the research topics, the results revealed a total of thirteen themes. In addition, the results showed that empirical research methods were dominant. It is suggested that more efforts should be made in future studies to broaden the scope of research subjects, topics, and methodologies in this filed.

Topic Modeling and Network Analysis of Peace Education and Unification Education Based on Big Data Analysis (빅데이터 분석에 기반한 평화교육과 통일교육의 토픽 모델링 및 네트워크 분석)

  • Kim, Byung-Man
    • Journal of Convergence for Information Technology
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    • v.12 no.3
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    • pp.25-37
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    • 2022
  • The purpose of this study is to comprehensively check trends in policies, discourses, educational directions and contents, and social issues by deriving the subjective characteristics of peace education and unification education based on big data analysis. The results of this study are as follows. First, 'peace', 'unification', 'education', 'research', 'student', 'school', 'teacher', 'target', and 'Korean Peninsula' were commonly important keywords in peace education and unification education. Second, the top topic of peace education was 'peace education and civic education', and the top topic of unification education was ' sympathy and participation in unification education'. Third, topics that show an upward trend by regime in peace education were 'World Peace and Human Rights' and 'Object and Direction of Peace Education', and 'Subject of Unification Education' as topics that showed an upward trend by regime in unification education. Fourth, in peace education, the centrality of 'peace', 'education', 'student', 'school', and 'peace education' was high, and in unification education, 'unification', 'education', 'unification', 'school', and 'teacher' were high. Based on these results, it was intended to expand the horizon of understanding peace education and unification education, and to provide meaningful implications for establishing policies and conducting follow-up studies.

Is productive welfare possible in Korea? (대한민국 과연 생산적 복지가 가능한가?)

  • Do-Hyun Kim
    • Journal of Advanced Technology Convergence
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    • v.3 no.2
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    • pp.33-38
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    • 2024
  • Productive welfare is a form of welfare policy that helps welfare recipients move beyond being mere objects of support and develop into members who can actively contribute to society and the economy. This aims to improve individual self-reliance, including education, vocational training, and employment support services, ultimately reducing the economic burden on society as a whole and promoting economic growth. By examining whether productive welfare is possible in Korea, this study emphasizes the role and importance of productive welfare as a solution to social and economic problems. The Republic of Korea has experienced various social problems along with rapid economic growth. The entry into an aging society, increased youth unemployment, and widening social gaps have created complex and diverse social welfare needs. In this situation, productive welfare is attracting attention as a method that goes beyond simple financial support and provides a foundation for beneficiaries to become self-reliant. This study seeks to present a new horizon for social welfare policy by examining the possibility of implementing productive welfare in Korea and exploring ways to achieve it.

The Analysis of Public Awareness about Literary Therapy by Utilizing Big Data Analysis - The aspects of convergence literature and statistics (빅데이터 분석을 통한 문학치료의 대중적 인지도 분석 - 국문학과 통계학의 융합적 측면)

  • Choi, Kyoung-Ho;Park, Jeong-Hye
    • Journal of Digital Convergence
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    • v.13 no.4
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    • pp.395-404
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    • 2015
  • This study is exploring objective awareness of literary therapy by consideration of popular perception about literary therapy through analysis of big data. The purpose of this study is the deduction of meaning information through analysis in the viewpoint of big data at online social network service(SNS) about 'literary therapy'. Accordingly, the main way of research became content analysis of keyword linked to literary therapy by utilizing opinion mining method related to text mining. The study mainly grasped 'literary therapy' and analyzed 'bibliotherapy' comparatively. The period of study was from Oct. 10th to Nov. 10th, 2014(during 30 days), and SNS such as blog or twitter became the subject of search. Through the result of study analysis, the conclusion that the spread of literary therapeutic prospect, structural harmony of literary therapeutic field, and the solidity of perceptional axis about literary therapy are needed can be drawn. This study is worthwhile because it can investigate popular awareness about literary therapy and can suggest alternative for invigoration of literary therapy.

Educational effect of Disital-storytelling technique: A Systematic Review (디지털스토리텔링기법의 교육적 효과에 대한 체계적 문헌고찰)

  • Seo, Hee-Kyung
    • Journal of Korea Game Society
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    • v.19 no.1
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    • pp.37-46
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    • 2019
  • As the development of IT technology and Web services have changed recently, education environment combined with high-tech digital content is becoming a new trend with the demands of educational consumers. In Korea, however, there is no systematic discussion on the issue, and there is not enough evidence to verify the effectiveness of the research. Therefore, we will systematically analyze the educational effects of Digital Storytelling to create an educational environment that meets the new horizon of intelligent web and personalized service provision in the Web3.0 era, In this study, 12 domestic experimental studies that verify the educational effects of digital storytelling were systematically analyzed, compared with overseas cases, and proposed development plans in the Web3.0 era.

Changes in the role of universities due to the age of lifelong education (평생교육 시대에 따른 대학의 역할 변화)

  • Choi, Son Hwan
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.1
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    • pp.299-306
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    • 2022
  • Today, the paradigm of lifelong education has changed, emphasizing the role of universities as a lifelong educational institution. Re-opening a new horizon as a lifelong education institution that is not only centered on leisure education in the hierarchy where lifelong education can be afforded as before, or simply in line with changes in the social environment and the lengthened life cycle of the aging era. Let's propose a structured figure. Universities now have to create a virtuous circle structure that coexists not only with the role of the university itself, but with constant interaction with the local community. Adult learners, in particular, play a strong role in the development of their communities, so they are educated at the university to grow further and create structures that can return talent to the communities that go out into society. I should go. In the future, the university will actively open its doors to adult learners, position the university at the center of lifelong education, and in order to contribute to the development of the community, it will have to interact and cooperate with the community.

A Phenomenological Understanding Of The Characteristics Of Soundscape Listening Experience - Focusing On 'Une Spatialité De Situation' And 'Point D'écoute' - (사운드스케이프의 특성과 청취 경험에 대한 현상학적 이해 - 상황의 공간성과 주관적 청점을 중심으로 -)

  • Park, Young-Ju
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.4
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    • pp.627-637
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    • 2024
  • This paper studies the Soundscape, a movement that seeks to break away from the traditional conventions of music culture. To this end, I will examine how social, cultural, and technological developments have influenced the paradigm shift in music culture by paying attention to the Soundscape. I understand the characteristics of the Soundscape as a change pattern and discuss the characteristics of hearing and listening experience that have been overlooked so far from a phenomenological perspective. For the above discussion, Murray Schafer's concept of Soundscape, and for a phenomenological understanding of hearing and listening experience, une spatialité de situation, point d'écoute, horizons au son, champ auditif, le premier plan et l'arrière-plan, temporal focus, space-time, and l'être-au-monde are discussed. I hope that understanding the characteristics of sound, hearing, and listening experience will contribute to presenting new ideas for creative expression in artistic creation.