• Title/Summary/Keyword: 지식 차원

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Affordable 3D VR Technology for Sensible Design - An Approach to Designing an End-User Oriented Service Space (3D VR 기술을 이용한 서비스 공간의 감성적 디자인)

  • Yoon, So-Yeon;Hwang, Jo-Hye;Park, Jung-A
    • Science of Emotion and Sensibility
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    • v.13 no.1
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    • pp.269-278
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    • 2010
  • Today's Virtual Reality(VR) technology has become considerably more affordable and sophisticated with rapidly advancing computer technology. Photo-realistic visual representations along with real-time interactivity are now achievable without special programing knowledge and expensive equipment. The purpose of this paper is to establish how simple, credible user testing methods based on VR simulations can be utilized to improve design decision making towards more sensible design solutions for end-users. Results of a case study demonstrate the value of potential user-testing feedback in a simulated 3D virtual service space, i.e., restaurant interior. User feedback from the VR simulation includes preferences in table location, privacy, and values of seating preferred tables. A new design framework incorporating an empirical testing method for service spaces is presented. The overall design process, the development of the VE, and the user testing method and findings are discussed. This study provides useful guidances for future efforts in the areas where such technology may benefit to understand end-user feedbacks in design process.

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A Review of Elementary Science Textbook Analysis Research Conducted over the Past Three Decades in the United States and Analysis of the Nature of Science in the Introductory Chapter of U.S. Elementary Science Textbooks (최근 30년간 미국에서 행하여진 초등 과학 교과서 분석에 대한 연구 및 초등 과학 교과서 도입 단원에 나타난 과학의 본성에 대한 분석)

  • Lee, Young-Hee
    • Journal of Korean Elementary Science Education
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    • v.31 no.3
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    • pp.398-412
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    • 2012
  • 과학 교과서는 과학 교육에 있어서 아주 중요한 역할을 하여 왔다. 교과서는 학생들이 학문적 경험을 하게끔 주도하며 학교 교육을 대표하는 수단이라고 할 수 있다(Valverde, Bianchi, Wolfe, Schmidt, & Houang, 2002). 그러나 과학 교육에서 교과서의 중요한 역할에도 불구하고, 국내외에서 그 연구가 미비하였다 (Good, 1993). 이 연구의 첫번째 과제로써 과학 교과서 연구 현황을 살펴보기 위해 지난 30여년간 미국에서 이루어진 초등 교과서와 관련된 연구들을 분석 및 정리하였다. 한편 과학의 본성에 대한 이해는 지난 반세기 동안 과학 교육에서 하나의 중요한 목표가 되어 왔으며, 미국의 여러 국가적 차원의 지침서에서는 그 중요성을 강조하였다 (NRC, 1996; AAAS, 1990, 1993). 그럼에도 불구하고 과학 교과서 연구에서 과학의 본성에 관련한 선행 연구가 거의 없다는 것을 알고, 본 연구의 두번째 과제로써 현재 미국 초등 교과서에 나타난 과학의 본성에 대한 연구를 4가지 주제에 근거하여 분석하였다. 과학의 본성에 대한 4가지 주제는 (a)지식 체계로서의 과학, (b) 탐구 방법으로의 과학, (c) 생각의 방법으로의 과학, 그리고 (d) 과학과 기술, 그리고 사회와 연관된 관계 (Chiappetta, Fillman, & Sethna, 2004)로서, 본 연구에서는 미국 초등 과학 교과서에 나타난 이 4가지 주제를 학년별 및 출판사별로 4가지 영역의 포함 정도를 퍼센트로 산출하였다. 또한 도입 단원 전체를 분석하였으므로, 단원 전반적 내용에 내포된 과학의 본성에 대한 측면을 연구자의 직관과 전문성에 근거하여 서술적인 방식으로 토의하였다.

The Analysis of Knowledge Information Research and Development Activities for the Fourth Industrial Revolution: Focusing on the U.S. Intelligence Advanced Research Projects Activity(IARPA) (4차 산업혁명 시대 대응을 위한 지식정보 연구·개발 활동 분석: 미국 정보고등연구기획국(IARPA)을 중심으로)

  • Jeong, Yong-Il;Chung, Do-Bum;Mun, Hee Jin
    • The Journal of the Korea Contents Association
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    • v.20 no.2
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    • pp.1-14
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    • 2020
  • Leading the fourth industrial revolution era requires science and technology strategies that establish original research directions at the national level. To this end, it is necessary to look at the research and development activities for the fourth industrial revolution of technology-leading countries. In this study, the research programs of the U.S. Intelligence Advanced Research Projects Activity(IARPA), an organization focusing on cutting edge research on science and technology information such as artificial intelligence, are investigated by using network analysis. The findings show that, resolving around the information identification and forecasting, decision making and cybersecurity clusters, IARPA's research programs largely focus on finding hidden information and predicting specific events, supporting decision making by considering changes in and outside organizations or establishing cybersecurity. Also, this study finds that China and Japan, representative technology-leading Asian countries, refer to the research programs of IARPA to establish their science and technology policies. The results of this study suggest implications for Korea's science and technology policies in response to the fourth industrial revolution era.

Effect of Education Service Quality of the Coffee-realted Majors on the Students' Satisfaction and Recommend Intention (커피관련전공의 교육서비스품질이 학생만족도와 추천의도에 미치는 영향)

  • Chea, Sun-Young;Lim, Mi-Ra;Ahn, Dae-Hee;Kim, Kwang-Jin
    • The Journal of the Korea Contents Association
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    • v.13 no.1
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    • pp.425-436
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    • 2013
  • The reason I propose the work to suggest the appropriate education for coffee and improvement on the service quality of education coffee related majors at vocational school that affects the students' satisfaction and recommend intention, achieved the training for professional man. For the study, I did a research in October, 2011, targeting 263 students who complete regular course majoring in coffee at vocational school. The main study results as follows. First, the result from the service quality of education that affects students' satisfaction, the tangibles is the highest portion followed by assurance, contents, responsiveness and reliability. Second, the result shown satisfaction has influence on loyalty represents the positive effect which corresponds to the previous study. Through the study, the facilities and equipment are the most considerable elements for improving coffee education and the professional teachers and instructors with leadership are also necessary condition in order to develop coffee education system though, the students are not satisfied with all connection towards their future careers, hence I deliberate the long term measures to improve all matters for coffee industry.

A Study on Analysis and Modification of OAK Metadata Elements (OAK 메타데이터 요소 분석 및 수정(안) 제안에 관한 연구)

  • Rho, Jee-Hyun;Lee, Eun-Ju;Lee, Mihwa
    • Journal of Korean Library and Information Science Society
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    • v.48 no.1
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    • pp.137-160
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    • 2017
  • OAK(Open Access Korea) is a national repository project to support free access to Korea's open access knowledge information. However various problems and limitations are recognized when organizing and sharing metadata with OAK-IR system. This study aims to suggest a modified metadata standard to improve the quality of OAK metadata. To the end, this study analyzed all metadata elements used by OAK participating organizations and compared the metadata with the metadata of other typical repository systems. In details, metadata organized in 17 OAK participating organizations were analyzed with their metadata specifications, input data examples, and practitioner interviews. And a case study on DSpace, EPrints, BEPress, ETD-db, dCollection was conducted. The final modified OAK metadata elements were suggested through group discussion and coordination by the practitioners of OAK participating organizations, OAK supervisors, and the developers of OAK-IR system.

Using Arduino and Processing Graphics performance validation (아두이노와 Processing을 사용한 그래픽 성능 검증)

  • Choi, Chul-kil;Lee, Sung-jin;Lee, Kyung-mu;Choi, Byeong-yoon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.05a
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    • pp.975-977
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    • 2013
  • Arduino is for design based on open source prototyping platform, artist, designer, hobby activists, etc, i has been designed for all those who are interested in the environment construct. Arduino adventage you can easily create applications hardware, without deep knowledge about the hardware. Configuration of arduino using AVR microcontroller ATmage 168, software to action arduino using arduino program, MATLAB, Processing. Arduino is open source base, you can hardware production directly and using shield additionally, the arduino can be combined. Processing iis open source. You can 2D, 3D, PDF output, using P3D and OpenGL graphics. Also you can check by running a stand-alone application. Through a combination of Arduino, library support, such as sound, video, and computer vision can be expanded, this program is the Android phone and iPhone programming. In this paper, sortware was used for Processing, hardware was used for arduino MegaADK board, After making easy 2axis game, using the software and hardware verification.

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The Development of a Schedule Management Support System Using Productivity Information of Construction Activities (단위작업 생산성 정보를 활용한 공정관리 지원시스템 개발)

  • Oh, Se-Wook;Park, Sang-Gyu;Kim, Young-Suk
    • Korean Journal of Construction Engineering and Management
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    • v.6 no.6 s.28
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    • pp.181-192
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    • 2005
  • Labor work information can be converted into the useful construction information in an effort to analyze project status, measure performance, and design a new similar project plan. The labor work information can also be used to make productivity data, which can be used to analyze the relationship between 'as planned' and 'as built' in scheduling management of a project, and to calculate 'percent completion' as well as analyzing delay cause. It is require to effectively collect the labor work information base on the activities. In general, current project management heavily depends on the experience and judgment of project managers, according to the work progress. However, relying on the oかy experience and judgment of the project managers might deteriorate the transparency or reliability of the collected labor work information. The purpose of this research is thus to develop a computer-based system for monitoring the work information generated by labors input in activities using PDA and Barcode technologies, and to propose a application method of the productivity data for effective project management.

Causal Relationship between Firms' R&D Collaboration and Performance in Contents Industry (기업의 R&D협력이 기업성과에 미치는 영향 -콘텐츠산업 중심으로-)

  • Yang, Dong-Woo;Kim, Da-Jin
    • The Journal of the Korea Contents Association
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    • v.10 no.4
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    • pp.306-316
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    • 2010
  • The purpose of study is to promote the development of contents industry by analysing the causal relationship between R&D collaboration and firms' performance. In study, we use the number of intellectual property and total sales as proxy variables of performance. we use the degrees of collaboration experience, firms' interaction and degree of collaboration as proxy variables of independent variables. The results of study are as follows. First, collaboration experience and firms' interaction are positively influence on technological performance. Second, collaboration experience is positively correlated to economic performance. Finally, firms' R&D collaboration revealed higher performance than R&D collaboration of firm and R&D institution This study emphases on the importances of R&D collaboration for developing new technology and improving economic performance.

Document Image Segmentation and Classification using Texture Features and Structural Information (텍스쳐 특징과 구조적인 정보를 이용한 문서 영상의 분할 및 분류)

  • Park, Kun-Hye;Kim, Bo-Ram;Kim, Wook-Hyun
    • Journal of the Institute of Convergence Signal Processing
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    • v.11 no.3
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    • pp.215-220
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    • 2010
  • In this paper, we propose a new texture-based page segmentation and classification method in which table region, background region, image region and text region in a given document image are automatically identified. The proposed method for document images consists of two stages, document segmentation and contents classification. In the first stage, we segment the document image, and then, we classify contents of document in the second stage. The proposed classification method is based on a texture analysis. Each contents in the document are considered as regions with different textures. Thus the problem of classification contents of document can be posed as a texture segmentation and analysis problem. Two-dimensional Gabor filters are used to extract texture features for each of these regions. Our method does not assume any a priori knowledge about content or language of the document. As we can see experiment results, our method gives good performance in document segmentation and contents classification. The proposed system is expected to apply such as multimedia data searching, real-time image processing.

Qualitative Observation of Visitor Experience in Digital VR Aquarium (디지털 가상현실 수족관 <아이큐아리움>의 방문자 체험특성 질적 관찰)

  • Lee, Jung-Hun
    • The Journal of the Korea Contents Association
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    • v.13 no.10
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    • pp.200-213
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    • 2013
  • As an exploratory research, this paper studied the characteristics of visitor experience in the world first digital aquarium 'IQuarium' by the qualitative observation method. Between June and August of 2013, the first and second qualitative observations were made to gather the data of the behavioral and linguistic responses of visitors. The results of this study were as follows: First, visitors experienced the transformation of their identity and escapism by participating the activities. Second, they experienced the entertaining competition spirit against other visitors for fun. Third, they acted as story-makers by actively participating into the missions. Fourth, they had educational experiences by obtaining information about sea life and experienced the aesthetical atmosphere of 'IQuarium'. Although this study has limitations of the subjective perspective based on qualitative observation method, it will provide proper insight into advanced research in similar fields in the future.