• Title/Summary/Keyword: 지능형 컴퓨터이용 설계

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Design of Pedestrian Detection Algorithm Using Feature Data in Multiple Pedestrian Tracking Process (다수의 보행자 추적과정에서 특징정보를 이용한 보행자 검출 알고리즘 설계)

  • Han, Myung-ho;Ryu, Chang-ju;Lee, Sang-duck;Han, Seung-jo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.22 no.4
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    • pp.641-647
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    • 2018
  • Recently, CCTV, which provides video information for multiple purposes, has been transformed into an intelligent, and the range of automation applications increased using the computer vision. A highly reliable detection method must be performed for accurate recognition of pedestrians and vehicles and various methods are being studied for this purpose. In such an object detection system. In this paper, we propose a method to detect a large number of pedestrians by acquiring three characteristic information that features of color information using HSI, motion vector information and shaping information using HOG feature information of a pedestrian in a situation where a large number of pedestrians are moving. The proposed method distinguishes each pedestrian while minimizing the failure or confusion of pedestrian detection and tracking. Also when pedestrians approach or overlap, pedestrians are identified and detected using stored frame feature data.

Stabilizing Inverted Pendulum System Using Fuzzy Controller Based on State Variables Combination (상태변수 조합 퍼지 제어기를 이용한 도립진자 시스템의 안정화)

  • Lee, Yun-Hyung;Kim, Jong-Phil;Jin, Gang-Gyoo;So, Myung-Ok
    • Journal of Advanced Marine Engineering and Technology
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    • v.36 no.8
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    • pp.1104-1110
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    • 2012
  • The inverted pendulum system is a common, interesting control problem that involves many basic elements of control theory. In the early, controls of stabilization for the inverted pendulum system were used classical methods like PD, PID controller. In recently, however, control methods based on modern and intelligent control theory are widely applied. The fuzzy logic controller which is often used in nonlinear control is a little too hard to design due to increasing fuzzy rules rapidly if the given system like inverted pendulum has many state variables. Also, in case the state variables are divided into two parts, two fuzzy controllers are needed in the control system. In this paper, the authors propose FCSC(Fuzzy Controller based on State variables Combination) that reorganized into two new signals depending on the physical meaning of the four state variables of the inverted pendulum system. The proposed method is applied to the inverted pendulum system and simulations are accomplished to illustrate the control performance.

A Study of Integrated Press System Implementation for Traffic Information (교통정보 언론제공 연계시스템 구축에 관한 연구)

  • Chung, Sung-Hak;Park, Hoy-Ryong
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.9
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    • pp.147-156
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    • 2009
  • The aim of this study is to propose an integrated press system design for traffic information service by multi-connecting traffic information services which are now being serviced by each different requirements for the press service and by providing advanced traveler information service which organically user oriented design such as traffic broadcast, news, journal, semantic web and also related traffic ontology as well as road traffic information. For the objective, the status of domestic and foreign traffic information supply system was analyzed and then the requirements by media were reviewed. Then, by analyzing the system implementation method and the implementation system the method of implementing such the system was suggested. The design method suggested in this study enabled the information users to utilize a variety of traffic information through intervening between the necessary and sufficient conditions of information users and information suppliers. Throughout the result of this study, for the users who used the integrated transport, the efficient space movement and the economic using value was improved. Providing the traffic information through the press media will become useful information to road drivels, and it is effected that the traffic volume will be dispersed and the traffic jam will be relieved owing to the supply of traffic information to the press.

Development of a Mobile GIS Using a Shareware DBMS (Shareware DBMS를 이용한 모바일 GIS의 개발)

  • Yun, Jae-Kwan;Lee, Keun-Ho;Han, Ki-Joon
    • Journal of Korea Spatial Information System Society
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    • v.2 no.2 s.4
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    • pp.25-37
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    • 2000
  • As computer systems of high capacity and high performance recently emerged, various researches about GISs(Geographic Information Systems) have been in progress and many GIS applications have also been developed. From the domestic situation where many people are using mobile devices, because of the recent advances in the mobile technology, we can infer that the time will come when every individual will carry a mobile device with a GPS(Global Positioning System) module resulting from the development of a miniature GPS Module. Therefore, a mobile GIS that can allows users to deal with dynamic GIS data management and perform their tasks while moving will be required. This paper discusses the design and implementation of a mobile GIS using the shareware DBMS, called postgresSQL. The Mobile GIS in which a mobile concept is utilized at the GIS data server makes it possible to insert, delete, update GIS data, to zoom in and zoom out displayed maps, and to locate the user's position on the client device. Therefore, It is possible to manage dynamic GIS data in order to deal with GIS data on the maps while moving, connect various GIS data servers through the middleware, and connected with ITS (Intelligent Transport System) which is one of applications of the Mobile GIS developed in this paper.

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Intelligent Tutoring System based on Wired and Wireless Internet for the living English 300-certifications Program (생활영어 300 인증제를 대비한 유무선 기반 지능형 교육 시스템)

  • Lee, Young-Seok;Cho, Jung-Won;Kim, Byung-Gyu;Park, Jung-Hwan;Kim, Su-Min;Choi, Byung-Uk
    • Journal of The Korean Association of Information Education
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    • v.9 no.3
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    • pp.533-548
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    • 2005
  • According to the increasing of the internet infrastructure and growth of contents technology, the users can access an education service at anytime and anywhere. In a field of English education, especially, internet technology has enabled learners to communicate with their teachers and multimedia contents technology has been able to provide learner not only lots of interests, but also good effect on English learning. In this paper, we propose a method diagnosing learner's level by using some question-items, which consist of item's type and item's function. Futhermore, the proposed system can support three devices which are PC, PDA, and Mobile Phone on wired and wireless internet communication environments. Also, the system provides multimedia contents including flash movies, image, and audio contents. We have applied the system into real classroom, and we verified that the question-items that system provides has no problem, and our method could improve each learner skill on English education. Therefore, we expect that learner who uses the proposed system will get level-based English learning service at anytime and anywhere.

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A Study on the development of elementary school SW·AI educational contents linked to the curriculum(camp type) (교육과정과 연계된 초등학교 캠프형 SW·AI교육 콘텐츠 개발에 관한 연구)

  • Pyun, YoungShin;Han, JungSoo
    • Journal of Internet of Things and Convergence
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    • v.8 no.6
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    • pp.49-54
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    • 2022
  • Rapid changes in modern society after the COVID-19 have highlighted artificial intelligence talent as a major influencing factor in determining national competitiveness. Accordingly, the Ministry of Education planned a large-scale SW·AI camp education project to develop the digital capabilities of 4th to 6th grade elementary school students and middle and high school students who are in a vacuum in artificial intelligence education. Therefore, this study aims to develop a camp-type SW·AI education program for students in grades 4-6 of elementary school so that students in grades 4-6 of elementary school can acquire basic knowledge in artificial intelligence. For this, the meaning of SW·AI education in elementary school is defined and SW·AI contents to be dealt with in elementary school are: understanding of SW AI, 'principle and application of SW AI', and 'social impact of SW AI' was set. In addition, an attempt was made to link the set elements of elementary school SW AI education and learning with related subjects and units of textbooks currently used in elementary schools. As for the program used for education, entry, a software coding learning tool based on block coding, is designed to strengthen software programming basic competency, and all programs are designed to be operated centered on experience and experience-oriented participants in consideration of the developmental characteristics of elementary school students. In order for SW·AI education to be organized and operated as a member of the regular curriculum, it is suggested that research based on the analysis of regular curriculum contents and in-depth analysis of SW·AI education contents is necessary.

Similarity Detection in Object Codes and Design of Its Tool (목적 코드에서 유사도 검출과 그 도구의 설계)

  • Yoo, Jang-Hee
    • Journal of Software Assessment and Valuation
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    • v.16 no.2
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    • pp.1-8
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    • 2020
  • The similarity detection to plagiarism or duplication of computer programs requires a different type of analysis methods and tools according to the programming language used in the implementation and the sort of code to be analyzed. In recent years, the similarity appraisal for the object code in the embedded system, which requires a considerable resource along with a more complicated procedure and advanced skill compared to the source code, is increasing. In this study, we described a method for analyzing the similarity of functional units in the assembly language through the conversion of object code using the reverse engineering approach, such as the reverse assembly technique to the object code. The instruction and operand table for comparing the similarity is generated by using the syntax analysis of the code in assembly language, and a tool for detecting the similarity is designed.

An SoC-based Context-Aware System Architecture (SoC 기반 상황인식 시스템 구조)

  • Sohn, Bong-Ki;Lee, Keon-Myong;Kim, Jong-Tae;Lee, Seung-Wook;Lee, Ji-Hyong;Jeon, Jae-Wook;Cho, Jun-Dong
    • Journal of the Korean Institute of Intelligent Systems
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    • v.14 no.4
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    • pp.512-516
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    • 2004
  • Context-aware computing has been attracting the attention as an approach to alleviating the inconvenience in human-computer interaction. This paper proposes a context-aware system architecture to be implemented on an SoC(System-on-a-Chip). The proposed architecture supports sensor abstraction, notification mechanism for context changes, modular development, easy service composition using if-then rules, and flexible context-aware service implementation. It consists of the communication unit, the processing unit, the blackboard, and the rule-based system unit, where the first three components reside in the microprocessor part of the SoC and the rule-based system unit is implemented in hardware. For the proposed architecture, an SoC system has been designed and tested in an SoC development platform called SystemC and the feasibility of the behavoir modules for the microprocessor part has been evaluated by implementing software modules on the conventional computer platform. This SoC-based context-aware system architecture has been developed to apply to mobile intelligent robots which would assist old people at home in a context-aware manner.

Stiffness Enhancement of Piecewise Integrated Composite Robot Arm using Machine Learning (머신 러닝을 이용한 PIC 로봇 암 강성 향상에 대한 연구)

  • Ji, Seungmin;Ham, Seokwoo;Cheon, Seong S.
    • Composites Research
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    • v.35 no.5
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    • pp.303-308
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    • 2022
  • PIC (Piecewise Integrated Composite) is a new concept for designing a composite structure with mosaically assigning various types of stacking sequences in order to improve mechanical properties of laminated composites. Also, machine learning is a sub-category of artificial intelligence, that refers to the process by which computers develop the ability to continuously learn from and make predictions based on data, then make adjustments without further programming. In the present study, the tapered box beam type PIC robot arm for carrying and transferring wide and thin LCD display was designed based on the machine learning in order to increase structural stiffness. Essential training data were collected from the reference elements, which were intentionally designated elements among finite element models, during preliminary FE analysis. Additionally, triaxiality values for each finite element were obtained for judging the dominant external loading type, such as tensile, compressive or shear. Training and evaluating machine learning model were conducted using the training data and loading types of elements were predicted in case the level accuracy was fulfilled. Three types of stacking sequences, which were to be known as robust toward specific loading types, were mosaically assigned to the PIC robot arm. Henceforth, the bending type FE analysis was carried out and its result claimed that the PIC robot arm showed increased stiffness compared to conventional uni-stacking sequence type composite robot arm.

Design and Implementation of STEAM Game Contents for infant Learning Education using Gyroscope Sensor

  • Song, Mi-Young
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.1
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    • pp.93-99
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    • 2020
  • With the development of digital technology and the increasing demand for learning how to improve one's ability to solve problems through play and participation interactions, a variety of edutainment game contents are being developed. The edutainment game contents developed until recently have received a large number of contents for intelligence development and transfer of knowledge such as Korean and English mathematics for children and children. Recently, there have been various researches on the necessity and effect of STEAM education that foster convergent science and technology talents with comprehensive thinking ability and scientific inquiry spirit through the fusion education method among the subjects including science, technology, engineering, mathematics, And there is a growing need for the development of a parish suitable for STEAM education. However, there is a lack of STEAM educational content development that incorporates the technology of creative convergence talent training to develop talented people who can think and solve problems by crossing various academic boundaries. Therefore, this study develops game contents for early childhood education by combining STEAM education which foster convergent science and technology talents with comprehensive thinking ability and scientific inquiry spirit. And we designed and implemented STEAM game contents for infant learning education which can induce the interest of children and have fun by using gyroscope sensor of smartphone.