• Title/Summary/Keyword: 지능형 교육시스템

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A Design of Agent-Based Present Interface for Courseware (캐릭터 에이전트 기반 코스웨어를 위한 인터페이스 설계)

  • Choi, Jin-Yong;Sohn, Won-Sung
    • 한국정보교육학회:학술대회논문집
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    • 2008.01a
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    • pp.275-280
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    • 2008
  • 교수 학습용 디지털 콘텐츠에서 상호작용은 매우 중요하며 이와 관련된 다양한 연구가 진행되고 있다. 그러나 이러한 상호작용을 제공하기 위해서는 하위단계의 프로그래밍 및 시스템 설계를 위한 시간적 경제적 비용이 반드시 요구된다. 본 연구에서는 사용자에게 프로그래밍이 요구되지 않는 친숙한 'Pencil & Paper' 방식의 인터페이스를 제안한다. 제안 인터페이스에서는 디지털 잉크 인터페이스를 기반으로 교수자가 프레젠테이션 하기 위한 상호작용을 분석한다. 또한 교수자를 대신할 가상 프레젠터의 애니메이션 효과를 적용하여 교수자와 학습자간의 활발한 상호작용을 제공한다. 본 연구의 결과는 온라인 교육이나 전자 책, 지능형 교육 시스템 등 상호작용이 가능한 교육용 컨텐츠 개발에 확대 적용될 수 있을 것으로 기대한다.

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Applications and Possibilities of Artificial Intelligence in Mathematics Education (수학교육에서 인공지능 활용 가능성)

  • Park, Mangoo
    • Communications of Mathematical Education
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    • v.34 no.4
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    • pp.545-561
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    • 2020
  • The purpose of this study is to investigate the applications and possibilities of major programs that provide services using artificial intelligence in mathematics education. For this study, related papers, reports, and materials were collected and analyzed, focusing on materials mostly published within the last five years. The researcher searched the keywords of "artificial intelligence", "artificial intelligence", "AI" and "mathematics education" independently or in combination. As a result of the study, artificial intelligence for mathematics education was mostly supporting learners' personalized mathematics learning, defining it as an auxiliary role to support human mathematics teachers, and upgrading the technology of not only cognitive aspects but also affective aspects. As suggestions, the researcher argued that followings are necessary: Research for the establishment of an elaborate artificial intelligence mathematical system, discovery of artificial intelligence technology for appropriate use to support mathematics education, development of high quality of mathematics contents for artificial intelligence, and the establishment and operation of a cloud-based comprehensive system for mathematics education. The researcher proposed that continuous research to effectively help students study mathematics using artificial intelligence including students' emotional or empathetic abilities, and collaborative learning, which is only possible in offline environments. Also, the researcher suggested that more sophisticated materials should be developed for designing mathematics teaching and learning by using artificial intelligence.

Design and Implementation of PELIHAN : Programming Educational Language In HANgul (우리말 식 프로그래밍 교육용 언어 PELIHAN의 설계 및 구현)

  • Kim, Myoung-Lyoul;Park, Young-Jin
    • Annual Conference on Human and Language Technology
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    • 1992.10a
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    • pp.313-319
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    • 1992
  • 후치 표기 내지 한국어와 유사한 구문과 LISP의 함수와 같은 모듈로 이루어지는 초중고교생의 프로그래밍 교육용 언어 PELIHAN을 설계하고, PELIHAN 전용의 구문지향적 지능형 편집기와 인터프리터를 내장한 통합 환경을 구비한 언어 시스템의 프로토타입을 구현하였다.

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Dialogue System for User Customized Lecture Recommendation (사용자 맞춤형 강의 추천을 위한 대화 시스템 연구)

  • Choi, Yerin;Yeen, Yeen-heui;Kim, Dong-Geun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.10a
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    • pp.84-86
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    • 2022
  • Task-oriented chatbots prevail in various filed with the artificial intelligent dialogue system. The need for chatbots in customer services is growing, especially in education businesses given that there are many user inquiries and consultation requests. However, current dialogue systems only function as simple reactions or predetermined and frequently used actions. Meanwhile, the research about customized recommendation systems through artificial intelligence is very active with a wide variety of educational content. Although a dialogue system and a recommendation system is a core element in this domain, it has a limitation in that it is being conducted separately. Therefore, we present a study on a recommendation system that can recommend user-customized lectures combined with a dialogue system. With this combination, our system can respond to additional functions beyond these limitations. Through our research, we expect that work efficiency and user satisfaction will be improved by applying chatbots in education domains that are becoming more diversified and personalized.

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Development of the Intelligent Multi-Casting System (지능형 멀티 캐스팅 방송 시스템의 개발)

  • Lim Chan-Ho
    • Journal of Korea Society of Industrial Information Systems
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    • v.10 no.4
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    • pp.90-96
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    • 2005
  • This paper develops a multi-casting system could be used in a school and hospital and government and municipal public offices. The developed multi-casting system uses various educational multimedia titles effectively and is capable of remote control by using a network(LAN). The developed system includes speaker control module that make individual or group broadcasting, AV contents control module for using a diverse educational multimedia title effectively and light control module. The system uses RS-485C communication module and the effective control system interface based on GUI.

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A Full Body Gumdo Game with an Intelligent Cyber Fencer using Multi-modal(3D Vision and Speech) Interface (멀티모달 인터페이스(3차원 시각과 음성 )를 이용한 지능적 가상검객과의 전신 검도게임)

  • 윤정원;김세환;류제하;우운택
    • Journal of KIISE:Computing Practices and Letters
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    • v.9 no.4
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    • pp.420-430
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    • 2003
  • This paper presents an immersive multimodal Gumdo simulation game that allows a user to experience the whole body interaction with an intelligent cyber fencer. The proposed system consists of three modules: (i) a nondistracting multimodal interface with 3D vision and speech (ii) an intelligent cyber fencer and (iii) an immersive feedback by a big screen and sound. First, the multimodal Interface with 3D vision and speech allows a user to move around and to shout without distracting the user. Second, an intelligent cyber fencer provides the user with intelligent interactions by perception and reaction modules that are created by the analysis of real Gumdo game. Finally, an immersive audio-visual feedback by a big screen and sound effects helps a user experience an immersive interaction. The proposed system thus provides the user with an immersive Gumdo experience with the whole body movement. The suggested system can be applied to various applications such as education, exercise, art performance, etc.

A study for classification of students' learning-styles with HMM (Hidden Markov Model을 이용한 학습자 성향 파악에 관한 연구)

  • Jeong Yeong-Mo;Lee Ji-Hyeong;Cha Hyeon-Jin;Park Seon-Hui;Yun Tae-Bok;Kim Yong-Se
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2006.05a
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    • pp.310-313
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    • 2006
  • 지능형 학습 시스템(ITS, Intelligent Tutoring System)은 학습자의 학습 스타일을 인지하여 학습자에 맞는 학습전략을 세우고 적절한 학습 서비스를 제공하는 시스템이다. 기존의 학습시스템은 학습자의 학습 스타일 보다는 학습 컨텐츠에 중심을 두어 학습자에게 맞는 학습 전략을 적절히 세우는 과정이 부족했다. 이에 본 논문에서는 학습자의 학습과정에서 발생한 데이터를 기반으로 학습자의 학습 스타일을 파악하는 방법을 제안한다. 이를 위해 서양 건축양식 학습을 위한 교육 컨텐츠를 이용하였으며, 수집된 데이터를 분석하여 Folder & Silverman 이 제시한 학습 스타일에 근거한 학습자의 학습 스타일을 추출하였다. 실험에서는 70명의 데이터를 수집하였고, 학습자가 교육 컨텐츠를 학습한 순서에 대한 시계열 데이터를 기반으로 학습자 성향을 알아보기 위하여 은닉 마코프 모델(Hidden Markov Model)을 사용하였다. 은닉 마코프 모델을 적용하여 얻은 분석 결과를 가지고 각 학습자에게 맞는 학습 스타일을 진단하였다. 은닉 마코프 모델에서 얻은 학습 스타일 진단 모델은 향후에 학습자 학습 스타일을 파악하는데 사용할 수 있으며, ITS에 있어 학습자 성향 분석 모듈로 고려해볼 수 있다.

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A Design and Implementation of Intelligent Self-directed learning APP for Considering User Learning Level (학습 수준정보를 반영한 지능형 자기 주도 학습 앱 설계 및 구현)

  • Lee, Hyoun-Sup;Kim, Jin-Deog
    • The Journal of Korean Association of Computer Education
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    • v.16 no.4
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    • pp.55-62
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    • 2013
  • Most of the APP market today, it is biased in the field of games and entertainment. In contrast, market-share of the educational APP is very low. This phenomenon is due to two major problems. The first is a decrease in the reuse because of the test of simple pattern. The second is difficult to consider user-level range that was learned previously. In this case it is necessary for students to do additional effort. This paper, propose an educational intelligent educational APP to solve the problems described above and shows implementation results. This system analyzes the stored results that have been saved to determine the area of vulnerability. Time-based Re-validation module helps long-term memory of student. The proposed system in this way directly supports self-directed learning. Therefore, the students can be able to relearn weak area autonomously. It results in improved academic achievement.

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A Basic Study on Selecting Element Technologies for Intelligent School -Focused on the Elementary School OA(Office Automation), BA(Building Automation), TC(Telecommunication)- (지능형 학교시설을 위한 요소기술 도출에 관한 기초연구 -초등학교 학사.행정업무자동화 시스템(OA: Office Automation), 건물관리자동화 시스템(BA: Building Automation), 교육정보화 시스템(TC: Telecommunication)을 중심으로-)

  • Lee, Bum-Seok;Lee, Joo-Yong;No, Yun-Seok;Ryu, Soo-Hoon;Lee, Ho-Jeong
    • Journal of the Korean Institute of Educational Facilities
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    • v.14 no.4
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    • pp.25-33
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    • 2007
  • The purpose of this study is to develop the category, intelligent element technologies and detail items for application of intelligent school. The result of this study will be a basic data to improve the intelligent school. For this purpose, analyze domestic and foreign intelligent system and through interview, survey with professional group, developed item was evaluated and for verifying and reappraising the items the researcher visited and interviewed teachers of three elementary schools. Developed intelligent items were composed of twelve basic technologies and fifty-four detail technologies.

Hybrid Content Technology for Web and VR Integrated Services (웹과 가상현실 통합서비스를 위한 하이브리드 콘텐츠 개발)

  • Choi, Na-Hyeon;Kim, Hyo-Jin;Oh, So-Yeong;Yu, Bo-Geun;Jin, Eun-Hye
    • Proceedings of the Korea Information Processing Society Conference
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    • 2020.11a
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    • pp.575-578
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    • 2020
  • 최근 교육부는 초등학교부터 중학교까지 정보통신기술(ICT)와 인공지능(AI)에 관한 소양을 길러주기 위해 AI, VR 등 최첨단 기술을 적용한 '지능형 과학실'을 2024년까지 모든 학교에 구축할 방침이라고 한다. 하지만 국내 VR 교육은 학년별, 교과과정에 맞춘 콘텐츠가 부족하고, VR 교육 전용 LMS(학습관리 시스템)의 부재로 현실로 도입하기에 부족하다. 본 논문에서는 VR 교육 특성에 맞는 LMS 대안과 10분 내외의 VR 체험을 뒷받침할 맞춤 콘텐츠로서 'Web & VR Hybrid Content'를 제안한다.