• Title/Summary/Keyword: 좌표변환계산

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Optimized hardware implementation of CIE1931 color gamut control algorithms for FPGA-based performance improvement (FPGA 기반 성능 개선을 위한 CIE1931 색역 변환 알고리즘의 최적화된 하드웨어 구현)

  • Kim, Dae-Woon;Kang, Bong-Soon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.6
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    • pp.813-818
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    • 2021
  • This paper proposes an optimized hardware implementation method for existing CIE1931 color gamut control algorithm. Among the post-processing methods of dehazing algorithms, existing algorithm with relatively low computations have the disadvantage of consuming many hardware resources by calculating large bits using Split multiplier in the computation process. The proposed algorithm achieves computational reduction and hardware miniaturization by reducing the predefined two matrix multiplication operations of the existing algorithm to one. And by optimizing the Split multiplier computation, it is implemented more efficient hardware to mount. The hardware was designed in the Verilog HDL language, and the results of logical synthesis using the Xilinx Vivado program were compared to verify real-time processing performance in 4K environments. Furthermore, this paper verifies the performance of the proposed hardware with mounting results on two FPGAs.

A Study on Gaze Tracking Based on Pupil Movement, Corneal Specular Reflections and Kalman Filter (동공 움직임, 각막 반사광 및 Kalman Filter 기반 시선 추적에 관한 연구)

  • Park, Kang-Ryoung;Ko, You-Jin;Lee, Eui-Chul
    • The KIPS Transactions:PartB
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    • v.16B no.3
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    • pp.203-214
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    • 2009
  • In this paper, we could simply compute the user's gaze position based on 2D relations between the pupil center and four corneal specular reflections formed by four IR-illuminators attached on each corner of a monitor, without considering the complex 3D relations among the camera, the monitor, and the pupil coordinates. Therefore, the objectives of our paper are to detect the pupil center and four corneal specular reflections exactly and to compensate for error factors which affect the gaze accuracy. In our method, we compensated for the kappa error between the calculated gaze position through the pupil center and actual gaze vector. We performed one time user calibration to compensate when the system started. Also, we robustly detected four corneal specular reflections that were important to calculate gaze position based on Kalman filter irrespective of the abrupt change of eye movement. Experimental results showed that the gaze detection error was about 1.0 degrees though there was the abrupt change of eye movement.

Numerically Efficient Analysis of a Coaxial-fed Microstrip Patch Antenna (동축선으로 급전되는 마이크로스트립 패치 안테나의 효율적인 수치해석)

  • 이강렬;이영순
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.11 no.1
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    • pp.124-135
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    • 2000
  • In this study, a numerically efficient method for the analysis of microstrip structures is considered in conjunction with the use of closed-form spatial Green's functions. As is well-known, the use of the closed-form Green's functions can reduce the evaluation time of impedance matrix elements. However the problematic aspect that in general the evaluation results of diagonal elements of the matrix converge slowly, has been observed. The main cause of the slow convergence has been due to the terms of closed-form Green's functions with small exponent. In other to resolve the problematic aspect, a method of numerical integration based on the change of variable is considered in evaluating matrix elements. The present method is applied for the analysis of a coaxial-fed microstrip antenna. When the present results are compared with the previous results in order to check the validity of the present method, fairly good agreements between them are observed.

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Intra Prediction Method by Quadric Surface Modeling for Depth Video (깊이 영상의 이차 곡면 모델링을 통한 화면 내 예측 방법)

  • Lee, Dong-seok;Kwon, Soon-kak
    • Journal of Korea Society of Industrial Information Systems
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    • v.27 no.2
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    • pp.35-44
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    • 2022
  • In this paper, we propose an intra-picture prediction method by a quadratic surface modeling method for depth video coding. The pixels of depth video are transformed to 3D coordinates using distance information. A quadratic surface with the smallest error is found by least square method for reference pixels. The reference pixel can be either the upper pixels or the left pixels. In the intra prediction using the quadratic surface, two predcition values are computed for one pixel. Two errors are computed as the square sums of differences between each prediction values and the pixel values of the reference pixels. The pixel sof the block are predicted by the reference pixels and prediction method that they have the lowest error. Comparing with the-state-of-art video coding method, simulation results show that the distortion and the bit rate are improved by up to 5.16% and 5.12%, respectively.

3D Accuracy Analysis of Mobile Phone-based Stereo Images (모바일폰 기반 스테레오 영상에서 산출된 3차원 정보의 정확도 분석)

  • Ahn, Heeran;Kim, Jae-In;Kim, Taejung
    • Journal of Broadcast Engineering
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    • v.19 no.5
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    • pp.677-686
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    • 2014
  • This paper analyzes the 3D accuracy of stereo images captured from a mobile phone. For 3D accuracy evaluation, we have compared the accuracy result according to the amount of the convergence angle. In order to calculate the 3D model space coordinate of control points, we perform inner orientation, distortion correction and image geometry estimation. And the quantitative 3D accuracy was evaluated by transforming the 3D model space coordinate into the 3D object space coordinate. The result showed that relatively precise 3D information is generated in more than $17^{\circ}$ convergence angle. Consequently, it is necessary to set up stereo model structure consisting adequate convergence angle as an measurement distance and a baseline distance for accurate 3D information generation. It is expected that the result would be used to stereoscopic 3D contents and 3D reconstruction from images captured by a mobile phone camera.

Context Driven Real-Time Laser Pointer Detection and Tracking (상황 기반의 실시간 레이저 포인터 검출과 추적)

  • Kang, Sung-Kwan;Chung, Kyung-Yong;Park, Yang-Jae;Lee, Jung-Hyun
    • Journal of Digital Convergence
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    • v.10 no.2
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    • pp.211-216
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    • 2012
  • There are two kinks of processes could detect the laser pointer. One is the process which detects the location of the pointer. the other one is a possibility of dividing with the process which converts the coordinate of the laser pointer which is input in coordinate of the monitor. The previous Mean-Shift algorithm is not appropriately for real-time video image to calculate many quantity. In this paper, we proposed the context driven real-time laser pointer detection and tracking. The proposed method is a possibility of getting the result which is fixed from the situation which the background and the background which are complicated dynamically move. In the actual environment, we can get to give constant results when the object come in, when going out at forecast boundary. Ultimately, this paper suggests empirical application to verify the adequacy and the validity with the proposed method. Accordingly, the accuracy and the quality of image recognition will be improved the surveillance system.

Eye Gaze Tracking System Under Natural Head Movements (머리 움직임이 자유로운 안구 응시 추정 시스템)

  • ;Matthew, Sked;Qiang, Ji
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.41 no.5
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    • pp.57-64
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    • 2004
  • We proposed the eye gaze tracking system under natural head movements, which consists of one narrow-view field CCD camera, two mirrors which of reflective angles are controlled and active infra-red illumination. The mirrors' angles were computed by geometric and linear algebra calculations to put the pupil images on the optical axis of the camera. Our system allowed the subjects head to move 90cm horizontally and 60cm vertically, and the spatial resolutions were about 6$^{\circ}$ and 7$^{\circ}$, respectively. The frame rate for estimating gaze points was 10~15 frames/sec. As gaze mapping function, we used the hierarchical generalized regression neural networks (H-GRNN) based on the two-pass GRNN. The gaze accuracy showed 94% by H-GRNN improved 9% more than 85% of GRNN even though the head or face was a little rotated. Our system does not have a high spatial gaze resolution, but it allows natural head movements, robust and accurate gaze tracking. In addition there is no need to re-calibrate the system when subjects are changed.

Vision based 3D Hand Interface Using Virtual Two-View Method (가상 양시점화 방법을 이용한 비전기반 3차원 손 인터페이스)

  • Bae, Dong-Hee;Kim, Jin-Mo
    • Journal of Korea Game Society
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    • v.13 no.5
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    • pp.43-54
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    • 2013
  • With the consistent development of the 3D application technique, visuals are available at more realistic quality and are utilized in many applications like game. In particular, interacting with 3D objects in virtual environments, 3D graphics have led to a substantial development in the augmented reality. This study proposes a 3D user interface to control objects in 3D space through virtual two-view method using only one camera. To do so, homography matrix including transformation information between arbitrary two positions of camera is calculated and 3D coordinates are reconstructed by employing the 2D hand coordinates derived from the single camera, homography matrix and projection matrix of camera. This method will result in more accurate and quick 3D information. This approach may be advantageous with respect to the reduced amount of calculation needed for using one camera rather than two and may be effective at the same time for real-time processes while it is economically efficient.

Three-Dimensional Digital Subtraction Angiography (디지털 혈관 조영술 영상의 3차원적 해석)

  • 이승지;김희찬
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.20 no.1
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    • pp.63-71
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    • 1983
  • A dye-edge tracking algorithm was used to determine the corresponding points in the two images(anterior-posterior and lateral) of the digital subtraction biplane angiography. This correspondence was used to reconstruct three dimensional images of cerebral artery in a dog experiment. The method was tested by comparing the measured image of oblique view with the computed reconstructed image. For the present study, we have developed three new algorithms. The first algorithm is to determine the corresponding dye-edge points using the fact the dye density at the moving edge avows the same changing pattern in the two projection views. This moving pattern of dye-edge density is computed using a matching method of cross-correlation for the two sequential frames' dye density. The second algorithm is for simplified perspective transformation, and the third one is to identify the specific corresponding points on the small vessels. The present method can be applied to compute the blood velocity using the dye-edge displacement and the three- dimensional distance data.

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Application of Digital Image Correlation Method for Measurement of Rock Pillar Displacement and Vibration Due to Underground Mine Blasting (지하 광산발파에 따른 암반광주의 변위 및 진동 측정을 위한 이미지 영상 상관법 적용연구)

  • Ko, Young-Hun;Seo, Seung-Hwan;Lim, Hyun-Sung;Jin, Tai-Lie;Chung, Moon-Kyung
    • Explosives and Blasting
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    • v.37 no.4
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    • pp.1-9
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    • 2019
  • In this study the applicability of a Digital Image Correlation (DIC) method was investigated by measuring the displacement and vibration of rock pillar due to underground mining blasting. When combined with a high speed photography technology, the DIC method provides an excellent photographic image processing ability that can be used to convert the evolving full-field surface properties of structures to 2D or 3D set of coordinate values. The measured coordinate sets are then used to calculate the displacement, strain, and velocity of the target structure. This technique is widely used in science and engineering, and continuously finds its new application areas. In this study, the DIC system and the conventional seismograph were compared for their ability to measure the displacement and vibration produced by blasting. In the field test both methods showed similar results. Thus, it is concluded that the DIC method is feasible to measure the ground displacements and vibrations from blasting.