• Title/Summary/Keyword: 조종힘

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Design of Control Mixer for 40% Scaled Smart UAV (스마트무인기 축소모형의 조종면 혼합기 설계)

  • Gang, Yeong-Sin;Park, Beom-Jin;Yu, Chang-Seon
    • Aerospace Engineering and Technology
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    • v.5 no.2
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    • pp.240-247
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    • 2006
  • Tilt rotor aircraft is a multi-configuration airplane which has three independent flight modes; helicopter, conversion, and aiplane. The control surface mixer resign is reqctired to generate and distribute efficient control forces and moments in each flight mode. In the conversion mode, the thrust vector is changed from helicopter mode to airplane, therefore the thrust vector makes undesired forces and moments which affect on pitch, roll and yaw dynamics. This paper describes the design results of control surface mixer design which minimize the undesired forces and moments due to nacelles tilting angle change for 4O% scaled model.

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Development of Multi Haptic Control Environments for Tele-operating Robot System (로봇 원격조종을 위한 멀티 햅틱 제어 환경 개발)

  • Choi, You-Rak;Lee, Jae-Cheol;Kim, Jae-Hee;Kim, Seung-Ho;Kwon, Oh-Seok
    • Journal of Korea Multimedia Society
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    • v.16 no.6
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    • pp.689-699
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    • 2013
  • There are four methods such as 1:1, 1:N, N:1, and N:N in the tele-operating system for control the remote side robot. The operator must know the information of surroundings of the robot, collision possibility of the mobil equipment, and force feedback of the manipulator. The time delay problem occurs in the tele-operating and it causes vibration and expressive power of the manipulator owing to bidirectional force feedback. N:N control technique having been developed lately has a switching algorithm for the operator to select the target robot or it's partial equipment. When multi-operators work together to accomplish a task with multi-robots, the switching facility must be offered. And the automatic tuning skill to generalize the operator's tendency is needed also. We describes the methodologies and skills for developing a haptic-based tele-operating environments to makes it possible to control the remote multi-robots with multi-operators in this paper.

A Development of Robot Arm Direct Teaching System (로봇팔 직접 교시 시스템 개발)

  • Woong-Keun Hyun
    • The Journal of the Korea institute of electronic communication sciences
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    • v.19 no.1
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    • pp.85-92
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    • 2024
  • In this paper, we developed an intuitive teaching and control system that directly teaches a task by holding the tip of a robotic arm and moving it to a desired position. The developed system consists of a 6-axis force sensor that measures position and attitude forces at the tip of the robot arm, an algorithm for generating robot arm joint speed control commands based on the measured forces at the tip, and a self-made 6-axis robot arm and control system. The six-dimensional force/torque of the position posture of the robot arm operator steering the handler is detected by the force sensor attached to the handler at the leading edge and converted into velocity commands at the leading edge to control the 7-axis robot arm. The verification of the research method was carried out with a self-made 7-axis robot, and it was confirmed that the proposed force sensor-based robot end-of-arm control method operates successfully through experiments by teaching the operator to adjust the handler.

Design and Implementation of Group Behaviors for Doves by Using a Finite State Machine (유한상태기계를 사용한 비둘기들에 대한 집단행동의 설계 및 구현)

  • Lee, Jae-Moon;Cho, Sae-Hong
    • Journal of Korea Game Society
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    • v.10 no.3
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    • pp.93-102
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    • 2010
  • This paper is to design and implement the system to simulate spontaneously the group behaviors for the various states of doves. To do this, the group behaviors of doves were divided into the four action models such as 'Flying', 'Landing', 'Eating' and 'Taking off'. The steering forces composing of each action model were found and each action model was designed by using the finite state machine. The designed system was implemented by integrating the Ogre engine. From the simulations of the implemented system, the values of the parameters for the steering forces were found so that it can represent the spontaneous group behaviors of doves.

항내 조선 중 전심과 수저항 중심에 관한 비교 연구

  • Cheon, Seong-Min;Heo, Yong-Beom;Jeong, Tae-Gwon
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2016.05a
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    • pp.71-74
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    • 2016
  • 선박이 대형화됨에 따라 안전과 효율 측면에서 항내 선박 조종의 중요성은 점차 커지고 있다. 항내 선박 조종은 저속 또는 극미속 상태에서 이루어지며 항만 혼잡도에 큰 영향을 받는다. 항내 선박 조종시 예선과 선수미 스러스터, 기관과 키를 사용할 때, 항해사와 도선사들이 전심을 모멘트의 레버리지 중심으로 생각하고 있다. 전심은 전통적으로 선박이 전진할 때 선수에서 1/3L, 후진할 때 선미에서 1/4L 부근에 위치한다고 알려져 있으나 조류, 바람, 예선 등 외력의 힘이 작용했을 때 전심의 위치는 변하게 된다. 본 연구에서는 전심의 위치를 다양한 사례를 통하여 조사하여 선박조종에 활용상의 문제점을 밝히고 이 대신에 선체의 수저항 중심을 선박조종상 예선, 키, 쓰러스터 등에 의한 힘들의 중심 사이에 작용하는 우력으로 제안하고 이를 항내 선박 조종에서의 활용할 수 있는 사례를 제시한다.

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대규모 유도조종 시스템

  • 박양배
    • 전기의세계
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    • v.33 no.3
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    • pp.163-172
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    • 1984
  • 비행체가 한 지점에서 다른 지점으로 이동하기 위하여는 적절한 유도 조종장치가 필요하게 된다. 좀 더 넓은 의미에서 생각하며, 일반적으로 이러한 system은 비행체의 동적 현상, 즉 가속도, 속도, 위치 및 각속도 등을 측정하는 다양한 감지기들과 신호처리장치, 그리고 힘과 moment를 발생시키는 구동장치로 이루어진다. 또 유도조종 system의 설계과정에서는 비행환경에 따라 신호(상태변수)의 양이 많고, 각 subsystem들은 상당히 고차에다 비선형적이다. 따라서 유도조종 system은 하나의 대규모 system으로 생각될 수 있다. 본문의 구성은, 2장에서 주로 비행체의 공력학적인 면을 다루고, 3장은 유도장치로서 각 유도방식에 따른 간략한 설명과 장단점을 비교하였다. 4장은 조종장치로서 조종방식과 비행체제에 필요한 계기 및 구동장치에 관하여 설명하였고, 5장은 설계 및 방법과 시험에 관하여 논하였으며, 끝으로 6장에서는 간략한 결론을 내렸다.

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첨단 원격 조정 시스템의 개발현황 및 활용에 대하여

  • heo, Hun;Kim, Hui-Guk
    • Journal of the KSME
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    • v.31 no.7
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    • pp.590-603
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    • 1991
  • 간단하게 원격 조종시스템에 관한 제반 사항을 고찰하였다. 현존하는 첨단 원격 조종 시스템의 제어방법은 양방향/힘반향 방식이며 시스템의 성능 향상을 위해서 원격 조종 시스템, 조종사, 작업 환경과의 동적 상호작용을 고려한 제어 방식에 대한 연구 및 시간지연 등에 관한 연구가 더 요구되고 있다. 그리고 현재까지 대부분의 원격조종기의 활용은 고가의 제작경비, 고중량/대규 모로 인한 성능 저하 및 이동의 어려움 등으로 인해 대단히 제한되어 있으므로 적, 경량/소규모 고성능 원격 제어기의 개발이 시급하다 하겠다. 이를 위해 구조적 설계 및 제어, 표준 요소 활 용(standard module), 인간-기계 인터페이스 등에 관한 많은 연구가 필요하다. 이러한 고성능의 원격 조종 시스템의 개발은 산업, 우주항공, 바다속 작업, 핵시설 유지, 탄광 작업, 건설 등의 각 분야에서의 활용을 통한 기여 및 작업 효율 증대로 인한 생산성 향상, FMS(flexible manufacturing system) 등에서 지대한 효과를 나타낼 것이며 이를 위해 많은 연구 및 투자가 국내에서도 이루어져야 할 것이다.

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An Experimental Study of Aerodynamic Characteristics on a Projectile with Counter-Rotating Head Installed Fins (조종면이 장착된 회전하는 발사체에서의 공력특성 분석에 관한 실험적 연구)

  • Park, Young-Ha;Je, Sang-Eon;Cho, Soo-Yong
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.41 no.5
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    • pp.357-365
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    • 2013
  • In this study, forces and moments were measured on a projectile which consisted of a missile configuration body(shell) and a head installed control fins. The shell and the head were separated each other and the shell was rotated by an electric motor. The head rotated reversely against the rotational direction of the shell. The rotational force on the head was obtained from a couple of fixed fins of which angular displacement were set to the rotational direction equally. The air velocity was 40m/s on the experiment and the Reynolds number based on the diameter of head was $1.3{\times}10^5$. The other couple of fins were used to control the position and direction of the projectile by changing the angular displacement. From this experiment, the variation of force and moment were measured on the rotating projectile, and the effective amplitude and frequency were obtained through the FFT analysis.

Design and Prototype Development of An Agent for Self-Driving Car (자율운행 자동차의 에이전트 설계 및 프로토타입 개발)

  • Lim, Seung Kyu;Lee, Jae Moon
    • Journal of Korea Game Society
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    • v.15 no.5
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    • pp.131-142
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    • 2015
  • A self-driving car is an autonomous vehicle capable of fulfilling the main transportation capabilities of a traditional car. It must be capable of sensing its environment and navigating without human input. In this paper, we design the agent that can simulate these self-driving cars and develop a prototype for it. To do this, we analyze the requirements for the self-driving car, and then the agent is designed to be suitable for traditional multi-agent system. The key point of the design is that agents move along the steering forces only. The prototype of the designed agent was implemented by using Unity 3D. From simulation results using the prototype, movements of the agents were very realistic. However, in the case of increasing the number of the agent the performance was seriously degraded, and so the alternatives of the problem were suggested.

Research on the Design and Evaluation of a Control Loading System for Flight Simulator (비행 시뮬레이터용 조종력 재현 장치 설계 및 시험연구)

  • Lee, Chan-Seok;Kim, Byoung-Soo
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.32 no.4
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    • pp.95-100
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    • 2004
  • This paper represents the development of a CLS(Control Loading System) for a target a airplane (KT-1) with mechanical linkage reversible flight control system. The system is composed of mechanical frame, controller, sensing part to measure the force from the stick, driving system generating the reaction forces. The DS1103 DSP(Digital Signal Processor) of the dSpace Corp. was used as the controller. The control algorithm of the CLS and the operational environment including monitoring software and evaluation tools are described. The evaluation of the system was conducted according to the requirement specification. The results of the test were analyzed by comparing with the actual data of the target airplane.