• Title/Summary/Keyword: 제작 기법

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Fabrication of a biomimetic hierarchical surface structure replicated from a lotus leaf (연꽃잎 모사를 통한 생체모방 계층적 표면 구조 제작)

  • Lee, Hyeong-Jin;Kim, Min-Seong;Kim, Geun-Hyeong
    • Proceedings of the Korean Institute of Surface Engineering Conference
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    • 2017.05a
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    • pp.108-108
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    • 2017
  • 다양한 생체 재료들을 이용한 마이크로 및 나노 크기의 표면 구조 모사는 조직공학에서 세포의 성장 및 분화에 영향을 미치는 것으로 알려져 있다. 특히, 마이크로-나노 구조가 공존하는 계층적 표면 구조는 골 아세포의 증식과 분화에 탁월하여 뼈 조직 재생에 응용되어 왔다. 기존에는 화학적 처리 기법을 이용하여 마이크로 표면 구조가 제작 되었으나 미세 거칠기 및 계층적 표면 구조의 제어가 어려웠다. 현재 이러한 문제점들을 극복하기 위해 플라즈마를 이용한 애칭 기법이 주로 이용되고 있으나 높은 온도 공정 환경에 의한 재료 선택의 한계점 및 오랜 공정 시간에 의한 플라즈마 처리 효율이 감소되어 원하는 표면구조 및 거칠기를 얻을 수 없다는 단점이 있다. 본 연구에서는 이러한 문제점들을 극복하기 위해 마이크로/나노 주조 기법 이용하여 생체적합성 합성고분자 poly(${\varepsilon}$-caprolactone) (PCL) 위에 연꽃잎 구조를 모사한 후 플라즈마 애칭 기법을 이용하여 마이크로-($3.01-3.07{\mu}m$)와 나노크기 ($97{\pm}16nm$)를 동시에 갖는 계층적 구조를 제작하였다. 제작된 구조의 효능을 관찰하기 위해 조골세포를 배양한 결과 평평한 PCL 구조보다 제작된 계층적 구조가 높은 세포성장률 (>2.9배)및 세포 분화도(>2.1배)를 보였다. 이러한 결과는 새로운 표면 공학적 모델로서 손상된 뼈 및 치아조직 재생을 위한 적합한 거칠기 및 표면적인 환경을 제공해 빠른 재생 능력과 더불어 치료기간의 단축을 가져 올 수 있을 것으로 사료된다.

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The Manufacturing Techniques of the Stone Standing Maitreya Bodhisattva Bronze Wind Chimes of Gwanchoksa Temple, Nonsan (자연과학적 분석을 통한 논산 관촉사 석조미륵보살입상(論山 灌燭寺 石造彌勒菩薩立像) 청동풍탁(靑銅風鐸)의 제작 기법 연구)

  • LEE, Soyeon;CHUNG, Kwangyong
    • Korean Journal of Heritage: History & Science
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    • v.54 no.2
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    • pp.22-37
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    • 2021
  • The wind chime is a longstanding Jangeomgu (majestic article) found in Korea, China, and Japan. However, basic research on wind chimes is currently inadequate as it is difficult to estimate the time of production, and there are few relics. Therefore, this research morphologically classifies the eight bronze wind chimes decorating the baldachin of the Stone Standing Maitreya Bodhisattva of Gwanchoksa Temple, Nonsan. Based on this, the manufacturing techniques and production period are scientifically demonstrated. The synthesis of the research results reveals that the structure and characteristics of the wind chimes of the Stone Standing Maitreya Bodhisattva of Gwanchoksa Temple, Nonsan differ depending on their location on the baldachin. The four large-sized wind chimes on the lower-baldachin were manufactured by casting a Cu-Sn-Pb alloy, and they are estimated to have been made during the early period of Goryeo. The two medium-sized wind chimes of the upper-baldachin's northern direction were manufactured through forging a Cu-Sn or Cu-Sn-Pb alloy, and they appear to have a similar structure to the cylindrical wind chimes appearing during the latter period of Goryeo and the Joseon period. The two small-sized wind chimes of the upper-baldachin's southern direction were manufactured by casting a Cu-Sn-Pb alloy containing Zn, and based on the chemical composition of the alloy and the shape of the clapper, they are estimated to have been manufactured during the latter period of Joseon. Through the observation of microstructures and a chemical composition analysis, it is demonstrated that two wind chimes of the lowerbaldachin were manufactured by casting and slow cooling the alloy with an alloy ratio of Cu:Sn:Pb≒80:15:5. In addition, it is estimated that the wind chimes of the upper-baldachin's northeast direction were manufactured by forging an alloy of Cu-Sn with a similar alloy ratio to that of forged high tin bronze. The results of a comparative analysis of prior research on domestic wind chimes confirm that two wind chimes of the lower-baldachin have a similar composition ratio to the wind chime excavated from Wolnamsaji in Gangjin, containing an amount of tin that corresponds with ancient records. Having a similar alloy ratio to forged high tin bronze, the wind chimes of the upper-baldachin's northeast direction are the only instances among all of the wind chimes that have been examined to date that were manufactured using this forging method. The purpose of this research is to collect baseline data to verify and classify the manufacturing period of wind chimes according to their morphological characteristics based on scientific evidence. It is hoped that this data can be utilized for the restoration and conservation processes of the wind chimes of the Stone Standing Maitreya Bodhisattva of Gwanchoksa Temple, Nonsan.

Study of Lime Finishing Layer(intonaco) in Koguryo Tomb Murals (고구려 고분벽화의 석회마감층에 관한 연구)

  • Lee, Hwa-Soo;Han, Kyeong-Soon
    • Journal of Conservation Science
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    • v.19
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    • pp.43-56
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    • 2006
  • We checked the conditions and material properties after producing the lime finishing layers with a mortar mix of processed lime. In addition, we reproduced the lime finishing layers of the Koguryo Tomb Murals, colored the layers with a few different techniques and identified the characteristics for each painting technique. As a result of the experiment, we could infer the producing techniques as well as teaming the conditions and properties of the lime finishing layers of the Koguryo tomb murals, and examined the maintenance of the lime finishing layers. Of those samples produced under various conditions, the layers of slaked lime, which were obtained after being hydrated underground for a long time, showed quite a good condition. Thus the slaked lime mixes produced through particular hydration methods are judged to increase the maintenance of the lime finishing layers of the Koguryo Tomb Murals. Mostly, the paints of Koguryo Tomb Murals indicated that they have similar conditions with the samples produced with a secco method. In addition, Considering the compositional forms of the painting layers and the boundary layers which formed between the painting layers and the finishing layers, we can verify that, in some cases, the conditions of the painting layers of the Koguryo tomb murals are similar to those which were produced with a combination of fresco and secco.

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A Study on the Effectiveness of the Image Recognition Technique of Augmented Reality Contents (증강현실 콘텐츠의 이미지 인식 기법 효과성 연구)

  • Suh, Dong-Hee
    • Cartoon and Animation Studies
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    • s.41
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    • pp.337-356
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    • 2015
  • Recently augmented reality contents are variously used in public such as advertisements or exhibits as well as children's books. Therefore, it is certain that the market, development of augmented reality contents, is gradually growing. Those who are the producer of augmented reality may be familiar with the skill where those images are used as a marker which is created by image recognition technique. In case of using image recognition technique, they usually use the augmented reality marker platform from Qualcomm since it is able to recognize self-produced images and 3-dimensional figures at no cost. This study was started when undergraduate students began to use those general techniques in their contents producing process. AR majoring students in Namseoul University applied image recognition technique to 3 AR contents exhibited in Sejong Center. Creating 3 different images, they have registered images at Image Target Manager provided by Vuforia to use as a marker. Moreover, they have modified the image producing method to raise the recognition rate by research. The higher recognition rate brings the more stable use of augmented reality contents. To achieve the satisfied rate, they have compared the elements of color contrast, pattern and etc. in the use of platform. Thus, the effective image creation method has been drawn. This study is aiming to suggest the production of stable contents by recognizing smart devices' limitation and producing educational contents. The purpose of this study is to help practically augmented reality contents developers by illustrating the application of augmented reality contents which are based on image recognition technique and also its effectiveness at the same time.

A Study on Beauty Illustration-Converged Design Based on Watercolor Techniques -Centering on Generation of Art Makeup Design- (수채화 기법을 활용한 뷰티 일러스트레이션 융합 디자인 -아트메이크업 디자인 작품 제작을 중심으로-)

  • Park, Li-La
    • Journal of the Korea Convergence Society
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    • v.8 no.8
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    • pp.283-289
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    • 2017
  • This study aims to create artworks where characteristics of paintings appear by converging beauty illustration that conducts proactive activities in an area of arts with watercolor techniques. It carries academic significance in that it delves into convergence design that reflects creative expression by putting the spotlight on diversified expressive methods of beauty illustraion through watercolor techniques. As for a method of the study, preceding studies and technical books were examined, and a total of four beauty illustration artworks were created centering on art makeup design by classifying watercolor techniques into gradient technique and overlap lining technique. First of all, the result made it possible for watercolor techniques to explore unlimited possibilities at a time of suggesting another expressive method of beauty illustration. Second, it was possible to express unique art makeup design through clear and candid characteristics inherent in watercolor paintings. In this regard, the study enhanced accessibility by departing from limited expression methods applied to beauty illustration to induce a wider range of artworks. It is hoped that beauty illustration can be specialized to achieve an independent artistic domain equipped with diversity and professionalism.

Investigation of 3D Moving Picture Production Technique Using 2D Plat Image (2차원 평면 이미지를 이용한 3차원 동영상 제작 기법의 고찰)

  • Kim, Jong-Seong;Suh, Young-Sang;Song, Seung-Heon;Kim, Eung-Kon
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.840-844
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    • 2006
  • 2차원 이미지는 오래전부터 발전되어온 훌륭한 표현 방법 중 한가지 이다. 하지만 단순한 2차원 이미지만을 가지고 보정과 편집을 통해 다양한 효과를 표현하는데 있어 여러 가지 한계가 있다. 본 논문에서는 2차원의 평면 이미지인 나비와 춘란의 이미지를 사용하여 나비의 날개짓과 춘란의 생장을 표현함으로써 단순한 2차원 평면 이미지를 사용하여 3차원 공간상에서 움직임과 동적인 느낌을 강조한 3차원 영상 제작기법을 구현하고자 한다. 이러한 영상제작기법은 동적인 효과를 가진 고품질의 영상을 쉽게 제작할 수 있기 때문에 개인 뿐만 아니라 전문 방송과 영상 매체에 효율적으로 적용할 수 있다는 장점을 가지고 있다.

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Correlation between Genre and Image Expression Technique of TV Drama (TV 드라마의 내용상의 장르와 영상표현기법의 상관성)

  • Park, Dug-Chun
    • The Journal of the Korea Contents Association
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    • v.9 no.10
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    • pp.159-167
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    • 2009
  • With the increase of weight and influence of TV drama, many researchers began to publish papers on TV drama. However, those papers were mainly focused on social meaning and viewing motives and attitudes of TV audience. However, only a few papers researched about television image production techniques, such as 'Relationship between TV ratings and image production techniques', 'Transition process of TV drama's image production techniques', and 'Comparison of TV and film image production techniques'. According to the recent research on the relationship between TV ratings and image production techniques, TV rating is inverse proportionate to multiple camerawork and shot average duration with a very close relationship. The purpose of this thesis is to analyse the relationship between TV genre and image production technique with the data of top 100 of TNS Media Korea from the year 2004 to 2008. This paper found out that history drama uses more closeup, longshot, tracking and less waist shot than other genres, with shorter shot duration and longer scene duration.

A Study on the Data Reduction Techniques for Small Scale Map Production (소축적 지도제작을 위한 데이터 감축 기법에 관한 연구)

  • 곽강율;이호남;김명배
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.13 no.1
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    • pp.77-83
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    • 1995
  • This paper is concentrated on map generalization in digital environment for automated multi-scale map pro-duction using conventional hardcopy maps. Line generalization is urgently required process to prepare small scale digital map database when large scale map databases are available. This paper outlines a new approach to the line generalization when preparing small scale map on the basis of existing large scale distal map. Line generalizations are conducted based on zero-crossing algorithm using six sheets of 115,000 scale YEOSU area which produced by National Geographic Institute. The results are compared to Douglas-Peucker algorithm and manual method. The study gives full details of the data reduction rates and alternatives based on the proposed algorithm.

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New 3D Animation Style in (<스파이더맨 뉴 유니버스>를 통해 본 새로운 3D 애니메이션 스타일 연구)

  • Lee, Yong Min
    • The Journal of the Korea Contents Association
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    • v.20 no.2
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    • pp.127-140
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    • 2020
  • Since the first episode of (1995) by Pixar, a world leading animation company, 3D animation has been focused on realistic motion and rendering techniques. However, in 2018, 3D animation was released, with unique backgrounds created through illustration techniques and dynamic movements of characters that seemed to be produced by hand rather than computers. It shows a lot of difference from other 3D animations. In this study, I analyzed 's new production techniques and expressions into two categories, first, the use of old comics techniques, and second, other factors that made the animation stand out. in 3D animation market focused on realistic motion and rendering techniques can have positive implications in terms of expanding animation diversity. This study is expected to be used as academic or research data for researchers studying new production techniques in related fields.

A study of drawn-on-film animation technique by digital production method (디지털 제작방식의 필름 채색 (Drawn-on-film) 애니메이션 기법 연구)

  • Lee, Kwang-Hoon
    • Journal of Digital Convergence
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    • v.14 no.8
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    • pp.399-406
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    • 2016
  • Drawn-on-film animation technique is one that neither is actively used nor receives attention in any video content area. This paper means to strengthen animation genre's future direction and aesthetic aspect by seeking to newly discover previous experimental techniques through this paper. Taking into account the details of paper, it was intended to systematize and introduce results and experiential information obtained by researcher from applying drawn-on-film animation techniques in actual educational arena and utilizing these in learning and newly created techniques and the like through this. Production processes were comparatively demonstrated after suggesting an alternative digital production system in this process. And ultimately, a study and proposal was made so as to be helpful in developing the techniques of animation genre.