• Title/Summary/Keyword: 전자 하드웨어

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New DSP Instructions and their Hardware Architecture for the Viterbi Decoding Algorithm (비터비 복호 알고리즘 처리를 위한 DSP 명령어 및 하드웨어 회로)

  • Lee, Jae-Sung;Sunwoo, Myung-Hoon
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.39 no.11
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    • pp.53-61
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    • 2002
  • This paper proposes new DSP instructions and their architecture which efficiently implements the Viterbi decoding algorithm. The proposed architecture, supporting typical signal processing functions as in existing DSP chips, consists of an array of operational units and data path structures adequate to the Viterbi algorithm. While existing DSP chips perform Viterbi decoding at the rate of about several dozen kbps, the proposed architecutre can give the rate of 6.25 Mbps on 100 MHz DSP chips, which is nearly the same performance as that of custom-designed Viterbi processors. Therefore, the architecture can meet the standard of IMT-2000 having the 2Mbps data rate.

Hardware Implementation of Social Insect Behavior for Adaptive Routing in Packet Switched Networks (패킷 방식 네트워크상의 적응적 경로 선정을 위한 군집체 특성 적용 하드웨어 구현)

  • 안진호;오재석;강성호
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.41 no.3
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    • pp.71-82
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    • 2004
  • Recently, network model inspired by social insect behavior attracts the public attention. The AntNet is an adaptive and distributed routing algorithm using mobile agents, called ants, that mimic the activities of social insect. In this paper. we present a new hardware architecture to realize an AntNet-based routing in practical system on a chip application. The modified AntNet algorithm for hardware implementation is compared with the original algorithm on the various traffic patterns and topologies. Implementation results show that the proposed architecture is suitable and efficient to realize adaptive routing based on the AntNet.

Design and Implementation of a Smart Home Cloud Control System Using Bridge based on IoT (IoT 기반의 브리지를 이용한 스마트 홈 클라우드 제어 시스템 설계 및 구현)

  • Hao, Xu;Kim, Chul-Won
    • The Journal of the Korea institute of electronic communication sciences
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    • v.12 no.5
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    • pp.865-872
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    • 2017
  • Recently, in response to the Internet age, the demand for hardware devices has been increasing, centering on the rapidly growing smart home field, due to the growth and management of sensor and control technology, mobile application, network traffic, big data management and cloud computing. In order to maintain the sustainable development of the hardware system, it is necessary to update the system, and the hardware device is absolutely necessary in real time processing of complex data (voice, image, etc.) as well as data collection. In this paper, we propose a method to simplify the control and communication method by integrating the hardware devices in two operating systems in a unified structure to solve the simultaneous control and communication method of hardware under different operating systems. The performance evaluation results of the proposed integrated hardware and the cloud control system connected to the cloud server are described and the main directions to be studied in the field of internet smart home are described.

A Design on the Wavelet Transform Digital Filter for an Image Processing (영상처리를 위한 웨이브렛 변환 디지털 필터의 설계)

  • Kim, Yun-Hong;Jeon, Gyeong-Il;Bang, Gi-Cheon;Lee, U-Sun;Park, In-Jeong;Lee, Gang-Hyeon
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.37 no.3
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    • pp.45-55
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    • 2000
  • In this paper, we proposed the hardware architecture of wavelet transform digital filter for an image processing. Filter bank pyramid algorithm is used for wavelet transform and each fillet is implemented by the FIR filter. For DWT computation, because the memory controller is implemented by hardware, we can efficiently process the multisolution decomposition of the image data only input the parameter. As a result of the image Processing in this paper, 33㏈ PSNR has been obtained on 512$\times$512 B/W image due to 11-bit mantissa processing in FPGA Implementation. And because of using QMF( Quadrature Mirror Filter) properties, it reduces half number of the multiplier needed DWT(Discrete Wavelet Transform) computation so the hardware size is reduced largely. The proposed scheme can increase the efficiency of an image Processing as well as hardware size reduced. The hardware design proposed of DWT fillet bank is synthesized by VHDL coding and then the test board is manufactured, the operating Program and the application Program are implemented using MFC++ and C++ language each other.

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A High Speed 2D-DWT Parallel Hardware Architecture Using the Lifting Scheme (Lifting scheme을 이용한 고속 병렬 2D-DWT 하드웨어 구조)

  • 김종욱;정정화
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.40 no.7
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    • pp.518-525
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    • 2003
  • In this paper, we present a fast hardware architecture to implement a parallel 2-dimensional discrete wavelet transform(DWT)based on the lifting scheme DWT framework. The conventional 2-D DWT had a long initial and total latencies to get the final 2D transformed coefficients because the DWT used an entire input data set for the transformation and transformed sequentially The proposed architecture increased the parallel performance at computing the row directional transform using new data splitting method. And, we used the hardware resource sharing architecture for improving the total throughput of 2D DWT. Finally, we proposed a scheduling of hardware resource which is optimized to the proposed hardware architecture and splitting method. Due to the use of the proposed architecture, the parallel computing efficiency is increased. This architecture shows the initial and total latencies are improved by 50% and 66%.

Hardware Architecture and Memory Bandwidth Analysis of AVM System (AVM 시스템의 하드웨어 구현에 따른 하드웨어 구조 및 메모리 대역폭 분석)

  • Nam, Kwnag-Min;Jung, Yong-Jin
    • Journal of IKEEE
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    • v.20 no.3
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    • pp.241-250
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    • 2016
  • AVM(Around View Monitoring) is a function of ADAS(Advanced Driver Assistance Systems), which provides a bird's eye view of the surroundings of a vehicle to the user. AVM systems require large bandwidth since they are composed of four input images and require real-time processing for vehicle-embedded environments. Also, the memory bandwidth requirement increases greatly when the resolution of the input data is higher. In this paper, we propose four basic hardware models of AVM systems. The models are decided by whether or not there is a valid data extraction module and an image processing purpose LUT generation module. We analyze the required bandwidth and hardware resource for each model. For verification of the proposed models, we implemented an AVM system using XC7Z045 FPGA and DDR3 memory for VGA and FHD resolution. All four of the proposed hardware model is executed below 33ms, which shows that it can operate in real-time.

An Optimized Hardware Implementation of SHA-3 Hash Functions (SHA-3 해시 함수의 최적화된 하드웨어 구현)

  • Kim, Dong-Seong;Shin, Kyung-Wook
    • Journal of IKEEE
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    • v.22 no.4
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    • pp.886-895
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    • 2018
  • This paper describes a hardware design of the Secure Hash Algorithm-3 (SHA-3) hash functions that are the latest version of the SHA family of standards released by NIST, and an implementation of ARM Cortex-M0 interface for security SoC applications. To achieve an optimized design, the tradeoff between hardware complexity and performance was analyzed for five hardware architectures, and the datapath of round block was determined to be 1600-bit on the basis of the analysis results. In addition, the padder with a 64-bit interface to round block was implemented in hardware. A SoC prototype that integrates the SHA-3 hash processor, Cortex-M0 and AHB interface was implemented in Cyclone-V FPGA device, and the hardware/software co-verification was carried out. The SHA-3 hash processor uses 1,672 slices of Virtex-5 FPGA and has an estimated maximum clock frequency of 289 Mhz, achieving a throughput of 5.04 Gbps.

Algorithm to Improve Accuracy of Location Estimation for AR Games (AR 게임을 위한 위치추정 정확도 향상 알고리즘)

  • Han, Seo Woo;Suh, Doug Young
    • Journal of Broadcast Engineering
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    • v.24 no.1
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    • pp.32-40
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    • 2019
  • Indoor location estimation studies are needed in various fields. The method of estimating the indoor position can be divided into a method using hardware and a method using no hardware. The use of hardware is more accurate, but has the disadvantage of hardware installation costs. Conversely, the non-hardware method is not costly, but it is less accurate. To estimate the location for AR game, you need to get the solution of the Perspective-N-Point (PnP). To obtain the PnP problem, we need three-dimensional coordinates of the space in which we want to estimate the position and images taken in that space. The position can be estimated through six pairs of two-dimensional coordinates matching the three-dimensional coordinates. To further increase the accuracy of the solution, we proposed the use of an additional non-coplanarity degree to determine which points would increase accuracy. As the non-coplanarity degree increases, the accuracy of the position estimation becomes higher. The advantage of the proposed method is that it can be applied to all existing location estimation methods and that it has higher accuracy than hardware estimation.

A New Hardware Design for Generating Digital Holographic Video based on Natural Scene (실사기반 디지털 홀로그래픽 비디오의 실시간 생성을 위한 하드웨어의 설계)

  • Lee, Yoon-Hyuk;Seo, Young-Ho;Kim, Dong-Wook
    • Journal of the Institute of Electronics and Information Engineers
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    • v.49 no.11
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    • pp.86-94
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    • 2012
  • In this paper we propose a hardware architecture of high-speed CGH (computer generated hologram) generation processor, which particularly reduces the number of memory access times to avoid the bottle-neck in the memory access operation. For this, we use three main schemes. The first is pixel-by-pixel calculation rather than light source-by-source calculation. The second is parallel calculation scheme extracted by modifying the previous recursive calculation scheme. The last one is a fully pipelined calculation scheme and exactly structured timing scheduling by adjusting the hardware. The proposed hardware is structured to calculate a row of a CGH in parallel and each hologram pixel in a row is calculated independently. It consists of input interface, initial parameter calculator, hologram pixel calculators, line buffer, and memory controller. The implemented hardware to calculate a row of a $1,920{\times}1,080$ CGH in parallel uses 168,960 LUTs, 153,944 registers, and 19,212 DSP blocks in an Altera FPGA environment. It can stably operate at 198MHz. Because of the three schemes, the time to access the external memory is reduced to about 1/20,000 of the previous ones at the same calculation speed.

Design and Implementation of A Certificate and Key Management System based on the WEB (웹기반 인증서 및 키관리 시스템의 설계 및 구현)

  • 박윤주;문창주;박대하;백두권
    • Proceedings of the Korean Information Science Society Conference
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    • 1999.10c
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    • pp.336-338
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    • 1999
  • 전자상거래에 대한 요구가 급증하고 있는 오늘날, 상대방의 신뢰성을 보증해 주는 인증서 사용이 빈번해지고 있다. 기존에는 인증기관이 발급한 인증서를 사용자가 보관하다가, 전자상거래를 할 경우 이를 전자서명과 함께 상대방에게 제시하여 서로의 신뢰성을 확인하였지만, 이 방법은 사용자가 인증서와 비밀키를 자신의 하드웨어 디스크에 보관하거나, 스마트 카드 또는 플로피디스켓에 휴대하고 다녀야 하는 번거로움이 있었다. 사용자의 이동이 많아지고, 사용자가 자신의 위치나 하드웨어 플렛폼에 상관없이 전자상거래를 하고자 하는 요구가 증대됨에 따라서, 인증서와 비밀키를 휴대해야 하는 불편함은 커다란 제약점이라고 할 수 있다. 본 논문에서는 이러한 문제를 극복하고, 사용자가 어느 곳에서든지 웹브라우져를 사용하여 쉽게 인증서와 비밀키를 사용할 수 있도록 하는 웹기반 인증성 및 키과리 시스템의 설계와 구현방법을 제안한다. 제안된 시스템은 사용자가 복잡한 패스워드를 기억하지 못한다는 점과 패스워드가 쉽게 노출될 수 있다는 점을 고려하여 SPEKE에서 제시한 방법을 활용하여 로그인하였고, 시스템에 외부인이 침입할 경우에 대비하여 데이터베이스 안의 중요한 정보들은 암호화하여 저장하도록 하였으며, SSL이 설정되지 않았을 경우에도 안전하게 인증서를 위탁할 수 있도록 사용자와 인증서 관리 시스템은 정보를 암호화하여 통신하도록 한다.

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