• Title/Summary/Keyword: 전송시스템

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Image Encryption and Decryption System using Frequency Phase Encoding and Phase Wrapping Method (주파수 위상 부호화와 위상 랩핑 방법을 이용한 영상 암호화 및 복호화 시스템)

  • Seo, Dong-Hoan;Shin, Chang-Mok;Cho, Kyu-Bo
    • Korean Journal of Optics and Photonics
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    • v.17 no.6
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    • pp.507-513
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    • 2006
  • In this paper, we propose an improved image encryption and fault-tolerance decryption method using phase wrapping and phase encoding in the frequency domain. To generate an encrypted image, an encrypting key which denotes the product of a phase-encoded virtual image, not an original image, and a random phase image is zero-padded and Fourier transformed and its real-valued data is phase-encoded. The decryption process is simply performed by performing the inverse Fourier transform for multiplication of the encrypted key with the decrypting key, made of the proposed phase wrapping method, in the output plane with a spatial filter. This process has the advantages of solving optical alignment and pixel-to-pixel mapping problems. The proposed method using the virtual image, which does not contain any information from the original image, prevents the possibility of counterfeiting from unauthorized people and also can be used as a current spatial light modulator technology by phase encoding of the real-valued data. Computer simulations show the validity of the encryption scheme and the robustness to noise of the encrypted key or the decryption key in the proposed technique.

Improvement of Received Optical Power Sensitivity in Asymmetric 2.5Gbps/1.2Gbps Passive Optical Network with Inverse Return to Zero(RZ) coded Downstream and NRZ upstream re-modulation (역 RZ 부호로 코딩된 하향신호의 재변조를 이용한 비대칭 2.5Gbps/622Mbps 수동 광가입자 망에서의 수신 감도의 개선)

  • Park, Sang-Jo
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.3
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    • pp.65-72
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    • 2010
  • We propose the asymmetric 2.5Gbps/622Mbps PON(Passive Optical Network) in order to reduce the bandwith of filter at receiver with inverse RZ(Return to Zero) code coded downstream and NRZ(Non Return to Zero) upstream re-modulation. I theoretically analyze BER(Bit Error Rate) performance and the power sensitivity with the optimal threshold level by performing simulation with MATLAB according to the types of downstream data. The results have shown that the optimal threshold level at the optical receiver could be saturated at 0.33 as the optical received power increase more than -26dBm to keep $10^{-12}$ of BER to a minimum. Also the power sensitivity is more improved by about 3dB by fixing the threshold level at 0.33 than the conventional receiver. The proposed system can be a useful technology for optical access networks with asymmetric upstream and downstream data rates because the optical receiver can be used without controlling threshold levels and that does not require a light source in optical network unit (ONU) and its control circuits in the optical line termination (OLT).

Development of Composite Sensing Technology Using Internet of Things (IoT) for LID Facility Management (LID 시설 관리를 위한 사물인터넷(IoT) 활용 복합 센싱 적용기술 개발)

  • Lee, Seungjae;Jeon, Minsu;Lee, Jungmin;Kim, Lee-Hyung
    • Journal of Wetlands Research
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    • v.22 no.4
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    • pp.312-320
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    • 2020
  • Various LIDs with natural water circulation function are applied to reduce urban environmental problems and environmental impact of development projects. However, excessive Infiltration and evaporation of LID facilities dry the LID internal soil, thus reducing plant and microbial activity and reducing environmental re duction ability. The purpose of this study was to develop a real-time measurement system with complex sensors to derive the management plan of LID facilities. The test of measurable sensors and Internet of Things (IoT) application was conducted in artificial wetlands shaped in acrylic boxes. The applied sensors were intended to be built at a low cost considering the distributed LID and were based on Arduino and Raspberry Pi, which are relatively inexpensive and commercialized. In addition, the goal was to develop complex sensor measurements to analyze the current state o f LID facilities and the effects of maintenance and abnormal weather conditions. Sensors are required to measure wind direction, wind speed, rainfall, carbon dioxide, Micro-dust, temperature and humidity, acidity, and location information in real time. Data collection devices, storage server programs, and operation programs for PC and mobile devices were developed to collect, transmit and check the results of measured data from applied sensors. The measurements obtained through each sensor are passed through the Wifi module to the management server and stored on the database server in real time. Analysis of the four-month measurement result values conducted in this study confirmed the stability and applicability of ICT technology application to LID facilities. Real-time measured values are found to be able to utilize big data to evaluate the functions of LID facilities and derive maintenance measures.

A SOA-based Application Model for Building Intelligent Construction Supply Chain Management Framework (지능형 건설물류관리 체계 구축을 위한 SOA 적용 모델 개발)

  • Shin, Tae-Hong;Chin, Sang-Yoon;Yoon, Su-Won;Kwon, Soon-Wook;Kim, Yea-Sang
    • Proceedings of the Korean Institute Of Construction Engineering and Management
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    • 2008.11a
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    • pp.733-737
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    • 2008
  • Construction supply chain management focused on materials in construction industry plays a critical role which controls the success and failure of a project. For the efficiency of construction supply chain management, the framework which provides project participants with the information originated from whole construction logistics steps without the omission and discontinuation of information flow is required. The new management framework that can support this environment is necessary because of setting up the complicated and distributed environment including logistics information management by intelligent equipment, co-working management with pre-framework legacy system and various devices(UMPC and PDA etc.) as the information confirmation and electrical transmission tool between the project participants different from former construction supply chain management environment while recently developing ubiquitous technologies such as RFID/USN and intelligent equipment to support logistics process. Therefore, the objective of this study is to introduce the concept of SOA (Service Oriented Architecture) as an alternative of effective information integration under the complex and distributed environment and to propose the SOA-based application model for building intelligent construction supply chain management framework.

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A Study on Element Features and Research Frames of Game Trailers (게임 트레일러의 유형 및 산업적 연구 프레임에 관한 고찰)

  • Kwon, Jae-Woong
    • Cartoon and Animation Studies
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    • s.41
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    • pp.187-222
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    • 2015
  • The quantitave increase and qualitative development in the game industry leads to bitter competition and makes game companies struggle to find better ways promoting their own games. The game trailer is one of the critical ways to publicize diverse games by showing visual images directly. There are three reasons why the game trailer comes into the spotlight these days; the rapid growth of the Internet speed handling the large size of files, the remarkable development of visual image quality just like digital movies, and the advent of video websites such as You Tube that shows huge amount of videos regardless of the type and size. However, there are not enough amount of research on the game trailer because using game trailers as the marketing source is still at an early stage. Therefore, this research focuses on providing characteristics of game trailers that are available for practical market analysis. First, this research shows that game trailers can be divided by the category of display, style, and contents type. Second, this research provides the component parts of game trailers that are divided into contents factors such as characters, backgrounds, events and promotional factors such as title, production company name, distribution company name. Third, this research explores research frames that would be needed to analyze marketing strategies, effects of game trailers, production pipelines and so on. These categorizations would be useful for producing game trailers efficiently and utilizing them effectively.

Augmented Reality (AR)-Based Sensor Location Recognition and Data Visualization Technique for Structural Health Monitoring (구조물 건전성 모니터링을 위한 증강현실 기반 센서 위치인식 및 데이터시각화 기술)

  • Park, Woong Ki;Lee, Chang Gil;Park, Seung Hee;You, Young Jun;Park, Ki Tae
    • Journal of the Korea institute for structural maintenance and inspection
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    • v.17 no.2
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    • pp.1-9
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    • 2013
  • In recent years, numerous mega-size and complex civil infrastructures have been constructed worldwide. For the more precise construction and maintenance process management of these civil infrastructures, the application of a variety of smart sensor-based structural health monitoring (SHM) systems is required. The efficient management of both sensors and collected databases is also very important. Recently, several kinds of database access technologies using Quick Response (QR) code and Augmented Reality (AR) applications have been developed. These technologies provide software tools incorporated with mobile devices, such as smart phone, tablet PC and smart pad systems, so that databases can be accessed very quickly and easily. In this paper, an AR-based structural health monitoring technique is suggested for sensor management and the efficient access of databases collected from sensor networks that are distributed at target structures. The global positioning system (GPS) in mobile devices simultaneously recognizes the user location and sensor location, and calculates the distance between the two locations. In addition, the processed health monitoring results are sent from a main server to the user's mobile device, via the RSS (really simple syndication) feed format. It can be confirmed that the AR-based structural health monitoring technique is very useful for the real-time construction process management of numerous mega-size and complex civil infrastructures.

A Software Method for Improving the Performance of Real-time Rendering of 3D Games (3D 게임의 실시간 렌더링 속도 향상을 위한 소프트웨어적 기법)

  • Whang, Suk-Min;Sung, Mee-Young;You, Yong-Hee;Kim, Nam-Joong
    • Journal of Korea Game Society
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    • v.6 no.4
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    • pp.55-61
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    • 2006
  • Graphics rendering pipeline (application, geometry, and rasterizer) is the core of real-time graphics which is the most important functionality for computer games. Usually this rendering process is completed by both the CPU and the GPU, and a bottleneck can be located either in the CPU or the GPU. This paper focuses on reducing the bottleneck between the CPU and the GPU. We are proposing a method for improving the performance of parallel processing for real-time graphics rendering by separating the CPU operations (usually performed using a thread) into two parts: pure CPU operations and operations related to the GPU, and let them operate in parallel. This allows for maximizing the parallelism in processing the communication between the CPU and the GPU. Some experiments lead us to confirm that our method proposed in this paper can allow for faster graphics rendering. In addition to our method of using a dedicated thread for GPU related operations, we are also proposing an algorithm for balancing the graphics pipeline using the idle time due to the bottleneck. We have implemented the two methods proposed in this paper in our networked 3D game engine and verified that our methods are effective in real systems.

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Study about Power Transformer and Lines Tracing Method based on Power Line Communication Technology (전력선 통신 기술을 활용한 변압기 및 전력선로 추적 방법 개발에 관한 연구)

  • Byun, Hee-Jung;Choi, Sang-jun;Shon, Sugoog
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.05a
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    • pp.505-508
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    • 2016
  • In city, tracing of power transmission lines is difficult due to compound installation of overhead and underground lines, transposition, bad view caused by trees or big buildings. It is hard problem for electrical technician on site to trace power transformers or power lines to serve customers in 3 phase -4 wires power distribution systems. It is necessary that the correct and fast tracing method is required for load balancing among distribution lines. Old technology use to trace lines with high power impulse injection. Our proposed method uses to trace lines with very small power high frequency signal injection. Simulation models for 3-phase power transformers, 3-phase wire lines, and customer loads are described to investigate the transmission characteristics of high frequency power line carrier. Distribution lines have only a limited ability to carry higher frequencies. Typically power transformers in the distribution system prevent propagating the higher frequency carrier signal. The proposed method uses the limited propagation ability to identify the power transformer to serve customers. The system consists of a transmitter and a receiver with power-line communication module. Some experiments are conducted to verify the theoretical concepts in a big commercial building. Also some simulations are done to help and understand the concepts by using MATLAB Simulink simulator.

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Design of Message Passing Engine Based on Processing Node Status for MPI Collective Communication (MPI 집합통신을 위한 프로세싱 노드 상태 기반의 메시지 전달 엔진 설계)

  • Chung, Won-Young;Lee, Yong-Surk
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37 no.8B
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    • pp.668-676
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    • 2012
  • In this paper, on the assumption that MPI collective communication function is converted into a group of point-to-point communication functions in the transaction level, an algorithm that optimizes broadcast, scatter and gather function among MPI collective communication is proposed. The MPI hardware engine that operates the proposed algorithm was designed, and it was named the OCC-MPE (Optimized Collective Communication Message Passing Engine). The OCC-MPE operates point-to-point communication by using the standard send mode. The transmission order is arranged according to the algorithm that proposes the most frequently used broadcast, scatter and gather functions among the collective communications, so the whole communication time is reduced. To measure the performance of the proposed algorithm, the OCC-MPE with the Bus Functional Model (BFM) based on SystemC was designed. After evaluating the performance through the BFM based on SystemC, the proposed OCC-MPE is designed by using VerilogHDL. As a result of synthesizing with the TSMC $0.18{\mu}m$, the gate count of each OCC-MPE is approximately 1978.95 with four processing nodes. That occupies approximately 4.15% in the whole system, which means it takes up a relatively small amount. Improved performance is expected with relatively small amounts of area increase if the OCC-MPE operated by the proposed algorithm is added to the MPSoC (Multi-Processor System on a Chip).

A Storage and Computation Efficient RFID Distance Bounding Protocol (저장 공간 및 연산 효율적인 RFID 경계 결정 프로토콜)

  • Ahn, Hae-Soon;Yoon, Eun-Jun;Bu, Ki-Dong;Nam, In-Gil
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.9B
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    • pp.1350-1359
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    • 2010
  • Recently many researchers have been proved that general RFID system for proximity authentication is vulnerable to various location-based relay attacks such as distance fraud, mafia fraud and terrorist fraud attacks. The distance-bounding protocol is used to prevent the relay attacks by measuring the round trip time of single challenge-response bit. In 2008, Munilla and Peinado proposed an improved distance-bounding protocol applying void-challenge technique based on Hancke-Kuhn's protocol. Compare with Hancke-Kuhn's protocol, Munilla and Peinado's protocol is more secure because the success probability of an adversary has (5/8)n. However, Munilla and Peinado's protocol is inefficient for low-cost passive RFID tags because it requires large storage space and many hash function computations. Thus, this paper proposes a new RFID distance-bounding protocol for low-cost passive RFID tags that can be reduced the storage space and hash function computations. As a result, the proposed distance-bounding protocol not only can provide both storage space efficiency and computational efficiency, but also can provide strong security against the relay attacks because the adversary's success probability can be reduced by $(5/8)^n$.