• Title/Summary/Keyword: 적극적 참여자

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Design and Implementation of Intelligent Tutoring Systems for Problem Based Learning (문제중심학습을 위한 지능형 교수 시스템 설계 및 구현)

  • Jeong, Un-Sun;Choi, Yong-Suk
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.11b
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    • pp.808-810
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    • 2005
  • 문제중심학습은 학습자 스스로의 통제에 의한 학습자 중심의 자기주도적 학습이 특징이므로 학습자의 적극적인 참여를 유도하기 위하여 학습과점에 적절한 전략이 필요하다. 본 논문의 학습내용은 논리식 간략화이며, 학습자의 적극적인 참여 유도를 위하여 논리식 간략화 과정과 결과에 대한 즉각적인 피드백을 제공하는 지능형교수시스템(Intelligent Tutoring Systems)을 구현한다. 피드백에 관련된 알고리즘을 지능적으로 제공하기 위하여 논리식 간략화 알고리즘은 Tabulation Method를 이용한다. 본 논문의 지능형교수시스템(ITS)을 학습에 적용하면 논리식의 간략화 과정식과 결과 식에 대한 정오 판정은 물론 학습 활동에 맞아 떨어지는 즉각적인 피드백이 제공되므로 학습자 스스로 학습내용에 대한 인지도를 확인할 수 있다. 또한 학습 활동에 꼭 필요한 피드백을 제공하므로 학습에 대한 흥미를 유발시키고 지속화하여 적극적이 학습참여와 완전학습이 가능하다.

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Can Online Community Managers Enhance User Engagement?: Evidence from Anonymous Social Media Postings (온라인 커뮤니티 이용자 참여 증진을 위한 관리자의 운영 전략: 대학별 대나무숲 분석을 중심으로)

  • Kim, Hyejeong;Hwang, Seungyeup;Kwak, Youshin;Choi, Jeonghye
    • Knowledge Management Research
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    • v.23 no.2
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    • pp.211-228
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    • 2022
  • As social media marketing becomes prevalent, it is necessary to understand the administrative role of managers in promoting user engagement. However, little is known about how community managers enhance user engagement in social media. In this research, we study how managers can boost online user participation, including clicking likes and writing comments. Using the SUR (Seemingly Unrelated Regression) model, we find out that the active participation of managers increases user engagement of both passive (likes) and active (comments) ones. In addition, we find that the number of emotional words included in posts has a positive effect on the passive engagement whereas it negatively affects the active engagement. Lastly, the congruency between posts and comments positively affects users' passive engagement. This study contributes to prior literature related to online community management and text analyses. Furthermore, our findings offer managerial insights for practitioners and social media managers to further facilitate user engagement.

A Case Study on the Features of General Citizen's Scientific Participation and Action: Focus on the Case of Responding to Fine Dust Issue (일반 시민의 과학적 참여와 실천 사례 연구: 미세먼지 문제 대응 활동을 중심으로)

  • Chang, Jina;Lim, Insook;Park, Joonhyeong
    • Journal of Science Education
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    • v.45 no.2
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    • pp.201-218
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    • 2021
  • The purpose of this study is to investigate qualitatively two cases of general citizens' scientific participation and activities responding to fine dust problem. The processes of their scientific actions were investigated and categorized inductively based on three stages: problem recognition stage, information collection and analysis stage, and sharing and spreading stage. As a result, in the 'problem recognition' stage, two participants recognized the seriousness of the fine dust problem as they felt a threat to their health and began to act practically by questioning the accuracy of public data. In the 'information collection and analysis' stage, a participant collected as much information as possible and compared them in order to obtain more accurate information for her situation. On the other hand, another participant conducted various experiments in person to get the information which is appropriate to his situation. Finally, in the 'Sharing and Spreading' stage, both participants created and shared various materials based on online environment, and continued their activities with a sense of contribution through others assistance. Educational implications are discussed in terms of civic science education and scientific literacy.

E-learning System using Learner Created Contents based on Social Network (소셜 네트워크 기반 학습자 생성 콘텐츠를 이용한 이러닝 시스템)

  • Jang, Jae-Kyung;Kim, Ho-Sung
    • The Journal of the Korea Contents Association
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    • v.9 no.6
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    • pp.17-24
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    • 2009
  • This paper proposes a new e-learning model which introduces a participant method based on concepts of open source as well as UCC of web2.0 and achieves learner-centered learning. It is possible for learner to participate actively in creation of micro-contents and reorganize contents using various micro-content with one's learning strategies in consideration of one's own intellectual power, learning objectives and propensity to learn. The learner can achieve the learner-oriented learning through this procedure and select micro-contents in order to reorganize the personalized learning contents to take advantage of social network among learners. The higher effectiveness of learning would be expected by forming connectedness among learners using social network.

The Study on the Process of Public discussion about the On-line civic Social Movement (온라인 시민 사회운동의 공론화 과정에 관한 탐색적 연구: 안티닉스 운동 게시판 분석을 중심으로)

  • Chung, Jae-Chorl
    • Korean journal of communication and information
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    • v.33
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    • pp.253-285
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    • 2006
  • This study focuses on the on-line civic social movement which is based on the individual dimension. This kind of on-line social movement is organized voluntarily by the citizens who have the common concerns about issues and problems raised in the net. In the context, this paper analyzes what is the characteristics of discourse formed in the process of public discussion concerned about the anti-Nix movement. And, this study also analyzed who was processed the anti-Nix movement through which steps and what kinds of way in the case of anti-nix movement. Based on the research results, the anti-Nix movement is led by the organizer of the movement and the active participants of it. This study also found out that the various movement strategies of the site organizer were the major reasons of the success of anti-Nix movement. This study also found out that the discussion board of anti-Nix movement is close to the function and role of traditional public sphere rather than those of the swearwords and libels.

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The Roles of Parents in Science Learning at the Everyday Science Classroom in Gwanak-gu (관악구 생활과학교실의 과학학습에서 나타난 부모의 역할)

  • Lim, Ju-Hee;Lee, Ji-Young;Kim, Heui-Baik
    • Journal of The Korean Association For Science Education
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    • v.29 no.4
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    • pp.373-387
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    • 2009
  • The purpose of the study was to investigate the roles of parents in science learning at the Everyday Science Classroom (ESC). Discourses of 20 parent-child dyads were analyzed to identify the roles of the parents and their significance. Data were also gathered through questionnaires that were made to survey the perception of parents and students of the Everyday Science Classroom (ESC) in Gwanak-gu. The results showed that parents played the role of Guide as well as Learner. Parents as the Guide showed roles of Process guide, Cognitive facilitator, Participation inducer, and Authoritative manager. Parents helped their children to accomplish the experiment successfully (34.5%) and offered cognitive scaffolds (21.3%) and affective scaffolds (8.7%) for children to reach a level of understanding that they could not reach by themselves. However, parents who helped their own children without considering their needs repressed children's autonomous learning (1.6%). The roles of parents as the Learner were categorized into Active learner (16.1%), Collaborative fellow learner (15.1%), and Authoritative leading learner (2.7%). The multiple roles of parents can influence the children's understanding of science in both positive and negative ways. This study can provide basic information on the roles of parents and their interaction with their children. Reflection on positive aspects of parent participation in program development will promote the understanding of science in both parents and children.

The Research of User Experiences of Participants of Public Comics Festival - In the center of Cosplay Sector of Bucheon International Comics Festival (공공 만화축제 참여자의 사용자경험에 대한 연구 - 부천국제만화축제의 코스프레 부문을 중심으로)

  • Chang, Jun-Do;Yoon, Wn-Ho
    • Cartoon and Animation Studies
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    • s.42
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    • pp.263-291
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    • 2016
  • Recently, by growing of Korean comics/animation markets and number of consumers, the more people have been reproducing culture contents into derived contents. However, user experience of active users who enjoy these cultures have not been accepted well like other local culture festivals in South Korea, though there are high potentials of vitalization comics/animation festivals using the active users. In this study, the experiences of participants of BICOF (Bucheon International Comics Festival) from 2013 to 2014 researched using the method of ethnography, especially using (group) interviews and participant observations. The result from the research indicates that cosplayers have limited range of participation inside of festival. And they have negative experiences during their participation into festivals. Therefore, this study suggests necessity of methodology of continuous reflecting of the user experiences of active users into festival, for the solution of the successful festival, who was objectified in the festival.

Service Model for Public Participation of Urban Regeneration (도시재생 공공참여 서비스 모형 연구)

  • Yang, Dong-Suk;Yu, Yeong-hwa
    • Proceedings of the Korea Information Processing Society Conference
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    • 2013.05a
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    • pp.1015-1018
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    • 2013
  • 도시재생사업은 주민참여를 중심으로 커뮤니티를 재생시키려는 목적을 갖지만 공람, 공청회 등 현행 주민참여방식은 형식적 수단에 불과하다는 한계를 지니고 있다. 이에 따라, 본 연구에서는 정책결정자, 전문가 그리고 주민이 서로의 생각을 교환하고 이해하는데 유용한 의사소통 도구 및 재생사업의 적극적인 추진 매개체로써의 공공참여 서비스 모형을 수립함으로써 능동적인 공공참여를 이끌어낼 수 있기를 기대한다.

Crowd-Curation and Algorithmic Curation Models for Museum Exhibitions (뮤지엄에서의 크라우드 큐레이션 및 알고리즘 기반 전시 큐레이션 모델)

  • Lee, Jeong Sun;Yeo, Woon Seung
    • Proceedings of the Korea Contents Association Conference
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    • 2019.05a
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    • pp.25-26
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    • 2019
  • 소셜 미디어(social media)가 급속히 발달하고 대중화되면서, 뮤지엄(museum)의 관람객은 시 공간의 제약 없이 뮤지엄의 콘텐츠를 향유하는 동시에, 전통적인 관람객의 역할을 넘어 매개자(mediator), 프로슈머(prosumer), 그리고 크리에이터(creator)로 활동하고 있다. 또한, 뮤지엄도 고유의 업무 수행에 다수 관람객의 참여를 유도하며 관람객과 적극적으로 소통하고 있다. 이러한 흐름 속에, 이화여자대학교박물관에서는 소셜 미디어를 기반으로 사전 설문조사를 진행하여 작품에 대한 설문 참여자의 반응을 수집한 후 이를 바탕으로 큐레이션에 대중의 선호도를 반영하는 '관람객 참여전시'를 개최하였다. 더 나아가 알고리즘 기반 전시 큐레이션 모델도 개발하였는데, 이 모델은 앞의 관람객 참여전시에서 얻은 데이터를 활용하여 컴퓨터가 일반 관람객의 개인적 취향에 부합하는 작품을 자동으로 추천하고, 이를 바탕으로 개별 관람객에게 '개인적으로 최적화된' 전시를 구성할 수 있는 기반을 제공한다. 본 논문은 이러한 이화여자대학교박물관의 최신 전시활동을 소개하며, 초연결, 초지능화의 시대에 관람객들이 뮤지엄에 다양하게 참여하고 함께 소통할 수 있는 방법을 모색하고자 한다.

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