• Title/Summary/Keyword: 재활 치료

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Rehabilitation of Rotator Cuff Repair (회전근개 봉합술후 재활)

  • Kim, Jae-Hwa
    • Journal of the Korean Arthroscopy Society
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    • v.12 no.2
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    • pp.82-86
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    • 2008
  • Many rotator cuff tears are operatively treated in recent years. Postoperative rehabilitation of rotator cuff repair is as important as diagnosis of disease or surgery itself. And it is a crucial factor on the prognosis of the surgery. For appropriate rehabilitation, surgeon should have knowledge about the anatomy and biomechanics of shoulder. The purposes of postoperative rehabilitation are to avoid additional injury, to decrease inflammation, to help healing process of collagen, to strengthen weak muscle, to recover decreased range of motion, to increase endurance of muscle and to protect the repair site and deltoid. These protocols must be individualized according to the condition of the patients.

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Online language rehabilitation and diagnostic system development : centered aphasia (온라인 언어 재활 훈련 및 진단 시스템 개발 : 실어증을 중심으로)

  • Yun, You-Dong;Lim, Heui-Seok
    • Annual Conference on Human and Language Technology
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    • 2015.10a
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    • pp.151-154
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    • 2015
  • 실어증은 뇌손상으로 인해 발생하는 후천적 언어장애로서, 언어를 이해하고 표현하는 능력이 손상된 것이다. 이는 환자 개인의 어려움은 물론이고, 가족과 사회에도 문제를 초래할 수 있으므로 실어증 환자의 진단 및 치료는 중요하다. 그 중에서도 빠른 언어 치료는 발병 후 조기에 시작할수록 회복이 빠르다는 점에서 연구 결과들이 일치하고 있기 때문에 더욱 중요하다. 하지만 환자 대비 언어치료전문가의 수가 적어 치료시기를 놓칠 수 있기 때문에 가장 중요한 것은 빠른 실어증 진단과 전문가와의 접근성이다. 우리나라는 인터넷 보급률과 컴퓨터 보급률이 높기 때문에, 웹기반으로 시스템을 개발 한다면 우수한 접근성을 보장받을 수 있다. 본 연구에서는 개발된 '온라인 언어 재활 훈련 및 진단 시스템'을 제안하고 본 시스템을 통해 얻을 수 있는 데이터와, 이 데이터를 어떻게 가공하여 의미 있는 결과를 도출해 낼 수 있는지 소개한다. 본 시스템은 짧은 시간 안에 실어증 여부 확인과 언어 재활 훈련을 수행할 수 있고, 웹기반으로 개발되어 누구나 쉽게 치료와 관련된 콘텐츠, 정보, 그리고 재활 방법을 공유할 수 있다.

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The Effects of Self-Efficacy Promoting Pulmonary Rehabilitation Program in Out-Patients with Chronic Obstructive Pulmonary Disease (만성폐쇄성폐질환 외래환자에서 자기효능감증진 호흡재활프로그램의 효과)

  • Jung, Jang Hee;Kim, Jung Youp
    • Tuberculosis and Respiratory Diseases
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    • v.61 no.6
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    • pp.533-546
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    • 2006
  • Background: The aim of this study was to determine the effectiveness of self-efficacy promoting pulmonary rehabilitation in patients with chronic obstructive pulmonary disease (COPD). Methods: thirty six patients, with clinically stable COPD were randomly assigned: 18 to a rehabilitation group and another 18 as a control group, The subjects participated in a the self-efficacy promoting pulmonary rehabilitation program for 8 weeks. This program consisted of education, breathing retraining, exercise training, relaxation and counseling. The control group received education only. The outcome variables were self-efficacy, dyspnea, exercise endurance, pulmonary function, and quality of life. Dyspnea was measured using the modified Borg scale. Exercise endurance was measured by the six minute walking distance. The quality of life was measured by the quality of life index for pulmonary disease patients. Results: In the rehabilitation group after performing the self-efficacy promoting pulmonary rehabilitation program, the self-efficacy score, exercise endurance, and quality of life score were higher than the control group (p=0.007, p=0.038, and p=0.039, respectively). and the exertional dyspnea score was significantly lower than controls(p=0.045). However, the dyspnea score and FEV1 were similar after performing the self-efficacy promoting pulmonary rehabilitation program. Conclusion: The self-efficacy promoting pulmonary rehabilitation program is effective to in improve self-efficacy, exertional dyspnea, exercise endurance and quality of life in patients with COPD.

A developed Serious Game for Rehabilitation Training (Wiimote를 이용한 재활환자용 기능성 게임 콘텐츠 설계)

  • Ok, Soo-Yol;Kam, Dal-Hyun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.10a
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    • pp.709-710
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    • 2009
  • Current Serious games for medical treatment and rehabilitation are not usually suitable for actual patients because of the inconvenient user interfaces. The disabled or rehabilitants have limited ability to control the game contents. Therefore, it is very important to develop proper interfaces for such serious games. In this paper, we propose a serious game that utilizes the Nintendo wiimote controller and pattern recognition techniques. We also show the possibility of such contents for the future application to actual rehabilitation.

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Developing an Artificial Neural Network Based Rehabilitation System for Stroke Victims. (신경망을 이용한 뇌졸중 환자의 재활치료 시스템 개발에 관한 연구)

  • Kim, Chung-Ho;Kim, Byung-Joo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2013.05a
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    • pp.229-231
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    • 2013
  • 본 논문은 신경망 알고리즘을 사용하여 사람의 필기체 문자를 인식하였고, 이를 바탕으로 뇌졸중 환자의 재활치료를 돕는 시스템을 구현하였다. 뇌졸중 환자의 재활치료에서는 단기간에 환자에게 반복적인 행동 및 학습하는 것이 효율적이라고 알려져 있다. 본 연구에서는 뇌졸중 환자에게 문자 템플릿을 보여주었고, 환자는 문자 템플릿을 인지하고 문자 템플릿과 같은 형태의 문자를 쓰게 하는 방식을 사용하였다. 뇌졸중 환자가 쓴 필기체 문자를 신경망 알고리즘을 사용하여 인식하고, 자주 틀리는 문자에 대해 추천시스템 방식을 사용하여 틀린 문자와 모양이 비슷하거나 같은 문자를 추천해줌으로써 문자 쓰기학습의 반복을 유도하였다. 실험을 통해 제안한 시스템은 뇌졸중 환자의 인지장애와 손 기능장애에 대한 재활치료의 효과를 상승시켰다.

Virtual Home Training - Virtual Reality Small Scale Rehabilitation System (가상 홈 트레이닝 - 가상현실 기반 소근육 재활 시스템)

  • Yu, Gyeongho;Kim, Hae-Ji;Kim, Han-Seob;Lee, Jieun
    • Journal of the Korea Computer Graphics Society
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    • v.24 no.3
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    • pp.93-100
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    • 2018
  • This paper proposes a small-scale rehabilitation system that allows stroke patients to perform daily rehabilitation training in a virtual home. Stroke patients have limited activities of daily living due to paralysis, and there are many rehabilitation exercises for them to reproduce activities that take place in the house, such as turning lights on and off, door opening and closing, gas valve locking. In this paper, we have implemented a virtual home with the above mentioned daily rehabilitation training elements, by using virtual reality technology. We use Leap Motion, a hand motion recognition device, for rehabilitation of hands and fingers. It is expected that stroke patients can rehabilitate small muscles without having to visit the clinic with uncomfortable body, and will be able to get interesting rehabilitation training by avoiding monotony of existing rehabilitation tools.

Effects of Computer-Based Cognitive Rehabilitation on the Attention of Children with Autism Spectrum Disorder: A Single-Subject Study (전산화 인지재활이 자폐스펙트럼장애 아동의 주의력에 미치는 효과: 단일대상연구 )

  • Kim, Man-Je;Kim, Su-Kyoung
    • The Journal of Korean Academy of Sensory Integration
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    • v.21 no.2
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    • pp.1-11
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    • 2023
  • Objective : The purpose of this study was to investigate the effects of computerized cognitive rehabilitation on the attention of children with autism spectrum disorder (ASD). Methods : A multiple-baseline design was used in combination with a single-subject experimental research design. A total of 15 sessions were conducted three times a week, each lasting for 30 minutes. The maintenance and selective attention tests in the attention area of the computerized cognitive rehabilitation program were evaluated in random order after each session was completed. To evaluate the participants' selective attention, star cancellation tests was performed as pre- and post-tests. Results : After the computerized cognitive rehabilitation intervention, the accuracy of the participants' attention improved in terms of the maintenance and selective attention tests. In the analysis involving the two standard deviation bands, participants 1 and 2 showed a significant improvement, whereas participant 3 did not show a significant improvement, although the average value improved. Conclusion : The results of this study confirmed that cognitive rehabilitation involving a computerized cognitive rehabilitation program had a positive effect on the attention of three children with ASD.

A Case Report of Korean Medicine Rehabilitation Treatment after Sauve-Kapandji Procedure (Sauve-Kapandji 수술 후 한방재활치료에 대한 증례보고)

  • Cho, Eun-Byul;Geum, Ji-Hye;Baek, Dong-Gi;Lee, Jung-Han
    • The Journal of Churna Manual Medicine for Spine and Nerves
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    • v.14 no.1
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    • pp.49-59
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    • 2019
  • Objectives : The purpose of this study was to report the clinical progress of a patient exposed to a Sauve-Kapandji procedure after being diagnosed with dislocation of distal radioulnar joint and was treated using Korean medicine rehabilitation treatment. Methods : During the admission period, the patient was treated with acupuncture, cupping, herbal medicine, and Chuna therapy. The clinical progress was assessed by using range of motion(ROM), manual muscle test(MMT), numeric rating scale(NRS), and pain disability index(PDI). Results : After receiving the above treatments, the active ROM and motor grade of the elbow, wrist, and finger joints were improved; the NRS and PDI were decreased. Conclusions : Although this is a single case report, Korean medicine rehabilitation treatment, including Chuna manual therapy, might be an effective intervention for a patient after being exposed to a Sauve-Kapandji procedure.

Establishment Status of the Mandatory Courses for the Qualification of Sensory Developmental Rehabilitation Specialist - Within Curriculums of Baccalaureate Occupational Therapy Programs (감각발달재활사 자격기준 관련 필수과목 개설현황 조사연구 - 4년제 작업치료학과를 중심으로)

  • Kim, Ji-Hyun
    • The Journal of Korean society of community based occupational therapy
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    • v.7 no.3
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    • pp.23-34
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    • 2017
  • Objective : The purpose of this study was to investigate establishment status of the mandatory courses designated by Ministry of Health & Welfare for qualification of sensory developmental rehabilitation specialist(SDRS), within curriculum of baccalaureate occupational therapy(BOT) programs in Korea Methods : This is a narrative study to investigate and analyze certain courses established in curriculums of all 4-years occupational therapy(OT) programs, which is 32 schools. Results : 1) The shared mandatory subject, 'Understanding Children with Disabilities(UDC)', has been established at 9 schools. For the branch mandatory subjects, 'Neuroscience(NS) or Neuroanatomy' has been established at all 32 schools, 'Sensory Processing Dysfunctions and Intervention(SPDI)' or 'Sensory Integration' has been established at 31 schools, and each of 'Assessment & Evaluation for Children(AEC)' and 'Practicum of Sensory Rehabilitation(PSR)' has been established 7 schools for same. 2) For the mandatory courses, all 32 schools were offering designated- and alternative courses of NS, SPDI, AEC, but there was no change in the number of schools offering the practicum course since there was no case of alterative for it. 3) In terms of general provision score, there were 4 schools for score 7, 4 schools for score 6, 2 schools for score 5, 1 schools for score 4, 2 schools for score 3, and 19 schools for score 2. Conclusion : Establishment of the mandatory courses required to the qualification of SDRS among the BOT programs in nation were investigated. Including alternative courses, all the branch mandatory courses except practicum course are established in all the 32 schools. However, the shared mandatory subject, UDC and the practicum subject were established in only few schools. In the provision level evaluation of BOT programs for the SDRS qualification, it is shown that many schools has been started the provision already but still many schools' curriculum did not reflect the willingness and accuracy well. For the schools planning successful accreditation in near future, it is recommended that they prioritize the establishment of the shared mandatory course and the practicum course since these two subjects are recognized as critical factors for that. In addition, it is also needed of comparative inspections for course title and syllabi based on the guideline provided by Ministry of Health & Welfare.

Walking training contents based on Augmented Reality for dizziness rehabilitation (어지럼증 재활을 위한 증강현실 기반 보행훈련 콘텐츠)

  • Ma, Jun;Lee, Sung Jin;Sung, Nak-Jun;Min, Sedong;Hong, Min
    • Journal of Internet Computing and Services
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    • v.20 no.4
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    • pp.47-53
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    • 2019
  • In general, dizziness is caused by various situations, but among them, symptoms due to dysfunction of the motor system belonging to the nervous system are the most severe, accompanied by nausea and vomiting. Treatment of these dizziness includes drug therapy, surgical therapy, and rehabilitation. Drug therapy and surgery are generally performed in vest rehabilitation training, which is a rehabilitation therapy because of the risk of aftereffects. The vestibular rehabilitation training includes eye training, posture stabilization training, and walking training. Among them, walking training is performed in a certain space under the supervision of a doctor or a professional therapist, so that the time and space burden is increased. In order to solve this problem, we implemented gait training contents which can be used for rehabilitation training by using the augmented reality technology. It is expected that it can be utilized as dizziness rehabilitative contents which can be used in medical environment through clinical tests for patients with dizziness.