• Title/Summary/Keyword: 장애통합

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Web-based Interactive Applications and System to Motivate the Rehabilitation of the Brain Disease Patients (뇌질환 환자의 재활 동기 증진을 위한 웹 기반의 상호 작용형 애플리케이션 및 시스템)

  • So, Seong-Seok;Ryu, Mun-Ho;Yang, Yoon-Seok
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.48 no.2
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    • pp.71-79
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    • 2011
  • The rapid growth of the older population and the decrease in the ages of patients suffering from brain diseases yield desperate demands for social rehabilitation methods to help the brain disease patients to come back to their society. This study developed a prototype of an web-based interactive applications and system to motivate the rehabilitation of the brain disease patients by increasing self accomplishment, and strong willingness to recover. For easy access and dynamic interactions, we utilized various programing languages and authoring tools compatible with Web 2.0 environment. The developed system does not need installation of any dedicated software. It provides an open platform in which many useful interactive applications are easily integrated. It will be extended to a system which provide advanced rehabilitation for brain disease patient and the elderly.

Design of Safety Management System for IoT based in SIP (SIP기반 임베디드 IoT 안전관리 시스템 설계)

  • Kim, Sam-Taek
    • Journal of the Korea Convergence Society
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    • v.9 no.10
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    • pp.69-74
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    • 2018
  • IP and SIP public broadcasting systems developed in Korea and abroad are developed in a Windows or Linux server environments and are installed in a server-rack structure, have high power consumption, and are difficult to remotely respond to system failures. In this paper, IoT platform is designed to connect IoT device and gateway to IoT service server by using internet service structure. We also designed a server based on embedded OS that can provide a variety of public safety management services according to the order of the server with built-in call processing and broadcasting function that can handle emergency calls and emergency broadcasts in public places using this structure. This server is interoperable with a variety of SIP-based call and broadcast devices that support the standard SIP and can be integrated with an in-house phone and on-premises system.

Concurrency Control Method Based on Scalable on Prediction for Multi-platform Games (멀티플랫폼 게임을 위한 예측기반 동시성 제어방식)

  • Lee, Sung-Ug
    • Journal of Korea Multimedia Society
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    • v.9 no.10
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    • pp.1322-1331
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    • 2006
  • Concurrency control is one of the important factors to maintain consistent conditions of a game because most participants of the game should be shared information to play the game through a distributed network system. replay delay times should establish in every event and the received event should be saved and performed simultaneously for Concurrency Control. However, it is not easy to practice the event with same speed in environment having various moving speed. Therefore, expansion have to be provided. In other words, one of the most important factors of a game's efficiency is the process of bandwidth and delay. the process of concurrency control method based on scalable prediction for Multi-platform games would minimize the loss rate of a event and then would improve the interaction capacity of a game. It also might get reliability between clients. This paper analyzes some problems in terms of a layout of a game that integrates a cable and a wireless system. In addition, this paper provides methods to expand bandwidth and delay that might be an obstacle of a On-line game and to ensure reliability between a server and a client.

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Creative Use of College Laboratory in Nursing Education (간호교육에 있어서 창의적인 대학 실습실의 이용에 관한 고찰)

  • Lee Miok
    • The Korean Nurse
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    • v.24 no.4 s.132
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    • pp.118-130
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    • 1985
  • 실행(practice)를 위주로 하는 전문직 교육은 실지 실습이나 임상교육등이 필수적이며 중요한 것은 주지의 사실이다. 그러나 전통적으로 대부분의 간호학교가 병원에 소속되어 있어서 간호 임상교육은 그 본 목적인 학생들의 학습보다는 오히려 병원 업무를 돕는 방향으로 잘못 전개되어왔다. 간호교육이 병원에 소속된 간호학교로 부터 학문의 전당인 대학안으로 옮겨지면서 많은 뜻있는 간호교육자들의 노력과 시도로 학생들이 고용인으로 이용되는 상황에서 탈피하여 임상교육이 학생들에게 이론적인 지식을 실지로 응용할 수 있는 복합적이고 통합적인 배움의 경험이 되도록 조금씩 발전해 가고는 있지만 아직도 바라는 만큼 이루어지지는 못하는 실정이다. 현재는 임상실습에 임하는 학생들이 기능적인 일을 반복하며 주어진 시간만을 채우는 경향이 많고 배운 이론을 대학 실습실에서 응용해 보지 못한채 직접 환자 간호에 적응하려면 지나친 불안과 긴장으로 오히려 학습에 장애가 오기도 한다. 또한 환자의 입장을 고려해 보면 그들은 안전하고 완벽한 간호를 받을 권리가 있음에도 불구하고 때로 서투른 학생들의 실습의 대상으로 노출되어 불안을 느끼고 바람직한 간호를 받지 못하는 경우가 많다. 따라서 몇 뜻있는 간호 교육자들은 임상들의 실습장소로 택하는 것은 학생에게는 부적절한 학습 환경이 될 뿐 아니라 환자에게는 도덕적, 윤리적으로 부당하다고 주장한다. 본 연구는 좀 더 잘 설비된 대학의 실습실이 급선무이고 또한 교화적이고 창의적인 실습실의 이용으로 반복적인 임상 실습의 양은 줄이는 한편 학생들의 실력이나 적용 능력의 토대를 탄탄히 하는 몇가지 교육방법을 제시하였다. 물론 제시된 시법이나 작은 그룹별 학습등은 기초 간호학실에서 많이 이용된 방법이기는 하지만 더욱 잘 응용되어야하겠고 역할 재현(role play)이나 유사 상황(simulation) 조성등의 학습 방법으로 기술적인면 뿐만 아니라 대인 관계나 면담기술 및 창의적이며 논리적인 사고의 발달등도 이루어 지리라 기대된다.학생들이 적정량의 기술과 지식을 익힌 후에 좀 더 복합적이고 통괄적인 지식의 응용 및 평가가 필요할 때 실지 임상 실습을 시도하는 것이 바람직한 것이다.

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An Exploratory Study on Applications of Semantic Web through the Technical Limitation Factors of Knowledge Management Systems (지식경영시스템의 기술적 한계요인분석을 통한 시맨틱 웹의 적용에 관한 탐색적 연구)

  • Joo Jae-Hun;Jang Gil-Sang
    • The Journal of Society for e-Business Studies
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    • v.10 no.3
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    • pp.111-134
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    • 2005
  • Knowledge management is a core factor to achieve competitive advantage and improve the business performance. New information technology is also a core factor enabling the innovation of knowledge management. Semantic Web of which the goal is to realize machine-processable Web can't help affecting the knowledge management. Therefore, we empirically analyze the relationship between user's dissatisfaction and barriers or limitations of knowledge management and present methods allowing Semantic Web to overcome the limitations and to support knowledge management processes. Based on a questionnaire survey of 222 respondents, we found that the limitations of system qualities such as user inconvenience of knowledge management systems, search and integration limitations, and the limitations of knowledge qualities such as inappropriateness and untrust significantly affected the user dissatisfaction of knowledge management systems. Finally, we suggest a conceptual model of knowledge management systems of which components are resources, metadata, ontologies, and user & query layers.

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Web Navigation Mining by Integrating Web Usage Data and Hyperlink Structures (웹 사용 데이타와 하이퍼링크 구조를 통합한 웹 네비게이션 마이닝)

  • Gu Heummo;Choi Joongmin
    • Journal of KIISE:Software and Applications
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    • v.32 no.5
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    • pp.416-427
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    • 2005
  • Web navigation mining is a method of discovering Web navigation patterns by analyzing the Web access log data. However, it is admitted that the log data contains noisy information that leads to the incorrect recognition of user navigation path on the Web's hyperlink structure. As a result, previous Web navigation mining systems that exploited solely the log data have not shown good performance in discovering correct Web navigation patterns efficiently, mainly due to the complex pre-processing procedure. To resolve this problem, this paper proposes a technique of amalgamating the Web's hyperlink structure information with the Web access log data to discover navigation patterns correctly and efficiently. Our implemented Web navigation mining system called SPMiner produces a WebTree from the hyperlink structure of a Web site that is used trl eliminate the possible noises in the Web log data caused by the user's abnormal navigational activities. SPMiner remarkably reduces the pre-processing overhead by using the structure of the Web, and as a result, it could analyze the user's search patterns efficiently.

A Study on Disability Database and Applicable System to Provide Continuous and Comprehensive Rehabilitation Service (지속적·포괄적 재활서비스 제공을 위한 장애인 통합 데이터베이스 및 활용체계 연구)

  • Lee, Hee-Yeon;Ho, Seung-Hee;Kang, Hyun-Gyu;Lee, Seung-Young
    • Health Policy and Management
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    • v.21 no.2
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    • pp.279-308
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    • 2011
  • Background : Demands have increased for a variety of welfare services and customized services for persons with disabilities(PWD). A management System focused on PWD was needed to provide for comprehensive services. The purpose of this study was to design a disability database and an application system in order to provide continuous and comprehensive rehabilitation service for PWD. Methods : We analyzed local and abroad disability-related policies and systems and derived the contents that should be included in the integrated database for PWD through a survey among rehabilitation specialists. Result : The integrated database for PWD was composed of 7 categories including General Characteristics, Health & Medicine, Assistance, Education, Employment, Economics and Daily & Social Life. The applicable system of integrated database for PWD was proposed to help conducting policies in such areas as follows ; 'welfare', 'education and culture', 'economic activity', 'social participation' and 'Health'. Conclusion : The main goal of disability policy and strategy should be established by systematically analyzing disability-related data integrating database of PWD. Accordingly, specific objectives and directions for disability policies should be set and efficiently managed and operated. The integrated database for PWD may be utilized for disability-related policies and service monitering, sustainable and integrated management and community participation and integration based on the rights of the disabled.

Effects of Computer Based Virtual Reality Program on Clinical Rehabilitation in Korea: A Meta-analysis (컴퓨터 기반 가상현실 프로그램의 국내 임상재활 적용 효과: 메타분석)

  • Kwon, Jae-Sung
    • Journal of Digital Convergence
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    • v.13 no.7
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    • pp.293-304
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    • 2015
  • Meta-analysis was conducted to examine effects of computer based virtual reality on clinical rehabilitation in Korea. The data were analyzed as the ICF categorizations. The papers used in this study were located through domestic data search engines. The fifteen studies were selected among the studies published between 1995 and 2014. The PEDro score was used for qualitative assessment. The sample size and the average and standard deviations of pre and post tests were analyzed through a meta-analysis. The PEDro scores of the selected studies were 6 points higher and 338 participants were involved. The effect size of combined data was 1.030, activities and participation 1.120, sensory function 1.199 as indicated by a "large effect size" and the effect size of mental function was 0.557 as indicated by a "medium effect size." As a result, virtual reality program as a adjunctive therapeutic methods has proven the effect. In particular, the effects were demonstrated in activities and participation, sensory function. However there was no evidence of the effectiveness of mental function.

Application of Family Treatment Camp in Treatment of ADHD (ADHD 치료에서 가족치료캠프의 적용)

  • Hwang, Byung-Ju;Ahn, Dong-Hyun;Lee, Jae-Young
    • Journal of the Korean Academy of Child and Adolescent Psychiatry
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    • v.23 no.2
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    • pp.82-89
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    • 2012
  • Objectives : Demands for comprehensive and intensive treatment programs for treatment of children with attention-deficit hyperactivity disorder (ADHD) who suffer from serious impairment in various psychosocial areas are increasing. The aim of this study was to evaluate the possibility of developing new types of camp programs focused on improving social adjustment of children and helping parents effectively manage their children's problem behaviors. Methods : Fifteen children diagnosed as ADHD according to Diagnostic and Statistical Manual of Mental Disorders-IV (mean age 9.5 years) and their parents participated in this program. Eight consecutive camps were held at two-week intervals, from Jun 2007 to Oct 2007 in an adolescent training center located at Chungtaesan, in Korea. Each camp program included social skills training in the classroom and outdoor activities in the forest for children, as well as parent training for mothers. In addition, after the sixth camp, we conducted one parental session for fathers and a three-day booster family camp three months later. Finally, eleven families adhered to the program. Results : All children, parents, and therapists rated questionnaires or checklists at baseline, intra-, and post-treatment. Parenting burden rated using the Parenting Stress Index showed a significant decrease, from 57.89 to 46.22 (p=.019). And, overprotection rated using the Parenting Bonding Instrument showed a significant decrease, from 16.56 to 12.44 (p=.046). However, no significant improvement in children's behavioral and emotional problems was observed. Conclusion : In this study, the consecutive ADHD family camp program was effective for empowerment of parental competency, but not for general improvement of children's behavioral and emotional symptoms.

Development of Assistive Software for Disabled and Aged People Based on User Characteristics - Unified User Interface for Special Work Chair (사용자 특성을 고려한 장애인 및 노령 인구를 위한 보조 소프트웨어의 개발 - 작업용 특수 전동의자를 위한 통합 사용자 인터페이스)

  • Kim, Sang-Chul;Jeon, Moon-Jin;Lee, Sang-Wan;Park, Kwang-Hyun;Bien, Z.-Zenn
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.44 no.4 s.316
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    • pp.8-14
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    • 2007
  • Social participation of the elderly and people with disabilities continuously becomes more active due to improvement of social systems and technological development. Various assistive systems, such as intelligence robots and intelligence home systems, have been developed to support the social participation, and obviously contributed to independent lives of the elderly and people with disabilities. These systems, however, usually require expensive special hardware. To relieve a financial burden software-oriented approaches, which utilizes existing hardware such as laptops, can be an alternative. The software should be developed considering users with physical limitation and without much knowledge of computers. This paper suggests software-oriented approaches to solve these problems and describes an actual development procedure of the software with related theories. We also introduce an unified user interface for a special work chair as a real application.