References
- G. Saposnik, & M. Levin, Virtual reality in stroke rehabilitation: a meta-analysis and implications for clinicians. Stroke; a journal of cerebral circulation, Vol. 42, No. 5, pp. 1380-1386, 2011. https://doi.org/10.1161/STROKEAHA.110.605451
- S. H. Kim, H. G. Kim, & J. H. Lee, Effect of Virtual Reality Based Exercise Program on the Upper Extremity Function and Activities of Daily Living in Stroke Patients. Journal of Rehabilitation Research, Vol. 17, No. 2, pp. 373-391, 2013.
- M. J. Kim, Research Trends in Rehabilitation Program for disabled applying Virtual Reality Technology in Korea. Journal of Digital Convergence, Vol. 13, No. 2, pp. 381-391, 2015. https://doi.org/10.14400/JDC.2015.13.2.381
- K. R. Lohse, C. G. Hilderman, K. L. Cheung, S. Tatla, & H. F. Van der Loos, Virtual reality therapy for adults post-stroke: a systematic review and meta-analysis exploring virtual environments and commercial games in therapy. PloS one, Vol. 9, No. 3, pp. e93318, 2014. https://doi.org/10.1371/journal.pone.0093318
- S. H. You, S. H. Jang, Y. H. Kim, M. Hallett, S. H. Ahn, Y. H. Kwon, et al., Virtual reality-induced cortical reorganization and associated locomotor recovery in chronic stroke: an experimenter-blind randomized study. Stroke; a journal of cerebral circulation, Vol. 36, No. 6, pp. 1166-1171, 2005. https://doi.org/10.1161/01.STR.0000162715.43417.91
- S. H. Jang, S. H. You, M. Hallett, Y. W. Cho, C. M. Park, S. H. Cho, et al., Cortical reorganization and associated functional motor recovery after virtual reality in patients with chronic stroke: an experimenter-blind preliminary study. Archives of physical medicine and rehabilitation, Vol. 86, No. 11, pp. 2218-2223, 2005. https://doi.org/10.1016/j.apmr.2005.04.015
- M. K. Holden, Virtual environments for motor rehabilitation: review. Cyberpsychology & behavior : the impact of the Internet, multimedia and virtual reality on behavior and society, Vol. 8, No. 3, pp. 187-211; discussion 212-219, 2005. https://doi.org/10.1089/cpb.2005.8.187
- H. A. Oh, The effects of virtual reality leisure activity on leisure satisfaction, self-efficacy and disability acceptance in a sample of spinal cord injury patients. Master dissertation, Yonsei University, 2009.
- J. Y. Park, J. H. Ku, S. W. Cho, Y. C. Jung, & J. J. Kim, A Study on the Application of Coping Skill Training Using Virtual Reality for Alcoholics. Mental Health & Social Work, Vol. 34, No. 4, pp. 56-90, 2010.
- K. E. Shin, Effect of Virtual Reality Game on Old Patient's Depression, Relationship and Life Satisfaction. Master dissertation, DongShin University, 2013.
- J. S. Kwon, M. J. Park, I. J. Yoon, & S. H. Park, Effects of virtual reality on upper extremity function and activities of daily living performance in acute stroke: a double-blind randomized clinical trial. NeuroRehabilitation, Vol. 31, No. 4, pp. 379-385, 2012.
- M. S. Song, T. W. Kang, H. J. Noh, & D. H. Bang, Effects of Robot-Assist Training Using Virtual Reality Program on Gait Ability in Patient with Acute Spinal Cord Injury. Journal of Special Education & Rehabilitation Science, Vol. 51, No. 3, pp. 347-362, 2012.
- G. Yavuzer, A. Senel, M. B. Atay, & H. J. Stam, "Playstation eyetoy games" improve upper extremity-related motor functioning in subacute stroke: a randomized controlled clinical trial. European journal of physical and rehabilitation medicine, Vol. 44, No. 3, pp. 237-244, 2008.
- L. F. Lucca, Virtual reality and motor rehabilitation of the upper limb after stroke: a generation of progress? Journal of rehabilitation medicine, Vol. 41, No. 12, pp. 1003-1010, 2009. https://doi.org/10.2340/16501977-0405
- S. S. Oh, Meta-analysis: Theory and practive. Seoul: Konkuk University Press, 2002.
- World Health Organization, International Classification of Functioning, Disability and Health(ICF). Geneva: WHO, 2001.
- A. M. Moseley, R. D. Herbert, C. Sherrington, & C. G. Maher, Evidence for physiotherapy practice: a survey of the Physiotherapy Evidence Database (PEDro). The Australian journal of physiotherapy, Vol. 48, No. 1, pp. 43-49, 2002. https://doi.org/10.1016/S0004-9514(14)60281-6
- R. Rosenthal, & D. B. Rubin, Comparing Effect Size of Independent Studies. Psychological Bulletin, Vol. 92, No. 2, pp. 500-504, 1982. https://doi.org/10.1037/0033-2909.92.2.500
- M. Borenstein, L. V. Hedges, J. P. Higgins, & H. R. Rothstein, Introduction to Meta-Analysis. New York, NY: Wiley, 2011.
- J. Cohen, Statistical Power for the Social Sciences. Hillsdale, NJ: Laurence Erlbaum and Associates, 1988.
- J. A. Sterne, & M. Egger, Funnel plots for detecting bias in meta-analysis: guidelines on choice of axis. Journal of clinical epidemiology, Vol. 54, No. 10, pp. 1046-1055, 2001. https://doi.org/10.1016/S0895-4356(01)00377-8
- R. Rosenthal, Combining Probabilities and the File Drawer Problem Evaluation in Education, Vol. 4, pp. 18-21, 1980.
- Y. S. Kang, Influence of Virtual Reality-Based Exercise Program on Functional Mobility, Visual Perceptual Ability, and Balance Ability in Students with Cerebral Palsy Journal of Exercise Rehabilitation, Vol. 7, No. 4, pp. 79-89, 2011.
- D. S. Ko, D. I. Jung, & S. H. Lee, Physical Functions of Industrial Workers with Chronic Low Back Pain and Changes in Health-related Quality of Life according to Virtual Reality Exercise Program. Journal of the Korea Academia-Industrial Cooperation Society, Vol. 13, No. 10, pp. 4564-4571, 2012. https://doi.org/10.5762/KAIS.2012.13.10.4564
- M. Y. Kim, The Effect of Cognitive Training Based on Virtual Reality (VR) Program for the Elderly. Ph.D. dissertation, Yonsei University, 2002.
- S. J. Kim, The Effect of Virtual Reality Training Using Nintendo Wii Fit on Balance and Walking Ability of the Stroke Patient. Master dissertation, Korea National Sport University, 2013.
- E. K. Kim, J. H. Kang, & H. M. Lee, Effects of Virtual Reality Based Game on Balance and Upper Extremity Function in Chronic Stroke Patients. Journal of Special Education & Rehabilitation Science, Vol. 49, No. 3, pp. 131-149, 2010.
- J. H. Kim, M. H. Oh, J. S. Lee, & h. S. Ahn, The Effects of Training Using Virtual Reality Games on Stroke Patient's Functional Recovery. The Journal of Korean Society of Occupational Therapy, Vol. 19, No. 3, pp. 101-114, 2011.
- J. H. Kim, Effects of Virtual Reality Program on Balance, Gait and Brain Activation Patterns in Stroke Patient. Ph.D. dissertation, Daegu University, 2005.
- W. S. Shin, & S. M. Lee, Effects of Rehabilitation Exercise Using Virtual Reality on Functional Recovery in the Persons with Stroke. Journal of Special Education & Rehabilitation Science, Vol. 48, No. 3, pp. 49-64, 2009.
- D. k. Lee, The Effects of Virtual Reality Training Using Xbox Kinect on Balance, Gait and Function Recovery in Stroke Patient. Master dissertation, Sahmyook University, 2014.
- M. J. Lee, Effects of Virtual Reality Applied Therapy Which is Based on Kinect Base System to Visual Perception Development Disabled School Age Children. Master dissertation, Daegu University, 2012.
- J. H. Lee, Influence of Virtual Reality Games on Cognition, Balance and Function in Dementia Patients. Master dissertation, Nambu University, 2011.
- S. J. Tack, The Effect of Virtual Reality Training Using a Video Game for Sitting Balance with Spinal Cord Injury Patient. Master dissertation, Sahmyook University, 2011.
- J. H. Han, & J. Y. Ko, Evaluation of Balance and Activities of Daily Living in Children with Spastic Cerebral Palsy using Virtual Reality Program with Electronic Games. Journal of the Korea Contents Association, Vol. 10, No. 6, pp. 480-488, 2010. https://doi.org/10.5392/JKCA.2010.10.6.480
Cited by
- Color and Brightness Calibration Convergence Technology for 5D Virtual Reality Attractions vol.7, pp.1, 2016, https://doi.org/10.15207/JKCS.2016.7.1.025