• Title/Summary/Keyword: 자존심

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A Microhistory Study on the Social Worker's Salary (사회복지사의 급여에 관한 미시사 연구)

  • Choi, Ok-Chai
    • Korean Journal of Social Welfare
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    • v.59 no.4
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    • pp.63-81
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    • 2007
  • The purpose of this study is to understand the realities of social worker's lives dealt with his/her salary. This study has been conducted by Microhistory Study as a method of qualitative research. For this study, a participant who has worked at the social work agency for 12 years is chosen and interviewed in depth. Analysis of the collected data has been processed and conceptualized by 'finding a clue' named by Carlo Ginzburg. The core themes revealed through the collected data are 'government's incongruent management and social indifference', 'ambiguous expectancy', 'hard time with a small salary', 'uncertainty and losing pride', and 'living painfully and hoping ingenuous living'. Finally, it has been emphasized that the participant's incongruent salary disobeyed the constitution because the participant's duties are to be served by the public government officials.

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IPS (In-Plane Switching)/FFS (Fringe-Field Switching)/PVA (Patterned Vertical Alignment) 광시야각 액정 모드 개발 역사 및 최근 개발 현황

  • Lee, Seung-Hui
    • Information Display
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    • v.21 no.6
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    • pp.46-56
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    • 2020
  • 액정 모드 기술은 TFT-LCD의 화질, 공정, 비용을 결정짓는 핵심 기술로 당시 일본에 의해 새로운 개념의 광시야각 액정 모드들이 먼저 개발되었지만 한국의 엔지어들의 노력으로 순수 우리 기술을 개발해 상품화한 것은 돌이켜보면 대단한 일이었다고 본다. 당시 후발 주자인 국내 업계와 학연은 일본의 기술을 배우고 따라잡기 위해 일본어 공부를 하면서 일본어로 된 전문서적을 읽고 학회에서 일본 연구자들에 자존심을 버리고 끊임없는 질문으로 기술을 배웠다. 이러한 상황에서도 삼성의 연구자들은 당시 MTA보다 한 단계 향상된 PVA 모드를 개발해 세계 최초의 30인치 TV에 적용시켜 상용화했을 뿐만 아니라 엘지디스플레이의 연구자들은 IPS 기술을 발전시켜 대형 IPS TV의 세계시장을 주도하였다. 당시 제일 후발주자였던 하이디스 엔지니어들은 FFS란 액정 모드를 개발해 현재 일본 뿐만 아니라 세계의 모든 TFT-LCD 업체가 이 기술을 이용하여 제품을 양산하고 있고 향후에도 미니 LED 기술과 접목하여 고화질 LCD 기술을 주도할 것으로 보인다. 이러한 기술 개발로 액정 기술 분야에서 한국 연구자들이 세계적으로 인정받고 있다고 감히 말할 수 있다. 현재 신개념의 디스플레이 분야에서도 한국이 리드를 하고 있다고 보는데 많은 후배 연구자들이 디스플레이 역사의 한 페이지를 장식할 혁신 기술을 개발하고 있는 것을 응원한다. 마지막으로 필자의 경험을 바탕으로 평가한 각 기술들에 대해 다른 전문가들과 이견이 있을 수도 있음을 명시하며, IPS와 PVA 기술을 직접 개발하지 않은 관계로 더 많은 내용을 세밀하게 기술하지 못한 점 송구하게 생각한다. 위 액정 기술들을 우리나라 디스플레이 기술 20선에 선정해 주신 "한국 디스플레이 기술 20선 선정위원회"에 감사드립니다.

A Study on the Application of Yin and Yang in the Form and Shape - Especially on the Form of Triangle - (형태의 음$\cdot$양 사상에 관한 분석 연구 - 삼각형을 중심으로 -)

  • 박규현
    • Archives of design research
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    • v.20
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    • pp.231-240
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    • 1997
  • In the every genre of arts we can find the oriental Yin-Yang idea which has been descended from olden time in the Orient. It arouses our big interest especially in the domain of design and plastic arts as well as in the every field of human culture, and its study and application will enrich the qualities of design and plastic arts. I think it is with the Yin-Yang idea that we have to chase to our own cultural activities to make differance from the others. Without it, we cannot advance any more the traditional heritage into better and higher state of level than the West, and our philosophy and spiritual activities be stagnant in the same cultural categories as oter countris have in common. The countries which have no distinguishing feature of their own are very easy to place themselves in the border of world culture, not in center of it only to give an immitatin of others. I would like to put great emphasis on Yin-Yang idea in the field of design and plastic arts because it will give newness and novelty to all the p대ple who are not familiar with the oriental Yin-Yang idea.

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Discourse Analysis of News Coverage about Chosun Art Exhibition in the Japanese Occupational Era (일제하 "조선미술전람회" 관련 신문보도에 나타난 일본의 오리엔탈리즘)

  • Yoo, Jin-Hwan;Lee, Chang-Hyun
    • Korean journal of communication and information
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    • v.54
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    • pp.5-31
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    • 2011
  • In this paper, the news coverage of Chosun Art Exhibition(鮮展) in the Japanese occupational era were analyzed by the discourse analysis technique. Japan was advocated the slogan of 'escape from the asia go to the west' and calls itself as western civilized nations during Japanese occupational era. Japan's colonial rule in Asia has created a Japanese orientalism that Japan is considered as developed, and the other Asian countries are considered underdeveloped countries. The media discourse of Chosun Art Exhibition make to believe that the 'backwardness' of Korean local color arts, unlike the 'colonial superiority' of Japanese arts. In the analysis of the newspapers, Maeil Shinbo and Donga Ilbo, Japan recognize Korean arts as the 'assimilation' of Japanese arts, but with the other hand recognize the 'exclusion' of Japanese arts had a dual-in. Especially, Donga Ilbo has a vision of orientalism on the one hand and has a nationalistic perspective on the other hand.

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A Study on the Domestic Behavioral Patterns of Korean Tourists by the Characteristics of Residences (관광자의 거주지 특성에 따른 관광행태 연구)

  • Song, Young-Chol
    • Journal of the Korean association of regional geographers
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    • v.8 no.1
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    • pp.83-97
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    • 2002
  • In this study we shall compare the differences among Korean tourists' behavioral patterns according to tourists' residences by using statistical techniques on questionnaires for 1,372 tourists around Korea. In conclusion, we found varying degrees of influences among touristic behaviors in relation to residences, We documented 11 out of 14 categories of touristic behaviors in urban/rural areas around Korea. And there were 4 out of 14 categories of those found in provincial areas. Characteristics of urban/rural areas had a significant influence on touristic behaviors compared to provincial areas. Therefore, tour authorities provide for a balanced policy of travel around Korea. As mentioned above, these touristic behaviors had many differences according to urban/rural areas and provinces. We are concerned that these differences are likely to cause psychological disturbances among social classes. I hope that these results will be reflected in the development policies of tourist goods and tour sites.

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중국 건설시장의 현황과 전망(1) - 청도시의 경험을 중심으로

  • Son, Jong-U
    • Korean Architects
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    • no.11 s.391
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    • pp.52-57
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    • 2001
  • 예상은 하고 있었던 일이지만, 준비없이 갑작스럽게 다가온 1993년 중국과의 국교정상화는 우리에게 무의미한 대가를 적지않게 하였다. 그리고 이후 이미 8년이란 세월이 흘러갔어도 잘못 끼운 첫 단추의 부담은 여전히 해결하지 못한, 아니 어쩌면 영원히 해결할 수 없을 것만 같은 숙제로서 남겨져 있다. 특히 손상된 민족의 자존심은 경제적인 실리를 떠나서 제2의 조공시대를 방불케 하는 신사대주의의 한중관계를 만들어 버리고 말았다. 최근 들어 IMF이후 주춤했던 중국을 향한 건축계의 막연한 기대가 2010년 북경의 올림픽 유치확정을 계기로 서서히 달아오르는 느낌을 받는다. 게다가 일부 언론매체의 보도는 벌써부터 앞으로 발주될 100억 달러 이상의 건설시장경기를 들먹이며 우리의 떡이 어느 정도인지 저울질하는 웃지 못할 모습을 보이고 있다. 물론 의욕과 열정을 무조건 탓하는 것도 잘못이지만 일에는 순서가 있는 법이며 지나친 무리수는 결과적으로 과역과 과열이라는 쓰라린 경험을 남기기 십상이다. 지금 이 시점에서 우리가 할 일은 분명하다. 우리의 현실을 직시하고 저들의 현실을 정확히 파악하며 국제적인 추세를 냉철하게 읽어내는 것이다. 중국의 건설시장에 관해서는 이미 1995년 12월호 '건축'잡지에서 '중국의 건축'이라는 특집을 통해 부분적으로 소개된 바 있고, 2001년 9월호 '건축인'에서도 '중국건축:건설시장, 아직도 기회는 있는가'라는 주제를 다룬바 있다. 뿐만 아니라 일부 설계사무소가 자신의 실제 작업경험을 다양한 지면을 통해 간헐적으로 소개하는 한편, 지금 이순간에도 자신들 나름대로 중국건축업계와 협력관계를 구축하여 진행하는 일이 적지 않다. 이 글은 우리나라의 대표적인 건축설계사무소 가운데 하나인 (주)무영종합건축사사무소가 중국시장에 진출하는 과정(즉, 이 과정은 비교적 총체적인 것임)에서 얻은 경험을 진솔하게 밝혀 한국건축계의 동료들과 자료를 공유하여 동일한 오류를 범하지 않도록 하고자 하는데 그 근본적인 목적이 있으며, 참고로 최근 중국 건설시장의 동향을 가능한 한 상세하게 소개하고자 한다.

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Analysis of Game Documentary - Focused on Indie Game: The Movie (게임 다큐멘터리 분석 - Indie Game: The Movie를 중심으로)

  • Han, Sukhee
    • Journal of the Korean Society for Computer Game
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    • v.31 no.4
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    • pp.37-50
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    • 2018
  • This study multi-dimensionally analyzes "Indie Game: The Movie", The game documentary film published in June, 2012. As game industry increases, game-related documentary films are also being produced. Previous game documentary films usually focus on the success of popular game or game users and deal with the reason of success. However, "Indie Game: The Movie" centers on Indie game developers who are not from famous and huge companies. Due to the development of the game engine, these days, Indie games become a new trend that game developers are able to develop their own game freely. Then, this study has a purpose to study the life of Indie game developers and explore how and why they want to make their own game. More specifically, this study analyzes "Indie Game: The Movie" by 1) Story 2) Conflict and Resolution 3) Form 4) Sequence. As a result, it concludes that "Indie Game: The Movie" has interview section mainly and represents that Indie game developers want to develop their own games due to their ego and identity. In other words, throughout the analysis of the documentary film, it explores the reality that Indie Game developers face and many features of Indie Game in the game industry.

A review study on the impact of divorce upon children's well-being (이혼이 자녀에게 미치는 효과에 관한 개관 연구)

  • Hoon-Koo Lee
    • Korean Journal of Culture and Social Issue
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    • v.10 no.spc
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    • pp.47-53
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    • 2004
  • The present study reviewed the study on the impact of divorce upon children's well-being presented in both abroad and Korea. The criteria for the selection of the study for the review are as follow; The study must have a comparative child group of non-divorced family and include at least one psychological variable that are measured quantitatively. Two studies are found in Korea and 92 in abroad. Both the domestic studies and foreign studies indicate the lower self-esteems of children of divorced families than those of children of non divorced families. In domestic study, the sociable was found as the variable that give a negative impact to the children of divorced families among elementary population but not to the children of middle school. In contrast, the studies of foreign showed the negative impact of the seven psychological variables included in the studies upon children of divorced families. The study suggests that the impacts of divorce on the children will be more pronounced in Korea than in abroad and the necessities of the studies in the future in Korea.

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The moderating effects of converging smart work and supervisor's support in the study of turnover on job satisfaction in call centers (콜 센터에서 이직요인이 직무만족에 미치는 영향에 있어 스마트워크와 상사지원 융복합 서비스의 조절효과에 관한 연구)

  • Kim, Kye-Chul;Cheong, Ki-Ju
    • Journal of Digital Convergence
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    • v.13 no.4
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    • pp.101-114
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    • 2015
  • The purpose of this study is first to understand agent's turnover from both academic and perspectives. Then we suggest convergence of smart work paradigm and supervisor's support as the relieving factors of turnover, The research model of this study is based upon reviews of turnover literature, the smart work and supervisor's support as moderating variables from which research hypotheses were derived. The data came from the survey from financial sector agents such as banking, insurance, and others. The analyses has been done by SPSS 20.0, We used multiple regressions to test the effects of the tested variables on the dependent variable, job satisfaction. The results of this study find significant relations of smart work and supervisor's supports in relations to personal and job-related turnover. The implication is smart work and supervisor's supports play significant role in increasing job satisfactions. Major finding is too much supervisor's supports ignoring agent's situations may bring reverse effects on relieving turnover.

A Study of Concepts on the Brand Love (브랜드 사랑 구성개념에 대한 연구)

  • Min, Guihong;Park, Pumsoon
    • The Journal of the Korea Contents Association
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    • v.20 no.8
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    • pp.315-326
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    • 2020
  • Corporate efforts to build strong brands have made consumers interested in brand love. In the field of brand love, however, there is a lack of systematic research on the multidimensionality of the concept of brand love and on the scale development to measure it. Thus, based on the methodological research design of Churchill(1979) and DeVellis(1991), this study explored properties of brand love and classified them into two levels - 'emotion' and 'relationship' - and generated corresponding measurement items. To do this, the research was conducted in a total of eight stages, including preliminary studies such as literature review, open surveys, and in-depth interviews, as well as the main study process in which the factors were analyzed step by step. As a result, the level of emotion appeared to have five subcomponents (self-esteem, warmth, interest, responsibility, pleasure) with 19 items, and the level of relationship - three subcomponents (unchanging, sharing/supporting, understanding) with 11 items, adding up to a total of 30 measurement items for brand love with reliability, convergent and discriminant validity, and nomological validity. Additionally, we intended to expand the scope of research related to brand love by presenting the result model of organic interaction between the concepts that constitute brand love and proposing '4 categories of brand love strength' based on it.