• Title/Summary/Keyword: 자기 성취감

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The Effects on the Factors of Scholar Resilience for Self-efficiency and Scholar Attainment of High School Student : An Analysis on the Control Effects of Stress Scale (고등학생의 학습탄력성 요인이 자기효능감과 학업성취감에 미치는 영향 : 스트레스 정도의 조절효과 분석을 중심으로)

  • Lee, Shin-Sook;Kang, Gil-Hyun
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.8
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    • pp.187-196
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    • 2014
  • This study analyzed whether the factors of studying resilience of high school students had a control effect on self-efficacy and academic achievements depending on the degree of stress. For this purpose, this study set the cause and effect model and the research hypothesis through literature and then conducted a survey of 292 people of high school students in G metropolitan city. The analysis of this study showed that recognition ability and communication skill, which are the factors of studying resilience, had different effects on self-efficacy and academic achievements depending on the degree of stress. It has great significance that if the stress level of the high school students is lower, self-efficacy and academic achievements are higher. Therefore, this study suggested how to inspire the academic achievements based on the results of this analysis.

The influence of users' satisfaction with AWE on English learning achievement through self-efficacy: using PLS-SEM (영어 자동쓰기평가(AWE) 사용만족도가 자기효능감을 매개로 학업성취감에 미치는 영향: PLS-SEM 모델 분석)

  • Joo, Meeran
    • Journal of Digital Convergence
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    • v.19 no.9
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    • pp.1-8
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    • 2021
  • The purpose of this study is to identify the influence of users' satisfaction with the Automatic Writing Evaluation(AWE) on learners' sense of learning achievement through self efficacy in English writing class. AWE is a tool that automatically provides feedback on writing outputs by AI technology. College students were asked to write essays for each topic and use AWE to get feedback on their drafts, and finally revise them referring to the feedback. A questionnaire survey was conducted for the data collection. The data was analyzed using SPSS, and smart PLS-SEM along with bootstrapping techniques, The results of the study reveal the followings: 1) the convenience and usefulness of AWE had a positive effect on the willingness to reuse it; 2) the satisfaction with AWE had a positive effect on self-efficacy; 3) self-efficacy had a positive effect on learning achievement in terms of emotional and linguistic aspects. With the development of the 4th industry and A.I. technology, it is recommended to introduce new materials or programs such as AWE in English education.

A Study on Self-Achievements and Related Factors in Elders (노인의 자기 성취감에 영향을 미치는 요인에 관한 연구)

  • Wang, Myoung-Ja;Seo, Eun-Ju;Cha, Nam-Hyun
    • Research in Community and Public Health Nursing
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    • v.20 no.1
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    • pp.23-30
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    • 2009
  • This study was to identify the relationship among self-management, economic stability, self-esteem, self-achievement and predictor of the self-achievements in elders. Methods: A total of 294 subjects aged between 60 and 92 were selected through convenient sampling. Data were collected by self-reported questionnaire from May to June, 2008. Collected data were analysed by the SPSS/WIN 15.0 program. Results: Self-management, economic stability, self-esteem, self-achievement were positively correlated. The most significant predictor of self-achievement in elders were self-management and self-esteem. Conclusion: These findings suggest that self-achievement is influenced by self-management and self-esteem and needed for aged well

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The Effect of Stress and Impulsiveness on Academic Achievement and Social Competence of Adolescents : Focusing on Control Effect by Type of Schools (청소년의 스트레스와 충동성이 학업성취감과 사회적 유능감에 미치는 영향 : 학교유형에 따른 조절효과를 중심으로)

  • Kim, Hyo-Soon
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.8
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    • pp.177-188
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    • 2011
  • The purpose of this study was to prepare empirical baselinedata supporting for adolescents by researching the control effects by type of schools related between academic achievement and social competence mediating the oiettolie propensity by stress and impulsiveness of adolescents. For this study, 400 high school students in Gwangju metropolitan city were interviewed using self-reporting questionnaire. As the result of study, stress and impulsiveness of adolescents have significant influences on their oiettolie propensity partially, and oiettolie propensity affect academic achievement and social competence meaningfully. and, stress and impulsiveness of adolescents play roles on their oiettolie propensity partially as control factors by type of schools. and. oiettolie propensity affects academic achievement and social competence by type of schools. This study suggests some policy programs for reduction of oiettolie propensity and improvement of academic achievement and social competence based on the analysis results.

Design of Self-leading Math-instruction-System Using WBI (WBI를 이용한 자기 주도적 수학학습 시스템 설계)

  • 김수연;김순곤;정광호
    • Proceedings of the Korea Database Society Conference
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    • 2000.11a
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    • pp.350-357
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    • 2000
  • 본 논문에서는 자기 주도적 학습 환경 구현에 매우 적합한 특성을 지니고 있는 웹을 통해 보다 효과적인 수학학습 시스템을 설계할 수 있는 방안을 제시한다. 기존의 Web에서 제공되는 수학학습을 살펴보면 텍스트 위주의 설명, 단순한 문제를 제공하고 정, 오답의 결과만을 보여 주는 형태가 많았다. 그러나 본 논문에서는 학생들의 흥미와 학습동기를 유발시키기 위해 동영상, 음성, 애니메이션 등의 멀티미디어 자료를 이용하여 학습내용을 전개하도록 구성하였다. 다양한 멀티미디어 자료의 제공으로 학습자의 학습동기와 흥미를 유발시키고 자기 주도적 학습을 가능하게 하여 학습 성취감을 증가시킬 수 있다.

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Effects of Flow in Line Dance Class on Happiness and Continuous Participation Intention in Elementary Student. (초등학생의 라인댄스 수업몰입에 따른 행복감 및 지속적 참여의사에 미치는 영향)

  • Woo, Jung-Wook
    • Journal of the Korea Convergence Society
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    • v.9 no.4
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    • pp.331-339
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    • 2018
  • The purpose of this study was to know the effects of flow in line dance class on happiness and continuous participation intention in elementary student. By using purposive sampling 271 questionnaires had been used for practical analysis. Collected data were put to frequency analysis, exploratory factor analysis reliability analysis, correlation analysis, and multiple regression analysis using the SPSS Win Ver. 22.0 program. The results of these analyses were as follows. First, the autotelic experience, the concentration, the sense of control and the sense of achievement which are the subordinate variables of the flow, were all found to have significant effects on the confidence, the autotelic experience, the sense of control and the sense of achievement which are the subordinate variables of the flow, were found to have significant effects on the self-realization, the autotelic experience, the concentration, and the sense of achievement which are the subordinate variables of the flow, were found to have significant effects on the enjoyment. Second, the autotelic experience, the concentration, and the sense of achievement which are the subordinate variables of the flow, were found to have significant effects on the continuous participation intention. Third, the confidence and the enjoyment, which are the subordinate variables of the happiness, were found to have significant effects on the continuous participation intention.

Causes of Adolescent Game Addiction and the Mediating Effect of Game Motives (중학생 게임 과몰입의 원인과 이용동기의 매개효과 연구)

  • Kim, Hyoung-Jee;Oh, Rosy;Huh, Eun
    • Journal of Korea Game Society
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    • v.19 no.2
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    • pp.5-22
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    • 2019
  • This study analyzed the causes of over-flow of adolescent games as loneliness, lack of self-control, parents-open communication, peer-emotional support and the game motivation(immerse, social relations, achievement). For analysis, the research data, 'Game User Panel Research(1 to 4 years)', was provided by Korea Creative Content Agency. As a major result, adolescence loneliness and lack of self-control directly affected game over-flow, and the game's achievement motive in their relation of influence was mediated. Over time, the structure of the relationship between the cause and the effect has shown mostly consistent results.

Study on the Factors Effecting the Positive Psychological Capital of Social Workers at Seniors Welfare Centers on Job Burnout (노인복지관 사회복지사의 긍정심리자본이 직무소진에 미치는 영향 요인에 관한 연구)

  • Lee, Kyong-Suk;Kim, Min-Jung
    • The Journal of the Korea Contents Association
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    • v.19 no.4
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    • pp.581-597
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    • 2019
  • This study was designed to examine the factors effecting the positive psychological capital of social workers at senior welfare centers on job burnout. The subjects were 350 social workers who care for the elderly at senior welfare centers in Seoul and Gyeonggi-do. Based on a total 344 data collected and using the SPSS 22.0 statistical program. Reliability test, frequency analysis, t-test, One-way ANOVA, correlation analysis and Multiple regression analysis were performed. The results showed that positive psychological capital had a statistically significant negative effect (-) on emotional exhaustion, a sub variable of job burnout and depersonalization. The effect of sub-variables of positive psychological capital on emotional depletion and depersonalization was in order of optimism> resilience> hope> self-efficacy. Lastly, it was found that positive psychological capital had a statistically significant negative effect(-) on decreased sense of accomplishment. The effect of sub-variables of positive psychological capital on decreased sense of accomplishment was in order of optimism> hope > self-efficacy > resilience. The effect of positive psychological capital on decreased sense of accomplishment was not significant depending on sub-variables. Based on the results of this study, suggestions, the limits of this study, and future directions for research were presented for the improvement of positive psychological capital, which is confirmed as a factor to reduce the job burnout of social workers.

A Design of Web Math-instruction-model for Self Directed learning (자기주도적 학습을 위한 웹기반 수학학습모델 개발)

  • 김현일;허정원;김갑수
    • Proceedings of the Korean Information Science Society Conference
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    • 2000.04b
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    • pp.678-680
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    • 2000
  • 교육은 학습자의 타고난 재능을 최대한 계발시키는 것에 목적이 있다. 이를 위해서는 개개인에 최적화된 학습시스템이 필요하다. 본 논문에서는 수준별, 개인별 수학학습을 도와 자기주도적 학습능력을 키울 수 있는 시스템을 web상에서 개발하여 구현하고자 한다. 기존의 Web에서 제공되는 수학학습을 살펴보면 텍스트 위주의 설명, 단순한 문제를 제공하고 정, 오답의 결과만을 제시해 주는 형태가 많다. 그러나 본 시스템은 학생들의 흥미와 학습동기를 유발시키기 위해 동영상과 음성 등의 멀티미디어 자료를 이용하여 학습내용을 전개하도록 구성하였다. 또한 평가문항은 진단평가를 통해 수준을 분석받고 수준별 평가 문항으로 다운로드 받을 수 있도록 설계하였다. 이 시스템은 다양한 멀티미디어 자료의 제공으로 학습자의 학습동기와 흥미를 유발시키고 수준별 학습을 가능하게 하여 학습 성취감을 증가시킬 수 있다. 그리고 학습자는 이 시스템을 통해 스스로 학습을 선택하고 진행하게 되어 자기주도적 학습능력을 신장시키게 된다.

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내 몸에 맞는 운동을 합시다

  • KOREA ASSOCIATION OF HEALTH PROMOTION
    • 건강소식
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    • v.25 no.9 s.274
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    • pp.6-13
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    • 2001
  • 운동이 우리에게 주는 이로운 점이 너무나도 많다는 것은, 규칙적인 운동을 해본 사람만이 느낄 수 있다. 운동을 지속적으로 하게 되면 체력증진과 스트레스 해소뿐만 아니라, 자신의 운동능력을 깨달을 수 있으며, 성취감도 맛볼 수 있게 된다. 그 밖에도 운동을 하면 컨디션이 좋아지고 피로회복도 빨라져 직장에서의 작업능률도 오르며 기분도 상쾌해진다. 그렇다면 우리에게 알맞은 운동은 어떻게 하는 것일까? 원칙적으로 자기 몸에 맞는 운동을 찾기 위해서는 의한 검사, 체력검사, 운동부하검사, 체력검사 등을 먼저 받아 봐야 한다. 이러한 검사들을 받은 다음 개인의 병력과 운동능력을 고려하고 연령을 참고하여 능력을 맞는 운동프로그램을 처방받아 운동을 실시하는 것이 안전하다.

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