• Title/Summary/Keyword: 자기장 개념

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Force Control of Main Landing Gear using Magneto-Rheological Damper (MR 댐퍼를 이용한 주륜 착륙장치 하중제어기법 연구)

  • Hyun, Young-O;Hwang, Jae-Up;Hwang, Jae-Hyuk;Bae, Jae-Sung;Lim, Kyoung-Ho;Kim, Doo-Man;Kim, Tae-Wook
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.37 no.4
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    • pp.344-349
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    • 2009
  • To improve performance of the main landing gear for helicopters, a semi-active control landing gear is introduced in this paper. An MR damper based on commercial finite element electromagnetic field analysis of an electromagnet has been adapted the shock absorber. Force control algorithm (which maintains constantly the sum of air spring force and damping force as internal forces) which keep the sum of air spring force and damping force constant during landing, has been used for the controller, applied to control the semi-active landing gear. A series of drop simulations using ADAMS has been done with the passive, sky-hook control type, and force control type landing gears. The result of each simulation has been compared to evaluate the landing performance of the proposed force control type landing gear.

A Study on the Effect of Group Art Therapy for Psychological Adaptation of Children within Multicultural Families (다문화가정 아동의 심리적 적응을 위한 집단미술치료의 효과에 관한 연구)

  • Kim, Hyoun-Ok
    • Industry Promotion Research
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    • v.5 no.1
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    • pp.63-72
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    • 2020
  • This study is to consider that group art therapy is necessary for the psychological adaptation that children of multicultural families need in the growth process, and discusses the effects of group art therapy. The research results are as follows. First, children from multicultural families were able to express themselves gradually through art work experiences and interactions with researchers, and experienced the objectification, acceptance and resolution of their emotions, thoughts and inner desires through artistic expression. Second, children from multicultural families were newly aware of themselves in an unstructured group art therapy environment that promoted active self-expression, spontaneity, and emotional expression, and gradually experienced an active attitude, that is, recovery of spontaneity. Third, children of multicultural families were able to develop positive self-concept in the process of group art therapy experience. In conclusion, by applying the group art therapy program, children who are experiencing difficulties in the psychological adaptation of children of multicultural families through the unique unique aspects of art therapy can provide a place where they can talk with each other in ways that language alone could not. have.

Development of the Distance Cooperative Learning System using Networked White Board and Script Interpreter (네트워크 화이트보드와 스크립트 인터프리터를 이용한 원격협동학습시스템의 개발)

  • Kim, Yong-Beom;Kim, Yung-Sik
    • 한국HCI학회:학술대회논문집
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    • 2006.02b
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    • pp.487-492
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    • 2006
  • 컴퓨터 네트워크의 발전에 의해 학습 공간의 시공간적인 확대와 교육 현장에서 교수-학습 과정에 대한 새로운 교수방법을 요구되었고, 유무선 방송, 인터넷 등을 이용하여 다양한 형태의 원격교육이 구체화되어 왔다. 하지만, 현재 운영되는 대부분의 원격교육시스템은 실질적인 학습 상황에서 단방향적인 개별 학습 형태를 보이고 있고, 사용자간의 쌍방향 상호작용을 위해서는 교수자나 학습자에게 일정 수준이상의 기술적 소양과 경제적 부담을 요구한다. 또한 교수자에게는 교수-학습 상황에서 발생하는 학습자 행동에 대한 실시간적인 모니터링과 학습자의 학습과정에 대한 평가의 어려움을, 학습자에게는 자기 반성의 기회를 제대로 제공하지 못하는 문제점을 안고 있다. 이에 본 연구에서는 원격교육에서의 협동학습 지원, 사용자의 기술적, 경제적 부담의 제거, 학습 전(全) 과정에 대한 원활한 모니터링과 피드백 기회의 제공을 목적으로 원격협동학습 시스템을 설계하고, 이를 개발하였다. 본 연구에 의해 개발된 원격협동학습 시스템은 원격협동학습을 지원하는 네트워크 화이트보드, 학습 과정 및 결과를 자연어로 저장하는 저장 모듈, 그리고 저장된 학습 스크립트 파일을 해석하여 재생하는 스크립트 인터프리터로 구성되었다. 네트워크 화이트보드는 소프트웨어적으로 구현되어 부가적인 장치가 불필요하고, 통신 서버를 분산하여 서버 구축에 대한 부담을 제거하였고, 학습 내용 화면을 대화창으로 사용하여 사용자의 사용 편리성을 제고하였다. 또한 원격학습의 장(場)에 교수자가 참여하여 실시간적 모니터링이 가능하고, 학습의 전(全) 과정 및 결과를 저장한 자연어 스크립트 파일에 의해서도 학습자 행동에 대한 모니터링이 가능하다. 저장된 자연어 스크립트 파일은 구현된 인터프리터를 이용한 재생뿐 아니라, 파일 자체만으로도 학습과정을 판독할 수 있고, 스크립트 파일에 대한 해석은 교수자에게는 학습자의 학습 과정에 대한 평가 및 피드백의 근거를, 학습자에게는 자신의 학습 행동에 대한 반성의 기회를 제공한다. 본 시스템은 기존의 원격교육시스템에 비해 장비 및 인터페이스 측면에서 간소화되었고, 원격교육에 면대면 학습 개념을 근사적으로 접목시킨 교수 모델로서의 충분한 가치를 제공하나, 실제적인 학습 적용과 효과에 있어서의 타당성은 차후 검증이 있어야 하고, 또한, 이에 따른 시스템에 대한 지속적인 보완도 필요하다.

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Insect Communication: Concepts, Channels and Contexts (곤충의 의사소통: 개념, 채널 및 상황)

  • Jang, Yi-Kweon
    • Korean journal of applied entomology
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    • v.50 no.4
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    • pp.383-393
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    • 2011
  • Because communication facilitates behaviors that are critical for survival and reproduction, it is central to the study of behavior and evolution. One of the most important and difficult issues with respect to communication has been the definition of communication itself. Broadly, it can be defined as an exchange of information from a signaler to a receiver. However, evolution of a signal is likely possible only under conditions in which both the signaler and receiver increase fitness from the exchange of information, often referred to as "true communication." The three primary sensory channels of communication used by animals are chemical, visual, and acoustic. Chemical signals are the oldest and most widespread method of communication. Visual and acoustic signals convey a great deal of information due to ease of modulation, flexibility of signal production, and fast transmission. The most widespread contexts in which animals communicate are sexual interaction and conflict resolution. Signals used for sexual interaction typically contain information about species identity and sexual attractiveness, whereas signals used for conflict resolution may contain information about resource holding potential. Other contexts under which animals communicate include territorial defense, parent-offspring interactions, social integration, sharing of environmental information, and auto-communication.

Online Game: Its Time-Space Frame and Realities (온라인게임: 정보통신기술이 매개하는 시-공간 프레임과 실재성)

  • Kim, Ji Yeon
    • Journal of Science and Technology Studies
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    • v.12 no.1
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    • pp.79-106
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    • 2012
  • The paper discusses the issue of reality related to interaction between users and electronic figures that mediate by online game system. MMORPG(Massively Multiple Online Role Playing Game) has been known as virtual world that physically and electronically interconnect users and mechanical elements over huge area. Already game items have became a kind of reality for some users long time ago. How these figures could have been regarded as realities? It suggests to take place the temporality of practice around game world. Tremendous practices of human and machines produce their relations and these relations are reinforced self-referentialy. They could constitute their time-space frame that be situated a figure as the something in it.

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A convergence study on the experience of applying the self-directed practice reciprocal peer tutoring: Focusing on medication nursing of fundamental core nursing skills (자율실습에서의 상호동료 교수법 적용경험에 대한 융합적 연구: 핵심기본간호술 투약간호를 중심으로)

  • Kim, Kyung Hwa;Lim, Jong Mi;Jang, Yang Min
    • Journal of the Korea Convergence Society
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    • v.12 no.9
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    • pp.229-238
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    • 2021
  • The purpose of this study is to understand in-depth the effect of self-directed practice in for core fundamental nursing skills applying reciprocal peer tutoring on the learning of nursing college students. The study participants were 15 students in the 4th grade of the department of nursing, and data were collected through in-depth interviews. The results of analysis resulted in four themes: 'motivation of learning', 'self-directed learning', 'improving achievement', and 'insufficient learning requirements'. The core fundamental nursing skills applying reciprocal peer tutoring has a positive experience of inducing motivation of learning for participants through a comfortable environment and improving self-confidence, and gaining opportunities to lead prior learning and learn in the learner's language. However, there have been experiences where additional knowledge expansion is difficult and feelings of insecurity is felt due to insufficient learning requirements. Therefore, when applying the reciprocal peer tutoring method to self-directed practice, it is considered to be effective if the professor applies a method that can sufficiently satisfy the learner's learning needs.

The Method of the Cultivation of Taste and the Possibility of the Edification of Personality & the Cultural Development Through It: The Approach to Analyzing the Examples of the Judgment of Negative Taste in Kant's Critique of Judgment(§§32-33) (취미 도야의 방식과 이를 통한 인성의 교화 및 문화발전의 가능성: 칸트의 『판단력비판』 §§32-33 부정적 취미판단의사례 분석을 중심으로)

  • Yang, Hee-Jin
    • Journal of Korean Philosophical Society
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    • no.117
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    • pp.139-167
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    • 2017
  • This essay attempts to reveal how taste spontaneously cultivates and why it is necessary for cultivating taste to edify our personality and to develop culture. It is a key of the solution of the problems that taste always reflects its judgment through pleasure. Because the grounds of the universal validity of the judgment of taste are found, whenever taste tests the validity of its own judgment, the so-called 'delight of discovery' makes taste cultivate itself. For having the moral personality, we need to practice spontaneously the morality of our own behaviour and for judging whether an artwork to represent the period is succeeded or not, we need to have a high insight to select the cultural heritage. But the autonomous thinking can delightfully be made a habit, judging the beauty of artworks. In the main body of this essay, it is determined from the three examples of the negative judgment of taste which Kant suggested in deduction. According to Kant, the negative judgment of taste means that the beautiful work is displeased, but what it asserts is that taste is cultivated. I formalize the methods of reflection of taste revealed in three negative judgments of taste into'resisting', 'indicating of error', 'self-retracting'.(Chapter 2) And from this, I emphasize the necessity to cultivate taste in the way that these methods of the cultivation of taste can affect building our personality by stimulating our reason to have interest in moral(Chapter 3) and in the way that taste directly judges the product of cultural succession.(Chapter 4) In the end of last chapter, I examine further essentially the method of the reflection of taste, to inquire into how to enable it.(Chapter 5) Especially, I try to illuminate its grounds through Schiller's concept of the "impulse of amusement(Spieltrib)", because his explanation helps us to understand the dynamics of taste's delight of discovery. Although the abilities of mind conflict with each other, taste has the characters that it reflects to encourage them for each other and that it is vitalized by its own activity. We, as it were, can pleasantly handle two tasks, because taste makes the impulse of amusement from conflictive impulses in mind. In conclusion, I state that we have to experience directly the impulse of amusement like creative artist, because it is maximized from creation.

Elementary Students' Conceptions of Magnetic Field by Drawing lines of Magnetic Field (자기력선 그림을 통한 초등학생들의 자기장 개념 조사)

  • Kwon, Sung-Gi;Shin, Mi-Sung
    • Journal of Korean Elementary Science Education
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    • v.26 no.4
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    • pp.440-448
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    • 2007
  • The purpose of this study is to examine elementary students' conceptions of magnetic fields around various magnets by drawing tasks. A total of 105 elementary students from the 3rd and 6th grade levels were asked to draw how iron filings would arrange around magnets. We classified their drawings of magnetic field lines with some criteria to identify conceptions of magnetic forces and checked them through interviewing about their representative drawing. Through analyzing drawings, we discovered that 40% of elementary students drew the correct arrangement of iron filings around a bar magnet. In the case of two bar magnets in opposite directions, 33% of them drew correct patterns of iron dust and around two magnets in the same direction only 20% did well. Only 2.9% and 7.6% of students presented the correct drawings of magnetic fields near a disc and a horseshoe magnet. While 3rd grade students were supposed to be poor in drawings of magnetic fields around a loose and a dense coil which was not learned about, only 31% and 23% of 6th grade students who have just studied electromagnetism properly drew patterns of iron dust. This shows that only one quarter of students understood the magnetic filed lines even after instruction of electromagnetism. Many of 6th grade students learned a solenoid becomes just as a permanent magnet, but very few of them correctly drew a magnetic field line could distinguish between the iron dust around a loose and dense coil. After interviewing students, it is found that students consider magnetic forces to be existed only in parts of magnet because many of them drew magnetic field line of a specific areas around magnets. Students had misconceptions that magnetic forces exist only on the poles not in the middle around a horseshoe magnet. Also the disc-shape magnet made students to reveal various types of misconceptions: N- and S-poles are mixed in a whole magnet and right part of a disc-shape magnet is N-pole, left part is S-pole. Students who had not studied magnetic fields of around a magnet and electromagnets could not draw the correct patterns of iron dust suggest that it is indispensable for students to teach how patterns of iron filings would represent a visual image of magnetic fields in order to understand magnetic fields.

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High School Students' Mathematics Learning Style and Its Characteristics According to Their MBTI Personality Disposition Types (고등학생들의 수학 학습양식과 MBTI 성격기질별 특징)

  • Kang, Yun Soo
    • Communications of Mathematical Education
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    • v.34 no.3
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    • pp.299-324
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    • 2020
  • The purpose of this study was to identify high school students' mathematics learning style and its characteristics according to their personality disposition types and to propose mathematics learning strategies fit into each personality disposition type. For this purpose, MBTI personality test and survey to find mathematics learning style for 375 high school students were executed. The results were as follows. First, many students highly evaluated the effects of private education and prefer reference book to textbook. Second, there were significant differences on following variable domains of mathematics learning style such as learning attitude, learning habit(concentrativeness to concept understanding), problem solving strategies(effort for problem comprehension, use of various strategies), self management(metacognition) by MBTI personality disposition types(SJ, SP, NT, NF groups). Third, based on the results, the following mathematics learning strategies fit into each personality disposition type were recommended. SJ type students are needed to effort creative approach for open problem and to use mindmap as mathematics learning strategy. SP type students are needed to fulfill stepwise problem solving process and to effort constantly practice long/short term learning objectives. NT type students are needed to expand opportunity to study with friends and to use SRN(self reflection note) or mathematics journal writings as mathematics learning strategy. NF type students are needed to use mathematics learning note writing activity which include logical basis for each step of problem solving and to invest more time on learning algebra which need meticulous calculation.

Applying the Metaverse Platform and Contents in Practical Engineering Education (공학교육 현장에서의 메타버스 플랫폼 및 콘텐츠 활용)

  • Lee, Yongsun;Lee, Taekhee
    • Journal of the Korea Computer Graphics Society
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    • v.28 no.3
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    • pp.31-43
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    • 2022
  • Recently, metaverse is rapidly expanding its area as a platform that can be applied to various fields. In particular, the function that allows many users to interact in a three-dimensional space allows VR/AR-based educational content to be used as a more advanced concept. Due to the nature of engineering education, it is often based on three-dimensional objects. In the case of a three-dimensional object, it is difficult to explain through two-dimensional videos or documents, and it becomes more difficult to express when the process of changing the object is included. The three-dimensional space of the metaverse can improve this difficulty based on real-time rendering. Another characteristic of engineering education is that there are many invisible elements. Although it is involved in the movement of objects due to electromagnetic fields, magnetic fields, and forces, it is the main reason for increasing learning difficulty because it is invisible. These problems can also help learning because they can be visually represented in the metaverse space. In this paper, the results of the establishment of the metaverse platform for engineering education and the real-time lecture contents produced based on it are described, and the applied results and lecture evaluation are discussed. Lectures using a total of 9 metaverse contents were conducted, and 90% of the positive lecture evaluation results were obtained.