• Title/Summary/Keyword: 입체감

Search Result 381, Processing Time 0.029 seconds

Stereoscopic Free-viewpoint Tour-Into-Picture Generation from a Single Image (단안 영상의 입체 자유시점 Tour-Into-Picture)

  • Kim, Je-Dong;Lee, Kwang-Hoon;Kim, Man-Bae
    • Journal of Broadcast Engineering
    • /
    • v.15 no.2
    • /
    • pp.163-172
    • /
    • 2010
  • The free viewpoint video delivers an active contents where users can see the images rendered from the viewpoints chosen by them. Its applications are found in broad areas, especially museum tour, entertainment and so forth. As a new free-viewpoint application, this paper presents a stereoscopic free-viewpoint TIP (Tour Into Picture) where users can navigate the inside of a single image controlling a virtual camera and utilizing depth data. Unlike conventional TIP methods providing 2D image or video, our proposed method can provide users with 3D stereoscopic and free-viewpoint contents. Navigating a picture with stereoscopic viewing can deliver more realistic and immersive perception. The method uses semi-automatic processing to make foreground mask, background image, and depth map. The second step is to navigate the single picture and to obtain rendered images by perspective projection. For the free-viewpoint viewing, a virtual camera whose operations include translation, rotation, look-around, and zooming is operated. In experiments, the proposed method was tested eth 'Danopungjun' that is one of famous paintings made in Chosun Dynasty. The free-viewpoint software is developed based on MFC Visual C++ and OpenGL libraries.

Measurement of Level of Stereoscopic Visual Fatigue for User Discomfort Improvement (사용자 불편함 개선을 위한 입체 영상 피로도 지수 측정)

  • Kim, Jong-Hak;Kim, Jueng-Hun;Ham, Hun-Ho;Cho, Jun-Dong
    • Journal of the Institute of Electronics Engineers of Korea SD
    • /
    • v.48 no.10
    • /
    • pp.20-24
    • /
    • 2011
  • As various 3D contents have been developed recently, number of users who use 3D glasses in the cinema or their house has increased. However, since a stereoscopic image causes visual fatigue, developers also advise children and pregnant against watching it for hours. In this paper, we proposed measurement of level of visual fatigue degree by analyzing histogram obtained from a disparity-map. We used binocular disparity approach which is a fundamental factor occurred by a stereoscopic image. This research can be used as an user discomfort improvement method by referring to a stereoscopic image producing and compensation. To obtain a disparity-map, our proposed method used a census algorithm which is suitable for real-time processing.

A Study on the Stereo Image Map Generation of Chuncheon Area using Satellite Overlay Images (위성영상을 이용한 춘천지역의 3차원 입체영상지도 생성에 관한 연구)

  • Yeon, Sang-Ho
    • Journal of the Korean Association of Geographic Information Studies
    • /
    • v.3 no.4
    • /
    • pp.1-10
    • /
    • 2000
  • Satellite remote sensing images have much more information compared to a paper map. But these images are generally handled as particular image format gained from optical sensor, and must be processed and analyzed by computer with high priced digital image processing system. For the extraction of digital elevation model(DEM) from satellite image, we used the overlay image by SPOT-3 of Chuncheon area at the Kangwon province. According to the image condition, the precious geometric correction, the bundle adjustment for ortho-image generation and the stereo image mapping by several technical approaches were processed. So that we developed the methods of automatic DEM extraction and efficient stereo image map generation which can improve the digital image processing steps. Also, we applied the multiple direction birdeye view image for modeling and analysis using the remotely sensed overlay images with high resolution.

  • PDF

Reality Enhancement Method of Virtual Reality Based Simulator by Mutual Synergy Effect between Stereoscopic Image and Three-Dimensional Sound (입체영상과 3차원음향의 상호 상승효과에 의한 가상현실기반 시뮬레이터 현실감 증대방법)

  • Yim, Jeong-Bin;Kim, Hyeon-Ra
    • Journal of Navigation and Port Research
    • /
    • v.27 no.2
    • /
    • pp.145-153
    • /
    • 2003
  • The presence-feeling enhancement method of a Virtual Reality (VR) simulator is proposed in this paper. The method is to increase realistic human feeling by mutual synergy effect between stereoscopic image and three-dimensional (3D) sound. In order to test the influence of mutual synergy effect, subject assessment with five university students is carried out using VR ship simulator having PC monitor and LCD shutter glasses. It I found that the averaged scale value of image naturalness is increased by 0.5 from $I_{nat}$=3.1 to 3.6 when blending stereoscopic images with 3D sound, and the averaged score value of sound localization is increased by 10% from $A_{SL}$ = 70~75% to $A_{SL}$ = 80~85% when blending 3D sound with stereoscopic image. In conclusion, the results show that the proposed method is able to increase the presence feeling in the VR simulator.

Method of Display and Processing of Binocular Stereoscopic Image for 3D Endoscopy (3차원 내시경술을 위한 양안 입체 영상처리 및 디스플레이 방법)

  • 송철규
    • Journal of Biomedical Engineering Research
    • /
    • v.19 no.5
    • /
    • pp.531-538
    • /
    • 1998
  • This paper represents the design of 3D endoscopic image processing system in order to Improve visualization and enhance the ability of the surgeon to perform delicate endoscopic surgery. The proposed 3D systems have four features of stereo endoscopic image processing The multiplexer give field seauential stereo for recording and for aligning cameras and viewing stereo with 3D monitor. Demultiplexing of the field sequential image which separates out the R and L images for dual TFT-LCD 3D monitor viewed with passive polarized glasses. separable processing of the left and right eye images, and design of TFT-LCD 3D monitor. The viewing angle, zone, and image quality of the Polarization-type Stereoscopic Display (SM500TFT-3D) system which we have developed using 15 Samsung TFT-1.CD with a screen resolution of 1024×768 pixels were measured and compared with those of Electric Shutter-type Stereoscopic Display system. The result of experiments shows that the Polarization-type Stereoscopic Display System using TFT-LCD has a wade viewing angle and zone which Is necessary fort multi-view and it has better image quality and stability of the optical performances than the Electric Shutter-type does.

  • PDF

Key-factors in the Modified Parallel Type to Convert Toed-in Type Stereoscopy (수렴타입의 스테레오 영상 획득방법을 모사하는 변형평행타입에서의 주요인자의 정의)

  • Lee, Kwang-Hoon;Kim, Dong-Wook;Kim, Sung-Kyu
    • Korean Journal of Optics and Photonics
    • /
    • v.19 no.4
    • /
    • pp.276-286
    • /
    • 2008
  • The representative alignments for taking a stereo image by using a stereoscopic camera are the toed-in and the parallel alignment. In this paper, we tried to find important factors in the process that captures the stereo image by modifying parallel type 3D camera alignment to take the same object information as, for instance, when toed-in type was used. The modified parallel type 3D camera has merits in both types. As a result, three important factors are found by simulation to be inter-camera distance, field of view and convergence angle for both types. And the change of the convergence angle is known to be the most important factor at the stereo fusible area in processing. The effective ranges of these factors to simulate perfectly toed-in type by modified parallel type are strongly dependent on a user's circumstances such as mobile, official, theater and so on. Additionally, the error of the simulation is reduced when the focal length of the stereo camera is short and the convergence angle becomes smaller.

Multi-view Video Coding using View Interpolation (영상 보간을 이용한 다시점 비디오 부호화 방법)

  • Lee, Cheon;Oh, Kwan-Jung;Ho, Yo-Sung
    • Journal of Broadcast Engineering
    • /
    • v.12 no.2
    • /
    • pp.128-136
    • /
    • 2007
  • Since the multi-view video is a set of video sequences captured by multiple array cameras for the same three-dimensional scene, it can provide multiple viewpoint images using geometrical manipulation and intermediate view generation. Although multi-view video allows us to experience more realistic feeling with a wide range of images, the amount of data to be processed increases in proportion to the number of cameras. Therefore, we need to develop efficient coding methods. One of the possible approaches to multi-view video coding is to generate an intermediate image using view interpolation method and to use the interpolated image as an additional reference frame. The previous view interpolation method for multi-view video coding employs fixed size block matching over the pre-determined disparity search range. However, if the disparity search range is not proper, disparity error may occur. In this paper, we propose an efficient view interpolation method using initial disparity estimation, variable block-based estimation, and pixel-level estimation using adjusted search ranges. In addition, we propose a multi-view video coding method based on H.264/AVC to exploit the intermediate image. Intermediate images have been improved about $1{\sim}4dB$ using the proposed method compared to the previous view interpolation method, and the coding efficiency have been improved about 0.5 dB compared to the reference model.

The Analysis and Implementation of Realistic Sound using Doppler Effect (도플러 효과를 이용한 실감 음향 분석 및 구현)

  • Yim, Yong-Min;Lim, Heung-Jun;Heo, Jun-Seok;Park, Jun-Young;Do, Yun-Hyung;Lee, Kangwhan
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2017.05a
    • /
    • pp.523-526
    • /
    • 2017
  • In modern recently technology, 3D-Audio is used to enhance immersion in Virtual Reality. This includes interest of people about VR and AR, which related to the field of computer graphics. In fact, a lot of research has been carried out in recent years into a 3D sound field. However, the existing 3D generator device used for virtual reality does not contain Doppler effect occurred by the sound comes to or leave from a listener, while an angle from the listener and the altitude of the source sound are applied. Therefore, this paper present 3D real sound utilizing Doppler effect with spatial-rotation-speaker. We map the source sound in 3D-space into a real space where a user stays and present 3D real sound by manipulating with rotation angle, phase difference, sound output volume of the sound in 3D-space, according to the location of a virtual source sound. Utilizing both natural Doppler effect of rotating sound that is occurring by spatial-rotation-speaker and artificial Doppler effect generated by frequency-modulation of sound quality could improving the virtual reality for sound condition for perspective listening.

  • PDF

Use of Piggyback Contact Lens System to GP Lens Wearers (GP렌즈 착용자에게 피기백 콘택트렌즈 시스템의 적용)

  • Kim, Yong Gil;Kim, Soo Hyun;Kim, Jai Min
    • Journal of Korean Ophthalmic Optics Society
    • /
    • v.15 no.1
    • /
    • pp.47-53
    • /
    • 2010
  • Purpose: This study was performed to achieve an acceptable piggyback fit utilizing each subject's own GP lenses, in subjects with regular low myopic astigmatism. Methods: A randomized, prospective study of 15 subjects with the diagnosis of low myopic astigmatism was conducted. Nine subjects were female and 6 were male, and mean age was: 23.73${\pm}$1.68 years. Subjects were evaluated before participate on this study and then also evaluated with period of at two hours and two weeks after obtaining their lenses. All subjects were submitted to the following tests: measurement of comfort level by means of the analogical visual scale, best corrected visual acuity and over-refraction at distance. contrast sensitivity and stereo acuity. After evaluating the fit of plano soft lens, we applied each subject's own GP lens on top. Results: Vision, visual performance and satisfaction of piggyback contact lens system were stable, if not improved, for the 15 subjects when the data was compared to the patients' wear of rigid gas permeable contact lenses. Fit with a piggyback system had the same or improved comfort, visual acuity and contrast sensitivity compared to previous GP lens wear alone. The visual acuity, contrast sensitivity and stereo acuity did not show differences in relation to the studied lens type. Conclusions: These results suggest that it is possible to achieve a successful piggyback lens fitting utilizing a patient's own GP lens. The piggyback lens system satisfied the visual performance and visual requirements of this subject with GP lens alone for the correction of low myopic astigmatism.

Workbench System for Virtual Reality Simulation (가상현실 시뮬레이션을 위한 워크벤치 시스템)

  • Gu, Bon-Wook;Lee, Hyun-Sook;Jang, Tae-Jeong
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 2010.11a
    • /
    • pp.306-308
    • /
    • 2010
  • 본 논문에서는 워크벤치 시스템과 가상현실 햅틱 인터페이스를 이용한 가상현실 시뮬레이션 시스템을 제시한다. 이 시스템은 사용자가 워크벤치를 통해 3차원 입체 영상으로 구현된 모델을 바라보며 SensAble 사의 PHANToM Omni 햅틱 디바이스를 이용하여 물체에서 느낄 수 있는 촉각을 재현한다. 그리고 시뮬레이션의 실제감을 증대시키기 위해 새로운 워크벤치의 설계 방법을 제시하였다.

  • PDF