• Title/Summary/Keyword: 인터모달

Search Result 51, Processing Time 0.027 seconds

A Study on The Establishment of A Driving Informaion System for An Intermodal Automatic Transport Bogie for Logistics Transportation (물류 수송을 위한 인터모달용 자동운송 대차의 주행정보 시스템 구축에 관한 연구)

  • Bae, Geo-Sung;Choi, Heon-Jin;Son, Ki-Hwan
    • The Journal of the Korea institute of electronic communication sciences
    • /
    • v.17 no.1
    • /
    • pp.181-186
    • /
    • 2022
  • There is a demand for an intermodal automatic transport bogie as a means for efficient logistics transport. Intermodal is characterized by high demand for single-track operation in a specific section in connection with heterogeneous transportation means. In this study, a driving information system that is simple and optimized for the intermodal automatic transportation bogie is implemented to be suitable for the characteristics of the inter-modal automatic transportation bogie, unlike the existing railroad operation system, and applied to a real large-scale demonstration model to ensure in-place stopping and a smooth interface between each system. and operational examples with a simplified system.

Design of dataglove based multimodal interface for 3D object manipulation in virtual environment (3 차원 오브젝트 직접조작을 위한 데이터 글러브 기반의 멀티모달 인터페이스 설계)

  • Lim, Mi-Jung;Park, Peom
    • 한국HCI학회:학술대회논문집
    • /
    • 2006.02a
    • /
    • pp.1011-1018
    • /
    • 2006
  • 멀티모달 인터페이스는 인간의 제스처, 시선, 손의 움직임, 행동의 패턴, 음성, 물리적인 위치 등 인간의 자연스러운 행동들에 대한 정보를 해석하고 부호화하는 인지기반 기술이다. 본 논문에서는 제스처와 음성, 터치를 이용한 3D 오브젝트 기반의 멀티모달 인터페이스를 설계, 구현한다. 서비스 도메인은 스마트 홈이며 사용자는 3D 오브젝트 직접조작을 통해 원격으로 가정의 오브젝트들을 모니터링하고 제어할 수 있다. 멀티모달 인터랙션 입출력 과정에서는 여러 개의 모달리티를 병렬적으로 인지하고 처리해야 하기 때문에 입출력 과정에서 각 모달리티의 조합과 부호화 방법, 입출력 형식 등이 문제시된다. 본 연구에서는 모달리티들의 특징과 인간의 인지구조 분석을 바탕으로 제스처, 음성, 터치 모달리티 간의 입력조합방식을 제시하고 멀티모달을 이용한 효율적인 3D Object 인터랙션 프로토타입을 설계한다.

  • PDF

Review on the Bogie Control System of Automated Intermodal Freight Transport System (인터모달 화물운송시스템의 대차주행제어기술에 대한 고찰)

  • Kim, Tae-Young;An, Youn-Mo;Lee, Jae-Won;Ryu, Hyung-Geun
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
    • /
    • 2017.11a
    • /
    • pp.72-73
    • /
    • 2017
  • 인터모달 자동화물운송시스템 기술개발에 있어서 대차의 안정적인 운행이 가능하도록 전자적 신호를 통하여 차량의 구동을 제어하고 원격제어가 가능하도록 통신설비를 구축을 위한 대차주행제어시스템 기술에 대한 전반적인 기술검토를 추진하였다.

  • PDF

Analysis of Functional Requirements of Automated Intermodal Freight Transport System (인터모달 자동화물운송시스템 기능 요구사항 분석)

  • Ryu, Hyung-Geun;An, Young-Mo;Lee, Jae-Won
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
    • /
    • 2019.05a
    • /
    • pp.133-134
    • /
    • 2019
  • 우리나라는 협소한 국토구조 특성상 도로운송 위주의 화물운송체계가 정착되어 있어 내륙수송비 부담 증가, 교통 혼잡, 대기오염 및 소음, 도로파손, 대형교통사고 등 크고 작은 문제가 지속적으로 ${\cdot}{\cdot}{\cdot}{\cdot}$(중략)${\cdot}{\cdot}{\cdot}{\cdot}$ 따라서 본 연구에서는 물류비용 및 서비스를 좌우하는 수송비용과 물류인프라 초기투자비용을 최소화하면서 교통 혼잡, 온실가스배출 등 사회 환경 비용을 절감하기 위한 단절없는 인터모달 자동화물운송 시스템 개념을 정립하고 구성요소 및 요소기술을 ${\cdot}{\cdot}{\cdot}{\cdot}$(중략)${\cdot}{\cdot}{\cdot}{\cdot}$

  • PDF

A Full Body Gumdo Game with an Intelligent Cyber Fencer using Multi-modal(3D Vision and Speech) Interface (멀티모달 인터페이스(3차원 시각과 음성 )를 이용한 지능적 가상검객과의 전신 검도게임)

  • 윤정원;김세환;류제하;우운택
    • Journal of KIISE:Computing Practices and Letters
    • /
    • v.9 no.4
    • /
    • pp.420-430
    • /
    • 2003
  • This paper presents an immersive multimodal Gumdo simulation game that allows a user to experience the whole body interaction with an intelligent cyber fencer. The proposed system consists of three modules: (i) a nondistracting multimodal interface with 3D vision and speech (ii) an intelligent cyber fencer and (iii) an immersive feedback by a big screen and sound. First, the multimodal Interface with 3D vision and speech allows a user to move around and to shout without distracting the user. Second, an intelligent cyber fencer provides the user with intelligent interactions by perception and reaction modules that are created by the analysis of real Gumdo game. Finally, an immersive audio-visual feedback by a big screen and sound effects helps a user experience an immersive interaction. The proposed system thus provides the user with an immersive Gumdo experience with the whole body movement. The suggested system can be applied to various applications such as education, exercise, art performance, etc.

Multimodal User Interfaces for Web Services (웹 서비스를 위한 멀티 모달 사용자 인터페이스)

  • Song Ki-Sub;Kim Yeon-Seok;Lee Kyong-Ho
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2006.06b
    • /
    • pp.46-48
    • /
    • 2006
  • 본 논문에서는 웹 서비스의 WSDL 문서로부터 멀티 모달 유저 인터페이스를 동적으로 생성하는 방법을 제안한다. 이를 위해 W3C에서 제안한 사용자 인터페이스 관련 기술인 XForms와 VoiceXML을 소개하고. XForms에 기반한 사용자 인터페이스 생성 알고리즘을 제안한다. 제안된 방법은 WSDL 문서의 구조를 분석하고. 스키마로부터 데이터의 타입에 따른 적합한 컨트롤을 매핑하여 최적의 멀티 모달 사용자 인터페이스를 구성한다.

  • PDF

Development of a multimodal interface for mobile phones (휴대폰용 멀티모달 인터페이스 개발 - 키패드, 모션, 음성인식을 결합한 멀티모달 인터페이스)

  • Kim, Won-Woo
    • 한국HCI학회:학술대회논문집
    • /
    • 2008.02a
    • /
    • pp.559-563
    • /
    • 2008
  • The purpose of this paper is to introduce a multimodal interface for mobile phones and to verify its feasibility. The multimodal interface integrates multiple input devices together including speech, keypad and motion. It can enhance the late and time for speech recognition, and shorten the menu depth.

  • PDF

Implementation of Web Game System using Multi Modal Interfaces (멀티모달 인터페이스를 사용한 웹 게임 시스템의 구현)

  • Lee, Jun;Ahn, Young-Seok;Kim, Jee-In;Park, Sung-Jun
    • Journal of Korea Game Society
    • /
    • v.9 no.6
    • /
    • pp.127-137
    • /
    • 2009
  • Web Game provides computer games through a web browser, and have several benefits. First, we can access the game through web browser easily if we are connected to the internet environment. Second, usually we don't need much space of a game data for downloading it into a local disk. Nowadays, an industry area of Web Game has a chance to grow through advancements of mobile computing technologies and an age of Web 2.0. This study proposes a Web Game system that users can apply to manipulate the game with multimodal interfaces and mobile devices for intuitive interactions. In this study, multi modal interfaces are used to efficient control the game, and both ordinary computers and mobile devices are applied to the game scenarios. The proposed system is evaluated in both performance and user acceptability in comparison with previous approaches. The proposed system reduces total clear time and numbers of errors of the experiment in a mobile device. It can also provide good satisfactions of users.

  • PDF

W3C based Interoperable Multimodal Communicator (W3C 기반 상호연동 가능한 멀티모달 커뮤니케이터)

  • Park, Daemin;Gwon, Daehyeok;Choi, Jinhuyck;Lee, Injae;Choi, Haechul
    • Journal of Broadcast Engineering
    • /
    • v.20 no.1
    • /
    • pp.140-152
    • /
    • 2015
  • HCI(Human Computer Interaction) enables the interaction between people and computers by using a human-familiar interface called as Modality. Recently, to provide an optimal interface according to various devices and service environment, an advanced HCI method using multiple modalities is intensively studied. However, the multimodal interface has difficulties that modalities have different data formats and are hard to be cooperated efficiently. To solve this problem, a multimodal communicator is introduced, which is based on EMMA(Extensible Multimodal Annotation Markup language) and MMI(Multimodal Interaction Framework) of W3C(World Wide Web Consortium) standards. This standard based framework consisting of modality component, interaction manager, and presentation component makes multiple modalities interoperable and provides a wide expansion capability for other modalities. Experimental results show that the multimodal communicator is facilitated by using multiple modalities of eye tracking and gesture recognition for a map browsing scenario.

Weighing the Importance of Mode Choice Factors on Intermodal Transportation Service in Europe (유럽지역 인터모달운송 선택요인의 중요도 측정에 관한 연구)

  • Lee, Namyeon;Jeon, Junwoo;Jo, Geonsik;Yeo, Gitae
    • Journal of Korea Port Economic Association
    • /
    • v.29 no.3
    • /
    • pp.113-133
    • /
    • 2013
  • Since 1995, Korean enterprises have been rapidly expanding their business, especially to Eastern European countries such as Poland, Slovakia, Czech Republic, Hungary and so on. After the establishment of Korea-EU FTA in 2011, close relationship between the two through economic cooperation has been maintained. To efficiently connect the seaport regions to inland factories located in Eastern European countries, researches on mode choice in the intermodal sector are needed to perform. However, there is a scant of research for mode choice factors on intermodal transportation service in Europe. Therefore, the aim of this research is to understand the current situation of intermodal transportation sector in Europe, identify key factors of mode choice, and weigh the importance among factors influencing intermodal selection in the perspective of Korean exporters or forwarders with overseas cargo to Europe. A survey and in-depth interviews to CEOs and executives who have more than 20 to 30 years of career in logistics sector were carried out from April 01 to May 01, 2013. Using the fuzzy theory as the methodology, 'Reliability of arrival time', 'Transit time', and 'Freight Rate' are equally ranked as the most important factor in the selection of intermodal transportation.