• Title/Summary/Keyword: 인터넷쇼핑몰 이용가치

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Internet and offline shopping mall research on customer trust strategies (인터넷쇼핑몰과 오프라인쇼핑몰의 신뢰에 미치는 영향에 관한 연구)

  • Kwon, Soon-Hong
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2011.06a
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    • pp.377-379
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    • 2011
  • 기존의 오프라인보다 인터넷 쇼핑몰의 고객유지가(retention)가 중요해지는 상황에서, 기존의 백화점에서 쇼핑하는 쇼핑객들이 중요하게 생각하는 개념과 인터넷 쇼핑을 이용하는 인터넷 이용자들이 중요하게 생각하는 개념을 비교하면서 지각된 가치(perceived value)가 고객만족(customer satisfaction), 신뢰(trust)에 미치는 영향에 관한 구조적 관계를 설정하고 온라인과 오프라인쇼핑몰에 대해 비교 분석한 결과는 다음과 같다. 인터넷쇼핑몰의 경우에는 고객이 만족하면 신뢰감이 생긴다. 오프라인쇼핑몰에서는 고객만족하면 신뢰의 중요성이 낮게 나타난다. 인터넷 기업과 오프라인쇼핑몰 기업 측면에서 고객만족과 신뢰를 확보할 수 있는 전략적 가이드를 제공한다.

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Revised balanced scorecard for evaluating the Internet shopping mall (인터넷 쇼핑몰 평가를 위한 수정된 BSC 방법론)

  • Kim, Jee-Yun;Suh, Eui-Ho;Hwang, Hyun-Seok
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2003.11a
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    • pp.125-128
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    • 2003
  • 현대에는 모든 기업 활동과 사회활동에 있어서 인터넷의 사용은 필수조건이 되고 있다. 20세기 후반에 들어서면서부터는, 과거의 전통기업과 비교되는 인터넷 쇼핑몰이 급속하게 생겨나기 시작했다. 인터넷 쇼핑몰은 기업의 기반을 가상의 인터넷 상에 두고 있기 때문에, 전통기업과는 기업 활동의 수행 방법에 있어서 큰 차이가 있다. 인터넷 쇼핑몰은 인터넷이라는 새로운 매체를 이용하기 때문에 전통기업 평가에 이용되었던 재무적 지표뿐 아니라, 새로운 다양한 지표(웹 접속률, 페이지 뷰 등)를 통해서 기업의 장점을 파악 할 수 있게 되었다[14]. 따라서 인터넷 쇼핑몰을 평가하기 위해서는 기존의 전통기업 평가방법을 그대로 이용하기에는 무리가 있고, 새로운 가치평가 지표가 필요하게 되었다. 기업을 평가하는 여러 가지 방법 중, 하나인 balanced-scorecard(BSC)[9]는 균형적이고 체계화된 평가 틀을 제시해주고 있다는 장점을 갖고 있다. 그러나 기존의 BSC는 전통기업을 대상으로 했기 때문에, 인터넷 쇼핑몰의 평가에 곧바로 적용하기에는 적합하지 못하다. 따라서 본 논문에서는 balanced-scorecard 방법을 인터넷 쇼핑몰 평가에 적합하게 수정하고자 한다.

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Consumer′s Perception and Buying Behavior through the Shopping Mall -Focused on the Customers of D Cyber Mall- (소비자의 인터넷 쇼핑몰 이용가치와 불안요소 인지 - D백화점 쇼핑몰 고객을 중심으로 -)

  • 홍성희;배미경;서동주
    • Journal of the Korean Home Economics Association
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    • v.40 no.6
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    • pp.69-83
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    • 2002
  • This study examined the effects of demographic variables on buying behavior, and investigated buyers'perceived value and risk perception of the internet shopping mall. The sample was collected by a department store in Daegu, and it included 1,732 individuals using the Cyber Mall. Research methods used in this study were simple statistics, t-test and ANOVA. The buyers perceived values through the internet shopping mall were classified into five categories-price, time, convenience, intrinsic attributes, reliability and the risk perception also was classified such as the overall purchasing process, quality of products, exposure of the personal information, delivery system, refund and exchange. The major findings of this study were 1) most important categories affecting their buying behavior were the value of convenience and following values in order were time, price, reliability, intrinsic attributes. 2) the risk perception were overall purchasing behavior, quality of products, exposure of personal information, delivery, and refund & exchange in order. 3) age of buyers, buying experience on the internet shopping mall, and gender were the important factors affecting the buyers'perceived value and risk. 4) the study also, showed that according to the variety of products, buyers perceived the value and risk differently, for example, the price was the most important perceived value in case of food product. The implication of the study is to strategically suggest how to enhance the buyers'perceived value and diminish perceived risk of different products.

Design of an XML-Based Auction System Using Case Similarity and Web Mining (사례 유사도와 웹 마이닝을 이용한 XML 기반 경매 시스템의 설계)

  • 조항철;이용규
    • Proceedings of the Korea Multimedia Society Conference
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    • 2001.11a
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    • pp.348-354
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    • 2001
  • 웹 상에서 인터넷을 이용한 전자상거래와 관련된 다양한 서비스가 창출되고 있다. 온라인 쇼핑몰에서 발전된 개념인 온라인 경매시스템은 쇼핑몰과는 달리 물품등록, 입찰 및 낙찰, 물품거래의 과정을 거친다 그러나, 대부분의 경매시스템은 입찰 및 낙찰과정에서 거래 당사자간에 신뢰성 있는 가격을 결정짓지 못하고 있다. 따라서, 본 논문에서는 가격 결정 방식에 따른 인터넷 경매의 종류와 유형을 분석한 후 경매 시스템 사용자들에게 사례 유사도와 웹 마이닝을 이용한 가격 정보를 제시하여 객관적인 기준으로 경매 물품의 가치를 평가할 수 있도록 하고, 표준화된 데이터 표현 방법인 XML을 이용한 인터넷 경매 시스템을 설계하고 프로토타입을 구현하고자 한다.

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The Effect of Positive and Negative Emotions on Shopping Value and Approach Behaviors of the Internet Apparel Shopping Site (긍정적, 부정적 쇼핑감정이 쇼핑가치와 인터넷 의류 쇼핑사이트 접근행동에 미치는 영향)

  • Park, Hyo-Eun;Yoh, Eun-Ah
    • Journal of Distribution Research
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    • v.15 no.2
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    • pp.101-122
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    • 2010
  • In this study, it is explored whether positive and negative emotions affected hedonic and utilitarian values experienced while shopping apparel in the Internet. In addition, the effect of hedonic and utilitarian shopping values on store approach behaviors was explored. For this study, Babin and Attaway's research model that was used for off-line shopping malls was adopted to investigate the relationships among research variables. Data obtained through experiments with 278 female college students were submitted for an analysis. Exploratory and confirmatory factor analysis and structural equation modeling with AMOS 6.0 were used to analyze data. Based on the model test, negative emotions negatively affected hedonic and utilitarian shopping value perception while positive emotions positively affected hedonic and utilitarian shopping value perception for the Internet apparel shopping site. Hedonic and utilitarian shopping values positively influenced attitude toward the Internet shopping site while only utilitarian shopping value affected revisiting Internet apparel shopping site. Managerial and academic implications were generated based on results.

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A Series of Rearch for the Theory of Self-estimating Internet Shopping-mall, Business model which uses BMO Estimating Model (BMO 평가모형을 이용한 인터넷 쇼핑몰 비즈니스모델 자가평가 방법론에 관한 사례 연구)

  • Eun, Jong-Seong;Min, Kyung-Se
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.2 no.2
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    • pp.49-68
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    • 2007
  • This paper develop self pre-checkup lists for the validity of business model as web business starters can utilize to open business. In particular, self pre-checkup lists invented by Dr. Bruce Merrifield, is reapplied and modified in appropriate to internet shopping mall business. This paper complete many literature reviews to identify appropriate factors of evaluation such as about the characters of internet business, business validity testing theory for internet business model, pros and cons of e-business and startup ventures, factor analysis of technology valuation, and pros and cons for internet shopping mall. This paper define six different factors; scale of sales, the growth rate of market, competitiveness, risk portfolio, industry upside down, and social conditions, as the factors of evaluating the business attractiveness. Meanwhile, it define characters of CEO, content's power, mutual inclusion, commerce, fulfillment, marketing power as the factors of business appropriateness. This paper also conducts several case studies; company I, D, G of applying the former model. This paper sort out internet business model in imaginations by utilizing self pre-checkup lists of business evaluation. Also, the outcomes of evaluation is expected to provide meaningful future business implications.

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A Study on the factors affecting Purchasing Intentions of Internet Shopping Mall (인터넷 쇼핑몰의 구매 의도에 미치는 영향요인)

  • Gam, Hua-Jun;Kim, Dae-Ho
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.7 no.3
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    • pp.105-113
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    • 2012
  • There are many studies about the relationship between customer satisfaction and SCM, web site quality or online Word of Mouth (WOM). When a customer wants to purchase any product online, he has to watch the detail of a online shopping web by computer. So the web sits' quality can be very important for the customer to get enough information. Recently, internet shopping malls are very much prospered. To understand why these kinds of internet transactions become very popular, this study investigates a possible effect of such crucial factors as web site quality, supply chain management(or deliver service), and online Word of Mouth(WOM) of an internet shopping mall to its customer satisfaction and trust, eventually leading to purchasing product and services. This study develops a experimental research model and tests it based on 170 survey response using regression analysis.. The finding of this research implies that system quality, information quality, quick and correct, accurate delivery service, and online WOM are influential factors to the performance of online shopping mall, while design quality, cost of delivery do not affect relationship significantly.

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A Study On the Development of the Product & Technology Mall for Capital Goods Small & Medium Sized Enterprises (자본재 중소업체 지원을 위한 제품몰 개발에 관한 연구)

  • 김용호;전창배
    • Proceedings of the Korean Information Science Society Conference
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    • 1999.10c
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    • pp.552-554
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    • 1999
  • 인터넷 상거래가 활성화되면서 기업들은 인터넷과 접목하여 자사의 이익을 극대화 하는 방안을 모색하고 있다. 소비재를 생산하는 기업 및 중간 상인들은 일명 "쇼핑몰"을 구축하여 기업 홍보와 더불어 제품 판매를 시행하고 있으며 특정 기업은 상당한 가치 창출을 한 것으로 알려져 있으나, 자본재를 생산하고 거래하는 기업에서는 인터넷의 가능성에 대한 확신의 부족으로 투자를 꺼리고 있는 실정이다. 본 연구에서는 자본재 제품에 대한 정보를 구축.검색하는 제품몰을 개발하여 자본재를 생산하는 중소기업체들에게 인터넷 사업의 기회를 제공하고, 구축된 제품 정보 데이터베이스를 이용하여 제품간 유사성을 바탕으로 제품 검색자(바이어)에게 제품 정보를 제공하고자 한다. 이 연구의 결과로써, 기업은 자사의 제품에 대한 사양.특징.기술력 등을 인터넷을 통해 홍보하고 타사의 유사제품에 대한 정보를 제공받음으로써 제품 경쟁력 제고에 도움이 되며, 바이어는 전체적인 제품을 하나의 사이트에서 검색함으로써 정보 검색에 따른 시간을 절약하고 원하는 제품 정보와 함께 유사제품 정보를 제공받음으로써 제품 구매 판단을 위한 유익한 정보 제공을 기대한다. 제공을 기대한다.

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Effects of Reward Programs on Brand Loyalty in Online Shopping Contexts (인터넷쇼핑 상황에서 보상프로그램이 브랜드충성도에 미치는 영향에 관한 연구)

  • Kim, Ji-Hern;Kang, Hyunmo;Munkhbazar, M.
    • Asia Marketing Journal
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    • v.14 no.2
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    • pp.39-63
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    • 2012
  • Previous studies of reward programs have generally focused on designing the best programs for consumers and suggested that consumers' perception of the value of reward programs can vary according to the type of reward program (e.g., hedonic vs. utilitarian and direct vs. indirect) and its timing (e.g., immediate vs. delayed). These studies have typically assumed that consumers' preference for reward programs has a positive effect on brand loyalty. However, Dowling and Uncles (1997) pointed out that this preference does not necessarily foster brand loyalty. In this regard, the present study verifies this assumption by examining the effects of consumers' perception of the value of reward programs on their brand loyalty. Although reward programs are widely used by online shopping malls, most studies have examined the conditions under which consumers are most likely to value loyalty programs in the context of offline shopping. In the context of online shopping, however, consumers' preferences may have little effect on their brand loyalty because they have more opportunities for comparing diverse reward programs offered by many online shopping malls. That is, in online shopping, finding attractive reward programs may require little effort on the part of consumers, who are likely to switch to other online shopping malls. Accordingly, this study empirically examines whether consumers' perception of the value of reward programs influences their brand loyalty in the context of online shopping. Meanwhile, consumers seek utilitarian and/or hedonic value from their online shopping activity(Jones et al., 2006; Barbin et al., 1994). They visit online shopping malls to buy something necessary (utilitarian value) and/or enjoy the process of shopping itself (hedonic value). In this sense, reward programs may reinforce utilitarian as well as hedonic value, and their effect may vary according to the type of reward (utilitarian vs. hedonic). According to Chaudhuri and Holbrook (2001), consumers' perception of the value of a brand can influence their brand loyalty through brand trust and affect. Utilitarian value influences brand loyalty through brand trust, whereas hedonic value influences it through brand affect. This indicates that the effect of this perception on brand trust or affect may be moderated by the type of reward program. Specifically, this perception may have a greater effect on brand trust for utilitarian reward programs than for hedonic ones, whereas the opposite may be true for brand affect. Given the above discussion, the present study is conducted with three objectives in order to provide practical implications for online shopping malls to strategically use reward program for establishing profitable relationship with customers. First, the present study examines whether reward programs can be an effective marketing tool for increasing brand loyalty in the context of online shopping. Second, it investigates the paths through which consumers' perception of the value of reward programs influences their brand loyalty. Third, it analyzes the effects of this perception on brand trust and affect by considering the type of reward program as a moderator. This study suggests and empirically analyzes a new research model for examining how consumers' perception of the value of reward programs influences their brand loyalty in the context of online shopping. The model postulates the following 10 hypotheses about the structural relationships between five constructs: (H1) Consumers' perception of the value of reward programs has a positive effect on their program loyalty; (H2) Program loyalty has a positive effect on brand loyalty; (H3) Consumers' perception of the value of reward programs has a positive effect on their brand trust; (H4) Consumers' perception of the value of reward programs has a positive effect on their brand affect; (H5) Brand trust has a positive effect on program loyalty; (H6) Brand affect has a positive effect on program loyalty; (H7) Brand trust has a positive effect on brand loyalty; (H8) Brand affect has a positive effect on brand loyalty; (H9) Consumers' perception of the value of reward programs is more likely to influence their brand trust for utilitarian reward programs than for hedonic ones; and (H10) Consumers' perception of the value of reward programs is more likely to influence their brand affect for hedonic reward programs than for utilitarian ones. To test the hypotheses, we considered a sample of 220 undergraduate students in Korea (male:113). We randomly assigned these participants to one of two groups based on the type of reward program (utilitarian: transportation card, hedonic: movie ticket). We instructed the participants to imagine that they were offered these reward programs while visiting an online shopping mall. We then asked them to answer some questions about their perception of the value of the reward programs, program loyalty, brand loyalty, brand trust, and brand affect, in that order. We also asked some questions about their demographic backgrounds and then debriefed them. We employed the structural equation modeling (SEM) method with AMOS 18.0. The results provide support for some hypotheses (H1, H3, H4, H7, H8, and H9) while providing no support for others (H2, H5, H6, H10) (see Figure 1). Noteworthy is that the path proposed by previous studies, "value perception → program loyalty → brand loyalty," was not significant in the context of online shopping, whereas this study's proposed path, "value perception → brand trust/brand affect → brand loyalty," was significant. In addition, the results indicate that the type of reward program moderated the relationship between consumers' value perception and brand trust but not the relationship between their value perception and brand affect. These results have some important implications. First, this study is one of the first to examine how consumers' perception of the value of reward programs influences their brand loyalty in the context of online shopping. In particular, the results indicate that the proposed path, "value perception → brand trust/brand affect → brand loyalty," can better explain the effects of reward programs on brand loyalty than existing paths. Furthermore, these results suggest that online shopping malls should place greater emphasis on the type of reward program when devising reward programs. To foster brand loyalty, they should reinforce the type of shopping value that consumers emphasize by providing them with appropriate reward programs. If consumers prefer utilitarian value to hedonic value, then online shopping malls should offer utilitarian reward programs and vice versa.

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데이터마이닝을 이용한 eCRM

  • Jang, Hyung-Jin;Choi, Sung;Han, Jung-Ran;Lee, Ki-Min
    • Korea Information Processing Society Review
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    • v.8 no.6
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    • pp.38-43
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    • 2001
  • 본 고에서는 인터넷 쇼핑몰 기업들 중 신생기업들을 대상으로 이들의 기업환경에 맞는 데이터베이스 마케팅 방법론을 제시하고자 한다. 그러므로 데이터마이닝(Data Mining)을 이용하여 기존고객을 세분화한 다음 고객 개개인의 특성에 맞는 마케팅을 프로모션(Promotion)하고 신규고객을 획득할 때는 신규고객의 특성을 미리 예측하여 고객의 평생가치(LTV:Life Value)를 촉진하여 기업과 고객과의 관계성을 높이고, 기업은 안정된 고객층으로부터 수익을 창출하고, 기업으로부터 더 많은 혜택을 받게 하는 것에 대하여 연구하였다.

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