• Title/Summary/Keyword: 인지 판단

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Effects of Videos about Good and Evil on Moral Judgments Regarding Self and Others (인간의 선악을 보여주는 영상은 자신과 타인에 대한 도덕적 판단에 어떤 영향을 미치는가?)

  • Kim, ShinWoo;Lee, WonSeob;Li, Hyung-Chul O.
    • Science of Emotion and Sensibility
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    • v.22 no.2
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    • pp.29-36
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    • 2019
  • Previous resarch demonstrated that moral judgment is not an outcome of rational reasoning, but an independent variable determined by diverse factors. The effects of disgust on moral harshness, audience effect on moralistic punishment are some examples that support this view. The variability of moral judgment raises a question on what effects video stimuli might have on moral judgments. Although a few studies (Schnall, Roper, & Fessler, 2010) have shown that watching a prosocial video clip promote moral behavior, no research have simultaneously tested the effects of both positive and negative video clips on moral (not bahavior but) judgments. Hence, this research tested the effects of viewing videos about good and evil on moral judgments regarding the self and others. To this end, participants were asked to view a video clip depicting content of either positive or negative human behavior and required to make moral judgments on conduct described in a scenario assuming that the person committing the act was either themselves or another person. The results showed significant effects of both video contents (positive, negative) and the actor (self, others) on moral judgments, but they were qualified by the interaction between the two. In particular, participants who watched evil deed of others made harsher judgments on others' moral transgression. Theses results demonstrate that video contents influence moral judgments, and the effect depends on the actor of the immoral behavior. In general discussion, we interpreted the results based on moral disgust, framing effect, and fundamental attribution error.

A Study on the Stages in the Development of Geographic Concept: The Conception of 'Place' (지리개념의 발달단계에 대한 연구: '장소' 개념을 중심으로)

  • Seo, Tae-Yeol
    • Journal of the Korean Geographical Society
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    • v.31 no.4
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    • pp.699-715
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    • 1996
  • This paper examines the cross-sectional development of children's conception of place. Previous research by Piaget and Weil, Jahoda, Daggs has questioned how young children develop the ablity to comprehend place. Oral interview and graphic test were made vy the children at the age of 5-14, in order to attain information on their knowledge, understanding and feeling about place. These data were used ti indentify developmental stages through cluster analysis. The results suggest that young children's conception of place develops with an identifiable 4 stages. There is no significant difference in development of conception of place between the 2nd year of kindergarten and the 1st year of elementary school, or the between the 5th, 6th year of elementary school and 1st, 2nd year of middle school. Rather, the 4th year of elementary school is an important and crucial truning point in the development of children's conception of place. It is concluded that children's conception of place develops in line with Piaget's general cognitive developmental theory in which the pre-conceptual stage ends at age 7 and the concrete-operation stage starts at age 11 to 12.

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Affective Priming Effect on Cognitive Processes Reflected by Event-related Potentials (ERP로 확인되는 인지정보 처리에 대한 정서 점화효과)

  • Kim, Choong-Myung
    • The Journal of the Korea Contents Association
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    • v.16 no.5
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    • pp.242-250
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    • 2016
  • This study was conducted to investigate whether Stroop-related cognitive task will be affected according to the preceding affective valence factored by matchedness in response time(RT) and whether facial recognition will be indexed by specific event-related potentials(ERPs) signature in normal person as in patients suffering from affective disorder. ERPs primed by subliminal(30ms) facial stimuli were recorded when presented with four pairs of affect(positive or negative) and cognitive task(matched or mismatched) to get ERP effects(N2 and P300) in terms of its amplitude and peak latency variations. Behavioral response analysis based on RTs confirmed that subliminal affective stimuli primed the target processing in all affective condition except for the neutral stimulus. Additional results for the ERPs performed in the negative affect with mismatched condition reached significance of emotional-face specificity named N2 showing more amplitude and delayed peak latency compared to the positive counterpart. Furthermore the condition shows more positive amplitude and earlier peak latency of P300 effect denoting cognitive closure than the corresponding positive affect condition. These results are suggested to reflect that negative affect stimulus in subliminal level is automatically inhibited such that this effect had influence on accelerating detection of the affect and facilitating response allowing adequate reallocation of attentional resources. The functional and cognitive significance with these findings was implied in terms of subliminal effect and affect-related recognition modulating the cognitive tasks.

A Study on Function of the Delineation System by Pattern for Safety Audit on Road Exit Ramp (국도유출부 안전진단을 위한 시선유도시설의 유형별 기능검토)

  • Kum, Ki-Jung;Kim, Hong-Sang;Min, Kyeong-Tae;Yang, Gye-Seung
    • International Journal of Highway Engineering
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    • v.8 no.4 s.30
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    • pp.1-11
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    • 2006
  • Currently, road mobility improved from the National Road Improvement. Nevertheless delineation system is facility that enhanced driver's safety, that was set up often inconsistent or nonexistent over the road exit ramp So it judged functional investigation will be necessary. This study suggested setting type of the delineation system. That was based on a field study and reviews the legal standard of it and considering driver's cognition behavior. For the study, make a 3D-simulation and so could objectively a comparative test. Comparison variable between delineation setting type is selected conspicuity and visibility. Cased that illustrated characteristics of driver's visual cognition behavior. The experiment was used Eye Marker Recorder for measure the gaze frequency more quantitatively and objectively. And used the ANOVA analysis for significance testing between delineation setting type. A significant percent of the conspicuity analyzed types(Safe mark, Obstacle Sign, Warning Light, and Tubular Maker) in road exit ramp for recognize. And gaze frequency that measure of effectiveness of visibility are measured. On the analysis result, the visibility was significance difference between delineation setting type and visibility of types was best.

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The Influence of Competition Uncertainty on Dancing High School Students' Impacts on Dancing Immersion and Achievement (무용전공고등학생의 경쟁불안이 무용몰입 및 무용성취에 미치는 영향)

  • Jung, Yu-Jin;Min, Yun-Mi
    • Journal of Digital Convergence
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    • v.18 no.9
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    • pp.441-451
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    • 2020
  • The study was conducted with the aim of identifying the impact of competition anxiety on dance immersion and performance in high school students majoring in dance. As of 2020, online surveys were conducted on students majoring in dance at high schools in Seoul and the metropolitan area. A total of 222 people's data were processed by applying t-test, one-way variable analysis, correlation and multiple regression analysis through SPS 18.0 for Windows, resulting in the following conclusions. First, male students were more confident in their condition than female students, and students who recognized that their family's economic power was in the middle class were more aware. In addition, it was found that the group perceived that economic power was at the top of the list was higher than the median. Second, cognitive anxiety and self-confidence have been shown to have a static effect on immersion into dance. Third, cognitive anxiety and self-confidence have been shown to have a static effect on the achievement of uselessness. Fourth, immersion in dance appeared to be a powerful parameter related to competition anxiety and achievement of dance. To sum up the above conclusions, competition among high school students majoring in dance has been shown to increase their performance by immersing themselves in dance, but further studies of these psychological variables are expected to have side effects.

Analysis of Traffic Flow Based on Autonomous Vehicles' Perception of Traffic Safety Signs in Urban Roads (도시부 도로 내 자율주행차량의 교통안전표지 정보 인지 시점에 따른 교통류 분석)

  • Jongho Kim;Hyeokjun Jang;Eum Han;Eunjeong Ko
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.22 no.5
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    • pp.148-162
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    • 2023
  • The objective of this study is to derive the appropriate perception location for changes in driving behavior of autonomous vehicles in urban road environments based on traffic safety signs. For this purpose, 32 types of signs that induce changes in driving behavior were selected from currently used traffic safety signs and classified as three types according to changes in driving behavior. Based on this, three scenarios were designed: stop, speed change, and lane change scenarios. These were used to confirm the impact on traffic flow. As a result of the analysis, it was found that each scenario needs to receive information on traffic safety signs in advance to ensure changes in traffic flow and safety. Consequently, the appropriate perception location can be used as a basis for establishing standards for delivering message sets to autonomous vehicles or revising traffic safety signs for them. In addition, this study is expected to contribute to the establishment of safe and efficient driving strategies on urban roads as autonomous vehicles are introduced in the future.

Effects of Cognitive Attention on Human Multitasking Behaviors (인지적 주의가 다중 작업 행위에 미치는 영향)

  • Minsoo Park
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.1
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    • pp.501-506
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    • 2024
  • Humans have been shown to engage in multitasking behavior when searching for information on two or more topics or searching an information system at the same time. When processing multiple information tasks, priorities must be established as there are cognitive and physical limitations in processing multiple information tasks at once. The level of cognitive attention involved in multitasking behavior can vary depending on the complexity and importance of the information task. The objectives of this study are to understand: (a) the relationship between attention and information task prioritization behavior when people interact with information retrieval systems to find information for multiple tasks; (b) The effect of the degree of attention on information task prioritization behavior when people interact with an IR system to find information for multiple tasks. A review of the relevant literature shows that when people interact with information retrieval systems to find information for multiple tasks, their level of attention affects how they prioritize multiple information tasks. It should be noticed that people pay more attention to things they find interesting or important. Human-centered system design based on a conceptual understanding of multitasking is discussed.

User-centered relevance judgement model for information retrieval (정보검색에서의 사용자 중심 적합성 판단 모형)

  • Park, Jung-Ah;Sohn, Young-Woo
    • Science of Emotion and Sensibility
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    • v.12 no.4
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    • pp.489-500
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    • 2009
  • This research takes a user-centered approach to define relevance, the core concept in information retrieval. The literature on relevance has identified numerous factors affecting such a judgment. We examined the model of user relevance judgment that describes the relationship between user relevance criteria and different types of relevance with information search task. We consider 7 criteria of user relevance-topicality, novelty, reliability, understandability, specificity, richness, and interest-and 3 type of user relevance-cognitive relevance, situational relevance, and affective relevance. Data were collected from a semi-controlled survey and analyzed by a structural equation modeling. As a result, topicality and reliability were found to be the essential relevance criteria in all information retrieval tasks. In the fact search task, topicality, reliability, novelty, richness, and interest were found to be significant. In the problem solving search task, topicality, reliability, understandability, and specificity were found to be significant. In the decision making search task, topicality, reliability, novelty, understandability, richness, specificity, and interest were found to be significant. In addition, the relationships between types of user relevance were determined. This research made theoretical and practical contributions to the field of information retrieval by identifying a definite model of user relevance judgment.

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Individual Differences in Working Memory: Inhibition of Irrelevant Information (작업기억의 개인차: 무관련 정보 억제의 차이)

  • Yoo, Hyun-Joo;Lee, Jung-Mo;Kim, Mi-Ra
    • Korean Journal of Cognitive Science
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    • v.17 no.3
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    • pp.207-229
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    • 2006
  • Two experiments examined the relation of working memory capacity and the inhibition mechanism in working memory. Experiment 1 demonstrated that the high WM span group inhibited irrelevant information selectively and the low WM span group maintained both relevant and irrelevant information within WM. Experiment 2 showed that there were similar patterns of response time between high and low WM span groups in the lexical decision task. These results suggest that the ability to maintain relevant information and inhibit irrelevant information selectively in WM is an important factor of individual differences in working memory.

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Service Selection Model using Situation in Ubiquitous Computing Environment (상황 정보를 이용한 서비스 제공 모델)

  • Lee, Keon-Soo;Kim, Min-Koo
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.368-373
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    • 2006
  • 본 연구는 다중 사용자가 존재하는 환경에서 각 사용자의 요구를 만족시킬 수 있는 서비스를 탐색하고, 선택된 서비스를 또 다른 사용자에게 제공되는 서비스와의 충돌 없이 제공하기 위한 서비스 선택 모델을 제안한다. 이 모델은 개별 사용자의 프로파일을 관리하는 사용자 에이전트(User Agent), 환경 정보를 인지하는 센서 매니저(Sensor Manager), 현 환경에 존재하는 기기들의 상태를 관리하는 장치 매니저(Device Manager), 그리고 개별 서비스들 사이의 충돌을 회피하고 서비스를 선택하는 서비스 브로커 (Service Broker) 의 4 가지 타입의 에이전트로 구성되어있다. 사용자 에이전트는 사용자의 과거 행동 정보로부터 사용자의 선호 패턴 및 프로파일을 추출해 낸다. 센서 매니저는 현재 환경에 존재하는 센서들로부터 전달받은 환경 정보를 조합함으로써, 현재 상황을 특징 짓는다. 사용자 에이전트와 센서 매니저로부터 현재 사용자의 특성과 현재 상황 정보를 전달 받은 서비스 브로커는 그 사용자가 현재 상황에서 어떠한 서비스를 필요로 하고 있는지 판단한다. 서비스 선택은 인지된 현재 상황에서 수행 가능한 서비스 목록 중에서, 사용자의 선호도 및 프로파일에 의해 적절한 서비스가 선택 된다. 이렇게 선택된 서비스는 그 서비스를 제공하기 위한 장치들의 작동을 제어함으로써 사용자에게 제공된다. 서비스를 위한 장치를 선택하고, 작업을 할당하기 위해 서비스 브로커는 장치 매니저를 통해 현재 사용 가능한 장치들의 상태와 제공하려는 서비스와 충돌을 일으킬 수 있는 장치들의 상태 정보를 받아와 서비스를 위한 최적의 장치들을 선택하고 동작에 대한 제어 정보를 작성한다. 이렇게 만들어진 서비스 제공 계획은 장치 매니저에게 전달되고, 장치 매니저는 계획에 따라 실제 장치들을 제어한다. 이상의 다중 에이전트 모델을 통해, 특정 상황에 존재하는 사용자 개개인에게 특성화된 서비스를 충돌 없이 제공할 수 있다.

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