• Title/Summary/Keyword: 인지심리속성

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Mobile Gamer Categorization with Archetypal Analysis and Cognitive-Psychological Features from Log Data (로그 데이터의 유형분석 및 인지심리적 속성 추출을 이용한 모바일 게이머 유형화 연구)

  • Jeon, Jihoon;Yoon, Dumim;Yang, Seongil;Kim, Kyungjoong
    • Journal of KIISE
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    • v.45 no.3
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    • pp.234-241
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    • 2018
  • The study of classifying gamer types or analyzing the characteristics of gamers is a field of interest for data analysis researchers. From the past to the present, much research has been done on gamer categorization and gamer analysis. However, most studies use surveys or bio-signals, which is not practical because it is difficult to obtain large amounts of data. Even if the game log is used, it is difficult to analyze the psychology of the gamer because the gamer is categorized and analyzed by extracting only statistical values. However, if we can extract the cognitive psychology information of the gamer from the basic game log, we can analyze the gamer more intuitively and easily. In this paper, we extracted eight cognitive psychological features representing the behavior and psychological information of the gamer using Crazy Dragon's game log, which is a mobile Role-Playing-Game (RPG). In addition, we classified gamers based upon cognitive psychological features and analyzed them using eight cognitive psychological features. As a result, most gamers were highly correlated with one or two types.

An Analysis on the Structure of Meaning for Amenities of Sound Environment III -Image of Pleasing Sound and its Preference- (음환경의 쾌적성에 관한 의미구조의 분석 III -유쾌음의 이미지와 선호도-)

  • 한명호;김선우
    • The Journal of the Acoustical Society of Korea
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    • v.17 no.6
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    • pp.67-73
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    • 1998
  • 쾌적한 음환경을 창조하기 위해서는 무엇보다도 음이 갖는 심리적 속성과 인지구조 를 파악하는 것이 중요하다. 이 연구는 여러 가지 환경음중에서 유쾌음에 대한 심리적 속성, 그리고 그 속성과 음과의 관계를 정성적으로 파악하는데 목적을 두고 있다. 특히, 음에 대한 감정 및 정서표현에 사회문화적 차이가 있다는 점을 감안하여 한국어 표현어를 심층적으로 조사·분석하고, 36종류의 표현어와 34종류의 유쾌음에 대해서 평정척도법을 이용한 심리평 가 실험을 실시하였다. 실험의 분석결과, 유쾌음의 심리적 속성은 활동성, 안정성, 박력성의 3가지 요인이 중요한 요인으로 밝혀졌다. 또한, 음과 표현어사이의 관계를 파악하기 위해 다 차원척도법을 이용한 선호도분석에 의해서 3가지 요인과 음과의 관계를 파악해 보았다. 이 결과는 유쾌음에 대한 평가시 중요한 심리적 속성으로서, 음의 물리적 평가방법 및 음환경 의 쾌적성 창조를 위한 중요한 실마리를 제공해 줄 수 있을 것이다.

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The Effect of Knowledge Attributes on the Knowledge Utility and Its Determinants (지식 속성 품질의 결정 요인과 지식 효용의 요인에 관한 연구)

  • Shin, Min-Soo;Yeom, Ji-Hwan
    • 한국IT서비스학회:학술대회논문집
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    • 2006.11a
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    • pp.320-326
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    • 2006
  • 지식경영의 기본적인 목적은 조직 구성원간에 효과적으로 지식을 공유 하도록 하는 것이다. 지식 경영에 관련된 많은 연구들은 지식 공유가 필요한 상황 및 지식 공유를 촉진시키는 조직 환경에 집중해왔다. 그러나 조직에 속한 개인들이 누구와 어떻게 지식을 공유하는 것이 가장 효과적인지에 대해서는 충분한 연구가 이루어지지 않았다. 본 연구의 첫 번째 주제는 지식 전달자와 지식 수용자간에 지식을 주고 받을 때 전달되는 지식 속성의 질을 결정하는 요인을 규명하는 것이다. 특히 본 연구는 프로젝트를 수행하는 개인간의 지식 공유에 초점을 맞추고 있다. 본 연구의 두 번째 주제는 지식 속성의 구성과 지식 속성이 지식 효용 및 업무 결과의 물리적 그리고 심리적 측면에 어떠한 영향을 미치는 지를 규명하는 것이다. 본 연구는 기존 연구와 달리 지식 속성의 질을 지식 공유의 성공 여부를 결정짓는 중요 요소로 인지한다.

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Psychological Essentialism and Category Representation (심리적 본질주의와 범주표상)

  • Kim, ShinWoo;Jo, Jun-Hyoung;Li, Hyung-Chul O.
    • Korean Journal of Cognitive Science
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    • v.32 no.2
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    • pp.55-73
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    • 2021
  • Psychological essentialism states that people believe some categories to have hidden and defining essential features which cause other features of the category (Gelman, 2003; Hirschfeld, 1996; Medin & Ortony, 1989). Essentialist belief on categories questions the Roschian argument (Rosch, 1973, 1978) that categories merely consist of clusters of correlated features. Unlike family resemblance categories, essentialized categories are likely to have clear between-category boundaries and high within-category coherence (Gelman, 2003; Prentice & Miller, 2007). Two experiments were conducted to test the effects of essentialist belief on category representation (i.e., between-category boundary, within-category coherence). Participants learned family resemblance and essentialized categories in their assigned conditions and then performed categorization task (Expt. 1) and frequency estimation task of category exemplars (Expt. 2). The results showed, in essentialized categories, both boundary intensification and greater category coherence. Theses results are likely to have arisen due to increased cue and category validity in essentialized categories and suggest that essentialist belief influences macroscopic representation of category structure.

Effect of Interaction between Category Coherence and Base Rate on Presumption of Reasons for Preference (범주 응집성과 기저율의 상호작용이 선호의 이유 추정에 미치는 효과)

  • Doh, Eun Yeong;Lee, Guk-Hee
    • Korean Journal of Cognitive Science
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    • v.31 no.3
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    • pp.77-102
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    • 2020
  • Some progress has been made in the study of the category coherence effect, which states that the attributes of soldiers or nuns with similarities in dress and behavior, and easily distinguished from other categories, are likely to be generalized. However, few studies have examined the fundamental psychological mechanisms that underlie this category coherence effect, and this study aims to fill this gap. For this purpose, two experiments were conducted after selecting categories with high coherence (nuns, soldiers, and flight attendants) and those with low coherence (interpreters, wedding planners, and florists). In experiment 1, we observed that the members of a category were presumed to have certain reasons to prefer [property X] (presumption of reasons for preference), with this presumption becoming stronger when [property X] was observed repeatedly in high-coherence categories than in the case of low-coherence categories. Experiment 2 showed that for the high-coherence categories, the presumption of reasons for preference was stronger when [property X], rarely seen in everyday life (base rate of 30%), was observed, while the presumption of reasons for preference was weaker when [property Y] (base rate 70%), frequently seen in everyday life, was observed. In the low-coherence categories, the presumption of reasons for preference tended to be weak for both rare and frequent attributes. That is, there were significant effects of the two-way interaction between category coherence and base rate on the presumption of reasons for preference. This study has implications for psychological essentialism and stereotyping.

The effects of stress perception due to COVID-19 and category coherence on category-based inductive generalization (코로나-19로 인한 스트레스 지각과 범주 응집성이 범주기반 귀납적 일반화에 미치는 효과)

  • Lee, Guk-Hee;Doh, Eun Yeong
    • Korean Journal of Cognitive Science
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    • v.33 no.3
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    • pp.135-154
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    • 2022
  • The purpose of this study was to confirm that the property generalization to social categories with low coherence is stronger when stress due to COVID-19 is perceived as high, compared to when stress is perceived as low. To this end, this study selected categories with high coherence(nun, soldier, flight attendant) and categories with low coherence(wedding planner, interpreter, florist), and recruited 336 participants to perform a category-based inductive generalization task(inferring how many properties repeatedly observed by some category members would appear across all category members), and measured their perceived COVID-19 stress. As a result, this study showed that when the cohesion of social categories is high, the effect of property generalization is stronger than when it is low, and the effect of property generalization is stronger in those who perceive stress due to Corona 19 higher than those who perceive it as low. In addition, this study confirmed that people who perceive COVID-19 stress strongly tend to generalize strongly to properties that are repeatedly observed in the low coherence category. This study is important in that it shows that there is a cognitive mechanism that is at the root of the phenomenon that stereotypes and prejudices deepen and discriminatory behaviors increase after the outbreak of COVID-19, such as COVID-19 stress and the resulting increase in attribute generalization tendency.

The Role of Cognitive Satisfaction and Emotionally Based Satisfaction in Explaining Relationships between Store Image and Loyalty (점포이미지와 충성도 관계에서 인지적 만족과 감정적 만족의 역할)

  • Choi, Chul-Jae
    • The Journal of the Korea Contents Association
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    • v.9 no.10
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    • pp.292-304
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    • 2009
  • This paper is to identify how merchandise quality, store environment, personnel service, sales promotion, store amenities and supporting service which is considered to store image components influence on satisfaction and loyalty and examine the role of satisfaction in explaining relationships between store image and loyalty. The results of the study are as follows: (1) each components of store image influence on cognitive satisfaction or emotionally based satisfaction or loyalty. (2) merchandise quality and store amenities have influence on cognitive satisfaction and emotionally based satisfaction is affected by personnel service and supporting service, but store environment has directly influence on loyalty. (3) store image components that is concerned with service in the store e.g. personnel service, supporting service build customer loyalty by mediating emotionally based satisfaction. In order to build strong customer loyalty, marketer have to formed through store image components that is much stronger on loyalty.

Spectral analysis of brain oscillatory activity (뇌파의 주파수축 분석법)

  • Min, Byoung-Kyong
    • Korean Journal of Cognitive Science
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    • v.20 no.2
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    • pp.155-181
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    • 2009
  • Psychophysiologists are often interested in the EEG signals that accompany certain psychological events. When one is interested in a time series of event-related changes in EEG, one focuses on examining how the waveforms recorded at individual electrode sites vary over time across one or more experimental conditions. This is an analysis of event-related potentials (ERPs). In addition to such a classical EEG analysis in the time domain, the EEG measures can be investigated in the frequency domain. Moreover, it has been demonstrated that spectral analyses can often yield significant insight into the functional cognitive correlations of the signals. Therefore, this review paper tries to summarize essential concepts (e.g. phase-locking) and conventional methods (e.g. wavelet transformation) for understanding spectral analyses of brain oscillatory activity. Phase-coherence is also introduced in relation to functional connectivity of the brain.

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The Prioritized Traits of Brand Association Initiating Consumers' Preference on Fine Dining selection (고급 레스토랑 선택에 있어서 브랜드 연상 속성의 우선순위 연구)

  • Kwon, Yong-Joo;Kim, Ji-Eun
    • Culinary science and hospitality research
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    • v.15 no.3
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    • pp.179-196
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    • 2009
  • As consumers are more conscious about the preferred traits and branding in restaurant selection, restaurant practitioners are getting more interested in the traits which constitute and influence consumers' brand association. Dining selection is known to be a complicated psychological process that consumers undergo, incorporating social and cultural values, personal tastes, and other psychological factors. This study was designed to investigate the specific non-food traits perceived by consumers in fine restaurant selection. Also, it prioritized those examined traits. Building on exploratory qualitative research, results from 11 interviews through focus group sessions were utilized in data analysis. Content analysis of the interviews enabled categorization of the associations. The categorized variables were utilized for empirical data analysis of conjoint analysis. First, the results suggested five superior traits such as atmosphere, price, customer relations, employee competence, and convenience of systems in fine restaurant brand association. Second, they were prioritized in the order of atmosphere, price, consumer relations, employee competence, and convenience. Finally this study provided practical implications for fine restaurant professionals in linking consumers' psychologically networked traits to brand selection.

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A study on the attribute of infotainment design (인포테인먼트 디자인의 개념 연구)

  • Oh, Byung-Keun
    • Archives of design research
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    • v.19 no.2 s.64
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    • pp.229-240
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    • 2006
  • It is very important issue in information design to improve information efficiency by adapting interesting factors in changing circumstance of information communication. The concept of infotainment is utilized in designing information contents in a way of combining entertainment factors with information itself based on various media and representation technologies. The information arousing user's attention, which includes interesting factors, is persuasive message comppared to the informative message conveying only information itself. The reason why infotainment is persuasive is because it makes the user absorb deeply in the information during the process of understanding by sensorial stimuli, cognitive interest, and situational interest. The sensorial stimuli originates from the expression elements of information design. The cognitive interest from the user's intellectual activities has a try to overcome mental block when user confronts with the redundant expression in the manner of unexpectedness and inharmony. The situational interest originates from user's optimum experience by the flow of satisfaction. Therefore, the attribute of infotainment is defined with the stimuli, the redundancy, and user's satisfaction. Its design elements consist of physical factors, organizational factors, and psychological factors. The physical factors through sensorial stimuli are utilized by visual manipulation such as visual analogy or visual pun, multimedia, and moving expression. The organizational factors through redundant expression bring user's imagination by adapting storytelling, event, and interaction in the process of understanding information. The psychological factors through expression of entertainment interests such as humor, play, and game give users psychological satisfaction with the flow. In conclusion the concept of infotainment can be adapted when the design factors should be integrated with its attributes, or the conveying information should go well with its purpose and characteristics.

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