• Title/Summary/Keyword: 인물 콘텐츠

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Visualization of Scene Graph for Representation of Story (스토리 표현을 위한 장면 그래프의 시각화)

  • Im, Hong Gab;Baek, YeongTae;Park, Seung-Bo
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2016.01a
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    • pp.347-348
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    • 2016
  • 스토리에 의해서 콘텐츠 산업의 경쟁력이 결정되고 콘텐츠에 대한 흥행과 보급에 핵심 요소가 된다. 현재까지의 스토리에 대한 연구는 대부분 인문학의 분야에서 이루어지고 있다. 인문학에서는 스토리를 창작하는 방법과 스토리에 대한 해석에 주로 초점이 맞추어져서 연구가 이루어지고 있다. 콘텐츠 산업의 핵심요소인 스토리를 창작하거나 해석하기 위해서는 스토리를 한눈에 보고 이해하거나 설명하기 위한 다양한 해석 방법과 시각화 방법이 필요하다. 따라서 본 논문에서는 스토리의 무대가 되는 공간 정보와 인물 정보가 함게 고려된 장면 그래프에 대한 연구를 제시하고 설명한다.

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The Symbolic Meaning of the Imaginary Characters in the Movie "Beautiful Mind" (영화 <뷰티플 마인드> 환상인물의 상징의미)

  • Kim, Seong-Hoon
    • The Journal of the Korea Contents Association
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    • v.13 no.10
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    • pp.113-122
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    • 2013
  • The movie "Beautiful Mind" directed by Ron Howard is about a genius global mathematician, John Nash's life. In the movie, the main actor, John Nash is a schizophrenic patient who suffers from hallucination and delusion, and his illusion appears as three distinct characters. Each researcher has had a different opinion on the interpretation of these three characters, but many parts of their opinions are losing consistency. Especially the girl is assumed to be a character from the main actor's hallucination because she is ageless or there is no interpretation of the girl. Although the director Ron Howard did not adopt Aldous Huxley's theory "the more you know the more you see" for the movie, he analyzed the characters in the way of his own with thinking that he can analyze them in accordance with the knowledge level of audience. The imaginary characters come out from John Nash's head and who he wants to be. They are the basic human needs, earthly desire, sexual desire and the desire for honor. John Nash minutely reflects these three kinds of desires in an imaginary world through the three characters. This thesis is to newly suggest the symbolic meaning of the imaginary characters in the movie by clearly analyzing the meaning of the controversial three characters.

Analysis of Network Dynamics from Annals of the Chosun Dynasty (조선왕조실록 네트워크의 동적 변화 분석)

  • Kim, Hak Yong;Kim, Hak Bong
    • The Journal of the Korea Contents Association
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    • v.14 no.9
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    • pp.529-537
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    • 2014
  • To establish a foundation to objectively interpret Chosun history, we construct people network of the Chosun dynasty. The network shows scale free network properties as if most social networks do. The people network is composed of 1,379 nodes and 3,874 links and its diameter is 14. To analysis of the network dynamics, whole network that is composed of 27 king networks were constructed by adding the first king, Taejo network to the second king, Jeongjong network and then continuously adding the next king networks. Interestingly, betweenness and closeness centralities were gradually decreased but stress centrality was drastically increased. These results indicate that information flow is gradually slowing and hub node position is more centrally oriented as growing the network. To elucidate key persons from the network, k-core and MCODE algorithms that can extract core or module structures from whole network were employed. It is a possible to obtain new insight and hidden information by analyzing network dynamics. Due to lack of the dynamic interacting data, there is a limit for network dynamic research. In spite of using concise data, this research provides us a possibility that annals of the Chosun dynasty are very useful historical data for analyzing network dynamics.

Broad-games development and application using regional cultural contents (지역문화콘텐츠를 활용한 도시마케팅 보드게임 제작 및 활용)

  • Lee, Jung-Jun;Lim, Young-Hwan
    • Journal of Digital Contents Society
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    • v.12 no.4
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    • pp.531-539
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    • 2011
  • A board-game is the genre which is the oldest among various game genres. Reflecting the issues, aspects & trend of the era, It contains social & cultural sources. For family activity, socializing & human networking, It is regarded such a good alternative leisure replacing on-line video game causing negative infection. In this research, for city marketing usage, we develop a specifically designed board-game with the source of historical people, must-see sights & local products. Also educational & commercial purposes are seriously considered.

Study on the Development of Cultural Contents for Epic Poem Geumgang (서사시 "금강"의 문화콘텐츠 개발에 관한 연구)

  • Kang Sang-Dae
    • The Journal of the Korea Contents Association
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    • v.6 no.7
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    • pp.127-135
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    • 2006
  • This study analyzed narrative composition and examined storytelling elements to develop Shin, Dong Yeop's Epic Poem Geumgang into cultural contents. This piece's narration involves separately or compositely historical, fictional, and lyrical compositions and the hierarchical meaning of each composition contributes to exposing the poet's historical view and perception of reality. This piece also contains several storytelling elements by presenting various hierarchies of events and characters. This pieces' heroic characters, war epics and fictional spaces, and mythical stories are very important storytelling elements, and will be effectively used to develop cultural contents for Geumgang.

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디지털스토리텔링-디지털 에듀테인먼트 콘텐츠를 위한 스토리텔링 기법

  • Gang, Sim-Ho
    • Digital Contents
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    • no.7 s.146
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    • pp.66-71
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    • 2005
  • 교육(Education)과 오락(Entertainment)의 합성어인 에듀테인먼트(Edutainment)는 학생이 학습을 하거나 기업의 종업원이 특정 능력을 익히는 데 사용되는 교육용 도구를 의미한다. 에듀테인먼트는 교육용 소프트웨어에 게임이나 친근한 인물과 음악, 이야기 등 오락성을 가미해 싫증을 느끼지 않고 즐기면서 교육적 효과를 거두고자 하는 목표를 지향하고 있다. 이러한 재미와 교육이라는 두가지 목표를 달성하기 위해 에듀테인먼트에 포함되는 디지털콘텐츠는 게임이나 e러닝의 콘텐츠와는 다른 차원의스토리텔링 기법이 요구된다. 이번호에서는 에듀테인먼트 콘텐츠에 적합한 퀘스트 스토리텔링(Quest Story telling)과 공간 스토리텔링(Spatial Storytelling)을 소개한다.

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Classification of a People and Scenery Picture Using Structure Simplicity of the Picture (구조 단순도를 이용한 인물 사진과 풍경 사진의 분류)

  • Chung, Myoung-Bum;Jung, Min-Kyu;Ko, Il-Ju
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.507-511
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    • 2007
  • 기존의 얼굴 인식 기술은 얼굴 검출과 얼굴 인식이라는 두 분야로 나뉘며, 얼굴 검출 기술은 주로 얼굴 인식을 위한 전처리 단계로 이용되었다. 이러한 얼굴 검출 기술은 방대한 양의 사진 콘텐츠를 분류하는 것에도 이용될 수 있다. 얼굴 검출 기술을 통해 사람이 있는 경우 인물 사진, 없는 경우 풍경 사진으로 분류한다. 그러나 기존의 얼굴 검출 기술만으로는 정확성이 떨어진다. 이를 보완하기 위해 본 논문에서는 사진의 구조 단순도 알고리즘을 제안 한다. 구조 단순도는 사진의 색상 구도의 단순비율을 의미하며, 일반적으로 인물 사진일 때 작은 값을 풍경 사진일 때 큰 값을 갖는다. 제안 방법의 유용성을 검증하기 위해 인물 사진 250장, 풍경 사진 250장을 이용하여 분류 실험을 하였다. 얼굴 검출 기술만을 이용한 실험은 66%의 정확성을 나타낸 반면 얼굴 검출 기술과 구조 단순도를 이용한 실험은 74.6%를 나타내었다. 따라서 얼굴 검출 기술과 구조 단순도를 이용하면 효과적인 사진 분류를 할 수 있다.

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Use of Voice Script For Speech Characterization (화법에 의한 성격표현에 활용할 소리대본 작성법)

  • Lee, Ki-Ho
    • The Journal of the Korea Contents Association
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    • v.11 no.12
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    • pp.976-985
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    • 2011
  • The purpose of this research is to investigate the usage of voice scripting for speech characterization. The ultimate goal of acting is for an actor to create one's character both in physical and vocal sense, and to present them on stage. Toward this goal, actors train themselves with various methods and techniques as well as character analysis. Most of their efforts are put into for better physical and vocal expression. The vocal characterization on stage is heavily governed by the proper speech based on the effective respiration and voice. This paper provides the way of how to use sound scoring for effective vocal characterization on stage.

A Study on the performance of characters' emotions by after effects in the film (영화의 감정을 표현하는데 있어서 특수효과의 역할에 대한 연구)

  • Gai, Hao-Bo
    • Proceedings of the Korea Contents Association Conference
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    • 2013.05a
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    • pp.349-350
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    • 2013
  • 오늘날 영화 특수효과는 영화 제작에 있어서 매우 중요한 요소중의 하나가 되었다. 본 논문은 영화 <이차노출>의 중요한 특수효과의 상세한 분석을 통하여 영화 특수효과 및 영화 인물의 감정 표현 관계에 대해서 상세히 논술하고자 한다.

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A Study on the Establishment of Digital Archives by Jang Jae-seong, a Gwangju Student Independence Activist (광주학생독립운동가 장재성 디지털 아카이브 구축에 관한 연구)

  • Kim, Moonhee;Chang, Wookwon
    • Journal of Korean Society of Archives and Records Management
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    • v.21 no.4
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    • pp.19-43
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    • 2021
  • The purpose of this study is to present a proposal to build an archive of Gwangju Student Independence activist Jang Jae-seong. The research method used for this purpose was, first, a literature study related to Jang Jae-seong. Second, the current status of records related to Jang Jae-seong, such as the National Archives of Korea and the Ministry of Patriots and Veterans Affairs, was investigated, and the types of records were presented for each collection. Third, an expert interview with Jang Jae-seong's family was conducted. As a result of the study, the Jang Jae-seong archive was designed with documentary and commentary content. In addition, a method of linking with the record-holding institution through mapping by content was suggested. Recorded content are structured so that users can receive detailed information linked to each collection through a search. Also, considering that an archive of Gwangju student independence activists has not been established so far, a plan was prepared and presented to build an archive of people involved in the incident together and provide data.