• Title/Summary/Keyword: 인공지능 융합교육

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Development of Convergence Educational Program Using AI Platform: Focusing on Environmental Education for Grades 5-6 (인공지능 플랫폼을 활용한 융합수업안 개발 : 5-6학년 환경교육을 중심으로)

  • Choi, Heyoungyun;Shin, Seungki
    • 한국정보교육학회:학술대회논문집
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    • 2021.08a
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    • pp.213-221
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    • 2021
  • With the advent of the 4th industrial revolution, the need for artificial intelligence education has increased. The online learning environment caused by COVID-19 made it possible to use variety of artificial intelligence platforms. In this study, an aritificial intelligence class plan was developed and proposed to achieve the goal of artificial intelligence education using an AI platform. The AI platform used is AI for Oceans, With the theme of creating a program for the environment, designed a 6-hour project class using Novel Engineering-based on STEAM model. Students experience AI for Oceans enough time and learn supervised learning by experience. Based on understanding of supervised learning, students design their own programs for the environment using Entry's AI blocks. In this study, for AI convergence education, this lesson was developed and presented with the goal of acquiring the creative problem solving ability and integrated thinking ability by using the principles of artificial intelligence to solve problems.

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A Case Study on AI-STEAM Education through Making Chatbot for Preservice Teachers (예비교사를 위한 챗봇 제작 AI-STEAM 교육 사례 연구)

  • Kim, Ji-Yun;Kim, Kwihoon;Lee, Tae-Wuk
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.01a
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    • pp.135-138
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    • 2021
  • 본 논문에서는 예비교사를 위한 AI-STEAM 교육 사례로서 봇빌더를 활용한 챗봇 제작 교육을 실시하고 이를 바탕으로 챗봇 제작 AI-STEAM 교육을 위한 시사점을 제시하였다. 최근 관련 정책이 발표되는 등 인공지능 교육이 학교에서 실시되기 위한 기반이 마련되었다. 인공지능 교육이 학교 현장에 제대로 안착되기 위해서는 현직 교사들에 대한 보수교육 뿐 아니라 교육 및 사범대학의 교원양성과정에서도 인공지능 교육이 실시되어야 할 필요가 있다. 본 논문에서는 교사들의 인공지능 교사교육 요구를 바탕으로 AI-STEAM을 제안하고 다양한 전공의 예비교사를 위한 챗봇 제작 AI-STEAM 교양교육 및 학생 작품 사례를 제시하였다.

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The Effect of Novel Engineering-based Artificial Intelligence Education Program on Convergence Attitude of the Gifted Students in Computing Convergence

  • Ji-Yun Kim
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.9
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    • pp.307-316
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    • 2024
  • In this paper, we attempted to apply a novel engineering-based artificial intelligence education program to elementary gifted students in computing convergence and confirm changes in their convergence attitudes. To this end, we analyzed previous research on novel engineering and artificial intelligence education for talented students, and based on this, we selected books to learn artificial intelligence concepts and principles for each topic and completed a 15-session educational program. The developed program was applied to 10 giftedness in computing convergence over 15 lessons, and as a result of conducting the same convergence attitude test before and after class, it was confirmed that it had a positive effect on convergence attitude. This study is significant in that it suggests the possibility of novel engineering for artificial intelligence convergence education of gifted students.

Development of Artificial Inetelligence Education Program for the Lower Grades of Elementary School (초등학교 저학년 학습자를 위한 인공지능 교육프로그램 개발)

  • Kang, Ji-eun;Koo, Dukhoi
    • Journal of The Korean Association of Information Education
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    • v.25 no.5
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    • pp.761-768
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    • 2021
  • Recently, various platforms and contents for artificial intelligence education have been developed, but artificial intelligence education programs for the lower grades of elementary school are insufficient. Therefore, the purpose of this study is to develop an artificial intelligence education program for learners in the lower grades of elementary school. It was designed using the Novel Engineering with various convergence education research cases for software education. After the first program was developed, it was verified by expert validity test, and the program was modified and developed accordingly. It was necessary to construct a program based on spoken language rather than written language in consideration of the level of learners in the lower grades in the process of acquiring Hangeul, and to secure the number of educational hours through integration between subjects. It is expected that this study can suggest a new direction for artificial intelligence education for elementary and lower grade learners.

Development and Implementation of an Activity-Based AI Convergence Education Program for Elementary School Students (초등학생을 위한 활동중심 인공지능 융합 교육 프로그램 개발 및 적용)

  • Shin, Jinseon;Jo, Miheon
    • Journal of The Korean Association of Information Education
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    • v.25 no.3
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    • pp.437-448
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    • 2021
  • As the core technology of the Fourth Industrial Revolution, AI is applied to various fields of society(e.g. politics, culture, industry, economy, etc.) and causes revolutionary changes. Students who will lead the age of AI need the ability to recognize social changes due to AI, acquire AI related knowledge and utilize AI in various situations. However, it is difficult for elementary school students to understand the concept and principles of AI. Therefore, this study developed an AI education program by selecting educational contents and methods appropriate to the level of elementary school students, and investigated the educational effects of the program by applying it to an actual educational setting. The content selected in this study is 'Social Awareness on AI', 'Understanding AI' and 'Utilizing AI', and eight content elements were selected. To help students learn AI easily and pleasantly at their level, activity-centered education, convergence of subjects and project-based learning were selected as instructional methods, and 20 sessions of education program were developed and implemented. In addition, the effects of the program were analyzed concerning 'perception on AI', 'convergent thinking', 'creative problem-solving' and 'collaboration capability', and positive changes were verified for all four aspects.

Exploring the Design of Artificial Intelligence Convergence Liberal Arts Curriculum Based on Flipped Learning and Maker Education: Focusing on Learner Needs Assessment (플립 러닝과 메이커 교육 기반 인공지능 융합교양교과목 설계 방향 탐색 : 학습자 요구 분석을 중심으로)

  • Kim, Sung-ae
    • Journal of Practical Engineering Education
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    • v.13 no.2
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    • pp.221-232
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    • 2021
  • The purpose of this study is to explore the design direction of artificial intelligence convergence liberal arts subjects based on flip learning and maker education through analysis of learner needs in a non-face-to-face classroom environment caused by COVID-19. To this end, we analyzed the priorities of subject content elements by using the Borich needs assessment and The Locus for Focus model along with students' perceptions of flip learning for students who took and did not take maker education-based liberal arts courses. Based on this, it was used as basic data for designing the curriculum. The study results are as follows. First, the content elements of the artificial intelligence liberal arts curriculum based on maker education consisted of a total of 9 areas and were designed as a class using flip learning. Second, the areas with the highest demand for education are 'Artificial Intelligence Theory', 'Artificial Intelligence Programming Practice', 'Physical Computing Theory', 'Physical Computing Practice', followed by 'Convergence Project', '3D Printing Theory', '3D Printing practice' was decided. Third, most of the questionnaires regarding the application of flip learning in maker education-based artificial intelligence liberal arts subjects showed positive responses regardless of whether they took the course, and the satisfaction of the students was very high. Based on this, an artificial intelligence-based convergence liberal arts curriculum using flip learning and maker education was designed. This is meaningful in that it provides an opportunity to cultivate artificial intelligence literacy for college students by preparing the foundation for artificial intelligence convergence education in liberal arts education by reflecting the needs of students.

Software Education Method In Aviation Maintenance Training Course (항공정비사 교육과정에서 소프트웨어 교육방안)

  • Myung-Seob Yoon;Seong-Hyun Park;Kyu-Jun Yu;Koo-Rack Park
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.01a
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    • pp.453-454
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    • 2023
  • 4차산업 혁명의 대표 영역인 인공지능은 과학기술뿐 아니라 사회, 경제, 문화 등 우리 사회의 전 분야에 적용되어가고 있다. 이것은 교육기관에서 인공지능 관련 컴퓨터 전공자만이 아닌 여러 전공 각 분야의 전공자 또한 인공지능 교육을 받아야 함을 의미하는 것이다. 이에 따라 전 분야에 걸친 A·I융합 인재의 양성이 관심사항이 되고 있다. 본 논문에서는 항공정비사 양성을 위한 국토교통부 전문교육기관 지정기준에 제시된 교육과목 및 내용에 소프트웨어 교육을 위해 시스템 제어에 관한 이론/실습교육의 추가를 제안하였다. 제안한 교육내용은 항공정비 분야에서의 A·I융합 인재양성에 한 방안이 될 것이라 기대한다.

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Design of Python Block and Text Co-coding Platform for Artificial Intelligence Convergence in Vocational Education (인공지능 융합 직업 교육을 위한 파이썬 블록과 텍스트 공동 코딩 플랫폼 설계)

  • Lee, Se-Hoon;Kim, Yeon-Woo;Hong, Seung-Min
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.01a
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    • pp.231-232
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    • 2022
  • 본 논문에서는 직업 교육 분야에 인공지능 융합 교육을 위한 파이썬 블록과 텍스트 동시 코딩 플랫폼을 설계하였다. 플랫폼에 코딩 언어로는 데이터 분석과 머신러닝의 다양한 라이브러리를 지원하고 있는 파이썬으로 하며, 직업 교육의 영역 전문가가 쉽게 직무 기능 파이썬 블록 모듈을 만들어 추가하고 커스터마이징을 할 수 있는 아키텍처를 갖고 있다. 제안한 플랫폼을 활용한 인공지능 융합 직업 분야로 바이오와 기계공학 분야의 블록 모듈을 추가하고 실습 예제를 만드는 과정을 보여 플랫폼의 유용성과 효율성을 보였다.

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Development and Application of Artificial Intelligence STEAM Program for Real-time Interactive Online Class in Elementary Science - Focused on the Unit of 'Life of Plant' - (초등과학 실시간 쌍방향수업을 위한 인공지능 융합교육프로그램의 개발과 적용 - '식물의 생활' 단원을 중심으로 -)

  • Kim, Hye-Ran;Choi, Sun-Young
    • Journal of Korean Elementary Science Education
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    • v.40 no.4
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    • pp.433-442
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    • 2021
  • The purpose of this study is to develop an artificial-intelligence STEAM program for real-time interactive online class for elementary science and to analyze its effect on science academic achievement and creative problem-solving ability. The applied unit was 'Life of plant', a 4th grade science subject with high difficulty in teaching and learning mainly by memorization. The theme of the program is 'Creating a doctor of plant artificial intelligence chatbot'. The results of this study were as follows: The program developed in this study had a positive effect on elementary school students' science academic achievement and creative problem-solving ability. Therefore, the artificial intelligence STEAM program for elementary science interactive online class is effective in improving students' scientific academic achievement and creative problem-solving ability, and further research on artificial intelligence STEAM education theory, method, and practice is required.