• Title/Summary/Keyword: 인공지능 알고리즘 교육

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Designing the Instructional Framework and Cognitive Learning Environment for Artificial Intelligence Education through Computational Thinking (Computational Thinking 기반의 인공지능교육 프레임워크 및 인지적학습환경 설계)

  • Shin, Seungki
    • Journal of The Korean Association of Information Education
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    • v.23 no.6
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    • pp.639-653
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    • 2019
  • The purpose of this study is to design an instructional framework and cognitive learning environment for AI education based on computational thinking in order to ground the theoretical rationale for AI education. Based on the literature review, the learning model is proposed to select the algorithms and problem-solving models through the abstraction process at the stage of data collection and discovery. Meanwhile, the instructional model of AI education through computational thinking is suggested to enhance the problem-solving ability using the AI by performing the processes of problem-solving and prediction based on the stages of automating and evaluating the selected algorithms. By analyzing the research related to the cognitive learning environment for AI education, the instructional framework was composed mainly of abstraction which is the core thinking process of computational thinking through the transition from the stage of the agency to modeling. The instructional framework of AI education and the process of constructing the cognitive learning environment presented in this study are characterized in that they are based on computational thinking, and those are expected to be the basis of further research for the instructional design of AI education.

Development of AI Education Program for Prediction System Based on Linear Regression for Elementary School Students (선형회귀모델 기반의 초등학생용 인공지능 예측 시스템 교육 프로그램의 개발)

  • Lee, Soo Jeong;Moon, Gyo Sik
    • 한국정보교육학회:학술대회논문집
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    • 2021.08a
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    • pp.51-57
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    • 2021
  • Quite a few elementary school teachers began to utilize AI technology in order to provide students with customized, intelligent information services in recent years. However, learning principles of AI may be as important as utilizing AI in everyday life because understanding principles of AI can empower them to buildup adaptability to changes in highly technological world. In the paper, 'Linear Regression Algorithm' is selected for teaching AI-based prediction system to solve real world problems suitable for elementary students. A simulation program written in Scratch was developed so that students can find a solution of linear regression model using the program. The paper shows that students have learned analyzing data as well as comparing the accuracy of the prediction model. Also, they have shown the ability to solve real world problems by finding suitable prediction models.

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Brainstorming using TextRank algorithms and Artificial Intelligence (TextRank 알고리즘 및 인공지능을 활용한 브레인스토밍)

  • Sang-Yeong Lee;Chang-Min Yoo;Gi-Beom Hong;Jun-Hyuk Oh;Il-young Moon
    • Journal of Practical Engineering Education
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    • v.15 no.2
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    • pp.509-517
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    • 2023
  • The reactive web service provides a related word recommendation system using the TextRank algorithm and a word-based idea generation service selected by the user. In the related word recommendation system, the method of weighting each word using the TextRank algorithm and the probability output method using SoftMax are discussed. The idea generation service discusses the idea generation method and the artificial intelligence reinforce-learning method using mini-GPT. The reactive web discusses the linkage process between React, Spring Boot, and Flask, and describes the overall operation method. When the user enters the desired topic, it provides the associated word. The user constructs a mind map by selecting a related word or adding a desired word. When a user selects a word to combine from a constructed mind-map, it provides newly generated ideas and related patents. This web service can share generated ideas with other users, and improves artificial intelligence by receiving user feedback as a horoscope.

A meta-study on the analysis of the limitations of modern artificial intelligence technology and humanities insight for the realization of a super-intelligent cooperative society of human and artificial intelligence (인간 및 인공지능의 초지능 협력사회 실현을 위한 현대 인공지능 기술의 한계점 분석과 인문사회학적 통찰력에 대한 메타 연구)

  • Hwang, Su-Rim;Oh, Hayoung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.8
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    • pp.1013-1018
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    • 2021
  • Due to the recent accident caused by the automated vehicle, discussions on the ethical aspects of AI have been actively underway. This paper confirms that AI is inevitably connected to ethical components through the concepts and techniques related to robots-AI, and argues that ethical aspects are built-in, not post facto. Furthermore, this devises a solution to the trolley dilemma that can serve as a clue to ethical problems associated with automated vehicles. Preferentially, that process contains writing Bayesian networks. Next, only important and influential data are left after the pre-processing stage, and crowd-sourcing & extrapolation is used to calculate the exact figures of the networks. Through this process, this argues that humans' subjects are certainly included in implementing algorithms and models and discusses the necessity and direction of engineering liberal arts, especially education of ethics that distinguished from major education to prevent distortions and biases abouts AI systems.

Development and Effects of Intelligent CCTV Algorithm Creative Education Program Using Rich Picture Technique (리치픽처 기법을 적용한 지능형 CCTV 알고리즘 창의교육 프로그램 개발 및 효과)

  • Jung, Yu-Jin;Kim, Jin-Su;Park, Nam-Je
    • Journal of the Korea Convergence Society
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    • v.11 no.4
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    • pp.125-131
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    • 2020
  • As technology advances, the importance of software education is increasing. Accordingly, interest in information subjects is increasing, but intending elementary learners to show algorithms only for specialized IT skills that could spoil the interest. In this paper for the elementary school students, through the four stages, 2015 revision curriculum analysis, creating of training program development operating plans, applying programs for the targeting students and analysis of results and evaluation, using Rich Picture technique which is various tools such as pictures and speech bubble symbols for the learners can express the intelligent CCTV algorithm freely and easily so they can understand fully about the algorithm of intelligent CCTV that uses artificial intelligence to extract faces from subjects. Suggest on this paper, the proposal of educational program can help the learner to grasp the principle of the algorithm by using the flowchart. As the result, Through the modification and development of the proposed program, we will conduct research on IT creative education that can be applied in various areas.

A Study on the Development of Teaching-Learning Materials for Gradient Descent Method in College AI Mathematics Classes (대학수학 경사하강법(gradient descent method) 교수·학습자료 개발)

  • Lee, Sang-Gu;Nam, Yun;Lee, Jae Hwa
    • Communications of Mathematical Education
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    • v.37 no.3
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    • pp.467-482
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    • 2023
  • In this paper, we present our new teaching and learning materials on gradient descent method, which is widely used in artificial intelligence, available for college mathematics. These materials provide a good explanation of gradient descent method at the level of college calculus, and the presented SageMath code can help students to solve minimization problems easily. And we introduce how to solve least squares problem using gradient descent method. This study can be helpful to instructors who teach various college-level mathematics subjects such as calculus, engineering mathematics, numerical analysis, and applied mathematics.

A Study on Instructional Methods based on Computational Thinking Using Modular Data Analysis Tools for AI Education in Elementary School (모듈형 데이터 분석 도구를 활용한 컴퓨팅사고력 기반의 초등학교 인공지능교육 교수학습방법 연구)

  • Shin, Seungki
    • Journal of The Korean Association of Information Education
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    • v.25 no.6
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    • pp.917-925
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    • 2021
  • This study aims to specify a constructivism-based instructional method using a modular data analysis tool. The value and meaning of a modular data analysis tool have been examined to be applied in the national curriculum for artificial intelligence education and the process of cultivating problem-solving ability based on computational thinking. The modular data analysis tool visually expresses the cognitive thinking process that forms the schema in equilibrating through assimilation and adjustment. Artificial intelligence education has features that embody abstract knowledge and structure the data analysis module through the represented schema as a BlackBox implemented as an algorithm. Therefore, the value of the modular data analysis tool could be examined because it has the advantage of connecting the conceptual and implicit schema.

A proposed framework for UX evaluation of artificial intelligence services (인공지능 서비스 UX 평가를 위한 프레임워크)

  • Hur, Su-Jin;Youn, Joosang;Kim, Sung-Hee
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.05a
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    • pp.274-276
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    • 2021
  • As artificial intelligence develops rapidly, we can experience it in our everyday life such as with medical, education, and game applications. Traditional SW services were programmed explicitly by the intention of the programmer, and we have conducted evaluation on it. However, due to the uncertianty of AI services, risk follows to the products. Therefore, UX evaluations need to be different from traditional UX evaluations. Therefore, in this paper we suggest a AI-UX framework that consideres the task delegability, UX evaluations metrics, and individual differences.

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Guidelines for big data projects in artificial intelligence mathematics education (인공지능 수학 교육을 위한 빅데이터 프로젝트 과제 가이드라인)

  • Lee, Junghwa;Han, Chaereen;Lim, Woong
    • The Mathematical Education
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    • v.62 no.2
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    • pp.289-302
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    • 2023
  • In today's digital information society, student knowledge and skills to analyze big data and make informed decisions have become an important goal of school mathematics. Integrating big data statistical projects with digital technologies in high school <Artificial Intelligence> mathematics courses has the potential to provide students with a learning experience of high impact that can develop these essential skills. This paper proposes a set of guidelines for designing effective big data statistical project-based tasks and evaluates the tasks in the artificial intelligence mathematics textbook against these criteria. The proposed guidelines recommend that projects should: (1) align knowledge and skills with the national school mathematics curriculum; (2) use preprocessed massive datasets; (3) employ data scientists' problem-solving methods; (4) encourage decision-making; (5) leverage technological tools; and (6) promote collaborative learning. The findings indicate that few textbooks fully align with these guidelines, with most failing to incorporate elements corresponding to Guideline 2 in their project tasks. In addition, most tasks in the textbooks overlook or omit data preprocessing, either by using smaller datasets or by using big data without any form of preprocessing. This can potentially result in misconceptions among students regarding the nature of big data. Furthermore, this paper discusses the relevant mathematical knowledge and skills necessary for artificial intelligence, as well as the potential benefits and pedagogical considerations associated with integrating technology into big data tasks. This research sheds light on teaching mathematical concepts with machine learning algorithms and the effective use of technology tools in big data education.

A Study on the Development of Digital Yut Playing System Based on Physical Computing (피지컬 컴퓨팅을 기반으로 한 디지털 윷놀이 시스템 개발에 관한 연구)

  • Koh, Byoungoh
    • Journal of The Korean Association of Information Education
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    • v.21 no.3
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    • pp.335-342
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    • 2017
  • The artificial intelligence, robot technology, Internet of things, and life sciences that create added value while dramatically transforming human life have been highlighted in the fourth industrial revolution, the next industrial revolution. In order to adapt to the 4th industry, it is necessary to educate students to develop fusion thinking and computing thinking ability. Therefore, in this study, we developed a digital Yut Playing system based on physical computing, reflecting STEAM and decomposition, pattern recognition, abstraction, and algorithm design, which are components of computing thinking. By experiencing the developed system and applying it to education, it raised interest and interest in programming education and improved programming lesson for fusion thinking and computing thinking ability.